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Author Topic: Time Before Time: A Gridhood Game (Turn 4)  (Read 11053 times)

Superdorf

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Time Before Time: A Gridhood Game (Turn 4)
« on: July 02, 2019, 10:38:43 am »

The other Gridhood games around here seem to be pretty thoroughly dead. So, with some trepidation... I'm gonna try and run one.

I've only known this game as a player. I'm lifting the rules mostly off of TricMagic's Gridhood, but I'm having to make stuff up where I'm unclear on the established rules. Please gripe at me if you note any glaring discrepancies.

Superdorf's compendium of all things Gridhood!

Basic Rules
Spoiler: Playing as a god (click to show/hide)
Spoiler: Basic tiles (click to show/hide)
Spoiler: Turn resolution (click to show/hide)

Additional Rules
Spoiler: Extra God Actions (click to show/hide)
Spoiler: Water Tiles (click to show/hide)

These rules are, as always, subject to change over time; more options will become available to both gods and civs as the game progresses.
« Last Edit: July 16, 2019, 10:40:11 am by Superdorf »
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klonk
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Superdorf

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Time Before Time: Player list
« Reply #1 on: July 02, 2019, 10:39:16 am »

Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
-----------------------------------------------------------
Current gods
Aroth Rimtar, God of Construction: 1 FP
Flare, God of Water: 4 FP
Gilbert, God of Cats: 5 FP
Pyro, God of Fire: 3 FP
Root, God of Foraging: 14 FP

Current civs
Confederation of Deer- Aspect: Science- Boon: High Intelligence - Bane: Bad at swimming
Dog Empire- Aspect: Warrior
Federate of Om- Aspect: Farmer- Boon: Amphibious- Bane: Strictly Heribvorous
Olan Reg- Aspect: Stone
The Igwam Tribe Aspect: Engineering- Boon: Super Genius- Bane: Completely Inept

Spoiler: Waitlist (click to show/hide)
« Last Edit: July 16, 2019, 09:25:17 am by Superdorf »
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Superdorf

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Re: Gridhood: Let's try this again (Turn 0)
« Reply #2 on: July 02, 2019, 10:39:47 am »



The world is turbulent, lifeless, without shape or form. Thus it has been for countless eons.
« Last Edit: July 02, 2019, 11:03:26 am by Superdorf »
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TricMagic

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Re: Gridhood: Let's try this again (0/5 gods, 0/5 civs)
« Reply #3 on: July 02, 2019, 10:46:05 am »

To be fair, the turn is mostly done. Just want Glass to make a area for it.

Hmm. I'll bug KittyTac some more, but I'll play as a god this game.

Flare, God of Water appears, and creates a Large Island at C3.
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Screech9791

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Re: Gridhood: Let's try this again (0/5 gods, 0/5 civs)
« Reply #4 on: July 02, 2019, 11:03:27 am »

unoriginality time 2: paste harder
God Name: Gilbert
Color: Blue with cyan glow
Aspect: Cats
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Superdorf

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #5 on: July 02, 2019, 11:15:02 am »

To be fair, the turn is mostly done. Just want Glass to make a area for it.
Yeah, your Gridhood has a little life in it yet I'm hoping... but Kitty's has been dead for what, two weeks now? Three weeks? I'm ready to move on.

Flare, God of Water appears, and creates a Large Island at C3.
I use the default forum scheme, and I'm having some serious trouble reading that... d'you mind if I put a blue glow around it? Like so?

On an unrelated note, what do y'all think of the boon/bane mechanics I'm experimenting with for civs?
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TricMagic

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #6 on: July 02, 2019, 11:59:55 am »

Tried, but only Azure Glow around Azure text has the blue undertone I want. Granted, only the dark color scheme really shows it.

When I update, I tend to just past a copy of the name with the formatting from the God List.
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TheRedwolf

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #7 on: July 02, 2019, 05:22:51 pm »

I’ll be a civ:
Dog Empire
Aspect: Warrior
C3 please
Edit for visibility
« Last Edit: July 02, 2019, 06:05:08 pm by TheRedwolf »
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Supernerd

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #8 on: July 02, 2019, 05:33:24 pm »

Could I reserve a civ spot? I don't think I can play with no tiles to explore.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #9 on: July 02, 2019, 05:45:56 pm »

I’ll be a civ:
Dog Empire
Aspect: Warrior
C3 please

I'll be sure to pray for you.
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Superdorf

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #10 on: July 02, 2019, 05:49:29 pm »

Could I reserve a civ spot? I don't think I can play with no tiles to explore.
Of course-- welcome aboard!
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Falling angel met the rising ape, and the sound it made was

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Doubloon-Seven

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #11 on: July 02, 2019, 05:55:53 pm »

Civilization IV, with more suffering.

Federate of Om
Aspect: Farmer
Boon: Amphibious
Bane: Strictly Herbivorous
« Last Edit: July 02, 2019, 06:23:41 pm by Doubloon-Seven »
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Avanti!

Doubloon-Seven

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Re: Gridhood: Let's try this again (2/5 gods, 0/5 civs)
« Reply #12 on: July 02, 2019, 05:56:18 pm »

Accidental doublepost, my apologies.
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Avanti!

Screech9791

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Re: Gridhood: Let's try this again (2/5 gods, 3/5 civs)
« Reply #13 on: July 02, 2019, 06:57:10 pm »

Gilbert
Since I'm not sure if I can take an action yet, I'll turn K11 A1 into a tundra. If I can't do this immediately, then assume this will be my action next turn, GM.

Accidental doublepost, my apologies.

Just report your own post and tell the moderators you mistakenly posted it, so they can remove the accidental double post. Works for me.
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Superdorf

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Re: Gridhood: Let's try this again (2/5 gods, 3/5 civs)
« Reply #14 on: July 02, 2019, 07:41:34 pm »

Gilbert
Since I'm not sure if I can take an action yet, I'll turn K11 A1 into a tundra. If I can't do this immediately, then assume this will be my action next turn, GM.
Ah, I should clarify: this is turn 0. Civilizations do not exist yet, but gods can (and should) submit their first actions now.
Your action has been taken into account. ^-^
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Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
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