You build another 2 water extractors to further exploit the ocean to the west. You use 100 biomatter to upgrade soldiers starting at tier 1, 60 is used to activate the evolution chambers transforming 600 tier1 to tier2, the last 40 used to feed 400 tier1 soldiers to tier2 soldiers. 4000 soldiers are sent to the fort. Once again the troops at the fort are wiped out, you had 2160 losses while the locals had 2847 losses. Bodies bringing back: 4182(2160 soldiers + 2022 locals). You allocate the swarmlings evenly between soldier, thinker, and tinkers. Your harvesters inform that next turn will finish the exploitation at their current location.
O O ~S ~F F ?
v O *F Ff ? ?
Pc ? ? ?
S=Swarm
F=Forest
P=Plains
c=City?
?=unknown
~=exploited land
f=possible fort
*=exploiting
O=Ocean
v=Village
How do you proceed?
The Swarm:
Pop: 17,134 total (28.9% soldiers, 16.6% harvesters, 7.1% breeders, 23.7% thinkers, 23.7% tinkers)
3534 soldiers: 4:lvl4/tier5; 6:lvl4/tier4; 29:lvl4/tier3; 756:lvl4/tier2; 17:lvl3/tier4; 29:lvl3/tier3; 511:lvl3/tier2 585:lvl3/tier1; 1694lvl1/tier1
2800 harvesters(bringing in 280 264(Mandibles)+400(water extractors) biomass)
1200 breeders(growing 2400 pop)
4800 thinkers(getting 48 80(lab doubling)176(bigger brains doubling) UP)
4800 tinkers(getting 48 BP)
Buildings: 3 Nests(17,134/30,000(soft max)), 4 Labs(4000/4000(hard max)), 4 Water Extractors(400/400), 1 Bio-Vat, 6 Evolution Chambers(10 biomatter activation each)
Upgrades: Bigger Brains(double thinker output, smarter soldiers, more accurate estimates), Flight(1.5X more kills, 2X scouting range), Mandibles(10% more biomatter, 1 extra kill), Larger Mouths(1d100(%) of the bodies they kill into tier upgrades), Swimming(can now go over small bodies of water)
Resources:
Biomatter: 243.5(296.4 being eaten)(1300 soft max)
UP: 446.1
BP: 57.2
Bodies: 4182(41.82 biomatter)
Sorry this took a while, kept forgetting about it.