VERSION 0.3.0 RELEASED!Sorry for the wait, but here's the latest version of the mod!
I really wasn't entirely sure on how to make the Australians the most balanced thing on the planet, but I tried my best. Any recommendations on how to balance them a bit better would be appreciated!
New Features:
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Australians. With them comes their mining drill and Australium refinery buildings (Will explain them in further detail below).
The Australians are initially quite a bit more restricted in their weapon choices, having only fist based weaponry, hatchets, bows, and sniper rifles. As they grow they will be able to build the Australium Miner to drill for Australium and later the Australium Refinery so they can finally smelt Australium down into bars, as well as forge unique versions of some weapons and the Saxxy.
Physically, Australians are also much stronger and tougher then the normal Dwarf, Elf, Human, Goblin, whatever. Their punches and kicks being devastating, even to the armored soldier or the most trained footman. They also sport a caste called the 'descendant of Saxton Hale' who has even greater stats and will usually be the monarch of the Australian empire.
- Boxing kangaroos as war pets for the Australians.
- A version of English called Australian, kind of bare-bones right but I'll expand it over time. Currently it just replaces a few words with Aussie slang.
Sorry for not including the megabeast like I had planned, but I wanted to release the Aussies a bit early since I am going to be crammed with school work for a while. I'll be sure to do what modding work I can, cheers!
Edit: Whoops! Almost waltzed off without explaining the two buildings! Couldn't let that slide so you go:
Australium MinerIs the main source of Australium for the Aussies. To create one you will need 10 of any building material and 1 drill head (a unique mining tool for the Aussies).
The Australium Miner has two different modes of drilling, both of which have their own up and downsides:
- Regular Drilling:
Costs 35 water, but only has a 60 percent chance of granting you 4 boulders of raw Australium.
- Deep Drilling:
Costs 80 water and 15 boulders of Coal, but has a 80 percent chance of granting you 6 boulders of raw Australium.
Australium RefineryA unique forge for the Australians that allows them to create Australium bars and unique weaponry for the Australians.
There are 3 different amounts of Australium bars that they can create at the workshop (1, 5, and 10), here's the cost rate:
One bar: Four raw Australium, three coal.
Five bars: Twenty raw Australium, fifteen coal.
Ten bars: Forty raw Australium, thirty coal.
The unique weapons they can forge include the Saxxy and Australium versions of the frying pan, eyelander, skullcutter, sniper rifle, and the huntsman (I know it doesn't exist but I wanted to make an upgraded version of the Huntsman just for them, you know?).