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Author Topic: [47.05] Team Dwarftress 2: Australian Justice! (v0.3.3)  (Read 15400 times)

BluealienDio

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[47.05] Team Dwarftress 2: Australian Justice! (v0.3.3)
« on: May 23, 2019, 01:47:36 pm »

Team Dwarftress 2: Tales of Warfare and Hats!
                                    Version 0.3.3.1! - Poot.

Features:
- 9 unique color-coded teams!
- Zombies and Robots who are hellbent on destroying everything that moves!
- Loads of new weapons!
- HATS!!
- Plenty of new armors and cosmetics!
- Sandviches!
- Freaks!
- MERASMUS!
- AUSTRALIANS!

Teams:
Spoiler (click to show/hide)

Non-Human 'Teams':
Spoiler (click to show/hide)

Other Entities:
Spoiler (click to show/hide)

Weapons:
Spoiler (click to show/hide)

Freaks:
Spoiler (click to show/hide)

Buildings:
Spoiler (click to show/hide)

Secrets:
Spoiler (click to show/hide)

Future Plans:
Spoiler (click to show/hide)

Possible Ideas:
Spoiler (click to show/hide)

Credits:
A big thanks to ZM5 for helping me with a vital problem that caused the game to crash during world gen and for allowing me to use some of his construct files as a base for the Mannbots! :D
Thanks to NobodyPro for allowing me to use some of her files as a base for some of my own! 8)
Thanks to thefriendlyhacker for allowing me to use their English language file!  :)
Thanks to Valve for making TF2!  :o
Thanks to Weta Workshop for making their awesome item packs for TF2!  :D

Credits to the original creators of the Freaks:
Spoiler (click to show/hide)

Download:
http://dffd.bay12games.com/file.php?id=14385

Do you have an idea or recommendation for the mod? Tell me your idea below!

Changelog:
Spoiler (click to show/hide)



« Last Edit: November 08, 2022, 10:16:59 pm by BluealienDio »
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squamous

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.1)
« Reply #1 on: May 23, 2019, 03:47:15 pm »

Neat. The description for GRY seems to have been cut off though.
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.1)
« Reply #2 on: May 23, 2019, 03:53:00 pm »

Oof, didn’t notice that. Lemme fix it right quick  :o
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Enemy post

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.1)
« Reply #3 on: May 24, 2019, 11:02:06 am »

This looks fun.
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.1)
« Reply #4 on: May 24, 2019, 12:06:01 pm »

I’m glad you think so!  :D
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.2)
« Reply #5 on: May 24, 2019, 06:04:03 pm »

Version 0.1.2!

Just a small content update I made during some downtime I had.

New Features:
6 new weapons to destroy your enemies with!

The new weapons include:
- The Loose Cannon
- The Ubersaw
- The Vita-Saw
- The Conscientious Objector
- The Crossing Guard
- And the Memory Maker
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.2.2)
« Reply #6 on: May 24, 2019, 10:31:55 pm »

Version 0.1.2.2!

A small but important fix for the Mannbots that would have otherwise made them a lot harder to kill!

This simply removes the fact that their head was embedded in their chest. My bad. :-\
« Last Edit: May 26, 2019, 03:47:19 pm by BluealienDio »
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Mann Up! (v0.1.2.2)
« Reply #7 on: May 26, 2019, 04:02:16 pm »

Development Update!

Alright guys! It has been a bit but I am ready to share the planned features for 0.2.0!

Planned Features:
- The first wave of Freak megabeasts! ✓
- More weapons and cosmetics! ✓
- The first pegs in the bullet manufacturing and gun assembly process (possibly, might be put to the side for a future release).
- Sentry Busters for the Mann Bots! ✓
- Sentries! ✓ (Buggy and weird, a rework will come in the future for them.)
- Australium!



But what about Merasmus?
Depending on the time of the expected release and the winner of the poll Merasmus may or may not be included in 0.2.0, so, if he isn’t, don’t worry! He is coming...

Expected Release Date:
1-2 weeks at least, this of course depends on what I will be doing during this time so this is a rough estimate.
« Last Edit: June 03, 2019, 07:42:53 pm by BluealienDio »
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Freaks Unleashed (v0.2)
« Reply #8 on: June 03, 2019, 09:02:54 pm »

VERSION 0.2 RELEASED!

FREAKS UNLEASHED!

New Features:
- The first 4 Freaks have been added, these include:
  - Painis Cupcake
  - Ass Pancakes
  - Seeman
  - Magic Mann
- Sentries (Currently a proof of concept, please use at your own risk.)
- 4 new weapons and 5 new cosmetics!
- Sentry busters for the Mann Bots to siege you with!
- AUSTRALIUM!
  - Australium can be found close to the unholy Circus in the ground! honk
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BluealienDio

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Re: [44.12] Team Dwarftress 2: MERASMUS! (v0.2.3)
« Reply #9 on: June 07, 2019, 04:56:24 pm »

VERSION 0.2.3 RELEASED!

MERASMUS!

New Features:
- Merasmus has been added in the form of a Secret.
  - Prepare to face off against hardy opponents in their vile towers!
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Bug Fix Update! (v0.2.4)
« Reply #10 on: July 20, 2019, 02:56:52 pm »

VERSION 0.2.4 RELEASED!

Bug Fix Update!

Fixes:
- Soldier titles are finally fixed and set to what they were supposed to be!
- Freaks have been updated to be a bit more powerful so they don't die off as easily during world gen.

Additions:
- Mann Co. has been added as something that can appear in engravings, writings, and legends.
- Actual English!  :o
« Last Edit: July 20, 2019, 03:17:07 pm by BluealienDio »
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Bug Fix Update! (v0.2.4)
« Reply #11 on: September 29, 2019, 09:43:12 pm »

VERSION 0.2.5 RELEASED!

Minor Content Update!

Hey guys! It's been a while since the last update but I'm starting to come up with some more ideas for things to add!

In this update I have added:
- A few more cosmetic clothing items for all teams!
- Unique armor items for ORG team!
- 1 new weapon for ORG team based off of the unreleased Rocketboy item pack!
- 1 new shield (the Razorback)!
- Steak sandviches!
- 1 new semi-megabeast freak based off of STBlackST's Joker Scout!
- Removed the added words since they were causing some issues with other languages!
- A few grammatical fixes  and some minor name changes here and there!
« Last Edit: October 12, 2019, 07:51:06 am by BluealienDio »
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Sinny

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Re: [44.12] Team Dwarftress 2: Minor Content Update! (v0.2.5)
« Reply #12 on: November 03, 2019, 11:51:23 am »

Australians would be a fun Civ.
With war kangeroos, fighting hand to hand and unarmored.
Obviously they would all have moustaches too and have Austrailium.
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Minor Content Update! (v0.2.5)
« Reply #13 on: November 03, 2019, 08:37:23 pm »

Australians would be a fun Civ.
With war kangeroos, fighting hand to hand and unarmored.
Obviously they would all have moustaches too and have Austrailium.

That’s a pretty great idea, the sheer amount of shenanigans and !!FUN!! that could be had with them is outstanding!
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BluealienDio

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Re: [44.12] Team Dwarftress 2: Minor Content Update! (v0.2.5)
« Reply #14 on: November 09, 2019, 10:59:02 pm »

Progress Update:

So far this what I have done for the 3.0 Update:

- An Aussie Civ, they are able to make a mining drill to mine for Australium deep below the earth. The drill has two different depths it can drill at (shallow and deep), both requiring different resources to do so. They are also able to construct an Australium Refinery to forge upgraded versions of the Merc’s weaponry, Australium is required to forge them.
- As a war pet they have a boxing kangaroo.
- For the Aussie’s themselves they all have facial hair (even the females), are swole as all hell, and feature a rare Saxton Hale caste.

I plan on making another Freak megabeast to go alongside the Aussies, cya at the release (which hopefully shouldn’t be much longer)!  :D

Credits to Sinny for the suggestion of an Australian Civ!
« Last Edit: November 09, 2019, 11:06:21 pm by BluealienDio »
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