PREWAR 1 DESIGN PHASE
Proposal: Nanite Deconstruction Field ProjectorDifficulty: TheoreticalResult: (4+1)-3=2,
Utter FailureVictory Services has some experience working with nanites, obviously. Most of the experience we have is with adding or supplementing material, so we imagined it would be fairly easy to reverse the process. Indeed it
is possible to use nanites to disassemble materials. However the issue of when and where they stop is a significant issue. Our attempts to create a device to guide and control nanite deconstruction faltered as the controlling mechanisms turned out to be an active target of the deconstruction process regardless of how we approached the issue. Once the limiters within the cylinder are destroyed the process stops and the nanites go inert. Ultimately the cylinder barely manages to eat away at itself before critical failure.
The
Nanite Deconstruction Field Projector (also known as The Self-Deleting Tube) is
(VERY EXPENSIVE) and is usable by All Classes.
Proposal: Illuminator Anti-Armor Laser TurretDifficulty: HardResult: (4+2)-1=5,
Below AverageThe IAALT is a remotely operated turret that fires a powerful, continuous beam 8cm in diameter for a duration of up to two seconds before needing to recharge for thirty seconds. The IAALT is given targets via a laser designator equipped by an Engineer within 200 meters of the turret, and while it can certainly punch through or at the very least compromise most armor it needs to remain concentrated for the whole two second duration it is firing to be most effective. This is where the IAALT hits a speed-bump, as it relies on continuous laser marking to track targets and it is
very difficult in most cases for a human being to hold a small light on a specific point while said target is in motion. Tracking accuracy is not perfect either, slightly diminishing it's effectiveness further. Optimal accuracy occurs a Medium to Long range.
The IAALT is capable of replacing the
Phantom used on the
Tormentor LAB, though it takes up the space used by the rear passenger. Unfortunately accuracy takes a much greater hit when the turret itself is in motion. As an Engineer deployable the IAALT comes in the form of a mildly cumbersome metal disc to be placed on the ground and activated, where nanites stored within the device will construct the turret.
The
Illuminator Anti-Armor Laser Turret is considered
(VERY EXPENSIVE) and is Usable by
Engineers as Auxiliary Equipment.
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It is now the Revision Phase! You have
TWO revisions to utilize this turn.
Weaponry
Monolith Laser Rifle: A light, powerful laser rifle roughly equivalent to a 10mm rifle. Internal energy stores allow it to fire around ten shots in succession before needing to cool for a suggested five seconds. When not being fired the rifle will passively recharge, making it very hard for opponents to figure out when it's safe to pop out of cover. While it's length makes it unsuited for CQB, it is very effective during Medium and Long range engagements. Usable by: All Classes (CHEAP)
Phantom Anti-Opposition Rifle: The Phantom is a devastating long range energy weapon which fires shots equivalent to a .60mm round. It fires a single, completely draining shot before immediately venting heat and requiring five seconds before passing the charge threshold required to fire again. The Phantom can devastate infantry and potentially cause significant damage to lightly armored vehicles. It has an adjustable digital scope capable of providing any level of zoom from 0x to 10x, and is effective at Long and Extreme ranges. Usable by: Infiltrators (VERY EXPENSIVE)
Scourge Rapidfire Energy System: The Scourge is the VS' answer to more standard LMGs. It utilizes a very large energy bank which allows a fire rate of 100 RPM with beams equivalent to 8mm rounds before requiring recharging, however overheating is a significant factor. It's also fairly heavy and lacks it's own methods of support. That said, it's still quite effective at Medium AND Long engagement ranges, something most other weapons of the same class cannot boast. Usable by: Heavy Assaults (VERY EXPENSIVE)
Class-Defining Equipment
Basic VS Nanite Cloaking System: A small module that uses Nanites to divert light around the wearer. It provides invisibility to the naked eye for twelve seconds before requiring a full minute to recharge, and, unlike standard cloaking systems, movement does not affect power drain. Firing a weapon will disrupt and discharge the cloak though, requiring a full recharge regardless of how long the cloak was used for. Infiltrator Class Item (VERY EXPENSIVE)
Basic Jump Pack: A backpack utilizing jet boosters to provide upward thrust in order to reach high ground or reduce speed when descending. The boost can be sustained for five seconds before needing to recharge for twenty seconds. Light Assault Class Item (VERY EXPENSIVE)
Basic Medical Applicator: A small handgun-shaped healing tool that uses Nanites to mend wound slowly (for active battlefield standards) and is unable to Revivify fallen comrades before the Nanite Revivication Process respawns them at a secured base. Combat Medic Class Item (VERY EXPENSIVE)
Basic Repair Tool: A device that uses Nanites to mend constructions and vehicles at a snail's pace. They are prone to overheating during extended usage, often requiring multiple breaks to fully repair even mild combat damage. Engineer Class Item (VERY EXPENSIVE)
Basic Overshield Generator: A module that, when activated, projects a mesh of Hard Light against it's user. This shielding can deflect or absorb some incoming fire but will fail under a significant or sustained attack. The barrier can be held for thirty seconds and requires two minutes without use to fully recharge. Heavy Assault Class Item (VERY EXPENSIVE)
Auxiliary Equipment
Nanite Deconstruction Field Generator: A metal cylinder that, when activated, disintegrates. Usable by: All Classes (VERY EXPENSIVE)
Illuminator Anti-Armor Laser Turret: A turret requiring laser designation to fire a continuous 8cm beam for up to two seconds before a lengthy thirty second recharge. Tracking ability leaves something to be desired, though part of that issue comes from reliance on a human designating targets and controlling it remotely. Best used a Medium and Long ranges. Usable by: Engineers (VERY EXPENSIVE)
Vehicles
Tormentor Light Attack Buggy: A light, unarmored, lightning-fast attack buggy with room for three people - one driver, one forward-facing passenger, one passenger in a back section with a Phantom mount capable of 360 degrees of rotation, though the Phantom and passenger can be replaced by an Illuminator. It is capable of hitting speeds of 120km/h on favorable terrain and is affected only slightly by rougher ground. (EXPENSIVE)
Einherjar Fast Attack Gunship: A lightly armored gunship using VTOL thrusters containing a pilot, gunner, and four passengers. Meant more for delivering and supporting infantry than contesting the skies, it mounts a single 20mm cannon in a nose turret. It can reach speeds of 375km/h and is extremely maneuverable, capable of flying through buildings and trees to deliver it's soldiers precisely where they need to be. (VERY EXPENSIVE)