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Author Topic: Interplanetary Arms Race: The Network  (Read 27428 times)

Failbird105

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Re: Interplanetary Arms Race: The Network
« Reply #165 on: January 06, 2020, 08:41:21 am »

Quote from: Robox2
Orbital Reclamation Centers: (3) MoP, Rockeater, Failbird105
I'm still interested in the idea of making dedicated combat/space chassis for Machina, take advantage of that part of our backstory, but I don't really have any ideas right now.
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Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #166 on: January 08, 2020, 09:00:40 am »

Here are some (probably revision-grade) solutions to the most recent combat.

Quote from: R-4 Railgun Payload Package
The current R-4 Railgun launches a sabot of rare-earth infused polymer composite. Excellent for kinetic impact, but that is it. We thus have planned for a set of three additional weapon payloads, to provide versatility.
 - Chaff Canister: A hollow container, filled with highly reflective, thermal-resistant particles. When used, this will fill a large area with particles that should drastically reduce the effectiveness of photon-based weaponry whilst leaving our kinetic impact railguns unaffected
 - Burst Shells: Containing an explosive payload mixed with many hardened flechettes plus a proximity fuse, this shell will turn near misses into grazing hits by detonating the shell and releasing high velocity fragments when in the vicinity of the target
 - Orbital Strike: Made with a core of Carbon-Composite for high thermal resistance and given an aerodynamic shape, these rounds are optimized to strike the ground from orbit, allowing our ships to provide support to our ground troops

Quote from: FASS Mk1. Logos - Thermal Defense Citadel
Taking inspiration from the naval warfare of our past, we will add extra layers of thermal-resistant armour around our critical systems (reactors, command center, fire control and life support). These citadels will allow us to reduce the overall amount of armour required whilst maximizing its effectiveness. Specifically, this armour is made from Ultra-High temperature ceramics, like those used in blast furnaces, with an inbuilt liquid cooling system to consistently vent heat away and extend the armours life, and thus the critical components beneath.

Pretty sure the Railgun revision won't change our costs at all, whilst allowing for some additional defence and some effect on ground combat. The Defense revision should be pretty effective, but I suspect it'll up the cost of the Logos. As such, I'm gonna support the infrastructure design.

Quote from: Robox2
Orbital Reclamation Centers: (4) MoP, Rockeater, Failbird105, Kashyyk
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #167 on: January 08, 2020, 07:46:43 pm »

Quote from: Robox2
Orbital Reclamation Centers: (5) MoP, Rockeater, Failbird105, Kashyyk, Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #168 on: January 24, 2020, 11:54:30 pm »

Turn 3 Design Phase: Network

Orbital Reclamation Centers

Life as part of The Network can be birthed naturally through interaction between two compatible units, resulting in a unit taking traits from both parents, or it can be factory-crafted for specific purposes. Both are seen as equals in a modern Network (though there are still some active units with hard-coded prejudices), and both can continue to serve a purpose after termination.

Reclamation Centers, constructed piece-by-piece in orbit thanks to our shuttles, contain Vats that are loaded up with deactivated units, and once at capacity they are sealed and a combination of heating and a chemical bath weaken the materials within. The chemicals are drained (and filtered for recycling and later use), and the vat's assigned Bitforms are introduced. The Vat Bitforms are designed with the sole purpose of disassembling matter at an atomic level and gathering elements together. Vat Bitforms will gather solid elements in clumps and are programmed to link together and form shells around liquid, gaseous, and radioactive elements until extraction from the vat. While this is primarily used as a means of recovering and reintegrating deactivated units, vats can also be used to separate and collect materials extracted from celestial objects.

Once materials are broken down and sorted they are repurposed for the construction of the Network Fleet. A number of slipways and Construction Units allow the production of craft in near-zero g and has space for vessels much larger than the Logos class of ships.

Quote
Orbital Reclamation Centers
Difficulty: Hard
Roll: 4 + 3 - 1 = 6 Above Average

An impressive undertaking for sure, Orbital Reclamation Centers turned out well. Bitforms are a bit unwieldy for fine work, sometimes, but they are just about complex enough to sort materials on the atomic level by mass. After a few early teething issues and some tritium being left in a helium-3 bin, causing serious radiation damage to a pair of inspection units, Bitform-based recycling is now running smoothly. Hauling irreparably damaged units into orbit is a bit expensive, but having something to do with damaged parts and units from combat sectors will undoubtedly be very helpful in recycling and continuing to build more new combat vessels.
Provides: 2 SPP

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It is now the REVISION PHASE, please revise something.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Map (click to show/hide)
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Man of Paper

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Re: Interplanetary Arms Race: The Network
« Reply #169 on: January 28, 2020, 07:58:01 pm »

Ablative Repair Bitforms

With the now-apparent threat of organic mass utilizing concentrated light to burn through our ships, it has become increasingly prudent to seek means to reduce their effectiveness as much as possible. Reports noted that the lasers severely impacted efficacy of the repair bitforms. As a result, we have programmed bitforms to “foam” out of the wound in order to keep the bitforms doing the repairs from being burned off midtask. While certainly not the most effective means of protecting against laser fire, it is expected to be enough of a stopgap measure to reduce loss of ships in future engagements.

Quote from: vote box lol
Ablative Repair Bitforms: (1) MoP
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #170 on: January 28, 2020, 09:52:48 pm »

Quote from: vote box lol
Ablative Repair Bitforms: (2) MoP, Carefulrogue
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #171 on: January 29, 2020, 02:33:31 am »

I'm concerned the Bitform suicide won't be an effective measure. In order to use either revision, we'd likely have to refit the ship, and the Citadel will definitely be more effective. Iirc, the lasers were burning straight through any bitforms in the area all ready, so throwing more of them into the firing line would just burn though our supply of self repair at a faster rate for little benefit. The only real advantage I can see is the Bitform change not needing any extra SPP to use, while the Citadel probably will, but there was discussion in discord of using Thermal Citadels in our future ships so applying it now as a revision would give us some experience for when we definitely want it to work.

Quote from: vote box lol
Ablative Repair Bitforms: (2) MoP, Carefulrogue
Thermal Defense Citadel: (1) Kashyyk
« Last Edit: January 29, 2020, 04:55:56 am by Kashyyk »
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Rockeater

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Re: Interplanetary Arms Race: The Network
« Reply #172 on: January 29, 2020, 03:10:48 am »

 

Quote from: vote box lol
Ablative Repair Bitforms: (2) MoP, Carefulrogue
Thermal Defense Citadel: (2) Kashyyk, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Man of Paper

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Re: Interplanetary Arms Race: The Network
« Reply #173 on: January 29, 2020, 10:24:08 am »

Quote from: vote box lol
Ablative Repair Bitforms: (1) Carefulrogue
Thermal Defense Citadel: (3) Kashyyk, Rockeater, MoP
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #174 on: January 29, 2020, 11:05:43 am »

Quote from: vote box lol
Ablative Repair Bitforms: (0)
Thermal Defense Citadel: (4) Kashyyk, Rockeater, MoP, Carefulrogue
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #175 on: January 30, 2020, 02:08:25 am »

Design for later consideration

Quote
Generation 4 Nuclear Liquid Lead Reactor

Our current generation of reactors have two problems: 1, they are relatively large and inefficient; 2  refueling requires some gymnastics not wanted even in dock. 

In pursuit of fixing both, liquid fueled reactors that can get the high efficiency out of a more compact space are sought after to fit the needs of our starships.  A liquid fuel/lead design to coax high density energy out of the fuels and into the generators to produce the power our ships require.  Virtually any type of fissionable material above thorium should be useable in this process. 
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I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"

Madman198237

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Re: Interplanetary Arms Race: The Network
« Reply #176 on: February 01, 2020, 03:03:22 pm »

Turn 3 Revision Phase: The Network

FASS Mk1. Logos - Thermal Defense Citadel
Taking inspiration from the naval warfare of our past, we will add extra layers of thermal-resistant armour around our critical systems (reactors, command center, fire control and life support). These citadels will allow us to reduce the overall amount of armour required whilst maximizing its effectiveness. Specifically, this armour is made from Ultra-High temperature ceramics, like those used in blast furnaces, with an inbuilt liquid cooling system to consistently vent heat away and extend the armours life, and thus the critical components beneath.

Quote
FASS Mk.1 Logos - Thermal Defense Citadel
Difficulty: Hard
Roll: 4 + 4 - 1 = 7 Superb Craftsmanship

Blast furnaces are a rather old piece of equipment, and liquid cooling quite commonplace amongst high-temperature-optimized Units. A system capable of cooling a ceramic armor that was being exposed to laser fire, however? That could take a bit of work. Except, of course, for the fact that the Network's Units are the most efficient form of intelligence in this universe, and thus had little trouble with it.

The TDC system adds a reasonably thin layer of high-temperature ceramics to the Logos' inner works, leaving accommodations for Units and less-essential backup systems outside the armor. The ceramics are spiderwebbed with internal channels, filled with flowing coolant to reduce the thermal load on the ceramic itself as much as possible, though due to the slow spread of heat through the material the system is not perfect by any stretch. A substantial amount of internal reorganization is needed to do this, so any Logos refitted this way will be out of the fight for some time. The addition of so much armor and other components raises the Logos' size, weight, and complexity substantially, so that Logos maintained at this specification will be more expensive, slower, and less maneuverable. Finally, the engineering Units warn us that increased engine power will be difficult to fit in the Logos' current size without improvements in power generation density.

Logos Thermal Defense Citadel upgrade: An internal ceramic armor layer on the Logos which is actively cooled to reduce damage from thermal weapons. Raises Logos armor to Medium, cost increases by 1 SPP, agility and speed decreased.
Applied To: FASS Mk.1 Logos
Cost: 1 SPP

----
Hey, look, a Strategy Phase. Please get strategizing.
----

Spoiler: The Network Control (click to show/hide)

Spoiler: The Network Tech (click to show/hide)

Spoiler: The Network Logistics (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Map (click to show/hide)
« Last Edit: March 27, 2020, 06:50:29 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Kashyyk

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Re: Interplanetary Arms Race: The Network
« Reply #177 on: February 01, 2020, 04:44:56 pm »

I'd quite like to get a pair of Assault Logos' to the frontline as soon as possible, and one of our current Logos need repairs. Thankfully, so do the Technate Chords, and more so than our ships, so I expect they'll retreat to repair themselves, and if they don't we have an undamaged Logos to throw at them.

Quote from: RefitAndRepair
Logos-01 withdraws to Hub, for repairs and TDC upgrade
Logos-02 moves to Golf and opportunistically preys on lone transports and damaged Chords
ITC-01-LIFT moves to Charlie and picks up ITC-04's troops
ITC-02-LIFT moves to Alpha and picks up BMU-1 once they have finished capturing
ITC-04 moves to Charlie, drops off troops and then continues to Hub for repair and LIFT upgrade
ITC-05 moves to Bravo and picks up BMU-2 once they have finished capturing

This plan gets our damaged ships back to the Hub and repairs and upgrades them both, whilst preparing to collect our troops at Alpha, Bravo and Charlie. It also threatens the Technate supply line at Golf, and will hopefully score some cheap kills there.
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Man of Paper

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Re: Interplanetary Arms Race: The Network
« Reply #178 on: February 09, 2020, 06:33:50 pm »

Quote from: overload.exe
ITC-04 moves through Planet Echo to link up with Logos-2 before reinforcing our ship at Planet Delta.

The damaged Logos-1 will engage only when targets of opportunity show themselves, focusing on transports and heavily damaged craft without escorts, until the arrival of Logos-02 and ITC-04. Upon arrival, Logos-2 will intercept hostile forces or act to otherwise create an opening for ITC-04 to enter atmosphere. Logos-01 will be tasked with providing close-range support for the ITC, engaging only when the transport is threatened.

ITC-01-LIFT moves to Planet Alpha and loiters until it receives further orders.

ITC-02-LIFT remains on standby at The Hub.

Next turn we can get more ground shit built, including some comms stuff and whatever vehicle we may decide to introduce, since something like the Mako from Mass Effect might be a good idea too. Still dunno if I'd prefer some ground stuff over a new ship, but that's a discussion for next turn. Either way, we get access to more dudes and equipment next turn. The way I see it, we can throw more resources to Logos variants if we don't need to build another upgraded ITC to move whatever we make immediately.

This plan should also hopefully see us contest those organic dongleheads solidly, with an emphasis on protecting our ITC because of the way the Points system works. With destroyed points not immediately available, a 2-point Logos is more than a fair sacrifice for a 1-point ITC carrying 6 GP of robodudes or however much it is.

Once we get full control of our nearest planets we should be able to push out new Logos variants next strategy phase and cycle out whatever remains of our skyguys for refit and repair.

Idea: We could also see about making a mobile repair dock or something - a mobile station that, say, uses Speed 2 engines but is large enough that it only moves at 1 Speed. It'd be slow, but it would hopefully work like the US barracks in Company of Heroes and give us at least some level of reinforcement ability without needing to schlep our asses across the entire solar system to patch a couple holes.
« Last Edit: February 09, 2020, 08:23:06 pm by Man of Paper »
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Carefulrogue

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Re: Interplanetary Arms Race: The Network
« Reply #179 on: February 09, 2020, 08:36:38 pm »

Quote
RefitAndRepair (0):
overload.exe(1): Carefulrogue
Logged
I never thought genocide would look so cute. . .
No reason someone can be dorfed only once. An entire army of Carefulrogue! All in one coffin, it seems.
"Guys if you say 'oops sorry' afterwards it's not a war crime, right?"
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