Turn 28Punch the password. Then call in the thainoscopter to scoop me and Rexy to the next stone.
("Stone?" We serve milk here, sir.)
6, 2You smash the display with your fist and the computer unlocks. The holographic display returns, revealing the identities and locations of the Dairies.
(I PM'd you the information on the Infinity Dairies locations. You had to fight to get that information, so I don't think it's fair to post it here where the other players can see it without similar effort.)
You decide to go for the Mind Milk first. You whistle for the Thainoscopter and go back to your ship with Rexy literally in tow. You try to find a way to raid the Earth temple in an efficient way, but find the system heavily guarded. Apparently, someone else recently made an attack and kicked the hornet's nest. Numerous Alliance military vessels surround the planet, including the ship you saw earlier at the Bazaar. You could try a direct attack, but the amount of force Earth currently has available would make such a venture very risky.
Cheer up mime to gun down the seven with his brand finger gun, granting him bonus to combat rolls against seven
Try to dominate vacuum vermin with vampire power of control over animals and send them to shred damn janitor
5, 2+1You decide to give Silence a pep talk for a future battle against the Seven. He's currently busy staring off into space and reminiscing on his backstory, so you instead charge up his gun with powerful vampire magic. That's likely better anyway.
You also try to dominate the vacuum vermin. Normally, vampires would be limited to certain symbolic "creatures of the night" such as wolves or bats. However, your enhanced powers allow you to take command of a vacuum vermin. Sensing your will. it darts off to hunt the janitor.
great the roombas are still fancy so go for a mop, a bucket and the other cleaning products that must be mixed with the milk.
1You enter a janitorial closet and look for a new set of cleaning supplies. However, your coworkers are apparently still racist. A vacuum vermin under a vampiric spell leaps out of a vent and attacks you. You drive it off, but not before making a mess of the closet and smashing up the supplies. Just when you think you've finished with that, a scout bot finds you and traps you in the closet with a ray shield while alerting GiantDad.
Wave my fist at nothing in particular and say:
WHOEVER KEEPS DOING IT, STOP TRYING TO EAT THE UNIVERSE! AND STOP TRYING TO GET THOSE BLOODY GOATS TO DO IT INSTEAD!
Ignore the actual facts of the situation and rush to the Science bay. Grab everything I can get my hands on, and begin the construction of a device capable of creating a bubble of personal time, the speed of which can be edited at will by the sentient creature inside it, or changed from a distance by a set of auxiliary controls. Essentially, make it so that person who this machine locks onto can decide whether time is going to move really fast or really slow to their perspective, so they can be running along while the rest of the universe is going unimaginably slowly. Also, figure out how long this is gping to take.
2+1, 1You successfully wave your fist and ignore the actual facts of the situation.
Once you're done with that, you rush to the science bay and start building a personal timeframe manipulator. Thanks to the advanced tools in your hardsuit, you're able to come up with a workable design. You do have to sacrifice the auxiliary controls when simulations indicate that a duping issue in the RAW code will interface poorly with the tachyon condensers. You set a machine to fabricate the device and watch as it works.
Slightly impatient, you turn to look at a clock and bump the device with your elbow. This accidentally activates it and causes it to dramatically slow time for itself and the fabrication equipment.
At its current rates, your device should be ready in approximately 200 million years.
Trun to find Dr Bob or his lab
5You'd offer the hooded man a hand, but that's not exactly an option yet. Instead, you simply wait for him to get back up and offer to help him find Dr. Bob. Slightly humbled from the fall, he agrees. You prove surprisingly skilled as a detective. First, you locate Dr. Bob's laboratory on the ship. It's abandoned, but much of his notes and research remains. You follow footprints from some damaged equipment there and locate the Abomination, still locked in its makeshift cage. The hooded man thanks you and carefully extracts some DNA from the creature. You also investigate the custom Z-Wing he stole from the docking bay and are able to activate a tracker.
A screen gives you Dr. Bob's current location on the planet Cervidae.
(OOC:Also, just wanted to say that your new avatar is cool.)
((Thanks, I've been thinking of getting one for a while, but couldn't decide. In the end, I rolled a dice to pick and just went with the dice itself.))
Dcavenge the Bazaar's remains for more milk I could use for other rituals.
6You float through the rubble of the Bazaar in search of milk. You eventually find some, but it's currently being fed on by a pack of hissing Void nightmares. To make matters worse, the Seven are badly battered by a volley of blasts from above and below.
"Hows this milk still good I've been gone for a long time."
See if the milk is still good if it is drink it, then search my house for the portal gun I made, and go see if my lab is still in good shape.
1, 2+2 for 5, 5The milk is in fact rancid from age. You sniff it to check and find yourself gagging for the next few minutes as you search the house in vain for your missing portal gun. However, your home laboratory is in much better shape. The lights come on as you enter and illuminate your various scientific equipment in a stark white glow. You also find the aforementioned portal gun lying on a desk.
Silence: Looks out the nearest window
Silence: Thinks about his life decisions
..., 1, 5 vs 5, 4, 3, 2, 6, 5, 5, 3, 4, 2, 1, 5, 3, 1, 5, 5, 1, 2, 1, 3 vs 1, 4, 1, 2, 4 vs 3, 3, 3, 4, 3, 3, 4, 3, 1+2, 2.If there are any eldritch abominations in the vicinity, fire all weapons at them.
2Unfortunately, there aren't any abominations here. You're at Earth, and the Doom Mug is currently in the Void while the Seven are back at the Bazaar.
Send out scout drones across the ships to find Borek and other lawbreakers.
Deliver justice to those who were successfully found.
5Your drones do a very good job and deal with various petty criminals across the ship. They even find a candy wrapper that Borek left behind. (You still can't find him unless Yoink comes back.)
One in particular radios you for help. Apparently, T'zzz came back to life and returned to the ship. He was then cornered in a janitorial closet.
Hello, arsenals of Heaven?
Hello, arsenals of Hell?
Fire.
Fire.
Have the arsenals of heaven and hell shoot at the seven.
5You launch a coordinated strike the likes of which have never been seen before. Blasts of light and darkness emerge from glowing or shadowy portals and hammer the Seven. The goat deities survive, for now, but are badly hurt by the attacks. Their attempts to devour the universe are temporarily delayed.
Two turns to possible Doom Mug impact, although it won't naturally hit anything in the Void.
Unless prevented, the Seven will devour the universe in five turns.