Thanks for the advice! I might not mention it, but I did in fact use a grenade in one of those "we can see but not shoot" situations!
So, I decide to stop worrying and attack the Comms Tower with what we got: Six gals, one dog, automatic weapons.
I decide to equip our Doggo as a bomber. It proves semi-successful, as he successfully drops the Incendiary grenade to much enjoyment, and drops the HE grenade when he dies, although that doesn't seem to take anyone else out. Maybe wounds someone, I dunno.
And the true limiter of the mission is the Freezing Cold. Fortunately, most of our gals are in Warrior Armor, which is fairly warm. And they were in swimming suits before I took over...
And we see whom our enemy for today is:
Trader's guild, well I could use some Durathread for future armor upgrades
So our UAC Chainguns can't hit from the ship to the Tower, and I'd rather not lose our advantage of night fighting by getting closer. Looking over the inventory, I suspect we can hit 'em with Boarding Guns and Bayoneted Rifles, maybe a UAC Carbine for our greener gals. I'll looking at you, new named recruits!
I decide to only rearm the new gals, our vets just move closer and their hail of fire makes up for the poor to-hit numbers. Might have over exaggerated.
Among you new gals, generally your weapons can't kill anything. Except Special MCreeper, who delights me with a reaction shot kill with the Grenade Launcher-HE shell. Good job MCreeper! I love reaction shots with heavy high explosive weapons!
Our more veteran gals are the ones that manage to do most of the work.
After seeing a G.O. go beserk, Rince Winded goes after him. Using the time-honored enemy detection technique of getting shot, Rince Winded finds her quarry, and actually managed to take him out with her Bayoneted Rifle. Good job not sucking! I'm so glad you're in Warrior armor, otherwise you'd probably be bleeding out and near death.
Hollerin Robesoie goes unconscious from a mook in the tower. Hope she survives, although she was pretty useless in this mission so far.
And she dies at the start of the very next turn. There was a hit on her unconscious body, dunno if that is even possible. RIP Hollerin Robesoie, thanks for dying in the place of someone actually useful.
Hollerin Robesoie's killer dies shortly thereafter at the hands of someone with actual skill. Rince Winded actually manages to kill another mook by shooting him in the back twice with her Bayoneted Rifle. I'm starting to not entirely hate the weapon. Shame it can rarely kill with one hit, though.
And then the mission ends, before MCreeper can finish her mission of stimulating our vet that lacks the energy to stop blocking the elevator to the 2nd floor of the tower. Still, good job everyone!
Among other things, we loot another Grenade Launcher. I love those things. Also lots of cash, because Trader's Guild.
Good Job Rince Winded! Especially in winning your Bullet Magnet award by not dying, unlike that OTHER gal.
Speaking of which, count this as your tombstone Hollerin Robsoie. Maybe your next gal will prove more useful. Still, at least you died instead of Rince Winded, who was standing nearby and probably would have died otherwise, so thanks!
I'm gonna wait till the barracks is built and we have reinforcements before tackling the Bandit Town. Hm, maybe Infested Cellar wouldn't be so bad if we use that Flamethrower we've got? Now what do we have in the world of fire protection?
Some new toys have arrived. While I'm happy to see the Tactical Vests, I'll be happier when the new recruits arrive.
Allocate free brainer to the Green Codex. Have we gotten our free Castaway Gals yet?
I'm going to end here, because I need to think about with whom to fill up our new Barracks. And maybe solicite some advice. At the very least, I expect everyone to have named characters.
I think that attacking at night helped us greatly in the Comms Tower mission. We were mostly able to kill them before they saw us. It would have been significantly different during the daytime, although I can not say exactly in what ways.