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Author Topic: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn --)[Hiatus]  (Read 14562 times)

TricMagic

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Turn 10: Event: The Storms of Gemini

Time passes, and with that time, the Gods grow strong. Not all survive the experience. And in this time, the world came to be. And so it shall remain, for now the Prologue has fully past.

And so the world turns. Gemini, it has come.



Reelia, God of Knowledge uses 11 of their 15 FP to create the Curative Geyser at D-3. Too little, too late, but it should prove useful in the days ahead for cleansing poison from the body. Time will tell if it sees other use by the Hests.

Gilbert, God of Cats, is up to something very Fishy. -10 FP. He can't actually give FP to another God though. For now, it simply seems the number of fish that can be caught near the shoreline has greatly lessened.

Gen'iak the wise, God of Stupidity, Blesses a Worker of the Hairfolk, the idiot who broke a leg. It's also a Curse too. The Dismal Prophet comes to be. A Hairfolk has been transformed into the Dismal Prophet. They are horrible at just about everything, but can be used to grant a bonus to some actions, or simply be asked a question of what to do during a turn using their Action. This occurs after the current turn.

MonkeyLord, God of Growth, is rather grumpy. They create a forest at D-2 regardless. Likewise, B-3 receives Fertile Soil and Abundant Food.

Dr. Bob, God of Science, ponders. He then creates an Ocean at E1, and a Beach at D1.

Spoiler: Gods (click to show/hide)


Storms of Gemini
A whirlpool has formed in the Oceans of E-1. The storms are fiercest here.
The Ice of the Ice Sheets has begun to crack for unknown reasons.
A Mysterious Force protects the Workers of the Lupine Jarldom, preventing the storms from affecting their home tile, and guiding them gently through the night. Perhaps it is a Blessing of the Gods, having only recently been born into this world.
Those Tiles under the Rain Modifier see great tearing winds affect their homes, but the forests mostly protects them from the storm above. Except for the Promethia, obviously.
The Fifth Axis is experiencing a storm unseen before. But the Kitties are mostly safe from them. It seems a Den is a far better place to hold up than Primitive Housing.


Fifth Axis
In other news.
It is now impossible to completely destroy a tile. No more Void. Likewise, completely modifying a tile to another type of tile requires 6 FP. Modifiers may or may not remain. Likewise, things may occur.



Hairfolk
The Storms blow their way across the grasslands, hammering at exposed housing. Beyond that, it is difficult to even hear anything but the wind.
2 Primitive Houses have collapsed.
3 workers forage at A-4. It is a difficult journey, but together they make their way into the forest, where the wind does not beat as harshly. They find 7 Food, then manage to head back safely.
2 workers forage at A-5. Luckily, it seems idiocy has not struck them, as they stay away from the Man-eating plants. They are still foraging the same areas they already did though, and bring back 5 food..
1 Mad Scientist researches Stone Knapping.
A Primitive Spear is made using 1 logistics.
The Injured Worker has Become a Dismal Prophet. The Primitive Houses next to theirs was also the ones that collapsed.
Gen'iak the wise ends up gaining 5 FP. This really should not work, but they've avoided every pitfall in their path this turn. Including the actual holes.
MonkeyLord also gains 1 FP.


The Lupine Jarldom
A Mysterious Force protects the Jarldom from the worst of the storm's effects. It's still wet, but everything is proceeding fine.
2 workers forage C-3, finding 5 food. 1 Worker ends up slightly injured, and will be unable to go out next turn. They do discover the location of the Pit of Oblivion, however amazingly they found it in this rain. Gen'iak the wise gains 2 FP from them foraging a tile a second time, leading to reduced yield, along with them finding the Pit of Oblivion through dumb luck.
3 workers research tool use. Note, workers cannot work on the turn they are born.
1 new worker is born. MonkeyLord gains 1 FP from this event.


Promethia
The storms here seem to whip up a frenzy, flooding the rivers and eroding land. Thankfully, the Promethia have had experience before, but it's still a blow they cannot prevent.
4 Primitive Houses have Collapsed. Food Supply is at least intact.
3 workers forage at B5 with 3 primitive foraging tools, gathering 7 food. The Wall prevents them from foraging the other side. 1 Primitive Foraging Tool was lost. They did see rain pouring down the sides of the WALL. It's slightly ominous, with some form of light seen at the top of it.
3 workers research Wood Gathering. They make some progress, but floods begin to interrupt them.
1 worker researches Fire, but has little time to make much progress in this storm.
1 worker researches Primitive Farming, but completely fails to make any progress.
Researching Workers focus on keeping the Food Supply Safe, and avoiding floods. They don't have much luck in the second, as another Primitive House is swept away..
1 primitive foraging tool is made.
The Tribe as a whole mostly give up on their old location. See Tales section for more details on the turn.


Hests
The storms flood the wetlands to the south, and swell the lake. Not all is bad however, as the trees protect the Hests. Mostly. Beyond that, something interesting has happened..
An Interact Order was given to the tribe. Order: Gather Poison Fruit tree seeds, and destroy them.
3 Workers Gather Food on D3. 8 Food is Gathered.
4 Workers Research Digging Tools.
See Tales Section for further information on how the turn went.


The Kitties
With Pride, the Savior of the Kitties who warned them was given the name of 'Savior.' Never let it be said the Kitties are inspired in their naming sense.

The Rains seem mild this turn, but their bite is still felt by those who must leave the Den itself, venturing into the cold landscapes.
Savior prays to Gilbert. +1 FP.
3 workers research Fire. It seems this tech is close to being completed.
2 workers forage for food at A2, bringing in 7 Food. However, both are chilled by the work. The 2 Workers are now suffering Mild Hypothermia, and will be unable to work next turn. Thankfully, they will recover. Gilbert gains 2 FP.
1 new worker is born.


Tales of Civilization
Promethia
The Foragers return to find most of their village in a floodpath. The rest of the Tribe takes them to the new location they chose for now. The area chosen is closer to B5, rather than in the middle/bottom of the Tile as chosen before. While the rains prove difficult, the trees still protect them from most of the issues.
Still, this can't keep happening, or the tribe itself could face problems in the future. And the Rain doesn't look to be letting up anytime soon.

The Wood Gathering Tech has been pushed to completion.
The Sub-Event: Torrential Rains, is now in effect for Promethia, boosting Tech Research and reducing Tech Cost for techs that will solve the housing and/or rain issue. Primitive Houses just aren't enough anymore for the Tribe.
Promethia holds a strong will, and won't care about the lack of housing for 5 turns. If the problem isn't solved by then, BAD Things will happen.
Note that Fire research cannot be done while it's raining like this, and keeping a fire going is impossible. At least the rain is warm rather than cold.



Hests
The Hests had a somewhat calm turn, if a bit panicky as the rains spread the poison of the trees even further. With this, the Forest began to die off, becoming more like a normal forest in terms of food gain. Still good enough they could gather the seeds, but the rain was always going to prove a problem. This storm is more than enough to serve a final nail, if such a thing were invented yet.
However, Reelia's artifact, the Curative Geyser, saw similar effects as the poison fruit. Where the rain's spread the water, the poison died, and the land normalized. This is enough to prevent it from turning the tile into a poisonous forest, but only just.

Poison Fruit Running Wild has ended in the Fruits establishing a firm foothold on the forest. There may yet be hope though, for the Curative Geyser has prevented an outright turn for the worse. However, it is furative, only bringing the curative water out every once in a while, but the lake around it is enough to spread with the rain allowing it to spread farther from it's point in the forest.
MonkeyLord gains 3 FP, for no matter what, it still is a form of growth.
Gen'iak the wise,, gains 1 FP.




Storms of Gemini
The storms show little sign of slowing down. It will calm eventually, but for now make your actions with the expectation of rain. Lots and lots of rain. In the worst case, they will last four more turns.
Good news for them, the Lupine Jarldom is still immune to them, mostly. They can expect gentle rains and showers. They may even see the sun at some points.



Spoiler: Promethia (click to show/hide)

Spoiler: Hairfolk (click to show/hide)

Spoiler: The Kitties (click to show/hide)

Spoiler: Hests (click to show/hide)

Spoiler: The Lupine Jarldom (click to show/hide)

Spoiler: Tiles (click to show/hide)

Spoiler: Unique Tiles (click to show/hide)

Spoiler: Unique Locations (click to show/hide)

Spoiler: Artifacts (click to show/hide)

Spoiler: Divine Beasts (click to show/hide)


I have no idea how the Hairfolk are so lucky.. Also Promethia getting slammed with most of this turn's unluckiness. Well, there is at least a silver lining... Nope, still no sun. At least their aspect has triggered.

As usual, point out any errors you see.
[/quote]
« Last Edit: August 09, 2019, 08:22:59 pm by TricMagic »
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #286 on: August 09, 2019, 07:54:28 pm »

How much FP would it cost to make the geyser permanently shoot water and/or increase its spread?
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #287 on: August 09, 2019, 08:02:25 pm »

Here's an error for you. The Grey Binding Casket description still says that there are no named individuals, while that is not technically true anymore.
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TricMagic

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #288 on: August 09, 2019, 08:32:21 pm »

Here's an error for you. The Grey Binding Casket description still says that there are no named individuals, while that is not technically true anymore.

This is true.


How much FP would it cost to make the geyser permanently shoot water and/or increase its spread?

It is a geyser. It's not always active. It also isn't spreading on it's own either, the cure water is mixing with rainwater on the ground. Parts per million, but it is spreading. It will eventually form a type of lake in a while, but that's mostly from the rain at the moment.

You can always make a bucket artifact? The Hests should be able to solve the problem themselves in a bit. Get creative, and I'll tell you how much. You only have 5 FP at the moment though, and nothing bad should happen for a few turns yet there with the seed collection going on.
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #289 on: August 09, 2019, 08:47:52 pm »

Gen'iak the wise watches over the world...

That was quite a storm brewing. Despite a complete and utter lack of reverence that has been given to him, Gen'iak deigns to assist the mortal races overcome their trials, even if only a little bit.

Gen'iak started to do stuff again. First he created a new artifact. This one took the shape of a very large cube with a "?" symbol on each side. It was... The Mystery Box! What was inside of it? Maybe some kind of treasure? Maybe a monster? Not even Gen'iak knew! But there was definitely something in there.

Gen'iak decides against faffing around with the Hests, as he caused them enough trouble. With the world as it is, Gen'iak is now considering a less pyrrhic solution to the poison fruit problem should the Hests take him up on his previous offer.

Gen'iak makes a modification to tile A1, adding an Ice Bridge that connects it to tile B1. Attempting to use it while it is soaked by the heavy rain would be a risky endeavour though.

Gen'iak then creates a stone cave at C5. This one is just a cave. No horrible catch about this one. Well, aside from the bit about it serving as a shelter from the rain that will probably get flooded before the storm reaches its conclusion.

Gen'iak takes a moment to gaze upon his own work... Maybe it was his aspect, but all the things that he does tends to come with some terrible potential consequences. Gen'iak was unhappy about this, he actually did intend to help.

Gen'iak feels uncertain about Promethia
Gen'iak feels somewhat insulted by the Hairfolk
Gen'iak feels concerned about The Kitties
Gen'iak feels satisfied with the Hests
Gen'iak feels unconcerned about the Lupine Jarldom

Gen'iak feels uncertainty about Dr. Bob
Gen'iak feels disturbed about Gilbert, God of Cats
Gen'iak feels ambivalent about MonkeyLord
Gen'iak feels pessimistic about Reelia
Gen'iak feels sad towards himself.

Gen'iak creates the artifact "Mystery Box" at A5 (8 FP)
Gen'iak creates an ice bridge to the east at A1 (2 FP)
Gen'iak creates a stone cave at C5 (2 FP)
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TheRedwolf

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The Lupine Jarldom
Aspect: Viking
2 workers forage C2
2 workers research tool use
1 worker research foraging further tiles
The Worker that got hurt is Named “Jarl Barkgruf”
« Last Edit: August 09, 2019, 09:10:11 pm by TheRedwolf »
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TricMagic

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The Lupine Jarldom
Aspect: Viking
2 workers forage/raid/C3
4 workers research tool use
1 new worker is born.

Fus Ruf Bork!


The Lupine Jarldom
Aspect: Viking
2 workers forage C2
2 workers research tool use
1 worker research foraging further tiles

Note that you said 4 researched it, and 2 foraged. You only had 5 workers then. Now, you have 6 to use.
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TheRedwolf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #292 on: August 09, 2019, 09:09:11 pm »

One got hurt
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #293 on: August 09, 2019, 09:17:32 pm »

Reelia creates the Weightlessness Bucket. Things in this bucket are lighter than normal so more can be carried with less struggle

What about this?
« Last Edit: August 10, 2019, 07:49:38 am by Naturegirl1999 »
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Supernerd

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #294 on: August 09, 2019, 09:19:58 pm »

That one is probably going to cost a lot more than 5 FP.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #295 on: August 09, 2019, 09:25:10 pm »

That one is probably going to cost a lot more than 5 FP.
Ah, what if it was changed to just water being affected, and it not passing to future generations?
« Last Edit: August 10, 2019, 05:42:28 am by Naturegirl1999 »
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Superdorf

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #296 on: August 09, 2019, 09:30:52 pm »

Bwahahaha LUCK
Also a prophet of idiocy. What under the sun am I going to do with a prophet of idiocy? Probably make him do idiotic stuff. But first let's try and make him do something kinda-sorta-useful. Maybe.

Hairfolk
5 workers & the Mad Scientist research Stone Knapping
1 Dismal Prophet also researches Stone Knapping, hopefully speeding the process along by teaching the others what not to do...
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The_Two_Eternities

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #297 on: August 10, 2019, 12:20:14 am »

Promethia
3 workers forage at C4 with 2 primitive foraging tools.
2 worker forage for wood at C5.
2 worker research Wood Houses.
2 primitive foraging tools are made.
1 worker does nothing but watch over the food.
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King Zultan

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #298 on: August 10, 2019, 06:05:49 am »

Dr. Bob adds the modifier abundant food to C5.
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Naturegirl1999

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Re: Gridhood Fifth Axis: A Minimal Gridhood Game (Turn 10: Storms of Gemini)
« Reply #299 on: August 10, 2019, 06:30:43 am »

That one is probably going to cost a lot more than 5 FP.
My post has been edited, would the new edit work?

Reelia creates the Antidote Bucket. Any water inside the bucket will not only cure effects of the poison but make whatever living thing the liquid is poured on immune to future poisoning.

What about this?
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