Ok, so I've dabbled with the save.
The first thing I do is hire 2 Warriors, as without the new Barracks, we can only hire 2 people, so I hire the best. Also purchased 4 Tactical Vests as our new default Armor.
Also pick up 4 dogs, to bring the total back to 20
Since we have Light Machinegun and an Assault Machinegun, I pickup 4 belts and 2 crates.
We don't have any Anti-Armor weapons.
I go with the RPG. The gals can carry multiple reloads and it does explosive damage, so it will wipe out people near armored vehicles on misses.
I'm planning on doing the Ratman Village, equipping the Gals with Barbarian Armor and UC Chainguns. It should be doable. Its not like I need the ratmen alive.
Additionally, while there are certainly things that I might like researched, I don't plan on choosing any research topics for a while. We have many, many research topics with 1 or 2 brainers. I'd like to consolidate that quite a bit before adding anything of my own. As you may be able to guess from this and previous posts, I will probably prioritize Aqua Plastics (if we can get any) and armor research. I will still research captives for that sweet sweet score, though. I hope to at least have Tactical Armor, and maybe Veterans recruits.
If we have both the Airvan and the Blowfish at the end of the month, I'm selling the Airvan as its redundant. If I can only have two craft, one should be able to shoot stuff down. But I will wait till the end of the month, just in case I lose one of them on a mission.
I may still break in Slave Soldiers as reservists, as they're a good value, actually earning us money if I recall. I misread the stat screens earlier, lol.