You have a second nest built, mostly to hold more biomatter. You realize that your soldiers have not been leveling up as fast as they could be so you feed them 60 biomatter extra to train them to level 2. 600 soldiers reach level 2, they eat a tiny bit more biomatter so there is that. You than send 150 of these soldiers to finish off the last of the villagers from last turn, of with there are only 5. Turns out that they were ready for you and have 243 militia, probably from another nearby settlement. The ensuing battle was bad, for both sides, your forces ended up losing 40 soldiers, while they lost 209. The remaining 34 militia retreated, you are sure that you will hear from them soon. Bodies coming back: 254(214 locals +40 soldiers). You than send out 300 soldiers to explore to the east, that way seems to be forest and another village past the one you recently pillaged, estimated village pop: 130. You than divide the new swarmlings evenly between everyone except breeders. Your harvesters inform you that next turn is the last turn to get the max amount of biomatter from this area.
How do you proceed?
The Swarm:
Pop: 5544 total (20.2% soldiers, 18.2% harvesters, 15.4% breeders, 23.1% thinkers, 23.1% tinkers)
1118 soldiers(446:lvl2; tier2(11:10%>lvl2))(151:lvl2; tier1)(521:lvl1;tier1)
1007 harvesters(bringing in 100.7 biomass)
855 breeders(growing 1710 pop)
1282 thinkers(getting 12.822.8(lab doubling) UP)
1282 tinkers(getting 12.8 BP)
Buildings: 2 Nest(3876/20,000(soft max)), 1 Lab(1000/1000(hard max))
Upgrades: n/a
Resources:
Biomatter: 21.5(76.2 being eaten)(200 soft max)
UP: 21
BP: 11
Bodies: 367(3.67 biomatter)
So the hamlet to the north was moved to the east, so your scout went past it and discovered another village farther east. I changed up a lot of back end stuff so settlements were moved around and biomatter was added.
Also if you can think of something that would be a good upgrade or building don't be afraid to mention it and I will give it an appropriate cost.