Name: Arsholl
Appearance: Shortish anime human with very long green hair which forms giant curls.
Sphere: EXSUPLOSIONS!
Mana: 14
+1 Mana per turn
"Huh. Well, that'll sort itself out eventually."
Put up some new signs in the charred surrounds of my tower which go into more detail explaining that while I'll enthusiastically accept offers of casual sex and/or handholding, strangers trespassing on my property will be gibbed and subsequently used for pleasure time.
Also monitor the situation to the north, of course. From waaaaaaaay over here.
Arsholl sets up the signs with great gusto. Even includes some nice diagrams of that last part.
Meanwhile to the north the explosion replicator is apparently still at work because those blasts are starting to get more common. Ah, and the forest fires are growing as well.
[+1 additional mana per turn]
Well, two spells, three ones. Sigh.
Find out what the people in the sea town desire. Then, proceed a hex southwest, explore it, and summon a d4 construction unit, an engineer or something. If I get a 1 and get someone who wants to destroy all my works, go attack the elf village that is something I made with that unit. If I fail to get anything, just try to recover mana by making a painting of this lovely hilly forest seaside region with something I wish I could create, a railway moving upon that backdrop. If I get a usable engineer, proceed south from there to the wrecked arachnid vessel, and do a fuller survey of it.
Name: Henry
Sphere: Industry
Mana: 13
Current Location: 96,30
Discovered locations: Wrecked vessel at 94.33, fishing village at 96,30, hostile elf village at 96,31
The people in the sea town desire the following
1. For sempai to notice them. The fail to explain further and just either blush or yell "Baka" at you. No one explains what that means either.
2. More wood and supplies to expand their town
3. A good fishing harvest this year.
[-7 mana][3]
You manage to summon a single menial worker.
[6]
Exploration of the craft uncovers a giant spider war-machine. It is, as of right now, inactive. However it seems to be completely functional and simply in some sort of dormant state.
Name: GLOBOR THE GLOB
Appearance: A clockwork guy with a hat made of space dust
Sphere: Clockworks
Mana: 16
Now, use the materials to make a great machine, capable of converting raw material into mana! Then send forth the clockwork man to gather even more stuff for me!
Hmm, this...is acceptable, equip the clockwork man with weapons and armor using magic before sending them out to capture fish and crustaceans.
[-7 mana][2]
Your spell results in dull swords and comically tiny clubs so the clockwork men just go out to do battle with random sea creatures on their own.
[3v2][1v2][1v2]
Two of the clockwork men return, mildly damaged and lacking any seafood. The third however returns with armloads of crabs, lobsters, fish and eels.
Name: Pruina
Appearance: A fair-skinned female in a cyan robe, constantly surrounded by the glitter of the snow and ice crystals that orbit her, unmelting.
Sphere: Ice
Mana: 30
((The card is the setup to a joke I shall someday use))
Pruina explores the ruined city.
[5]
From the ruins Pruina discovers a tome of greater curses, which grants its holder control over Blood and Viscera. The information inside links it to a necromancer king, though it doesn't state which one.
Hide the gun in my coat and talk to the elephant men, see what their city's like and what god they worship.
Name: Dr. Bob Mk II
Appearance: A humanoid with the head of a deer that wears a lab coat.
Sphere: Chemistry
Mana: 40
Stuff:
about a pound of gunpowder
elephant gun
Tower: 062.007
Dr. Bob carefully hides the gun and then tours the city. Its quite a nice place, though sort of ruined in a way. The buildings are all giant ancient temples that seem to have been overgrown. Sort of an Angkor Wat, if he had any idea what that is. The god they worship is apparently named Manor, who they say is benevolent and protective, if somewhat clumsy.
Name: Drycst
Appearance: A guy wearing a long black cloak that conveniently completely obscures all bodily features.
Sphere: Earth
Mana: 83
Drycst does even more meditation.
By the way, it says using 1.5 of the mana needed to do something gives an advantage, but would using 2 of the cost provide another advantage, and so on?
((I have no rule for that, but if you wanted another advantage it would be more like 3x than 2))
(2)
Drycst gets distracted this turn and spends it chasing a cool bug.
Name:Marl
Appearance:A bearded human in a green hooded cloak carrying a staff. Accompanied by a juvenile Allosaurus named George.
Sphere:Dinosaurs.
Mana:31
Learn spells to control dinosaurs.
[6]
Marl thinks he's figured out a good spell to make dinosaurs listen to his commands.
Name: Bronan
Sphere: Musclemancy
Description: Conan the Barbarian with a small wizard hat
Mana: 37
FUCK YEAH! Look for something to bench after drinking my ULTIMATE PROTEIN SHAKE
[2,6] advantage
Bronan runs over to 85.37 and proceeds to lift a mountain over his head. A whole mountain. Its very impressive, though the really big question is how he managed to actually get under it to lift it.
Name: Khor'Kal the Mossy
Appearance: A white serpent with feathered wing-arms, one of which and one eye is cybernetic. Wears a headdress of living and ever mutating plants.
Sphere: Plants
Mana: 25
Location: 020.016
Notes: Riding a rosewyrm. Not a very tame rosewyrm.
Explore the forested hills on my new friend.
[6] Repeated thwacks upside the stamen manage to get the wyrm to behave well enough that it "Explores" the hills. By which I mean it rampages though the hills, knocks them flat, tears up the forest and then eats several wood cutters.
Name: Duhuin (injured)
Appearance: A small dragon made of fruits
Sphere: Food
Mana: 40.
tower at 020.030 (Garden of Babylon with plants and animals in picturesque arrangements)
019.029 Small village of food elementals (hunting trees)(Not Friendly Anymore)
Duhuin The Gardener will make some tea with cookies to relax and heal his injures.
[4]
The cookies are ok, but the tea is quite nice and Duhuin feels better about his situation and his physical state.
Plagueis
sphere : disease
Mana : 7 (+1 For disease fairy, + 1 for ebola spreading and + 5 because all get +5)
Spend all 7 mana in attempt to gift random person in closest civilization zombie plague
-7 mana
[4]
A random person in a nearby civilization has been given a disease that will reanimate them when they die. Unfortunately it seems like that disease won't kill them or at least hasn't yet.
I'll try and create another fleshbuddy, capable of simple labor.
[8][6]
You create a duplicate of yourself. It has none of your powers but it looks just like you. It keeps making distressing sexual advances and saying stuff about "Ah, my own clone!"
Fuck it, then. Hunt various creatures without magic, thus gaining mana from succing their nerve cells.
Name: The Reborn
Appearance: A creature with a head of a black, three-eyed dragon, human torso and limbs, and a draconic, bone tail. The left arm is rather lengthy (28 cm/0.91 ft), while the right arm is atrophied and short.
Sphere: Psionics (Neuromancy)
Mana: 15
[2]
If there is a god or gods looking over this realm, they most assuredly have no love for the poor nerve sucker.
Name: THE WIZARD EDUS
Appearance: A tall, plain looking man with blond hair and brown eyes. He wears giant robes with lots of pockets.
Sphere: Force
Mana: 5
Dear Christ. "Can't we talk this out like rational adults?"
Nonmagically negotiate the thing into being my friend.
[5]
A calm application of guilt and reason results in the sapient vortex getting off of you and sheepishly apologizing.
Name: Sid
Appearance: Old fisherman
Sphere: Water and Corpses (Skull of Cybernecromancy)
Mana: 33
"Hmm. Maybe they don't actually put any bodies in those graves? Or maybe there wasn't any body left to put in there?"
Look around the graveyard. Does it look like there's someone tending to it or is it a thing that was made a long time ago after some great battle and has since been left unattended?
If there are signs of recent activity, then try to follow them to their source.
If there aren't, find another grave and try raising that corpse at advantage.
It seems long abandoned. Its all artfully overgrown with ivy and flowers and such.
[6+3] -9 mana
[6,4]
You raise one of the other bodies and it comes out as a skeleton with weirdly spiky purple hair and bizarrely huge eye sockets. It keeps posing and trying to talk but has no lungs or voicebox so its completely silent. There are subtitles but they're in spanish and comic sans.
Name: Lan'E
Appearance: A strange looking man with draconic eyes, a razor-edged smile, and scale-like, orange skin. Wears a long, blue robe, and the air around him thrums with psychic power.
Sphere: Knowledge
Mana: 25
Commence Psychic Link (with my E-Z Explorer, duh)
[2,3]
You establish a weak psychic link with the thing, but it could definitely be better.
+4 mana for everyone this time.
https://i.imgur.com/R0ucdHn.pngEdit: SNEAKING IN LATE
Name: Arcalaid
Appearance: A dark skinned woman, wearing a dull, ragged dress. A number of cloth rags are further stitched onto the dress.
Sphere: Paths
Mana: 21
Postion: 039.032
Dangers on the road? Easy peasy. Ask for a down payment of 20 mana in exchange for me to find what's causing the issue and getting rid of it. Then scry out the route to find out whose stopping the caravans and cast a spell to force the monster and/or monsters to cause the next path they take to lead them to the nearby anime human village.
"What is mana? We don't do magic round here. Just cocaine and each other. "