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Author Topic: Interplanetary Arms Race: The Network  (Read 27442 times)

Man of Paper

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Re: Interplanetary Arms Race: The Network
« Reply #180 on: February 09, 2020, 08:50:33 pm »

Quote from: Data Cube
RefitAndRepair (0):
overload.exe (2): Carefulrogue, MoP
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Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #181 on: February 10, 2020, 10:40:02 am »

Sure, why not. My main point of pressure with R&R is the occupation of Golf, but a strong push at Delta works too.

Quote from: Data Cube
RefitAndRepair (0):
overload.exe (3): Carefulrogue, MoP, Kashyyk
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #182 on: February 11, 2020, 11:13:50 am »

Quote from: Data Cube
RefitAndRepair (0):
overload.exe (4): Carefulrogue, MoP, Kashyyk, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #183 on: February 16, 2020, 09:16:17 pm »

Turn 3 Combat Phase: The Network

The recent combat on the ground has highlighted the differences between our forces. Against the zero-payload rocket launchers of the enemy, METAS is a....mediocre protection, really. But it is better than nothing. At short range, the poor handling of our rifles and the sheer number of bullets sprayed from the enemy's machine pistols put our Units in really bad shape. Command believes that, at present, we are winning only due to the unexplored nature of the terrain in which we choose to fight, our numerical advantage, and the vast speed with which our shuttles can move us around the planet. We perform equally to the enemy at long range, better than them at short range, and are at a meaningful disadvantage at close range.

Planet E is almost under full Network control, and we expect to receive resources from it next turn.

Planets Alpha, Beta, and Charlie have all been secured, and resources from them have begun flowing back to the homeworld. As a result, the Network's strategy processing units have increased supplies for the engineering and design units.

----
It is now the Design Phase. You have (SURPRISE) TWO designs, since I want to see what happens in an AR when all your actions are doubled and you are thus free to try and do things you wouldn't normally do. Also it should make this game feel like more is getting accomplished, which I believe to be a good way to make sure that everyone stays at least partially interested even when my schedule and the two teams' paces don't line up and end up delaying updates.

I'm thinking of you, Man of Paper, and your inexplicable love of getting people to design sidearms when we could be designing polearm-swinging suits of power armor.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #184 on: February 17, 2020, 08:57:05 am »

Have a splurge of Designs/Revisions. Hopefully they'll get some people talking.

Quote from: Design: 'Aurora' Tokamak Reactor
Our very first foray into Fusion Power, this first attempt contains a torus of superheated Deuterium/Tritium ions as a plasma with electromagnets. This circle of light and power gave this groundbreaking development its name. We are confident that our first steps into this new technology will prove fruitful.

There is no previous attempt on record.
We obviously need a reactor, so we should make one. A Tokamak is pretty straight forward design, and should hopefully gives us enough experience in fusion to try something more elaborate later.


Quote from: Design: 'Helion' Aerial Support/Transport Craft
Shaped roughly like an arrow head, the Helion is an aerial craft with a configurable storage bay, allowing it to transport up to two platoons of soldiers, crates of combat supplies or any medium/light ground vehicles we develop in the future thanks to a collapsible troops harnesses and a plethora of hardware anchoring points. Built from a hardened titanium composite, the tough exterior combined with the sloped shape should ensure that the Helion is impervious to small arms fire.

In the nose is a pair of rapid-fire railguns, modeled after the Trephine. Enlarged, they are each capable of firing shells packed with a small amount of explosive at 250rpm, allowing the Helion to provide close aerial support for the combat frames.

Finally, the Helion uses a set of four gimbaled jet engines for movement in terrestrial atmospheres, which can be replaced with an alternate rocket engine package that includes its own oxidizer for airless/non-terrestrial worlds. The engines give the Helion Vertical Take Off and Landing capability as well as the ability to hover, strafe and turn on the spot whilst providing support.

We expect these vehicles to require 2 TC to properly support a 2 TC regiment.
Essentially it's a futuristic attack/transport helicopter. Means we don't have to rely on an ITC's transports for ground movement, and provides some fire support from a hard-to-kill platform to keep the pressure on.

Quote from: Revision: 'Hammer' Magnetic Flechette Rifle
Harking back to an alternate specification of the Trephine before its moniker was gained, the Hammer is a carbine version of the Trephine, firing a canister of specially designed, sharpened flechettes loaded from a small 4 round strip. Whilst range and accuracy are naturally going to be reduced compared to the Trephine, the Hammer will be able to shoot far more quickly and with more tolerance to off-center accuracy due to the spread of flechettes it releases.
It's a railshotgun. Should cover close range pretty well.
« Last Edit: February 17, 2020, 10:55:44 am by Kashyyk »
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Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #185 on: February 19, 2020, 09:10:33 am »

Quote from: Design: 'Invictus' Infantry Support/Transport Vehicle
Low to the ground and highly maneuverable, the Invictus is able to safely carry a squad of infantry into battle and then deploy them through either of the side hatches or the rear double door. In front is a sloped control pod housing a driver frame and a gunner frame, which aims the rapid-fire railgun turret mounted on top of the front portion of the vehicle. This weapon uses the same ammunition as the Trephine, yet automated loading mechanisms allow the weapon to fire at 250rpm.

For mobility, the Invictus uses four large, all terrain tires, built of solid rubber and hooded in armour plate to reduce the risk of disabling from infantry weapons. On clear, flat ground, it can reach 60mph. Although only the front of the vehicle is medium armour (whilst the rest is light) the exterior is heavily sloped to encourage ricochets and is fully airtight, allowing a modicum of comfort for its passengers even on airless worlds.

It is expected we would require only 1 TC to fully supply a regiment with Invictus support.

Have another design, cos I figured we might as well. I prefer the Helion, but the Invictus is an alternate troop transport/fire support package that will probably be both easier to design and cheaper to deploy.

Quote from: VoteBlox
(1) 'Aurora' Tokamak Reactor: Kashyyk
(1) 'Helion' Aerial Support/Transport Craft: Kashyyk
() 'Invictus' Infantry Support/Transport Vehicle:
« Last Edit: February 19, 2020, 11:18:09 am by Kashyyk »
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #186 on: February 19, 2020, 11:26:45 am »


Quote from: VoteBlox
(2) 'Aurora' Tokamak Reactor: Kashyyk, Rockeater
(2) 'Helion' Aerial Support/Transport Craft: Kashyyk, Rockeater
() 'Invictus' Infantry Support/Transport Vehicle:
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Interplanetary Arms Race: The Network
« Reply #187 on: February 20, 2020, 06:13:34 pm »

"Emergent" Assault Aircraft In-Field Assembly Kit

In an effort to provide planetary transport capability without the need for ITCs and their shuttles, and a little more firepower while we're at it, we came up with the "Emergent".

Emergent aircraft are armed with a single turret housing twin-linked Trephines connected to the aircraft's power supply. A stubby wing strut extends from the top of the aircraft's midsection and carries a gimballed IPE-based thruster at each end. The pilot and gunner are installed in-line in the cockpit, while the midsection has space for six individual combat units. The aircraft is light-weight and designed for speed over endurance.

The true beauty of the Emergent comes from the fact that it can be shipped in a crate and assembled by units on the planet. The aircraft comes in fourteen easily identifiable pieces (Nose, Turret, Magazine, Cockpit, Wings x2, Engines x2, Reactor, Roof, Floor Tail Section x2, Sliding Doors x2 (Optional)) with clear directions on how to construct the Emergent in each crate.

A tank and dispenser also come with each Emergent. The dispenser is used to apply the tank's Repair Bitforms to the gaps between each piece, where they work to fuse the individual parts together into a sturdier whole.


Quote from: VoteBlox
(3) 'Aurora' Tokamak Reactor: Kashyyk, Rockeater, MoP
(2) 'Helion' Aerial Support/Transport Craft: Kashyyk, Rockeater
() 'Invictus' Infantry Support/Transport Vehicle:
(1) 'Emergent' Assault Aircraft In-Field Assembly Kit: MoP
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #188 on: February 22, 2020, 04:16:07 pm »

Quote from: VoteBlox
(4) 'Aurora' Tokamak Reactor: Kashyyk, Rockeater, MoP, Carefulrogue
(2) 'Helion' Aerial Support/Transport Craft: Kashyyk, Rockeater
() 'Invictus' Infantry Support/Transport Vehicle:
(2) 'Emergent' Assault Aircraft In-Field Assembly Kit: MoP, Carefulrogue
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Failbird105

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Re: Interplanetary Arms Race: The Network
« Reply #189 on: February 22, 2020, 04:54:13 pm »

Quote from: VoteBlox
(5) 'Aurora' Tokamak Reactor: Kashyyk, Rockeater, MoP, Carefulrogue, Failbird
(2) 'Helion' Aerial Support/Transport Craft: Kashyyk, Rockeater
() 'Invictus' Infantry Support/Transport Vehicle:
(3) 'Emergent' Assault Aircraft In-Field Assembly Kit: MoP, Carefulrogue, Failbird
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #190 on: February 23, 2020, 05:19:33 pm »

Quote from: VoteBlox
(5) 'Aurora' Tokamak Reactor: Kashyyk, Rockeater, MoP, Carefulrogue, Failbird
(1) 'Helion' Aerial Support/Transport Craft: Kashyyk
() 'Invictus' Infantry Support/Transport Vehicle:
(3) 'Emergent' Assault Aircraft In-Field Assembly Kit: MoP, Carefulrogue, Failbird, Rockeater
Logged
Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #191 on: February 25, 2020, 12:22:03 am »

Turn 4 Design Phase: The Network

Design: 'Aurora' Tokamak Reactor
Our very first foray into Fusion Power, this first attempt contains a torus of superheated Deuterium/Tritium ions as a plasma with electromagnets. This circle of light and power gave this groundbreaking development its name. We are confident that our first steps into this new technology will prove fruitful.

There is no previous attempt on record.

Quote
'Aurora' Tokamak Reactor
Difficulty: Hard
Roll: 1 + 1 - 1 = 1 Absolutely Horrendous Failure (which of you idiots offended the dice deities?)

We're not sure what happened. We're just not. We were all set up to achieve something great and make a big step forwards, and then the feeds from the lab just... stopped. D-4VE was messing with the reactor setting trying to "get MORE POWER" or something and then everything went white and every seismic station within a thousand miles registered a minor earthquake.

There are now, officially, three nonexistent entries in our absolutely awful track record of attempting fusion. We're pretty sure that this is not going to happen again, though. Certainly not the same way it happened this time, assuming we attempt another reactor within a few thousand years.

After all, it's going to take a few thousand years for the radiation to fade.

(will not be added to your design spoiler, it accomplished nothing, sorry about that roll)


"Emergent" Assault Aircraft In-Field Assembly Kit

In an effort to provide planetary transport capability without the need for ITCs and their shuttles, and a little more firepower while we're at it, we came up with the "Emergent".

Emergent aircraft are armed with a single turret housing twin-linked Trephines connected to the aircraft's power supply. A stubby wing strut extends from the top of the aircraft's midsection and carries a gimballed IPE-based thruster at each end. The pilot and gunner are installed in-line in the cockpit, while the midsection has space for six individual combat units. The aircraft is light-weight and designed for speed over endurance.

The true beauty of the Emergent comes from the fact that it can be shipped in a crate and assembled by units on the planet. The aircraft comes in fourteen easily identifiable pieces (Nose, Turret, Magazine, Cockpit, Wings x2, Engines x2, Reactor, Roof, Floor Tail Section x2, Sliding Doors x2 (Optional)) with clear directions on how to construct the Emergent in each crate.

A tank and dispenser also come with each Emergent. The dispenser is used to apply the tank's Repair Bitforms to the gaps between each piece, where they work to fuse the individual parts together into a sturdier whole.

Quote
"Emergent" Assault Aircraft In-Field Assembly Kit
Difficulty: Very Hard
Roll: 4 + 1 - 2 = 3 Buggy Mess

The Emergent aircraft program was a really good idea, on the surface. Bitforms' unique abilities allow for a vehicle to be transported in pieces and assembled without adding serious weak points to the structure of said vehicle. The addition of serious transportation capacity to our combat units would also be a fantastic advantage and having airborne combat capability is a serious advantage when your enemy is using only small arms. Granted, a Trephine could have knocked even the most robustly-built Emergent-style light aircraft out of the sky, but only if it managed a perfect hit. Oh, and the enemy doesn't have Trephines.

However, the development cycle had some...problems. Actually, it had a lot of problems.

Actually, it had so many problems that it's probably easier to list the things that went right, first. First up, the Emergent takes up 2 TC in an ITC, as it's a rather small aircraft and you need a lot of them per BMU. However, the packing scheme and assembly mean that the aircraft can be transported to the surface in anything that can carry cargo, and assembly takes only a day or two to get the entire airfleet up and flying.

Er, crashing, rather, as the Emergent's two miniaturized IPEs are...not exactly well-made. Manufacturing errors tend to lead to erratic changes in thrust and, even when operating correctly, every engine has a noticeably different main thrust, and the computers are just not up to the task of controlling it, because they are also full of software bugs, as well as occasionally ending up with visible holes where there should be circuitry. We're pretty sure the Bitforms are having some...trouble, during assembly, and don't work well with the more sensitive bits near the joins.

Speaking of the joins, they work great, until they don't. On a properly-sealed joint between pieces the Bitforms' work is flawless and it is physically impossible to tell the two sides apart, unless you can detect the remains of the assembly Bitforms near the join. However, when the pieces are not quite held together properly, the Bitforms occasionally have some issues with figuring out what is where and have been known to do all sorts of damage, such as integrating the clamps into the airframe or integrating nearby Units into the airframe, or integrating the airframe in a nearby Unit, in one memorable failure.

However, we DID manage to stick two guns in a turret, and it is powered properly, though admittedly the reactor is somewhat bulkier than we'd like and the engines perhaps don't provide as much thrust as we like. It's just that the rest of the aircraft tends to disassemble itself spontaneously. Oh, and it's also really expensive, because one of the attempted fixes involved a large amount of rare materials the Bitforms couldn't possibly get confused used as markers. We didn't quite manage to remove them because they accidentally got turned into load-bearing segments of the airframe.

Cost: 4 GPP
Size: 2 TC (1 Shuttle TC)

----
It is now the Revision Phase. You have, are you ready? You have two revisions. That's right, two chances to fix...whatever it was that just happened here. Maybe you should try preemptively firing D-4VE? Or at least firing the remains of his motherboard. Out of a cannon.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: Credits (click to show/hide)
« Last Edit: March 27, 2020, 06:51:36 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #192 on: February 25, 2020, 08:51:17 am »

Quote from: Revision: 'Hammer' Magnetic Flechette Rifle
Harking back to an alternate specification of the Trephine before its moniker was gained, the Hammer is a carbine version of the Trephine, firing a canister of specially designed, sharpened flechettes loaded from a small 4 round strip. Whilst range and accuracy are naturally going to be reduced compared to the Trephine, the Hammer will be able to shoot far more quickly and with more tolerance to off-center accuracy due to the spread of flechettes it releases.

I'm bringing this back, cos people liked it. And have another suggestion:

Quote from: Revision: Emergent Build By Numbers
Affix Pin 4 to Panel C using Key δ... We've all had to build at least one of those home-assembly furniture sets. We will take some of the best parts of these to help make the Emergent assembly as straight forward as possible. Such benefits include well labelled parts and seams with slots and pins to affix things in place before applying the bit forms. Any parts that are particularly sensitive to bitform mangling are also modified to be attached in whole pieces, or manually.
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #193 on: February 27, 2020, 12:25:35 am »

Quote from: quotebox
'Hammer' Magnetic Flechette Rifle (1): Carefulrogue
Emergent Build By Numbers (1): Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #194 on: February 27, 2020, 02:25:59 am »

More than a single vote for this side. We are the best.

Quote from: quotebox
'Hammer' Magnetic Flechette Rifle (2): Carefulrogue, Kashyyk
Emergent Build By Numbers (2): Carefulrogue, Kashyyk
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