Special Class Design
TR Special Class - Pilots: (4) TricMagic, Elvish Miner, Taricus, NUKE9.13
TR Neurohelmet (Pilot Class Item): (4?) TricMagic, Elvish Miner, Taricus, NUKE9.13
Regular Design
"Hail" Artillery Piece: (3) Elvish Miner, Taricus, NUKE9.13
Bullhead VTOL Bomber/Assault Craft: (1) TricMagic
So, I've added the Neurohelmet to the votebox, but I'm not entirely sure whether everyone voting for the Pilot class also intended to vote for the helmet- there is also Tric's suggestion (which is a bad suggestion that we shouldn't do, but that's my opinion, and doesn't mean people can't choose to vote for it), so if I've put your vote down for the helmet in error, my apologies.
I'm voting for the artillery piece, even though it doesn't look like the source has artillery- it would make a FPS videogame less entertaining, but this game does not follow the source material exactly, so artillery is probably viable. It reads like a fairly trivial piece of kit, but that sort of fits our equipment theme, of being highly reliable rather than extremely powerful. If I were to suggest changes, it would be making it explicitly as mobile as possible- it should be capable of (being towed at) fairly high speeds through rough terrain, since we don't know what sort of world we'll be fighting on- could be one where roads are scarce and mobility limited, in which case a conventional trailer might not be the best option.
The Bullhead... has a description that starts by calling it the Owl and describing it as a transport. Is it meant to be a multirole transport/bomber? That's a bit of a weird combo. Anyway, if we do Pilots, then we can design vehicles with them in mind, so I'd rather not design a vehicle until we have them.