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Author Topic: WarBiz Arms Race // Victory Services Thread (Turn 5 Revision Phase)  (Read 17365 times)

dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #15 on: May 18, 2019, 05:02:44 pm »

Quote
light charger grenade slot weapon
The light charge is a small disc shaped laser weapon, with two modes and rather large capacitor banks. The two modes are timed detonation and proximity detonation. Timed is obvious, the proximity detonation function sets off the weapon when something moves on top. It also has magnetic attachment systems on both sides.
This weapon is designed to be a precise replacement to conventional C4. When detonated it discharges a laser from one side, a laser strong enough to punch through vehicle armor. Able to be used both as a mine, detonating into the unarmored undersides of enemy vehicles and infantry, or as a short range anti vehicle weapon. Being flung at a target and latching onto it before detonating and ripping a hole in the target.
This weapon is designed to shore up our lack of anti vehicular weaponry, and provide a defensive option. While playing into our speed and repositioning prowess.
« Last Edit: May 18, 2019, 05:55:20 pm by dgr11897 »
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #16 on: May 18, 2019, 05:17:10 pm »

Hrrm you are correct in that we don't have any anti vehicle weapons (and the fact that we start with some probably means the enemy does as well) which is rather a major problem. Still it seems a rather strange way of doing things. Lasers powerful enough to penetrate enemy armoured vehicles, is small enough to be carried by infantry and is something that is consumed by use? That's going to be expensive, exorbitantly so, while not providing much benefit over standard C4. Maybe an anti vehicle laser turret deployable by engineers and something we can later stick on our vehicles giving us respectable all round anti armour coverage might be a better idea. Or perhaps a nanite deconstructor charge of some kind?
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #17 on: May 18, 2019, 05:55:37 pm »

Quote from: Nameless Death
A... Unique SMG, this laser weapon is meant to shore up our CQC options. While in use the weapon looks reminiscent of many normal firearms, with a folding/extending stock, a foregrip, though the foregrip has a blade that extends from the bottom, and overall standard design apart from the mentioned oddities. When not in use the weapon is designed to fold up tightly for easy carrying, with the knife blade able to retract into the foregrip, and the stock collapsing to reduce the size. The batteries of the gun allow for about five seconds of fire before needing to recharge, though you can switch out the power pack to instantly reload. The foregrip is a long retangular shape, with a hollow in the center where the proper grip is, molded to fit comfortably into a human hand, though its not infeasible to hold it by the outside of the grip as well, should the blade be retracted. This hollow acts as the place where the knife blade folds into when compacting, and the whole apparatus can be detached for use as a melee weapon, which can be paired with wielding the SMG itself one handed. The SMG itself is a full auto pulse laser that makes very little noise. Thus its name, the nameless death, for rather than crying its name upon the wind with each shot, it remains nameless, even in death.
By acting both as a secondary weapon for close quarters combat and a melee weapon for silent kills. This weapon gives us 2 options for when our troop's main weapon runs out of ammo, and 2 options for silent takedowns and combat at close range. Finally, it gives our troops a knife to use for things other than combat, like cutting wires or branches, or skinning animals in a pinch.
This shores up our weakness in close range weaponry, and gives our troops both a sidearm and melee weapon, while leaving us time to develop an additional weapon or vehicle before the war starts. It does have some weaknesses however, notably a drop in accuracy when firing one handed, and a slow recharge times due to a tiny power source.
« Last Edit: May 18, 2019, 11:00:56 pm by dgr11897 »
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #18 on: May 18, 2019, 07:42:54 pm »

Quote from: Storm Hammer Energy Torpedo Projector
The Storm Hammer Energy Torpedo Projector is a versatile heavy weapon that gives Heavy Assault classed soldiers a potent anti-vehicle and fire support option. Physically, the Storm Hammer appears like a large cannon with two tines extending from the front of the barrel. Within this cannon, the energy orbs that are the Storm Hammer's main generated, only to be launched out and then accelerated by electromagnetic force, starting from the cannon and continuing through the mentioned tines. When the orbs strike a target, the outer surface of the orb collapses in a fashion as to make the orb explode alike a shaped charge, allowing it to penetrate vehicle armor and other heavy defenses. While the Storm Hammer's primary fire mode is to just, well, fire these orbs out in a direct shot towards whatever you are shooting at, it does have an alternate firing mode supported by flip-out braces in the main cannon body. When fired in this alternate mode, the orbs are lofted into the air to serve as a rudimentary mortar weapon, allowing for integrated indirect fire support.

To form the orb is relatively energy expensive, however, more then enough to fully discharge the onboard power cell. This is why the gun, in fact, has two independent power cells which alternate powering the Storm Hammer, allowing for either two rapid shots or more measured continual fire.
Here's another heavy weapon for dealing with enemy vehicles. Basically, it's an Energy RPG Launcher with an alternate firing mode to serve as a light mortar.

Quote from: Spark Electrocarbine
Utilizing the famous Victory Services laser technology, the Spark Electrocarbine does not, in fact, use lasers to do damage. Instead, it uses lasers to fire lighting beams at enemies. Normally this carbine sized gun serves as a rapid fire electrolaser for Light Assault classed soldiers, giving them a valuable and versatile light weapon fit for their needs, but with a flip of a switch it can also be used as a wireless taser. While firing in taser mode does not, in fact, do actual damage, the ability to make an enemy soldier convulse and then fall out of cover to land twitching on the ground is generally considered a useful ability. The Carbine also comes with a Bayonet Mount, for use if a proper knife, or any other such tool, is ever designed.
We don't have a weapon for Light Assault class soldiers yet, so here's a lightning pew pew gun. With the ability to do stunshots.

Quote from: Hellstrike Plasma Knife
The Hellstrike Plasma Knife is not, in fact, a knife, even if it is shaped like a knife's hilt. What it actually is is a one shot shaped plasma charge. The user either stabs someone with it, like a knife, or throws it at someone, also like a knife, and when the 'top' of the hilt strikes something after it has been armed, it uses a combination of magnets and sticky stuff to stick to the target. For all of the half second it takes for the one use capacitor to finishing warming up and then dump a blazing hot charge of plasma that is conducted out of the 'knife' and through the seal at the top into whatever poor sucker, or other target, that the knife is sticking too. This results in a guided plasma explosion that will reduce someone's torso to a blood-splatter or severely cook anyone unlucky enough to be in a hit vehicle when all the plasma punches through the outer hull and makes things excessively hot for people inside.
Here's an assassination grenade for Infiltrators. Granted, it lets them assassinate vehicles as well as individual soldiers...

Quote from: Bubble Barrier Bombs
The Bubble Barrier Bomb is, in fact, almost exactly what it sounds like. It's a bomb, that makes a barrier, in the shape of a bubble. Simple, right? These Barrier Bombs allow Medic classed individuals to instantaneously erect some cover for those they are healing, or otherwise protect a medical point they're setting up, or simply keep someone from needing their medical attention in the first place. The Barriers do not last forever of course, but an extra layer of cover is almost never a bad thing.
Here's a grenade for Medics, so they don't have to keep rehealing people over and over.

Quote from: Pylon Point Defense Tower
The Pylon Point Defense Tower is an engineer erectable defense station that consists of a central power core, a top mounted sensor node, and three different point defense laser emitters arranged around the core.. Unlike most defenses, the Pylon does not directly shoot at enemies. Instead, the sensor node detects any hostile deployed grenades, rockets, artillery rounds, and suchforth and once detected, one of the point defense lasers will attempt to fry the projectile in question before it can reach its target and explode. Or not explode, depending on what type of munition it is. Either way, even if a Pylon doesn't directly kill an enemy, it prevents them from killing friendly forces, and if they can't kill the tank then the tank can kill them.
And lastly, here's a turret for the Engineers that isn't just the obvious idea of 'take the Scourge and make it a turret'.

Edit : After looking at the 'what designs do we start with' post again and noticing that it tells us what slots a loadout has, here's a secondary weapon and a grenade for filling those slots out.

Quote from: Blue Burst Magnet Grenade
The Blue Burst Magnet Grenade is, quite simply, a high explosive grenade with a magnetic power core. This power core is what overloads and causes the explosion, but the magnetic part of it is what makes the grenade special. To be more precise, when thrown, it is likely to stick to anything it hits as long as it hits something magnetic. This means it will stick to body armor, vehicle armor, buildings, turrets, and so on, making the targeting of such things easier. And then it explodes, of course. It is still a grenade after all.
Here's a useful but generic grenade for putting in any class's secondary slots.

Quote from: Pulser Laser Pistol
The Pulser is not a fancy weapon. It's just a usable one, but sometimes usability is all you need. As the name suggests, it's a laser pistol. It fires lots and lots of rapid laser pulses, allowing for anyone who has to use it instead of their primary weapon to shower the enemy in shots, and is a light and handy weapon making it easily usable in close quarters. Like, say, where Victory Services' primary general rifle is bad at fighting in. It does have a single alternate firing mode, however. Where normally it fires lots and lots of weakish shots, with the flip of a switch it can also fire a single strong shot, dumping the entire remaining charge of its internal power cell into said shot. This, of course, means it then has to recharge before it can fire again unlike the continual light fire of its normal firing mode, but sometimes you need a single strong shot to break a shield or something.
Aaaand here's a pistol for giving to anyone we don't have a better Secondary weapon to put in their secondary slot. It's designed for close range combat so we can pair it with the Monolith and let soldiers have a back up weapon that's ok for close ranged fighting.

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (0):

Light Assault Gear
Spark Electrocarbine (1): Happerry

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):

All Class Gear
Blue Burst Magnet Grenade (0):
Pulser Laser Pistol (1): Happerry
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):

Voting for the Spark Electrocarbine because we need something for the Light Assaults because all our stuff is long ranged things and they're supposed to be close ranged high mobility fighters. The Hushpuppy could theoratically work, but as written it uses reloadable magazines instead of the recharging power cells our other gear uses, which is a change of theme. Also voting for the laser pistol so we have a reliable secondary weapon everyone can use that compliments our main weapon by being good where it is bad.
« Last Edit: May 18, 2019, 10:56:14 pm by Happerry »
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #19 on: May 18, 2019, 10:49:46 pm »

Quote from: Falcon
The Falcon is a Multirole Light attack Vtol, designed to both contest the skies, and provide heavy fire support. Its designed with a minimal profile from all sides, looking like a helicopter without the rotor (think the mosquito without the mini wing things for mounting missiles. It is armed with a heavy pulse laser, capable of punching through most armor and with a ridiculous range, this laser has a unique firing mode, whereby it can vary the capacitor charge time, and thus vary the strength and refire time, the longer it charges, the stronger the attack. This laser also comes with another feature, lock on. The pilot can designate a target and the gun will gimbal itself to target them. This is especially useful when fighting enemy aircraft from extreme ranges, as the pilot merely has to mark the target, and the computers onboard the Falcon will line up the shot. The rest of the craft is built around speed, and maneuverability, it can't take many hits, but its one of the fastest Vtols we know of. In order to facilitate low to the ground flying at extreme speed, the craft will also be equipped with a laser mapping system and a computerized function to keep the craft from crashing as much as possible, maintaining a safe flying distance. It maps the terrain and then finds the path through it that won't crash into stuff.
In combat the Falcon acts as a sniper and skirmisher. Supporting our elite ground troops by providing precise but powerful fire to take out enemy armor and air support, letting us get into and out of the frey safely. The falcon can also act as close air support for our troops, swooping in at great speeds to take out key targets before withdrawing. the computer system has a backdoor command phrase, Z1X4K800L19, using this phrase will allow an outside user to remote control the aircraft
The Falcon is designed in response to our lack of anti air/air superiority, and our lack of anti armor units. Filling both roles and laying down a foundation for future efforts, the Falcon will be a key part of Victory Services' conventional military foundations for a good time to come. In addition, its advanced computer systems lay the groundwork for future innovations in that department.
« Last Edit: May 19, 2019, 12:15:41 pm by dgr11897 »
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #20 on: May 19, 2019, 12:53:14 am »

Comforter class Repair Buggy.
The comforter class is a modified tormentor, replacing the mounted phantom with a much larger Repair tool derivative. By increasing the size of the Repair tool and The number of nanites it has available for repair, the Comfoter is capable of bypassing the normal repair tools overheating problems increasing the RoR. With the newly increased RoR, the Comforter acts as a Mobile repair bay for task forces it is deployed with, rapidly repairing damage to VTOL aircraft, Tormentor Buggies, and Newly acquired Defenses.
Additionally, due to its Mounted nature, the Comforter is fully capable of repairing vehicles while on the move, allowing our vehicles to stay on deployment with minimum needed downtime for repair.

Anvil Class repair tool.
The current repair tool is faulty, its nanites overheat too quickly and it repairs at a rate comparable to a snail. On bad days that can be downgraded to a frozen snail. AS such the first priority for any Combat engineer deployment is a new and improved Repair gun, which the anvil is here to supply. The first step to improving the Repair tool is to increase the amount of nanite it has to work with. This is done by Increasing the size of the repair tool. What was formerly a pistol sized Tool capable of repairing at a snails pace is now a Rifle sized tool capable of repairing its target much, much faster just due to an increase in Nanites available for the job. Instead of having them take a break to cool down, they are now able to work in rapid shifts, enduring that the temperature never reaches the point of needing a full cooldown cycle.
On top of the greatly increased repair speed, The Anvil is designed to increase Operating range, enabling a Combat engineer to repair a vehicle from a distance or even from behind better cover, Thus preventing the need to expose ones self to enemy fire in order to keep our mechnical creations up and running.

HLPAV
The HardLight Plasma Anti-Vehicle is a gun designed to be used by heavy assault troopers. By drawing on the Wielders Power systems normally reserved for Overshield, The HLPAV is capable of creating a devastating projectile. The draw is not such that the system will require the normal 2 minute recharge, but it is not thought to be viable to use the overshield system and the HLPAV at the same time.
The trade-off for the heavy assaults loss of their special capabilities is a Devastating weapon.
 By compressing plasma nearly as hot as the sun into a fist-sized oval before launching it at high speeds, we create a weapon that should be more than capable of punching through even heavily armored vehicles, along with most forms of light cover. To keep the Plasma Charge from diffusing too much during flight, a Hardlight shell is created from the heavy assaults overshield system. When the Charge hits a target, the projectile will either have its nose shattered, releasing a concentrated jet of plasma straight into the armour of the target, or the overshield will penetrate and the plasma charge will go off [Italics] Inside [/Italics] the target if said target has the misfortune of being to lightly armored to stop the HLPAV's shot.
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #21 on: May 19, 2019, 02:09:03 am »


Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (0):

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (1): Happerry
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):

EDIT: crap, meant to edit that into my already existing post, and I can't delete this. why you so bad bay12 :[
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #22 on: May 19, 2019, 04:57:37 am »

Quote from: Nanite deconstruction field projector
Loadout: Auxiliary Equipment.
The Nanite deconstruction field is a silent alternative to explosives. It is meant to function similarly to deployed charges. The projector is a compact tube that can be placed down, the bottom has a spike allowing the projector to be stabbed into into surfaces and it can be remotely triggered. Once activated it will emit a field of nanites that operate similar to repair nanites except in reverse, disassembling and breaking down anything in the field. This destroys vehicles, structures and infantry. However the projector does not contain an infinite number of nanites or power and once it runs it out it is rendered inert. The nanites are programable and can be set to only target; inorganics, organics, explosives (rendering ammo useless), conductive materials (disabling power systems) or everything within reach.

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (1):Jerick

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (1): Happerry
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (1): Jerick

Vehicles
Falcon (0):
Comforter class Repair Buggy (0):
Well we have no shortage of designs at least.

« Last Edit: May 19, 2019, 03:51:18 pm by Jerick »
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #23 on: May 19, 2019, 11:56:52 am »

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (1):Jerick

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (2): Happerry, DGR
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (1): Jerick

Vehicles
Falcon (1): DGR
Comforter class Repair Buggy (0):
I will write up version of Falcon's laser turret for use as a heavy class weapon when I have time. An auto aim function on a laser would be quite potent.
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #24 on: May 19, 2019, 01:29:53 pm »

Let's play a game of "what do we need".

First off, we need air power to ensure that we can maintain our maneuverability. Second, we need to revise our present airborne transport to be more akin to a Huey or Black Hawk, capable of transporting an entire decent-sized unit of soldiers from place to place instead of just a single fireteam. A revision to our buggy for similar reasons would be nice as well---special forces teams should be capable of deploying in just a couple heavily armed but lightly armored vehicles, not needing an entire half dozen to move around.

We need some AT capability and possibly a vehicle to fulfill the tank role...though it would obviously be much more of a Leopard 2 type tank, lightly armored for its class but maneuverable, quick, and with excellent fire control systems for accurate shooting.

Demolitions equipment is also a very good idea, allows us to zip in and blow up somebody's unsuspecting outpost before they know what's going on.

We need a CQB weapon, preferably one that can operate in a non-visible spectrum so that we can shoot people without lighting up a neon "You're under attack with laser guns!" sign every time we need to shoot somebody.

Oh, and a high-power laser MG type weapon for things like tanks or Tormentors to use against infantry.

For now, a nice AT laser weapon that can be mounted on a lot of different things:
Quote
Illuminator Anti-Armor Laser Turret
A self-contained turret with a separate target designator module, this is capable of pointing a powerful continuous-beam laser at a very particular spot on a targeted enemy, even a moving one, for one or two seconds until the power supply is empty or the target is destroyed. It requires a rather large power source compared to even our MG or sniper rifle, making it less mobile. Engineers will usually deploy this and then carry the designator module with them, picking out targets for the laser cannon to destroy.

Importantly, the turret is built to be easily integrated into vehicles. We've started by making it an optional replacement for the Tormentor's Phantom mount, though it may make the vehicle heavier and thus slightly slower.
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #25 on: May 19, 2019, 01:48:40 pm »

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (1):Jerick

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):
Illuminator Anti-Armor Laser Turret (1): DGR

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (2): Happerry, DGR
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (1): Jerick

Vehicles
Falcon (0):
Comforter class Repair Buggy (0):
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My Power armor arms race

Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #26 on: May 19, 2019, 01:59:47 pm »

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (0):

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):
Illuminator Anti-Armor Laser Turret (2):DGR, Jerick

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (2): Happerry, DGR
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (1):Jerick

Vehicles
Falcon (0):
Comforter class Repair Buggy (0):
I have switched up my votes a little. We need a good anti armour weapon and the illuminator is something that if works can function on future vehicles.
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #27 on: May 19, 2019, 02:18:28 pm »


Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (0):

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):
Illuminator Anti-Armor Laser Turret (2):DGR, Jerick

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (1): Happerry
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (2):Jerick, DGR

Vehicles
Falcon (0):
Comforter class Repair Buggy (0):
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Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #28 on: May 19, 2019, 03:25:52 pm »

Quote from: Votebox with all currently written up designs.
Infiltrator Gear
Hellstrike Plasma Knife (0):

Heavy Assault Gear
Storm Hammer Energy Torpedo Projector (0):

Light Assault Gear
Spark Electrocarbine (2): Happerry,Frostgiant

Combat Medic Gear
Bubble Barrier Bombs (0):

Engineer Gear
Muninn Surveillance UAVs (0):
Pylon Point Defense Tower (0):
Anvil Class repair tool. (0):
Illuminator Anti-Armor Laser Turret (3):DGR, Jerick, Madman

All Class Gear
Blue Burst Magnet Grenade (1): Frostgiant
Pulser Laser Pistol (1): Happerry
Light Charger Laser Grenade/Mine (0):
Nameless Death SMG (0):
Nanite deconstruction field projector (3):Jerick, DGR, Madman

Vehicles
Falcon (0):
Comforter class Repair Buggy (0):

The Nanite Deconstruction proposal needs to have some options included---you should have greater control over the nanites, choosing whether to kill troops, eat away only certain materials or all materials, etc.
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Jerick

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Re: WarBiz Arms Race // Victory Services Thread (Prewar 1 Design Phase)
« Reply #29 on: May 19, 2019, 03:53:43 pm »

That is one of the benefits of nanites. I'm not sure we can have it tell hostiles from friendlies but having an option to deconstruct organics only, inorganics only or everything should be easily doable. Precision and flexibility is how we do things after all. Edited it in.
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