They would be less in-your-face as in the example; I tried to test out all the little sparkle animations I made in one picture. But apparently it does do it's job: Get peoples attention to that specific sprite. On this picture it might be a bit much, especially considering that nothing else moves.
Now imagine a fort with 100 dwarves, pets, some wildlife and vermin running around, flowing water...
Other places I'm considering animations for my own personal sett (and that's just me, not Tarn or Mike, animations are pretty much a stretch goal so far. I just think it's fun to do.):
- Liquids like water/magma.
- Fire/Smoke.
- Tree leaves/Grass tufts gently swaying in the wind.
- Flower buds opening. (2-3 frames, then stay get a still image. Better than grass that suddenly pops up fully grown flowers)
- Workshops currently in use.
- Glows, for example glowworms or the embers in a forge.
- Machinery currently in use. (It already does that)
- Creature Idle animation. (There is a reason most old-school RPGs have gently bobbing/breathing creatures, makes them stand apart from the static terrain)
- Rain drops.
- Hives with single pixel ants/bees buzzing around.
- Mining/Woodchopping/Engraving with single pixel particles of rock or wood chips flying around.
- Sparks/Blood pixels flying around when a unit gets hit in combat.
- Plants growing in farmplots in stages. (Guess that counts as a very slow animation?)
- Smell from rotting food/bodyparts.
I'm aware that it's not to everyones liking, but for my own personal adaption or future tilesets, I'd certainly love to include animations. With TWBT they are causing instability; the Steam update fixes that issue.