December WEEK 3Good news : some Gals are out of the sick bay
Bad news : Expendable Robsoie is out of the sick bay
At least the Brainers looked into
Rifle Bullet Manufacturingthat allowed us to manufacture more ammo types
And because they're amazing, the brainers figured out that a
Zombie Fatmanis a fat zombie ! didn't i told you the brainers are extraordinary ...
At least we also got the analysis of a zombie fatman corpse
Anyways, time to raid the temple of Sirius, we had a good need of money.
The boss is with us, and according to her rule , "no exploding this time, we try to knock out everyone" , easier said than done when you still have the Mistress in the ship with her barbaric ax as she didn' want to switch to something else.
The situation wasn't that good, especially as several of the Gals that are able at that point are still not that trained (and so even in swimsuit remains with little TU). The best Gal, the Mistress/Ax murderer will just running around looking for not-KO-ed cultists to cut in two.
Assuming they survive , it should make a good training for the current weaklings so they get more TU
It was good, the Mistress even refrained to cleave people and punched them unconscious with her massive strength (the savage outfit helps)
Expendable Robsoie was wounded by the priest of the cult, fortunately (or unfortunately depending on who you ask at the base) she was patched up quickly and could resume shooting people with her chaingun.
Said priest ran right into the heavy machinegun we posted in overwatch at the temple entrance, bad luck i guess.
In the end it was good enough, we killed more cultists than planned (the "better them than us" engagement rule) and got a few interrogation targets. More importantly we had money (bag of cash and money purse) and gals like Special MCreeper and Violent Rolan7 made some good xp (and more TU).
Expendable Robsoie managed to get another 2 weeks in the sick bay, we are starting to believe the boss may have wounded herself on purpose to avoid doing the missions she orders us to do, what an useless ruler.
Happy to see some money (we're back over 1 million ! ) finally coming instead of leaving, the brainers discovered some
Hideout Shroudtechnology supposed to reduce he chance of us being detected by 50% , a good way to avoid possibly getting so many base defense.
the smarter brainer also completed his researches on the
Zombies Examinationso we know their stats now , they're indeed zombies.
A bounty hunt popped up again, 2 gals fortunately emerged from coma to replace the wounded one, and that dubious boss of us.
Expendable Robsoie told us that the previous rules were no more, we were back to "explode everyone" as long as our prison was still filled with prisonners.
Meanwhile Guard Iduno is still guarding the base.
Time to now strike at a Humanist Arsenal (the bounty hunt) , maybe we'll get more stuff and goodies from this, and hopefully no wounded Gals.
From her sick bay bed, Expendable Robsoie left some tactical notes to help us in the mission, something about "boom", "explosion" , "destroy" etc... I mean at that point what were we expecting from her ?
Once on the zone, we deploy , the Gals were still feeling some unease when the Mistress and her barbaric axe took position in the middle.
The fight started but it was unfortunately clear that the humanist had some kind of night vision device because they were seeing us from beyond our views, so much for our "special power" , it got Special Mcreeper a rain of bullet, sadly she died just before a Gal reached her to stabilize her wounds.
That made the Mistress go full amok , she cleaved in 2 a military police despite his body armor and it was only the beginning for her, she wanted blood and Special Mcreeper was only an excuse.
We also deployed the mortar as a retaliation, we could hear in radio the boss being so happy that things were going to exploding.
After some ax murdering spree, the mission finally completed we were in fact very glad to have the Mistress there because the humanist arsenal had a bunch of military police that are well armored, barbaric ax maniac was tremendous against them.
The bad side is that she tires quickly so she had to take turn to refill her energy as we forgot to give her some energy drink
so more wounded and another death :/, man that wouldn't be good if it wasn't for a very nice loot.
It was time the brainers were finished with torturing that damned Ghoul, we got information about
ToxigunA very nasty chemical gun, unfortunately it does not make things explode .. yet.
A mansion robbery opportunity happened, sadly we were extremely low on able Gals so instead we relaunched production of Chateau de la Mort as we got apples it should make more than a million in the month. We should then be able to build a new base soon.
Between screams of terror an altar boy told us about
Topazthat seemed shiny , maybe related but we detected a Bandit Town nearby, the boss ordered it to be crushed, probably with explosions, Expendable Robsoie being so predictable.
We met the bandit lord, our axe murderer Mistress badly hacked him, but on order from our own boss saved him from death as we needed the informations he could have on more explosive things. Good she had some bandages to stop the heavy bleeding on that bandit boss due to ax murdering hacking.
The battle was though as it became clear that we had no night vision advantage as the bandits had special guys there (the Gals only have better night vision than basic civilians, but nearly every other enemies have either the same or for most of them have much better night visions than the Gals) we had to use grenades to clear large open areas we knew had enemies but could approach without risking nasty reaction fire from the whole maps.
It was also very tedious map because it seemed the enemies were nearly never moving out of their spawning zone, i nearly thought i was playing that Xenonaut game in which the AI nearly never move around, very annoying.
Anyways, we had a lot of wounded Gals again but we completed the mission surprisingly without loss (as most Gals were unconscious i thought they were goner but still in the end they weren't yet dead) , some good luck for once.
A Guild Hostess told use about the
Fun-Godrink, but we threw her to the shark anyways.
We spotted another Warehouse Wars but we had to postpone, only 4 Gals in the whole base were still able, i wanted to recover more in case we get a base defense. Maybe i should recruit but in the same time i'm sparring money for a new base (1.2 million for a new base !)
The Brainers put together the plans of an
Assault MachinegunSounds nice and more accurate than our heavies MG though obviously less damaging, we finally got more infos on the
Singer Zombie ExaminationThose are nasty things, a G.O. screamed while telling us about not being able to manufacture some stuff until we had the required buildings in the base, he's still screaming , it's amusing the sharks apparently.
Zombiesresearches taught us about some of them having "zombie juices", i don't want even know what it is.
A Military Police told us about
Riot Shield before escaping by jumping through a window, poor guy he couldn't guess the shark pool was just below.
A Brigand was asked about
Manstopper pistols, he revealed it all gladly , the sharks were really happy to hear that before eating him.
It was a more tiring week than i thought, probably because it's nerve wracking to play in ironman for old me