Havoc falls away below you and twists while you rotate to the right so you can keep eyes on as you pass by. He begins to level out and notices you still headed away from him.
You notice a trail of smoke on the horizon. They'd been increasing in number lately, signs of a Reformed forward camp. You'd pass that along later.
"You afraid of me, Valk?" Havoc taunts.
"No, Havoc," you reply,
"I'm afraid for
you."Havoc begins to bank and peel away while you finish rolling upside down and pull back on the stick sharply. Your body presses into the seat of your jet as you're exposed to increasing g-forces. The simulator can emulate the feeling of g-forces through cybernetic connections, but
actually feeling your organs pressing against your insides is certainly a sensation of it's own. And one you find thrilling, almost a connection to the plane itself.
In fact, how do you view your connection to the aircraft? Is it simply a weapon of war? An extension of yourself? Do you view the aircraft as the embodiment of generations of pilots? Is it just a cold, sleek, beautiful killing machine or is it something deeper, more spiritual? Did you give it a name? Expand on this however much you'd like.You complete the maneuver, pointing your nose on an intercept course with Havoc.
"You're not going to get away from me down there," you state simply,
"Might as well serve yourself to me on a platter."You consistently gain on Havoc as you approach from above and line up around sixty meters directly behind him (though you're a bit further away due to the difference in altitude). He banks and pulls his plane tight to the right hard enough that he lets a brief grunt out over comms. You follow suit and tense your body against the g-forces when Havoc corkscrews tightly down and left to reverse direction.
"Gaahhh, this fucki-" he strains through the maneuver but his comms. suddenly cut out.
"Angels this is Goose Mother, be advised," Goose Mother was ground control for all aerial operations,
"We've got a patrol near McKerran Scrap Yard that's been surrounded by mutants and is unable to withdraw. Are you armed to assist?""Always," you reply. The only time you wouldn't be armed to assist is if you'd assisted already.
In fact, besides the internal 20mm Vulcan cannon, what else does your plane have equipped?
-You have
9 hardpoints on each aircraft, three under each wing, two on the wingtips (that is, one on each wingtip), and one under the fuselage.
-Each piece of potential equipment will be followed by a brief description as well as their "cost" in hardpoints and which hardpoints they can be attached to.
-Hardpoint cost is also being lumped with weight/volume requirements for the equipment for simplicity's sake.
-The
fuselage can mount one of any piece of equipment regardless of Hardpoint cost.
-Weapons attached on the wings will need to be mirrored (so, say, a Rapier not mounted on the fuselage will take up a hardpoint on both wings/wingtips). As time goes on you may uncover/recover more equipment, and some equipment will have special rules.
-You can leave hardpoints empty, and the weight of loadouts will affect flight.
-You will be able to change your loadout before every flight.
-If there's any questions on a loadout's viability, for example if you aren't sure how to calculate cost, just let me know and I'll clarify.
Aircraft Armory:
"Rapier" ATGM: An air-to-ground missile guided by the plane's nose-mounted sensor suite. Equipped with a 59kg warhead, good for precision strikes against small or concentrated targets.
Requires 1 Hardpoint, Any Position"Broadsword" ATGM: An air-to-ground missile guided by the plane's nose-mounted sensor suite. Equipped with a 110kg explosive warhead meant for taking our hard targets.
Requires 1 Hardpoint, Any Position"Hailstorm" 20mm Gun Pod: A gun pod housing a 20mm rotary cannon and 800 rounds of ammunition. Provides additional strafing capability.
Requires 2 Hardpoints, Under Wings or Fuselage"Huginn" Unguided Bomb: A 925kg unguided bomb packed with 429kg of high explosives. Excellent at wiping out a target area.
Requires 2 Hardpoints, Under Wings or Fuselage"Muninn" Cluster Munitions: A canister that pops open and disperses 400 anti-personnel bomblets over the deployment area after a few moments of flight. Deals moderate damage across a wide area.
Requires 2 Hardpoints, Under Wings or FuselageRipley 'Valkyrie' Scott, Pilot
-Cybernetic Eye: Interfaces with her F-16 to provide direct data input
F-16 Fighting Falcon, Multirole Fighter
-Loadout Undefined