Name: Mr. Itch
Animal Species: Roach
Size: Intimidating, borderline distressing Girth. (8ft)
Job / Class: Smash.
Special Trait: Extremely Robust: Immune to petty things like pain, illness, blood loss, decapitation, radiation, fear, doubt, mercy, etc.
Stats
Mind:0
Strength: 4
Dexterity:0
Equipment (start with 100 monies)
Standard Armor (-40)
Big Ass Metal Club (-10)
Fancy Fitted suit and fashionable hat (-5?)
45 remaining.
Things Mr. Itch is
Mute, Polite, Practical, Questionably Amoral
Things Mr. Itch is not
Hesitant, Fearful, Respectful of personal space, Easily Comprehensible
Mr. Itch sees to his own injuries before picking up the nearest heavy thing and throwing it through a window.
Because anarchy.
(3) you look at your injuries. Yep, those are injuries, alright. (6) you pick up a small car frame that was part of that pile of junk stretching halfway across the street and chuck it through that shop window. it ends up titled at a jaunty angle, with a lizard mannequin draped over it in a languid pose. An alarm begins to jangle inside.
Name: Lenora
Animal Species: Intelligent Cardinal ((Cardinalis cardinalis)
size: Slightly smaller than average
Job / Class: Scientist
Special Trait: Double Team. Lenora can move so fast, her image stays in different places resulting in illusory copies. It's the Pokemon move.
Stats
Mind:2
Strength:
Dexterity:2
Equipment: 98 monies
Try and find my way to a (hopefully empty) building as shelter from the rain
(5) You fly off in a random direction away from sirens and hide in an empty shed. There's not many places in the city that can truly be said to be empty though. But at teh moment you are the only occupant of the shed.
If my battle buddy is still around, keep attacking. Move around a lot to take advantage of the vision obscurity.
Name: Rosaline “Rosy” Cobb
Animal Species: Honey Badger (anthro)
size: As tall as a short human, but stocky.
Job / Class: Commando
Background: Following a short, but violent military career, Rosy found good money working as an enforcer for a third world warlord (the kind backed by a first world intelligence agency). However, even Rosy has standards, so when when she realized she didn’t have the stomach for that kind of work, she decided to head homeward and see if she could use her skills in a more honest profession. For better or worse, she ended up here.
Stats
Mind:0
Strength:2
Dexterity:2
Equipment
Duffel Bag
Worn yet reliable Assualt Rifle
- Silencer
Hand forged Kukri
Surplus Kevlar Body armor
- Hobo Disguise
5 Monie
(5) v (1) you take advantage of a momentary distraction and land a fatal blow to the guy's neck. warm blood sprays across your face and chest, and the guy goes limp, slumped in a pool of rapidly spreading red.
Huh. That was detailed? I trimmed it to the bone, truth be told. Necessities only. No compoundings, almost no redundant triggers...
...Yeah, hypnotizing someone to do something uncharacteristic of them takes a while in real life. You've got to change the context of some future situation into one where they'd do that action of their own free will.
Well, if you don't mind that level of detail, I'll keep putting details into those actions that have a place for it.
If I don't have instant hypnosis spells, I'll have to make do with social engineering - and social engineering doesn't make sense until you describe its nuts and bolts.
Having verified Bob's survival and general mobility, Gershom swayed away from his air-to-orangutan trajectory, rose higher and took another circle above the battle, looking at the numbers and possible Crab reinforcements.
Maybe it was just his lack of experience, but it didn't look very good at the moment. If he and Bob made a quick escape now, and the slithering time bomb Gershom had set up would take its time before enacting a massacre, the cat would assume they hadn't pulled their weight.
And perhaps - perhaps with so many Crabs around, there was someone who actually knew where the drug stashes were...
Gershom swooped over the heads of the Crabs and Wolfhounds alike, letting his magic ball keep shining with the Red Light of Crab Affiliation.
He yelled at the top of his lungs, letting the Voice of Sauermann give his words the air of a really, really pissed-off sergeant.
"You stupid, pox-ridden, cock-sucking maggots! You bought into a fucking distraction!"
"Someone told the Macks where our stashes are! Macks know where we're storing the product! Those pieces of shit are stealing our drugs, our fucking money AS WE SPEAK! And you buncha' cunt-lickers are out here partying with THESE losers!"
Now that Gershom's gathered their attention, he quickly flipped around onto his back so any birds that might be watching from above would see the Red Magic Ball of Crabbiness, too.
Having showed off the magic ball, he turned around and swooped over the Crabs' heads again.
"Get your dumb asses over to the stashes RIGHT NOW! If any crackheads around here are too strung-out to remember where those are, follow the ones who know where they're going!"
"Birds, get in the air unless you're too dumb to fly! I can't be everywhere at once, so you gotta spread the word, too! Pull your goddamn weight!"
"Find any of ours who are still standing around like idiots! Get their asses to the stashes! Macks are hitting our places one by one, so if we set up ambushes, we'll kick their asses and get back what's ours!"
He swooped over the fighters one last time, looking for the Crabs that looked uncertain, weaving over in the air to move directly at them as he yelled.
You gotta break through the bystander syndrome to get the first guy moving. Once a few people start running, the mob mentality kicks in and everyone else follows.
"What are you waiting for? Is that shit I'm smelling? Any of you faggots shit your breeches at the thought of a few Macks?!" he exclaimed, shifting his head to look select Crabs in the eyes, shifting his flight to fly directly their way - giving them every nonverbal indication that he was talking directly to them.
"We're the fucking CRABS! We RULE these streets! We'll stomp those Macks so hard their MOTHERS won't recognize the bodies! MOVE, MOVE, MOVE!"
All right, if those words weren't going to do it, nothing was. But... there was one finishing touch to Gershom's bluff.
Gershom rose slightly higher in the air, just below the roofs of the buildings, and swerved out of the Crabs' sight, trying to look as determined and busy as a raven could.
After all, it didn't matter to the mob that none of them saw Gershom before in their life: there was room for reasonable doubt. If he yelled with authority, if he moved with authority, the mob might just decide he was worth following.
Assert my authority before the fighting Crabs by showering them with angry expletives and showing off my Red Magic Ball of Absolute Crabbiness.
Incite panic: yell at them that this fight is just a distraction and that Macks are raiding their drug stashes right now.
While the Crabs I'm addressing are confused as to whether I'm telling the truth, slide in a few suggestions in the form of repeatedly yelling at them to MOVE and insunuating that anyone who doesn't MOVE is a coward unworthy of the colors they're wearing.
Immediately exit the scene by taking flight between the nearest buildings. Hopefully, my apparent determination to MOVE will convince them that there really is an attack on their territory and that time is of the essence.
Short summary of the action, for the sake of TL;DR:
Use the Voice of Sauermann and my magic ball's red, Crabbish light to impersonate a high-ranking Crab.
Bluff those Crabs that are currently converging on the area or actively fighting the Wolfhounds into disengaging from the fight and gathering around the buildings where they store drugs, so I can make a swoop over the territory later and see where those are located.
Name: Gershom Sauermann
Animal Species: Intelligent Raven
Size: 24 inches from bill to tail
Job / Class: Hypnotherapy Postgraduate / Mental Wizard
Special Trait: Voice of Sauermann - if I pick my words carefully and control my tone of voice, I can speak in such a way that anyone hearing me will feel a strong, deep desire to agree without thinking.
Stats
Mind: 4
Strength: 0
Dexterity: 0
Equipment
Magic Focus (Mental Magic): a walnut-sized crystal ball fitted to a collar, which shows anything I want it to show and magically attracts the attention of anyone who sees it.
Spellbook (Mental Magic): an enormous, horribly dry monography on all the spells that were ever known to influence minds. It's a great aid in hypnosis, since it drives lesser minds into stupor within minutes of trying to read it.
Robert Smith: a heavy-set orangutan with a football player's build and some neatly trimmed, polished nails. He is enthralled by equal amounts of magic and reason, and believes that I always have the best idea on what to do.
I don't mind. It's just that,for an RTD, it is indeed pretty detailed. For real life, sure, that's not nearly enough to have the effect you want, probably.
Alright, just a forewarning: you are engaging in an attempt at mass hypnosis under very unfavorable conditions: rain, sirens, and combat have all got people pretty hardwired to do what they are gonna do right now. So, let's roll it and see what you manage to accomplish: (1) you manage to get several bottles and other bits of heavy trash thrown at you, halfway through your second sentence. Dodge roll: (3) you are uninjured, though you take a blow or two to your pride, and at least one to your face. You DO hear the word "Macks" growled a bit by several voices, so at least you got that going for you. Looks like at least the identity of the instigators of this frou frou is out there now.
Name: Kongor X (Couldn't think of a better name, mostly)
Species: Intelligent Gorilla
Job: Trained warrior
Trait: Very LIMITED magic ability (When in a fight, he can turn his anger into a blast of fire, ice, or electricity that generates from his fists or whatever weapon he's using to use on his foes. The effects happen randomly i.e. he might want to freeze something but instead it might explode)
Stats
Mind: 1
Strength: 2
Dexterity: 1
Equipment:
Standard melee weapon: a dual ended mace
Standard armor set: The kind of metal plating that would fit a gorilla
50 leftover monies
Sock this guy over the head with one fist and stomp on his tail with one foot-hand while still using him as a shield
(2) v (2) you engage in an awkward dance combat with your captive. It primarily serves to distract you from protecting yourself (1) which nets you a clobbering. a brick sails in from the side and send you reeling. you drop your shield and attempt to regain your balance.
"Damn rain ruining my plans."
Throw the bottles I gathered and whatever else is on the roof at the crabs below.
Name: Blarg
Animal Species: Anthropomorphic Zebra
size: Slightly taller than the average human.
Job / Class: Pistolero
Stats
Mind: 1
Strength: 2
Dexterity: 1
Equipment:
Standard firearm: A Mauser C96, an old as dirt ten round semi-auto handgun, it appears to have been gold plated.
Standard melee weapon: An old dingy golf club with a reinforced handle, from the looks of it its a nine iron.
standard armor set: A black business suit with torn up jeans that don't fit right, a Kevlar vest underneath, and a M1 Helmet.
Lighter
Bottle of rubbing alcohol
Some rags
19 monies
(3) you chuck some trash and a spool and an old armchair over the side of the roof, causing the crowd to scatter a bit and shout up your way.
Name: Kitsugare "Kit""
Animal Species: Snow Fox (Currently disguised as a dingy orange fox.)
Size: A bit small.
Job/Class: Spellcaster
Trait: Natural Spellcasting (Kit already has the basics of spellcasting down, and knows Mage Hand as a cantrip. This cantrip summons an ghostly hand that can interact with the world on behalf of its summoner. Who knows what else Kitsugare'll learn...)
Stats:
Mind: 3
Strength: 0
Dexterity: 1
Equipment:
Spell Book - A faded, pastel pink book, with a broken clasp where a lock would go. Normally tied shut with a long blue ribbon. Has straps so he can Mage Hand it to be carried on his back. Written in a code only he knows, or so he claims. (Contents: Magic Missile, Minor Illusion) "I can't tell you how aggravating it is to rely on paper to remember my spells. But at least I crammed Mage Hand into my skull..."
Focus - A really nice vape pen, long emptied of juice. "If you hold it in your mouth long enough, you can start to taste the knowledge of the old days... It's kinda fruity and sweet."
Melee Weapon - Mildly enchanted Bowie Knife with a faintly glowing 7 on the handle. "That's the number of people who've tried to touch my book... and failed. Care to make it 8?"
30 Monies
...f*** the cops.
/Alright/ he thinks. /I might look like a spellcaster but noone knows who I am thanks to my Minor Illusion so I'm just going to RUN./
Dash into the nearest occupied house that I can enter without force. When asked what the hell I'm doing, explain that I'm a spellcaster from out of town, I just got here, evidently in the middle of a gang war, and I don't have a place to wait this out at the moment.
(5) you scurry along with some of the crowd as they rush for shelter. You get inside some random dwelling before the door gets slammed shut and locked. There are a dozen or more people in here, and clearly only one or tw olive in this small, dirty, cramped hole. The place smells of wet fur, alcohol, cigarrettes, and an overflowing trash container. No one looks twice art you, as they are busy covering windows and peeking through curtains and chattering about what happened.
calmly walk to the “left” and away from whatever mess happened. see about trying to find a taxi or something.Name: Oscar (O.S.S.N.R supersoldier, developed in a alternate dimension in 2016)
Animal Species: Intelligent Field Mouse (Apodemus sylvaticus)
size: ~2 inches
Job / Class: Infiltration Specialist
Special Trait:Psionic - Oscar has a handful of psychic powers to make up for his physical weaknesses including: Telepathy, telekinesis (on inanimate objects up to twice his weight), Extrasensory (up to 20 yards) and projected apathy (helps with stealth by making others “ignore” him unless they are actively searching for intruders.)
Stats (4 points to spend as you see fit. Stats start at 0. 0 is 'average, or maybe a little less')
Mind: 3 (psionic powers require a great deal of understanding and mental willpower to use.)
Strength:-1 (his size does not allow great feats of strength)
Dexterity:2 (small size makes him fairly nimble and quick)
Equipment
Psionic focus (20)
Half-armor (20)
Helper Bot (50)
10 monies
Heading straight toward the sirens, eh? you walk a couple blocks and find a bus stop. an old drunk lemur and a big black horse stand dejectedly under the bus stop's little shelter thing.
Sirens intensifyCops are getting close, and there's definitely more than one or two cars coming in.