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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28941 times)

Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #360 on: February 22, 2021, 11:20:56 am »

Revision: Core Resupply Network

We have a working cold fusion reactor, now what? Now we miniaturized and commercialize. All our resupply and repair equipment runs on nanite generators, and nanite generators require power. The aim of this project is to refine the form factor and reliability of the core reactor to fit into the space of a bunker while also adding hookups along the power network to allow for unlimited resupply, repair, and healing at designated points.

Design: Lammergeier class Fighter(Pilot Specific) - Version Von Doom
A Pilot-only heavy airborne hybrid ground support/air defense fighter, the Lammergeier is a far smaller and sleeker craft than it's sister, the Roc, and is about the size of a conventional fighter. The Lammergeier boasts engines with the same horsepower as the Roc, allowing it to match or exceed the Wasp in contests of speed. The airframe is optimized for pilot operation, with the VTOL engine rotation being controllable by neurohelmet for maximal in-flight maneuverability when combined with the complimentary control surfaces. It is armed with a 20mm gatling cannon on a nose turret to target ground forces while wielding two large pods of Sentinel missiles for air combat. While it is far less armored compared to the Roc, it has retained enough to survive most area burst , and possesses basic missile countermeasures (chaff, flares). The Cameras from the Roc are maintained to provide an unprecedented amount of situational awareness. This craft carries one pilot, no passengers.

Design: Manta class Fighter (Pilot Specific)
A pilot-only heavy VTOL fighter with a crew of one and no transport capacity, the Manta operates on the principle of "Don't get hit". The craft takes on a very flying wing shape with four compact but powerful rotating engines, each controlled by the pilot. Armament is very simple - a rack of sentinel missiles and a center-mounted 30mm autocannon. the control surfaces of the aircraft allow for very high maneuverability at speeds up to 750 km/h. The craft is covered with just enough armor to survive area burst weaponry hits, and has IR smoke countermeasures and chaff. The pride of the aircraft is the vehicle-mounted hardlight shield, which can be activated and deactivated by the pilot.
« Last Edit: February 25, 2021, 08:36:03 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #361 on: February 22, 2021, 04:08:35 pm »

Design: Abhorrent P ASF - Pilot only version
Four powerful engines mounted in ablative armoured housings, two are at the root of the wings and two are in the tail to increase manoeuvrability. Capable of STOSL (Short Take Off Short Landing) due to high thrust to weight ratio and thrust reversal of engines if desired.

The pilot is protected by an armoured cockpit compartment surrounded by ablative armour, the aircraft provides the neurohelmet with (zoom optional) optical, IR, NVG & RADAR (or whatever future sensor everybody is using) outline view data allowing them to look through the aircraft in their chosen vision mode and designate targets for missiles allowing them to fire in any direction desired.

The fuselage is shaped to reduce RADAR signature, the aircraft is fly-by-wire.

The aircraft can carry weapons or mission equipment on hard-points on the wings, there are 6 hardpoints, 3 on each wing between the engine and wing tip, and an internal weapons bay (Rotating carriage allows for multiple missiles) or under-slung (under-slinging blocks weapon bay but the object can be jettisoned or fired to allow bay to be used).

There are two 30mm autocannons on either side of the aircraft pointing forwards, these can accept pressure-flak and armour piercing shells in belts.

The aircraft has chaff dispensers and a flare system that attempts to mimic its engine IR signature.

Radio transmissions are encrypted using AES-512 bit open standard encryption. (the method of programming the encryption is open standard, the actual keys are very much not, minimum effort on our part, they need an extremely, ridiculously powerful supercomputer and/or quantum computing to brute force this)

The interior bays will remain empty for now and a missile pod will be made for Sentinels.


Notes:
The Abhorrent is a stand-off craft, if it is getting into gun range for air to air combat then it wants to get away if at all possible. Technically it can carry out gun-runs but it is not advised. For dog-fighting it follows the energy fighter theory, out-manoeuvring the enemy is not to be relied upon.
« Last Edit: February 22, 2021, 09:43:46 pm by KhazintheDark »
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #362 on: February 22, 2021, 06:48:35 pm »

Marianas - Air superiority fighter (pilot exclusive)

A departure from our VTOL style of vehicle, the Marianas is a jet boasting two engines based on an upgraded Roc design that can pivot in a wide degree of motion, controlled by the pilot. The shape is malleable taking advantage of nanites to adjust the shape of the wings to allow for high speed dives and high G curves. A countermeasures system and a hull camera network allow the pilot to both "see" through the hull and respond to missiles coming from odd angles. The plane is armed with two wing mounted 20mm autocannons, and two sentinel missile pods. Due to the configurability of the plane, it's difficult to determine maximum speed.

Quote
Lammergeier (1): Doomblade
« Last Edit: February 22, 2021, 07:27:30 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #363 on: February 22, 2021, 07:30:36 pm »

Quote
Lammergeier - Version Von Doom (2): Doomblade, Failbird
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KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #364 on: February 22, 2021, 08:26:57 pm »

Quote
Lammergeier - Version Von Doom (2): Doomblade, Failbird
Abhorrent P (1): KhazintheDark
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Design Phase)
« Reply #365 on: February 25, 2021, 08:17:24 pm »

"Annihilator" Assault Tank
As a result of our fading armour efficacy on the battlefield, the Annihilator is an attempt to revitalise our armoured forces.

The armour is replaced with a metallic-polymer composite armour more suited to dealing with energy weapons than what the ERA was capable of handling, whilst providing an increased level of protection. Moreover, while the Annihilator retains the MG and main gun of the Destroyer, a battery of eight sentinel tubes is built into the rear of the turret, enabling a good level of anti-air capability, and in the hands of a pilot, an additional ability to engage vehicles.

But the vehicle's layout is the most dramatic change; by shifting the distribution of the internals around, the tank and it's crew, gain a greater level of survivability by virtue of the turret being unmanned; controlled from it's hull by either a crew of three, or a single Pilot. While the engine in the front of the vehicle likely presents a greater change of the vehicle being rendered immobile, the second feature comes into play; The extra space in the rear is built into a transport bay that, while small, is enough to comfortably transport a fireteam of soldiers and an engineer or two; giving the vehicle an additional capability whilst ensuring that, no, the enemy can't snipe or else pick off the brave men and women repairing the vehicle in the heat of combat.

Quote
Lammergeier - Version Von Doom (3): Doomblade, Failbird, Taricus
Abhorrent P (1): KhazintheDark
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Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #366 on: March 05, 2021, 03:15:19 pm »

Turn 4 Design Phase

Proposal: Lammergeier Heavy Fighter
Difficulty: Normal
Result:  6+6=12, Unexpected Boon


The Lammergeier Project was a sweeping culmination of Terrestrial Reserve properties across the board in order to create an aircraft that could redefine war in the air. This single-Pilot aircraft has a sleek form and utilizes gimballed thrusters embedded in the wings and tail to achieve VTOL flight while also reducing impact on aerodynamics. The engines are high-power and high-efficiency, granting the Lammergeier speeds of 1000 km/h, while vector nozzles at the nose of the aircraft allow the Pilot to perform near-physics-breaking maneuvers.

The entire aircraft is protected by the newly-patented TerraScaleTM Composite Armor. Made from the latest in galactic-age materials, TerraScaleTM Composite Armor is very resilient for it's weight and extremely effective at dispersing heat and mitigating energy-based weapons damage. Thin layers of TerraScaleTM Composite Armor are pressed together to provide even more protection for the Lammergeier.

The 20mm gatling cannon in the nose turret and two missile bays each have an ammo fabricator of their own, meaning the Lammergeier could potentially stay active until the pilot had to call it quits. The two missile bays house four missile a piece and are set into the front of the Lammergeier's wings. While not as big as perhaps initially planned, the ammo fabricators' ability to reload after a few moments without the need to extract from the battlefield should still prove to be a game-changer.

Chaff and flares are also controlled by the Pilot, who can see the entirety of space around the aircraft thanks to armored lenses embedded in the aircraft. These countermeasures also have fabricators providing a near-limitless supply.

Pilot interface with the Lammergeier is also instant, and Pilots report that linking into one of the heavy fighters provides a rush not unlike various combat stimulants. Everything in the aircraft responds to the Pilot's desires, and the line between man and machine blurs spectacularly.

But there's more! The aircraft has a large number of systems requiring a lot of power. This power is provided by a Cold Fusion Reactor scaled down to fit snuggly into the aircraft. While repeating this feat will still be difficult in other projects, we've proven it can be done and have the groundwork to build upon further.

With everything but the Pilot's energy in practically unlimited supply, the Lammergeier will certainly prove to be the aircraft of choice for long-range patrols, loitering around, and everything in between. The impressive nature of this aircraft makes it so desired that it offsets the frankly insane costs of producing the vehicles thanks to demand nearly outstripping even our improved production, meaning it is very much (CHEAP).

(For a general visual idea, think the XCOM Interceptor)

----------------

IT IS NOW THE REVISION PHASE! You have TWO revisions, and both will be affected by a Resource Credit!


Spoiler: TR Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
Spoiler: Credits (click to show/hide)
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TricMagic

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #367 on: March 05, 2021, 03:52:59 pm »

I kinda wonder if I'm allowed to post here, but this is amazing. I'd suggest the obvious of improving the basic neruohelmet's cost to take full advantage of the cheapness, and blow the enemy out of the sky. Much luck!
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #368 on: March 05, 2021, 05:55:08 pm »

Quote from: Revision: TerraScale™ Rearmor Program- Renderer & Variants
With TerraScale™ Composite Armor now officially in production and vastly outstripping our basic armors in effectiveness, it is now time to begin utilizing it further and further. Some members of our team have suggested it would take too much time to refit all of our vehicles with TerraScale™ Composite Armor, so in acknowledgement of them, we will limit ourselves. For now.

Part 1 of the TerraScale™ Rearmor Program focuses entirely on the Renderer and its variants, the Teamster, Thunderer, and Workforce. These four vehicles will all have their armor completely replaced with TerraScale™ Composite Armor. This will drastically increase their effective defenses against VS and NC forces, with an estimated minimal increase(or perhaps even a decrease) in their weight.

Additionally, we've realized a critical mistake that we and both of our opponents have been making this whole time. A complete lack of branding. From now on, starting with our TerraScale™ armored Renderer variants, we will be proudly emblazoning our logo on our vehicles.
« Last Edit: March 05, 2021, 05:57:03 pm by Failbird105 »
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KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #369 on: March 05, 2021, 06:21:29 pm »

Quote from: Revision:TerraScale™ Rearmor Program - Legacy of Terra
Set in motion and organise the mass replacement of Legacy of Terra (LoT) armour panels with units using the new TerraScale™ composite, a simple task in terms of design complicated by the sheer number of suits in inventory. If projected time allows then effort should be made to allow soldiers equipped with LoT to carry additional auxiliary equipment. Either through webbing, magnetic strips or new compartments in the armour that do not sacrifice protection (this may make the compartment area more bulky). Additionally off the shelf paint sprayers will be made available to quartermasters to allow for the matte painting of armour in desired field camouflage. Given the number of units to be painted this task may be submitted as punishment duty.
« Last Edit: March 05, 2021, 06:25:43 pm by KhazintheDark »
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #370 on: March 05, 2021, 06:28:40 pm »

Renderer Optimization Update

This revision will affect the Renderer base model, as well as all it's variants. The outdated armor on our multi-role vehicle will be upgraded with TerraScale™ armor, marked with the TR's logo at the front, a stylized globe bearing the company name. Additionally, the vehicle will come equipped with armored exterior lenses, now dubbed "Omnivision", to allow superior situational awareness. All armed variants will be bolstered with a gunner-operated Sentinel launcher pod.
« Last Edit: March 07, 2021, 02:17:59 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #371 on: March 05, 2021, 06:54:26 pm »

Quote from: Omnivisor Cybersecurity Update
Update the Omnivisor with firewalls and encryption.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #372 on: March 05, 2021, 07:00:09 pm »

HyperCore

Our engineers have been hard at work on our fusion generation capability, and now it's time to bring it into the field. Combining the raw power generation capacity of the Core reactor with the technological improvements from our aerospace reactor, we aim to create a smaller resupply generator that we can use to power all our (static) equipment in the field. One prime example of this is our resupply and repair equipment that runs on nanite generators. The aim of this project is to refine the form factor and reliability of the core reactor, such that it can be easily constructed in the footprint of a small home. Additionally, we will add hookups along the power network to allow for fusion-powered resupply, repair, and healing at designated points via our existing equipment. (i.e., hooking a Herald or Ammo Fab trailer to the power network.) The generator should be able to be towed, either in component form or in whole, by Renderers.

Quote
HyperCore (1): Doomblade
Renderer Optimization Update (1): Doomblade
« Last Edit: March 07, 2021, 04:41:25 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #373 on: March 06, 2021, 07:22:48 pm »

Quote
HyperCore (2): Doomblade, Failbird
Renderer Optimization Update (2): Doomblade, Failbird
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Revision Phase)
« Reply #374 on: March 07, 2021, 03:09:15 pm »

Quote from: Revision: TerraScale™ Rearmor Program- Destroyer
With TerraScale™ Composite Armor now officially in production and vastly outstripping our basic armors in effectiveness, it is now time to begin utilizing it further and further. Some members of our team have suggested it would take too much time to refit all of our vehicles with TerraScale™ Composite Armor, so in acknowledgement of them, we will limit ourselves. For now.

Part 1 of the TerraScale™ Rearmor Program focuses entirely on the Destroyer. The Destroyer is not a bad tank, but it is an unfortunate product of its time, with armor entirely focused on taking on Kinetic weaponry. To rectify this issue we are replacing its armor plating with TerraScale™ Composite Armor. This will drastically increase the Destroyers effective defenses against VS and NC forces, with an estimated minimal increase(or perhaps even a decrease) in their weight.

On top of this, in place of the current ERA bricks over important areas, which we have found actively detract from defensive effectiveness against Energy weaponry, we will instead be putting thick plates made of several layers of reflective thin-films.

With the armor part of the improvements out of the way now, we can begin talking about the further upgrades we can make to the vehicle. First and foremost, is the introduction of the OmniVision™ Camera System, which connects to the Omnivisor to provide the same level of maximum situational awareness to non-certified pilots that it does to our Pilots.

To go with the OmniVision™ Camera System installation, we will make several improvements to the Destroyers armaments. Firstly, the cannons rotational speed will be enhanced, permitting drastically faster aiming should the Destroyer be ambushed in combat. And secondly, an upgrade to the machine gun turret to allow far greater degrees of vertical rotation, and attaching a Sentinel Missile Launcher to the turret as well, to allow the vehicle to retaliate against potential enemy ground-attack aircraft with greater ease.

Additionally, we've realized a critical mistake that we and both of our opponents have been making this whole time. A complete lack of branding. From now on, starting with our newly improved Destoyer, we will be proudly emblazoning our logo, a stylized globe bearing the company name, on our vehicles.

Quote from: Revision: TerraScale™ Rearmor Program- Osprey
With TerraScale™ Composite Armor now officially in production and vastly outstripping our basic armors in effectiveness, it is now time to begin utilizing it further and further. Some members of our team have suggested it would take too much time to refit all of our vehicles with TerraScale™ Composite Armor, so in acknowledgement of them, we will limit ourselves. For now.

Part 1 of the TerraScale™ Rearmor Program focuses entirely on the Osprey. The Osprey has repeatedly proven itself key to both our offense and defense, the ability to deploy our already hardier than average soldiers directly to the front-lines from respawn has proven vital time and time again. The problem? Well, the Osprey is old. Indeed, it hasn't been improved since we first made it. And with its mobile respawn point having a critical flaw, we will need the additional resource allocation to ensure we can deploy as many of this game-changing craft as possible.

First of all, we will of course be replacing its current armor with TerraScale™ Composite Armor of the same thickness, which should make it drastically more resilient against our enemies weaponry. Then, its engines will be upgraded using the technology of the Lammergeier. While we don't think the Osprey will end up being as fast due to its greater scale, greater weight, and less aerodynamic profile, it will absolutely be far faster than it is currently.

With the armor and engines out of the way, we can begin talking about the further upgrades we can make to the vehicle. First and foremost, is the introduction of the OmniVision™ Camera System, as used in the Roc and Lammergeier, which connects to the Omnivisor to provide the same level of maximum situational awareness to non-certified pilots that it does to our Pilots.

To go with the OmniVision™ Camera System installation, we will be making two final mechanical upgrades. Namely, replacing its 24 dumbfire rockets with a set of 4 Sentinel Missile Pods(halving the number of missiles, but making them, y'know, far better ones). And secondly, a set of missile countermeasures, the same variety used on the Lammergeier, with a fairly substantial internal magazine rather than the in-built fabricators.

Additionally, we've realized a critical mistake that we and both of our opponents have been making this whole time. A complete lack of branding. From now on, starting with our newly improved Osprey, we will be proudly emblazoning our logo, a stylized globe bearing the company name, on our vehicles.
« Last Edit: March 07, 2021, 04:31:55 pm by Failbird105 »
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