Welcome to AUAR's Side A! You are each members of private corporations that comprise the bulk of your nation's armaments production and importation industries.
Before things really start getting going with your companies, however, there are a few issues with your nation. Namely, names, basic societal information, and starting equipment.
So, please submit your choices for the following:
>Nation's Name
>Names of atleast five cities
>Major cultures
>Type of government(federal republic, federation, confederacy, dictatorship, oligarchy, monarchy, and whatever else yall can think of.)
>General type of economy(service, industrial, agrarian, mix of whatever, that sort of thing)
Next, we also need a starting block of equipment brought in. This shall be done via the
following system: >You may select any piece of equipment that has a wikipedia page and was actually mass-produced.
>You have 75 points to spend.
>Civilian designs cost half as much, imported-only items cost half as much. You may use both, for a total cost reduction of the item of 75%.
>Large items(things with more than five subsystems) double cost. Enormous items(more than 20 identifiable subsystems) quintuple cost.
>All items must be accounted for. If a tank has a radio, include that. Weapons come with basic ammunition for free, any alternate ammunition types must be bought separately at half-price.
>Due to confusion, a clarification: Subsystems only cost points if they are standalone systems. I.e., guns, some rocket/missile launchers, the occasional radio/radar system.
>Pre-1959 items cost 1 point
>1960-1979 = 2 points
>1980-1999 = 4 points
>2000-2009 = 8 points
>2010-2020 = 16 points
Each item will have three 4d25 rolls associated with it, determining ubiquity, local production(imported items have only 2d25, and acceptance by military command.
Due to the rules of purchasing subsystems, one can customize equipment, simulating local upgrades or variants made for our nation.
Once an item has three supporters, it will be added to the list of starting equipment and its cost deducted from the list.
In addition to the above notes, there is an additional piece of information to handle. Your Nation State is a signatory to the four Geneva Conventions. However, if it is signatory to the mainly relevant Protocols is up to all of you. Each player must vote yes or no to the Nation being bound by Protocol's I and II.
(1.1) I wish to have sharks for lunch! | (2) Joe, Bob
(1.2) Sharks for dinner please! | (2) Boxbeing, Moe
(-1) Sharks are friends, not food! | (1) AseaHeru
(2.1) We shall farm Cod for dinner. | (1} Eggbert
(2.2) We shall farm Salmon instead. | (2) Johnson, AseaHeru
In the given silly example, there are a number of things to note, given potential situations.
-If only one proposal could go though, then the vote is 4 to 3 in favor of Sharks.
-If more than one proposal goes through the vote goes to simple transferable: the item with the least goes away
ITEMS PAST MARGIN FOR SELECTION (23.5/75p)
M1911A1 (.5p, civilian)
-.45 ACP FMJ rounds
AK-74M (4p)
-7N6M OR 7N6
M60E3 (4p)
-M80 Ball
Barrett M82(4p)
M2HB(1p)
-ball, M2
-armor-piercing incendiary (API), M8
ACOG optical sights (import) (2p, civilian)
BORS module (import) (4p, civilian)
L16 81mm Mortar (2p)
-L15A3 HE(light)
Mk3A2 concussion grenade(1p)(cannot actually find information on date of development)
Interceptor body armor (import) (2p)
M151A2 quarter ton 4x4 utility truck (import) (1p)