Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 [21] 22 23 ... 25

Author Topic: Interplanetary Arms Race: The Network  (Read 27683 times)

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #300 on: October 03, 2020, 11:45:36 pm »

Turn 8 Strategy Phase: The Network

Military Report
The successful landings at F offset the overreach to Planet G, and the Peitho's first introduction to combat is impressive, though perhaps not the knockout blow that we could've hoped for.

On the equipment front, all observations as of last season stand, with even more emphasis now placed on ground forces' lack of a really combat-capable vehicle or any form of surface-to-air weaponry, since the introduction of enemy ground/space fighters with heavy weaponry poses a rather unpleasant potential problem for future advances on hostile planets.

Home Front
Little has changed since last season, but there are growing rumors of a plan forming amongst the Units outside the Network's control. The recent victories are widely publicized and presently helping in our efforts to control the dissenters.

----
Hello it's the design phase again hahahaha that didn't take too long whatever.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: January 05, 2021, 12:27:02 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #301 on: October 04, 2020, 01:43:10 pm »

Okay, well we still don't have any free SPP or transports at home, so we probably should either do infrastructure or a ship subsystem.

EDIT: Looked at the map again.  We're recycling the two crippled Logos.  We can totally replace them or sub them for an ITC if we want to ship ground forces this turn.

Ideas:

3-Speed Engines (Maybe Lattice Confinement Fusion for fluff? https://www.popularmechanics.com/science/energy/a34096117/nasa-nuclear-lattice-confiment-fusion/  Posted a Tokamak SPARC one instead.)
Affordable Shields
Anti-ship Missile/Torpedo with Launcher
Delta Not-a-Space-Elevator 2.0
Asteroid Miner
Next gen ITC
Jeep/Truck

Design: "SparkY" Tokamak Fusion Plasma Drive

Quote
As successful as our current gen Tokamaks have been, we need to keep pushing the envelop.  We shall improve our Tokamaks by exploring high temperature superconductors (HTS).  By mastering the use of yttirium (Element 39 - Y) for electromagnets able to withstand plasma temperatures, we will achieve a much higher 'Q' ratio (power gain.)  The end goal for the SparkY should be a 50 percent improvement in ship travel times (speed three.)

https://www.psfc.mit.edu/sparc
https://www.psfc.mit.edu/files/psfc/imce/research/topics/sparc/MITSPARCbrochure.pdf

Design: Delta Stairway

Quote
As we wind down the road, there are two paths we can go by: a space elevator or a "more efficient option."  And it makes me wonder.  Oh, it makes me wonder.

In my thoughts I have seen, a stairway...

Yes, we have already commited to some extent to some other "more efficient option," that the forests will echo with laughter at our folly, but this piper plans to lead us to reason. In the long run, there's still time to change the road we're on.

Among the whispering winds of Planet Delta, a stairway will arise.  Those who want to ascend will stay to the right.  Those who want to descend will stay to the right.  (It has the additional scientific objective of teaching relativity.)

With but a word we can get what we came for.
« Last Edit: October 07, 2020, 06:36:50 pm by ConscriptFive »
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #302 on: October 06, 2020, 03:36:02 pm »

Have a couple of designs, neither if which are on C5's list. I'm hopeful that the Endeixi won't cost more than 3 SPP each, as having all the extra bits baked in from the start should be more cost efficient whilst also being more effective than something tacked on. And then we discussed a fighter crwft in the discord, so I figured I'd design one, get people's opinions.

Quote from: FASS Mk. 2 'Endeixi'
With a comparable silhouette to the Logos, the Endeixi is also 45 meters long, with a squashed hexagonal form, (with wider top and bottom faces), and a tapered nose that clearly indicates it to be the next generation of Fast Attack Scout Ships.

Built from the start with a Thermal Defence Citadel in mind, the Command Bridge (plus Art3mis targeting), Life Support,  Main Tokamak Reactor and paired Gen. 2 Plasma Thruster are all collected within a single citadel at the rear of the vessel. Made from a mixture of ceramics and carbon-carbon composite with integrated coolant pipes and bitform dispersal to maintain temperature and integrity, we can expect the equivalent of Heavy armour (when considering thermal damage at least) for these core systems that would allow the vessel to retreat even when the entire rest of the ship had been annihilated by enemy fire.

The nose of the Endeixi houses an R-4X Railgun, functionally identical to the R-4, except chambered for 100mm slugs instead. Two standard R-4s sit at the rear of the vessel, one each corner of the shortened edges, giving each turret over 270 degrees of arc.

Naturally, the vessel is fitted with Dead Space Lockers throughout, and an armoured spinal corridor gives the crew safe access to the vessel when in combat conditions.

Quote from: Aerial Superiority Fighter 'Clamant'
Shaped like a pair of triangles wrapped around a Tokamak plasma thruster, the Clamant is designed for high-speed high-impact engagements that are ideally over before the target even knew it started.

In the nose of the craft is our first fully automatic railgun, expected to fire 20mm slugs at 1,000rpm, and there are four hard points on the wings for missiles (allowing the choice of air-to-air and ground attack options).

It is covered in a thin layer of carbon-carbon composite, ensuring resistance to Technate small arms, however its primary defence against a Slaughterfield is hitting before they're spotted and then escaping before they can react.
Logged

Carefulrogue

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #303 on: October 07, 2020, 02:22:35 pm »

Quote from: Votebox
"SparkY" Tokamak Fusion Plasma Drive: (1) Carefulrogue,
FASS Mk. 2 'Endeixi': (1) Carefulrogue,
Aerial Superiority Fighter 'Clamant': (0)
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #304 on: October 07, 2020, 06:41:14 pm »

(Edited above statement.)

 We got two Logos coming home for refit.  Would love to replace them with Endeixi.  Landing the roll on speed three engines would even get them back to the front next turn.

Quote from: Votebox
"SparkY" Tokamak Fusion Plasma Drive: (2) Carefulrogue, ConscriptFive
FASS Mk. 2 'Endeixi': (2) Carefulrogue, ConscriptFive
Aerial Superiority Fighter 'Clamant': (0)

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #305 on: October 07, 2020, 10:36:36 pm »

Quote from: Votebox
"SparkY" Tokamak Fusion Plasma Drive: (3) Carefulrogue, ConscriptFive, Kashyyk
FASS Mk. 2 'Endeixi': (3) Carefulrogue, ConscriptFive, Kashyyk
Aerial Superiority Fighter 'Clamant': (0)
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #306 on: October 08, 2020, 05:21:14 am »


Quote from: Votebox
"SparkY" Tokamak Fusion Plasma Drive: (4) Carefulrogue, ConscriptFive, Kashyyk, Rockeater
FASS Mk. 2 'Endeixi': (4) Carefulrogue, ConscriptFive, Kashyyk, Rockeater
Aerial Superiority Fighter 'Clamant': (0)
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #307 on: October 30, 2020, 11:42:57 pm »

Turn 9 Design Phase: The Network

Design: "SparkY" Tokamak Fusion Plasma Drive

As successful as our current gen Tokamaks have been, we need to keep pushing the envelop.  We shall improve our Tokamaks by exploring high temperature superconductors (HTS).  By mastering the use of yttirium (Element 39 - Y) for electromagnets able to withstand plasma temperatures, we will achieve a much higher 'Q' ratio (power gain.)  The end goal for the SparkY should be a 50 percent improvement in ship travel times (speed three.)

Quote
"SparkY" Tokamak Fusion Plasma Drive
Difficulty: Very Hard
Roll: 2 + 2 - 2 = 2 Utter Failure

So it turns out that fusion is hard and that we goofed. Like, a bit. Here and there. Oh, and also we're going to need a new laboratory complex because, well, uh...y'see....somebody tossed fissionables in the fusionables stockpile and there was this incident and, well, yeah. Radioactives cleanup crew to subcontinent 2, please.

The engineering challenges inherent in funneling plasma from a fusion reactor with a temperature in the millions of Kelvin through physical structures to use it as exhaust are....daunting, to say the least. To be more specific, disturbing the typical symmetry of a fusion reactor leads to plasma finding its way out to the walls, makes contact, making an electrical circuit, shutting down the whole thing and sometimes burning holes in bits we really didn't want holes melted into. Further work will be required to design superconductors with multiple layers and a failure system capable of preventing the plasma from shorting out the entire system and stopping the reaction every time something slips out of the now weirdly-shaped magnetic bottle.

Also the nozzle is going to have to be magnetic and several units have suffered serious malfunctions and overheats trying to do the math for them.

"SparkY" Tokamak Fusion Plasma Drive: A theoretical Speed 3 advanced open-core fusion drive. It melts really, really well. And occasionally shuts down without melting, but mostly it just melts.
Cost: Mmmm, warm butter. Wait, that's molten steel. And the remains of our budget.


FASS Mk. 2 'Endeixi'
With a comparable silhouette to the Logos, the Endeixi is also 45 meters long, with a squashed hexagonal form, (with wider top and bottom faces), and a tapered nose that clearly indicates it to be the next generation of Fast Attack Scout Ships.

Built from the start with a Thermal Defence Citadel in mind, the Command Bridge (plus Art3mis targeting), Life Support,  Main Tokamak Reactor and paired Gen. 2 Plasma Thruster are all collected within a single citadel at the rear of the vessel. Made from a mixture of ceramics and carbon-carbon composite with integrated coolant pipes and bitform dispersal to maintain temperature and integrity, we can expect the equivalent of Heavy armour (when considering thermal damage at least) for these core systems that would allow the vessel to retreat even when the entire rest of the ship had been annihilated by enemy fire.

The nose of the Endeixi houses an R-4X Railgun, functionally identical to the R-4, except chambered for 100mm slugs instead. Two standard R-4s sit at the rear of the vessel, one each corner of the shortened edges, giving each turret over 270 degrees of arc.

Naturally, the vessel is fitted with Dead Space Lockers throughout, and an armoured spinal corridor gives the crew safe access to the vessel when in combat conditions.

Quote
FASS Mk. 2 'Endeixi'
Difficulty: Normal
Roll: 4 + 2 + 0 = 6 Above Average

Effectively an evolution of the Logos rather than a brand-new ship, the Endeixi integrates all the upgrades the Logos have received over the years. It has an even more sharply angular look, with a sleek reflective coating on the hull and sharply angled railgun turrets on the various points. The forwards point is capped with an unusually large R-4 railgun, much more powerful than a standard 50mm variant but because of that highly integrated into the specific architecture of the vessel. It is a bit unwieldy and has more limited arcs of fire due to its much more substantial support machinery (autoloader, barrel reinforcements, power system, etc.), but makes up for that by packing several times the kinetic energy into the slugs it fires.

In terms of speed, the Endeixi is very much slower and less maneuverable than a typical Logos right now, due to the extreme up-armoring without a commensurate increase in thrust, though it definitely is generally more powerful in every respect. The carbon-carbon composite internal armor is very strong when facing energy fire, but not nearly as strong against kinetic weaponry.

Its firepower is superior to a standard Logos, survivability is superior, maneuverability is substantially inferior but still more than a Peitho due to the size disparity. The internal compartments are starting to get pretty cramped, too. Overall, however, there is no doubt that the Endeixi will be a valuable addition to our forces, as individually they are undoubtedly superior to the enemy's oversized Chords. The cost reflects the upgrades, however, and we will expect to be spending over fifty percent more per Endeixi deployed as compared to a TDC Logos. Because it is the same size as a Logos, however, it costs the same to refit a PLDS onto either ship.

FASS Mk. 2 'Endeixi': A comprehensive upgrade to the Logos style of warship that has one overpowered 100mm version of the R-4 in the limited forwards arc, two more in standard large arc positions, and a Gen 2 TPPD that provides it with good speed, though thoroughly slower and less maneuverable than a standard Logos. More maneuverable than a Peitho, however, and equipped with Heavy thermal armor around the essential systems. Not very strong against kinetic damage, however.
Cost: 5 SPP

----
Revision phase! Two revisions, please proceed with revisioning.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: January 05, 2021, 12:26:43 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Carefulrogue

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #308 on: October 31, 2020, 12:35:47 am »

Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR)

An examination of the failures of the construction efforts at Delta reveal that the engineers failed in part due to not developing the anchor sites appropriately.  The engineers not involved in this particular oversight have been pardoned, and we have hopes the display encourages them to not think so poorly with the coming task.  Additional engineers have been brought on to fill in specialist roles overlooked in the first pass.

Site 1 will be located on one of the rocky islands along the equator, built up akin to a fortress, to house the cable sheath and rotor, magnetic accelerators, power plants, machinery, and support required to bend the loop back around for the return trip.  The expansion of the cable will occur from this end, starting with 60 km of cabling segments, and incrementing by 60km additional as the construction continues.  Ideally, even if a problem is encountered, a partial loop would provide some benefit given stability is achieved.

Site 2 will be a heavy floating rig that will extend out incrementally as the cable is expanded upon, but ultimately built similarly.  While in the expansion phases the rig will be anchored to the seabed at various points.  Once the complete length is achieved, the entire rig will be anchored and fortified to either an available island or the seabed itself.  Both facilities will be equipped with bitforms for maintenance, and ensuring that cracks are identified and short term fixes are applied in preparation for long term ones.

(recycled from the past, bringing it forward)

EDIT:

Magnetic Confinement Assembly and Bell (MCAB)

In light of advances into plasma drive technology, there has been, besides a notable lack of competency, a lack of components capable of handling the vast quantities of energy and matter effectively.  Bootstrapping off of previous designs will no longer cut it.  Engineers from the PLDS are being brought on to advise in the  channeling of plasma matter, and to gain insight from whatever this project may bring.

Instead of reliance on a thermally reinforced set of metal, engineers are tasked to build one with magnetic confinement being the primary means of control, thermal resistant systems secondary.  From within the reactor, along the route to the engines, and the bells.  While much of the physical structure will appear largely the same, magnetic fields will guide and contain the plasma to it's points of release, extending beyond the physical elements housing the control systems.

EDIT2: The intent of the MCAB is not to attempt speed 3.  Experience in plasma control, research, and efficiency are the primary considerations I have.
« Last Edit: November 04, 2020, 12:38:48 pm by Carefulrogue »
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #309 on: November 02, 2020, 08:29:28 am »

With Speed Three still being a -2 design, I doubt retrying such a binary tech as a revision is viable.

So, how about making the Heph worthwhile instead.

Revision: Hepaestus SV "REPAIR"

Quote
As impressive as the never-fielded Hephaestus SV was, it was designed prior to thorough analysis of battle damage.  With the decommission of the Logos-02 "Nervous Energy," followed by extensive recent field reports from the Gutpunch Offensive, we now have a thorough grasp of how our adversary's crude laser weaponry vandalize our refined vessels.  Common battle damage has been cataloged and algorithms developed for rapid diagnosis and correction.  In addition, algorithms optimized for legacy Logos vessels have been replaced by algorithms optimized for the Peitho and newly designed Endeixi.  While the 'dry dock' facilities still cannot physically encompass a large vessels such as the Peitho, the "Rapid Expeditionary Procedures and Algorithms for Identifying Repairs" (REPAIR) software upgrade greatly improves the rate of repairs performed by the Hephaestus SV.

This is a bigger version of the Steamroller mortar from a few turns ago.  At the time, we opted for the R-5, which also gave us proximity fuzes.  Time to Make AAA Great Again (MAAAGA.)

Revision: 'Steamroller' 120mm Magnetic Cannon Mortar
Quote
The 'Steamroller' is a 120mm heavy mortar system for ground combat with potential anti-air capabilities.

Our 40mm 'Dozer' cannon is great for squads on the move, but we still lack an option for true external fire support.  The answer is to upscale the Dozer into a dedicated heavy mortar system.  120mm is large enough to provide enough a boost in range and payload, enabling strikes on fortified positions.  (Obviously, the shoulder-fired option of the Dozer has been stripped from the Steamroller.)
The larger shells have some additional capabilities as well.  As established with the R-5 cannon, VT-type proximity fuzes can be fitted instead of contact fuzes for airburst capabilities.  The 120mm airburst shell has some potential as static anti-air artillery (AAA) as well.  Smoke rounds can mark targets and provide concealment.  Parachute illumination flares can be used for battlefield illumination or other visual signaling.
« Last Edit: November 02, 2020, 05:30:41 pm by ConscriptFive »
Logged

Carefulrogue

  • Bay Watcher
    • View Profile
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

ConscriptFive

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #311 on: November 03, 2020, 07:41:03 pm »

Had the SparkY rolled one higher, maybe there'd be something to work with.  But right now we've rolled a modified 2 twice with a -2 difficulty both times.  Trying to fix that with a revision seems like a wasted action.

Delta Lofstrum Loop at least was a three and gives us something to work with.  Getting the Heph viable is also an objective.  It can update ground gear as well, and we have a lot of old gear forward deployed that I'd rather not have to completely rotate out for 2-3 turns.

Quote from: This is how we votebox
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (2): Carefulrogue, ConscriptFive
Magnetic Confinement Assembly and Bell (MCAB) (1): Carefulrogue
Hepaestus SV "REPAIR" (1): ConscriptFive
'Steamroller' 120mm Magnetic Cannon Mortar (0):

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #312 on: November 04, 2020, 02:47:00 am »

Quote from: This is how we votebox
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (3): Carefulrogue, ConscriptFive, Kashyyk
Magnetic Confinement Assembly and Bell (MCAB) (1): Carefulrogue
Hepaestus SV "REPAIR" (2): ConscriptFive, Kashyyk
'Steamroller' 120mm Magnetic Cannon Mortar (0):
Logged

Rockeater

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #313 on: November 05, 2020, 12:53:22 pm »


Quote from: This is how we votebox
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR) (4): Carefulrogue, ConscriptFive, Kashyyk, Rockeater
Magnetic Confinement Assembly and Bell (MCAB) (1): Carefulrogue
Hepaestus SV "REPAIR" (3): ConscriptFive, Kashyyk, Rockeater
'Steamroller' 120mm Magnetic Cannon Mortar (0):
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

  • Bay Watcher
    • View Profile
Re: Interplanetary Arms Race: The Network
« Reply #314 on: November 24, 2020, 01:25:10 am »

Turn 9 Revision Phase: The Network

Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR)

An examination of the failures of the construction efforts at Delta reveal that the engineers failed in part due to not developing the anchor sites appropriately.  The engineers not involved in this particular oversight have been pardoned, and we have hopes the display encourages them to not think so poorly with the coming task.  Additional engineers have been brought on to fill in specialist roles overlooked in the first pass.

Site 1 will be located on one of the rocky islands along the equator, built up akin to a fortress, to house the cable sheath and rotor, magnetic accelerators, power plants, machinery, and support required to bend the loop back around for the return trip.  The expansion of the cable will occur from this end, starting with 60 km of cabling segments, and incrementing by 60km additional as the construction continues.  Ideally, even if a problem is encountered, a partial loop would provide some benefit given stability is achieved.

Site 2 will be a heavy floating rig that will extend out incrementally as the cable is expanded upon, but ultimately built similarly.  While in the expansion phases the rig will be anchored to the seabed at various points.  Once the complete length is achieved, the entire rig will be anchored and fortified to either an available island or the seabed itself.  Both facilities will be equipped with bitforms for maintenance, and ensuring that cracks are identified and short term fixes are applied in preparation for long term ones.

Quote
Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR)
Difficulty: Hard
Roll: 1 + 1 - 1 = 1 Well, Crap

The redesign of the Lofstrum loop anchor points was a solid means of fixing the problems with the initial attempt. However, while attempting to set up the second anchor point, we snapped some cables. Twice. And then lost a tug in a hurricane. These incidents caused the second base station to just...float off. Lacking a global satellite network over Delta, it may take some time to find it again. We expect to locate it by next season, however! Er, probably.

Y'know what, maybe let's just keep this one off the books, shall we?

Delta Oversight Lofstrum Loop Anchor Rigs (DOLLAR): An attempt at fixing the Delta Lofstrum Loop, failed miserably. Like, really, really miserably.
Provides: An ever-increasing sense of disappointment at the uncaring machinery of the dice the universe.


Revision: Hephaestus SV "REPAIR"
As impressive as the never-fielded Hephaestus SV was, it was designed prior to thorough analysis of battle damage.  With the decommission of the Logos-02 "Nervous Energy," followed by extensive recent field reports from the Gutpunch Offensive, we now have a thorough grasp of how our adversary's crude laser weaponry vandalize our refined vessels.  Common battle damage has been cataloged and algorithms developed for rapid diagnosis and correction.  In addition, algorithms optimized for legacy Logos vessels have been replaced by algorithms optimized for the Peitho and newly designed Endeixi.  While the 'dry dock' facilities still cannot physically encompass a large vessels such as the Peitho, the "Rapid Expeditionary Procedures and Algorithms for Identifying Repairs" (REPAIR) software upgrade greatly improves the rate of repairs performed by the Hephaestus SV.

Quote
Revision: Hepaestus SV "REPAIR"
Difficulty: Normal
Roll: 3 + 4 - 0 = 7 Superior Craftsmanship
 
The Hephaestus was already a solid repair platform, but now it is substantially improved. The principle advances have been to the vacuum repair capabilities, though the internal bay has also been improved. The focus on the specific present ships will reduce efficacy when dealing with any non-variant ships or ships larger than the Peitho, but this is a more than acceptable tradeoff for the doubled rate of out-bay repair and 33% increase in internal bay repair capabilities. The ship's Bitform-based repair capabilities have been improved to deal with the small punctures and thin gashes caused by laser fire, while the major-component repairs have been altered to focus on outright removal and replacement of components too badly damaged for point repairs, which also helps with the sort of catastrophic damage caused by a solid missile hit.

The increase in Bitform use and the addition of even more repair facilities has raised the cost slightly and made it a more focused platform.

Hephaestus SV "REPAIR": An improved Hephaestus capable of more repairs, sharing the cylindrical shape and general attributes of the original. It uses additional Bitforms and more focused repair algorithms, rendering it slightly more expensive but far more capable. It would be less efficient if faced with radically different damage or ships not based on present ones, but not by much.
Cost: 5 SPP
Provides: 4 Repair Points per turn for Logos-sized vessels, 2 Repair Points for larger vessels that will not fit within its hangar.

----
It is now the strategy phase.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: January 05, 2021, 12:26:28 am by Madman198237 »
Logged
We shall make the highest quality of quality quantities of soldiers with quantities of quality.
Pages: 1 ... 19 20 [21] 22 23 ... 25