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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28821 times)

Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Design Phase)
« Reply #330 on: August 26, 2020, 05:25:53 pm »

Roc VTOL Paratrooper/Bomber Craft: Pilot Specific Vehicle
After the... incident with the Firgen, we've realized something. That being that our general vehicle design philosophy at TR just doesn't really mesh with fighters. So instead, we've made something it does mesh with.

The Roc is an exceptionally large and heavily armored VTOL aircraft, similar to what was typically referred to as a 'Flying Fortress'. Its main feature is the large internal bay, which holds two different things: Light Assault troopers deployed as paratroopers using their jetpack for a safe decent, and two racks of bombs, both deployed through the large bay doors. The craft also has two pods of the Wasps Pilot-guided missiles under the wings, as well as a swiveling turret with the Wasp nose-gun underneath the cockpit.

The Roc is designed to only be piloted by our Pilots, thus the only physical controls remaining in the cockpit are the ones the Neurohelmet can't replace. The others have all been removed to make more room.

Specifically, to make room for an additional Pilot. While the first Pilot controls the main functions of the craft(bay doors, flying, the main weapons), the other controls four point-defense turrets on various points of the craft. These turrets are capable of rapid rotation, and can be made to fire either Chaff canisters, to disorient enemy missiles, or airburst flak shells to shoot them(or aircraft that get too close) down. Additionally, these turrets come with their own cameras to help the defense Pilots both aim and keep watch, as well as dedicated missile warning systems.

The point defense method is far from flawless, but it stops the Roc from being a sitting duck to enemy missiles with its low speed even if it can handle simple gunfire. Not to mention it works better with our general design experience than making an exceptionally fast or agile vehicle.
« Last Edit: August 26, 2020, 07:03:17 pm by Failbird105 »
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Design Phase)
« Reply #331 on: August 27, 2020, 04:24:22 pm »

Quote from: VoteRocs
Bastion Defensive Network Centre ():
Peregrine VTOL Fighter ():
Vigilo High-Evasion Fighter ():
Roc VTOL Paratrooper/Bomber Craft (1): Failbird
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Design Phase)
« Reply #332 on: August 27, 2020, 05:39:44 pm »

*bird noises*

Quote from: VoteRocs
Bastion Defensive Network Centre ():
Peregrine VTOL Fighter ():
Vigilo High-Evasion Fighter ():
Roc VTOL Paratrooper/Bomber Craft (2): Failbird, Doomblade
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Design Phase)
« Reply #333 on: August 27, 2020, 07:02:02 pm »

Quote from: VoteRocs
Bastion Defensive Network Centre ():
Peregrine VTOL Fighter ():
Vigilo High-Evasion Fighter ():
Roc VTOL Paratrooper/Bomber Craft (3): Failbird, Doomblade, Taricus
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Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #334 on: September 07, 2020, 06:10:21 pm »

Turn 3 Design Phase

Proposal: Roc VTOL Paratrooper/Bomber Craft
Difficulty: Theoretical Very Hard
Result: (4+2)-2=4, Poor

Making a heavily armored transport is one thing. Making an actual flying fortress that doubles as a bomber is another. While the concept does interest investors, there is a lot that went into designing this behemoth, and the struggles we had certainly are certainly reflected by the final product.

The Roc had difficulty during testing while fully loaded. The thick armor across the entirety of the aircraft as well as the numerous independent turrets positioned across the aircraft (and their associated ammo fabricators) make the vehicle inherently pretty heavy. Adding in two dozen fully-equipped Light Assaults didn't help matters, and trying to add two racks of bombs alongside them made it that much worse. Lifting off with a fully loaded bay proved impossible for the aircraft, so the Roc is forced to uninstall the bombs and their racks in order to act as a troop transport. This forces the aircraft to RTB and refit before returning to provide bomber support.

The two-Pilot system is certainly interesting, but we have some issues with the Pilot in charge of the turret systems. Currently they can only patch into a single camera at a time, and there is a moment of blackness when switching between feeds, though the Pilot can begin controlling the turret immediately upon switching. The four turrets, positioned on the top, left, right, and tail, have less-than-desired tracking speeds and leave quite a few blindspots for enemy aircraft or missiles to come through, though the 20mm nose turret does provide some capability of underside defense. The chaff canisters work as intended, but the airburst flak rounds don't always detonate properly. Missile pods are absent to cut down on weight. The bombs used aren't spectacular, but they'll blow stuff up around where they land regardless.

This slow hulking aircraft manages to push itself through the air at 160km/h.

While big, slow, and not quite what we wanted, the Roc VTOL Paratrooper/Bomber Craft is still an aircraft with quite a lot of potential. It isn't quite there however, so demand isn't as high as we'd like. When combined with the high cost of producing the unique but effective Pilot-only cockpit, the aircraft is currently (VERY EXPENSIVE). We expect demand to increase greatly should we manage to improve upon a much-desired concept.

----------------

IT IS NOW THE REVISION PHASE!

The suits have decided to expand operations even further, and have dedicated a significant amount of facilities to the Contract Wars! This means that from here on out, every turn will have 2 REVISIONS, allowing more flexibility in our progress as we move forward.

Spoiler: TR Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #335 on: September 08, 2020, 11:10:34 am »

Roc camera/flak refinement
The Roc went... okay, considering  what happened with our last attempt to make an aircraft. It works, and is okay at both its jobs even if it can't do them at the same time. While the lack of engine power is another major issue getting in the way of the Rocs success, some of our design team members argue that the defenses are the more important one to fix.

This project will, in fact, focus on the defenses. First of all, the cameras. In order to deal with the issue where the cameras take time to activate, all cameras are kept active simultaneously. The one being used is kept as normal, while the other three are shown in small sub-windows off to the side. Switching between camera's merely enlarges the selected one while shrinking the previous. Camera's can be intentionally turned off, but turning them back on will still leave the momentary blackness on that screen.

Secondly, the flak. The only real change here was to increase the reliability of its airburst, ensuring it doesn't fail to activate.

Finally, as we felt there was enough time, we've decided to finish off by fixing up the motors on the turrets, allowing them to rotate a good bit faster so as to better track and respond to enemy craft and missiles.
« Last Edit: September 08, 2020, 04:32:22 pm by Failbird105 »
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #336 on: September 08, 2020, 03:38:34 pm »

I quite like the revision, but would support improved traversal as well - you've picked two very simple bugfixes, and I think we could manage a third. An engine upgrade would be nice, too, but then we couldn't do a sentinel rev.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #337 on: September 10, 2020, 07:09:12 pm »

Roccin' Engine Upgrade

The Roc is a good start, but it's speed is a critical inhibiting factor. By upgrading its power plant with nanite processed coatings for higher RPM and reworking the chemical composition of the battery system, we plan to increase the top speed of the Roc to over 300 KPH. This should increase the survivability by a significant amount.

Quote
Proposal: Savior Heavy Medical Applicator
Difficulty: Hard
Results: (2+2)-1=3 (4+1)-1=4, Poor

The Savior is a bulky piece of equipment meant to heal multiple friendlies simultaneously. While a full uninterrupted 10-second nanite discharge is enough to patch most near-lethal wounds, adding additional targets via the Savior's targeting monitor divides the available nanites evenly. The Savior needs a 30-second recharge before being used again. Thanks to it's notable bulk the Savior also takes up the Primary Weapon slot of a Loadout.

The Savior Heavy Medical Applicator shows some promise, but not many people are willing to give up their primary weapon for something so...unrefined, making it (VERY EXPENSIVE). It is considered Class-Defining Equipment for Combat Medics.

Quote
Proposal: Savior Heavy Medical Applicator v2
Difficulty: Normal
Result: (3+1)=4, Poor

By adding a dedicated nanite generating system mounted on the Medic's lower back they are able to utilize the Savior more readily and efficiently. While it still takes ten to fifteen seconds to bring someone back from the brink of death and additional targets increase that time, there are enough nanites being generated that the Savior can be used without needing to stop and recharge. Currently we warn against any practice of "overclocking", as the hoses connecting the Savior to the nanite pack are susceptible to damage and increased stresses can only worsen that. The SHMA v2 sees some increase in effectiveness, however the unreliability of the fixes leaves deployment at (VERY EXPENSIVE).

Quote
Proposal: Herald-Alt: Savior HMA Revision
Difficulty: Hard
Results: (2+2) (4+1)-1=4, Poor

The Savior, as explicitly outlined during it's designing period, was meant to be a larger two-handed healing device. Some of our engineers seem to want an entirely different piece of equipment and should probably try talking to the Design Bureau instead of the Revision Teams about that.

The Herald is capable of linking to an OmniVisor Helmet in lieu of a wrist-mounted interface, though the HUD does get a little crowded. The wrist-based system is still included with the entire package, as while OVHs are common among our forces, there is still the potential that Medics are deployed without one.

Moving a majority of the components from the tool to the now-larger pack was left undone, as that would be akin to moving the firing pin from a gun to, say, your boot.

Connecting the OVH to the Herald's pack directly also comes with it's share of issues - namely somewhat restricted range of motion lest the Medic disconnect the two, as well as exposed dangling cable prime for being snagged on the environment.

The expanded pack at least functions somewhat as intended, taking up even more space than the weapon already did to provide around double the healing capacity without affecting charge time.

The Herald not only restricts the use of a primary weapon, but also takes up an Auxiliary slot thanks to the weight of the larger pack for improved healing capacity. The Herald is not the most well-received piece of equipment, leaving it at the Savior's same cost of (VERY EXPENSIVE).

Herald Primary Certification

The Revision team, after a firm lecture from the Design team, has finally understood the *purpose* of the Savior and Herald Applicators. All efforts are now focused on making it an easily usable primary slot tool. The first refinement is making the heavy tool easy to use - all handles and grips have been refined for maximum ease of use by the medic. Second, the connection cable has been converted to a flexible line cable that hooks directly to the armor and moves with the soldier - the cable side will be somewhat heavier, but will almost never snag. Thirdly, the healing power of the backpack and wand have been optimized to ensure the AOE heal is as powerful as the direct heal, at the cost of charge time.

The final change is a very notable improvement, that everyone in the weapons division is pointedly dodging blame for. The gun mounts a rail for the Adjutant Pistol at the front, so that medics may carry and fire the pistol alongside the Herald. The rail is magnetic, for easy removal of the pistol.
« Last Edit: September 11, 2020, 05:17:18 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #338 on: September 11, 2020, 04:57:39 pm »

Sentinel Munitions Improvement
With the problems of the Sentinel's usability of an AA weapon caused by the fuel capacity of the missile, our engineers have set to work in improving the missiles. By compacting both the fuel and explosive warhead via nanomolecular compression and chemical optimisation a greater level of fuel becomes available for the missile, and the electronics of the missile is given an overhaul, intending to bring it's performance up to levels of precision good enough to engage aircraft efficiently and reliably.
« Last Edit: September 11, 2020, 10:10:19 pm by Taricus »
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #339 on: September 11, 2020, 05:46:48 pm »

Doublepost for votebox

Quote from: Votebox
Roc camera/flak refinement (0):
Roccin' Engine Upgrade (1): Taricus
Herald Primary Certification (0):
Sentinel Munitions Improvement (1): Taricus
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #340 on: September 11, 2020, 05:48:07 pm »

Quote from: Votebox
Roc camera/flak refinement (1): Doomblade
Roccin' Engine Upgrade (1): Taricus, Doomblade
Herald Primary Certification (0):
Sentinel Munitions Improvement (1): Taricus
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #341 on: September 11, 2020, 08:03:41 pm »

Quote from: Votebox
Roc camera/flak refinement (2): Doomblade, KhazintheDark
Roccin' Engine Upgrade (2): Taricus, Doomblade
Herald Primary Certification (0):
Sentinel Munitions Improvement (2): Taricus, KhazintheDark

Also you might want to change that part about the magnetic rail. Especially if the top of the pistol moves backwards to eject a round. Because then you'd have the pistol body throwing itself forwards while the hot cartridge tries to stick to the side of the gun.
« Last Edit: September 11, 2020, 08:50:16 pm by KhazintheDark »
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #342 on: September 11, 2020, 09:41:24 pm »

Quote from: Votebox
Roc camera/flak refinement (3): Doomblade, KhazintheDark, Failbird
Roccin' Engine Upgrade (2): Taricus, Doomblade
Herald Primary Certification (0):
Sentinel Munitions Improvement (2): Taricus, KhazintheDark
The Roc being able to get somewhere fast/with both forms of cargo doesn't really matter that much when its get barely any way to survive the trip.

And I'm not decided on my other vote yet. Ideally, I honestly want to do all of these, none of them are redundant and they're all pretty big deals really.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #343 on: September 11, 2020, 09:47:31 pm »

Also you might want to change that part about the magnetic rail. Especially if the top of the pistol moves backwards to eject a round. Because then you'd have the pistol body throwing itself forwards while the hot cartridge tries to stick to the side of the gun.
I know how a pistol works. This is also the 30th century or something, we probably have (A) causeless ammunition and (B ) the ability to design a mount that will allow slide traversal. It's not a problem, and easier than making an underbarrel weapon anew.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 3 Revision Phase)
« Reply #344 on: September 11, 2020, 09:48:51 pm »

Quote from: Votebox
Roc camera/flak refinement (4): Doomblade, KhazintheDark, Failbird, Taricus
Roccin' Engine Upgrade (1): Doomblade
Herald Primary Certification (0):
Sentinel Munitions Improvement (2): Taricus, KhazintheDark
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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