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Author Topic: Interplanetary Arms Race: Planetary Technate  (Read 31521 times)

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #315 on: May 27, 2020, 09:48:41 am »

Decommission ITC#3, which is currently at the homeworld. Likewise, bring ITC#1 back for Decommissioning. This will give us a total of 9 points, with next turn another 3 from the destroyed Chord. As a result, we can build two Amalogus Carriers by next turn, 1 now and 1 later. As they come with their own fleets, they are likely to be pretty dangerous on their own, and those fleets can support their warship escorts.


+2 GPP and +7 generic production points you need to distribute between SPP and GPP.

Additional, we have some points to spend. 5+2 is 7GPP. Distribute 5 of those points to make twelve. And we can Commission up to 3 Slaughterfields for use. BAM isn't really worth buying at the moment, yeah? Alternatively, we can just spend that 1 extra point for two Slaughterfields, giving us another 6 SPP to make another Amalogus Carrier. Alternatively, we can wait to spend some of the GPP for an updated Unit design, then send them out.

For reference, I also want to Decommision ITC#2 as well. Kinda need someone to go over a defensive strategy for this phase to protect our current assets. We control F, G, H, and I, and need to disrupt D's takeover.

Sending over the Slaughterfield with updated gear should do nicely.

Commission Slaughterfield to send to D at the very least.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #316 on: May 30, 2020, 11:57:20 am »

We need to move the Slaughterfields to the battlefield ASAP. I think we should mothball only one ITC since we can use it to carry the very heavy aircraft.


Quote from: Votebox
Plans
Calculated Resurgence (1): Blood_Librarian


Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
« Last Edit: June 02, 2020, 01:23:29 pm by Blood_Librarian »
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Jilladilla

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #317 on: June 02, 2020, 06:27:47 pm »

Quote from: Votebox
Plans
Calculated Resurgence (2): Blood_Librarian, Nemonole


Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #318 on: June 02, 2020, 06:51:49 pm »


Quote from: Votebox
Plans
Calculated Resurgence (3): Blood_Librarian, Nemonole, Happerry


Names for Slaughterfield squadrons
If any Slaughterfields were produced, these names should be allocated to them, as voted upon by the team.
Fairlight (1): Blood_Librarian
Kingmaker (1): Blood_Librarian
Broadsword (0):
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Madman198237

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #319 on: June 03, 2020, 11:17:06 pm »

Turn 6 Combat Phase: Planetary Technate

Our severe loss at D has been extremely costly, a reminder of the price one pays for guessing wrong in this war. We have managed to destroy an enemy ITC, however, and we are far from beaten. We will need to act with more care given this revelation of the enemy's true capacity for building warships.

Sorry for the lack of apparent effort in the team thread, I'll add any necessary details later, but for now I want to get the turn out and beg people to double-check the logistics numbers because I'm having persistent gremlins pop up on both sides and I'm having serious issues tracking them down.

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Design phase, 2 designs, you know the drill.
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« Last Edit: June 04, 2020, 10:08:20 pm by Madman198237 »
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #320 on: June 04, 2020, 10:49:30 pm »

Quote
Evrasium Modulated Fusion “StarFire” Reactor
After careful consideration with the Quebit, we have decided to pivot. Thus, Evrasium Modulated Fusion is a net-new system by which an Evrasium element is utilized to side-step the inherent instability of plasma and the fickleness of magnetic fields in favor of raw, brute power, much like how marketing functions. This is made possible by novel Evrasium plates which can be formed such that laser emissions will result in the delivery of kinetic energy in the opposite direction of where the laser struck. The primary fuel is similar to the fusion engines that once powered our interstellar craft, EMF Reactors utilize compressed pellets of deuterium and helium to produce a helium plasma which can then be utilized for any purpose (typically energy generation but sometimes exotic particles), as well as making current Evrasium reserves go much farther.

Unlike Kinetic power storage drives and theorized traditional reactors, it is best created with small scale systems and must be parallelized if more power is required. Current lab prototypes create belches of plasma in a pulsating pattern that unsettlingly mimics the human heart. The Reactor takes fuel pellets through a liquid medium and expels out a bolt of ready-to-use plasma through a series of evrasium push valves that eliminate material contact with plasma and simplify material construction. The waste liquid is vented to a waste container for waste heat management and recycling later.  This will revolutionize our energy economy, as we are no longer chained to the very advanced equivalent of strip mining for metric tons of evrasium to fuel our society's massive energy demands. In addition, the small scale of these structures are expected to allow upwards and over of over a thousand different corporate entities to successfully compete for separate high-energy niches.

The intention of the original designer of the Star-Fire is to fabricate a method by which large projectiles are propelled with a combination of plasma siphoned from a reactor as well as modified explosive propellants for very high acceleration speeds. “Fusion-Boosted Munitions”. However, current design teams are doing more with less and attempting to create the game changer of ulta-light reactor elements.

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Quote
Liquid Propellant 7mm Heavy Auto Gun (LP7-HAG)
The LP7 HAG, is designed as a replacement for the PUMP. Noted improvements are the utilization of liquid propellant, a longer grooved barrel and heavier action. Instead of carrying cased munitions, the LP7 is equipped with a hopper filled with bullets and a reservoir of liquid propellant. To fire, a micro-computer injects high-energy propellants into the chamber with a bullet slotted in through a recoil operated slide action, which allows it to fire in rapid or semi-automatic succession. The computer can be set to vary the amount of propellant injected into the weapon, choosing between hypervelocity, normal or low powered shots. By default, it has a ballistic profile marginally more powerful than the PUMP due to the improvements laid on it. Compared to cased munitions, each "round" should have a lower logistical overhead due to the more compact and less heavy nature of the propellant.

Hypervelocity rounds use roughly 150% more propellant iwth a corresponding velocity increase compared to normal velocity rounds. It is intended for long-distance engagements in the semi-automatic setting as the projectile is faster and thus more accurate.

While the automatic action is intended to fire 16 N-velocity rounds a second, it can do so with the hypervelocity rounds, but it is not recommended because of heat generation and the rapid consumption of propellant.

Low powered shots accelerate the round half as fast as normal, but the bullets do not break the sound barrier and allow the gun to be effectively silent when slotted with a sound suppressor. The only noise the weapon would make is the action of a bullet being slotted into the chamber.

Without ammo, it weighs a little less than 4 pounds. An extended barrel can be manufactured in limited numbers to increase weight by 2 pounds and furnish it as a rifle-weapon with a corresponding increase in muzzle velocity.

Quote
“Theosis” Missile Corvette
The Theosis is a next-generation missile corvette designed to replace the Chord. Designed from the beginning with the specifications and lessons of our missile systems, an onboard fabricator utilizes premade parts to assemble missiles in situ, allowing for more missiles to be held, as the blast magazine only needs to carry the propellant and warhead. The Missile launcher is also revamped to be integrated with the fabricator for maximum cycling speed. It inherits the engine, and frame from the Degree.

Quote
Powered-Evrasium Cellularly Hardened Shielding (PECHS) Module
The PECHS is a very complex configuration of evrasium crystals formulated to create chaotic and roiling eddies in a field of energy (whatever energy our evrasium creates) on top of the module that can catch, slowdown or scatter anything with mass passing through it, though it is expected to be deployed against railguns. Objects inside the field are vibrated on the atomic level, vaporized by the extreme forces of the evrasium module: Projectiles that pass through the field are often damaged. Whatever matter caught by the PECHS (usually bullets and the air)  is ejected as a thin stream of particulate gases, liquids, and shrapnel as the system deactivates. Laser emissions caught by the PECHS are partially unfocused by the PECHS, but are not nearly as effective in mitigating the damage.

This “shield” only lasts for a half of a second before the evrasium is no longer energized, so it is installed underneath an ultrafine mesh of neural fibers that activate a set of extremely thin lasers to initiate it’s associated PECHS module. The Neural fibers are a series of wires that have a constant low-voltage current running through it, and when this current is interrupted (by a laser melting it, or a projectile breaking it), it can cause the PECHS to activate nearly instantaneously.

PECHS are typically deployed in a manner analogous to reactive armor. Flat plates of a certain size are layed in self-contained modules and hooked up to an external power system to provide increased protection against enemy fire. Thes modules are currently only feasibly deployed to space and airborne assets, but there is no reason it could be put on a theoretical ground vehicle.
« Last Edit: June 07, 2020, 10:39:26 pm by Blood_Librarian »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #321 on: June 06, 2020, 06:25:01 pm »

BOMB-Big Oppressive Munition Blast

A direct upgrade to the frankly poor BAM, the BOMB is a round grenade that has a very large area of effect and uses a metal case that has Depleted Evrasium melted down and alloyed with nickel. The result is an explosive that literally packs a punch when the explosive shock wave from the explosives hits the container walls, sending out concussive force though everything nearby.

BOMBs also come in a shaped charge which has such an alloyed plate, which directs the force in a single direction, pulverizing everything in front of it. Easy entry.

BOMBs don't really kill with shrapnel, but the shockwave and kinetic force generated by the combination. We've also created a launcher for BOMBs making use of pressurized air. Note that when throwing BOMBs without a launcher, either dump them underwater and be out of the water so it doesn't kill you, or throw them as hard as you can and run in the other direction. These things have quite a kill range.


Reaction: The Depleted Evrasium, when melted and alloyed with nickel, creates a type of carry-on effect. When the shockwave connects with the container, the Evrasium/Nickel alloy is triggered, resulting in greatly increased/boosted kinetic force in those directions. Making BOMBs far deadlier than the amount of explosives used would suggest.
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #322 on: June 08, 2020, 01:11:30 pm »




Quote
Fast Reactionary Oculus Gunnery Implants (FROG IMPLANT)
FROG architecture Implants represent the first generation micro-electronics, broadband implant surgery, and disregard for basic ethics that allows for the research required to make viable electronic implants. These architectural systems require a genetically compatible patient to handle the surgery and thus interface with the augment. While operations can be done without the genetic precursors necessary, rejection is almost certain without a battery of anti-rejection chemicals. the implants are designed to facilitate the interaction between the user and a hard-mounted weapon, like an OCULUS laser platform, Rake Missile Launchers, or heavy ground weapons such as fixed position SIERRAs. This manifests in a phantom control of the weapon in question, mimicking similar function to how one would operate the weapon with manual controls, except in a far superior fashion.

Quote
EMF "Starfire" (0):
LP7-HAG(1): Blood_Librarian
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (1): Blood_Librarian
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #323 on: June 08, 2020, 01:16:55 pm »


Quote
EMF "Starfire" (1): TricMagic
LP7-HAG(1): Blood_Librarian
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic
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Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #324 on: June 08, 2020, 01:19:59 pm »


Quote
EMF "Starfire" (1): TricMagic, Blood_Librarian
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic
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if you want something wacky
Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #325 on: June 11, 2020, 09:29:17 pm »


Quote
EMF "Starfire" (1): TricMagic, Blood_Librarian
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (2): Blood_Librarian, TricMagic



Use Credit on FROGI
Yes: TricMagic
No:

We kinda have to use it at some point, might as well be the thing we have no prior experiance with but is possible. A good base from the start, rather than the yakety sax of our usual developments.
« Last Edit: June 12, 2020, 07:10:57 am by TricMagic »
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Happerry

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #326 on: June 11, 2020, 09:37:10 pm »

Quote
EMF "Starfire" (3): TricMagic, Blood_Librarian, Happerry
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (3): Blood_Librarian, TricMagic, Happerry

Use Credit on FROGI
Yes: TricMagic, Happerry
No:
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Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blood_Librarian

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #327 on: June 11, 2020, 09:48:22 pm »


Quote
EMF "Starfire" (3): TricMagic, Blood_Librarian, Happerry
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (3): Blood_Librarian, TricMagic, Happerry

Use Credit on FROGI
Yes: TricMagic, Happerry Blood_Librarian
No:
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Quote from: ChiefWaffles, MAR Discord
I continue to be puzzled by BL's attempts to make Aratam blatantly evil

auzewasright

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #328 on: June 12, 2020, 07:23:17 am »

Quote from: Capsa Suffragiorum
EMF "Starfire" (4): TricMagic, Blood_Librarian, Happerry, auzewasright
LP7-HAG(0):
Theosis Missile Corvette (0):
Powered Evrasium Cellularly Hardened Shielding Module (0):
BOMB (0):
FROGI (4): Blood_Librarian, TricMagic, Happerry, auzewasright

Use Credit on FROGI
Yes: TricMagic, Happerry Blood_Librarian, auzewasright
No:
« Last Edit: June 12, 2020, 07:26:41 am by auzewasright »
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TricMagic

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Re: Interplanetary Arms Race: Planetary Technate
« Reply #329 on: June 12, 2020, 06:35:31 pm »

Names, cause I feel like writing some. In Order for each.

Chord Names: Against All Odds[LOST in Battle, Chord #1], Gravekeeper[Lost in Battle, Chord #2], Waters' Embrace[Chord #3], Star Inviction[Chord #4]
Degree Names: Sky's Eye[#1], Lunar Watch[#2], Star's Flight[#3]
ITC Names: Ruby's Ascent[#1, Set to be Mothballed this turn], Sapphire Drop[#2], Emerald Expanse[#3]

Here are the ones for last turn.

1x  Amalogus Carrier "Kadens Bravery"
1x Degree "Reunion of Spite" (this one will use the points generated by the mothballed ITC, and will probably not be produced in time to have movement.)

These are also from last turn. So don't need naming.
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