Name: Lan'E
Appearance: A strange looking man with draconic eyes, a razor-edged smile, and scale-like, orange skin. Wears a long, blue robe, and the air around him thrums with psychic power.
Sphere: Knowledge
Mana: 35
Ah, that's better. Summon a somewhat "flying eyeballs on a big brain" kind of creature that has 360 vision and could project an image of me (and project my voice, even if I have to concentrate on it), so I can explore this realm without ever leaving my tower!
[-15 mana][3]
The brain thing is...well...not perfect. It comes out more as a floating eyeball, lacking any speech capacity. It can fly though, and though you cannot see through it now, linking to it should be easy enough.
Name: Sid
Appearance: Old fisherman
Sphere: Water and Corpses (Skull of Cybernecromancy)
Mana: 35
Command the head of an anime human to rise from its grave (at advantage)! Oh, but make sure the name on the gave is not DIO. I just want to question it about what happened here and give my skull friend someone to talk to. I don't want it wryyyyying and trying to steal my body.
You select a grave marked "The Hero". Standard and generic, should be easily controlled or if not, easily predicted.
[-7 mana][1,2]
You point the skull at the ground and send out necromantic energy. Then you wait a while until it becomes obvious that nothing is happening.
Name: GLOBOR THE GLOB
Appearance: A clockwork guy with a hat made of space dust
Sphere: Clockworks
Mana: 16
Now, use the materials to make a great machine, capable of converting raw material into mana! Then send forth the clockwork man to gather even more stuff for me!
[6,3]
Globor creates a grand machine using the materials he has available to him. A grand machine that makes mana out of materials. Unfortunately the machine has two major sticking points; First it needs a lot of materials in order to make mana. Second, it needs certain materials.
Living materials.
The clockwork men return with a small amount of ore.
Name: Duhuin (injured)
Appearance: A small dragon made of fruits
Sphere: Food
Mana: 35.
tower at 020.030
019.029 Small village of food elementals (hunting trees)(Not Friendly Anymore)
Duhuin The Easibily Excitable decides to return to his tower to turn the top of it into a garden.
[5] Duhuin's tower garden turns out amazingly well. No simple thing, it becomes a variable hanging gardens of Babylon, with all manner of plants and even some animals in neat but also picturesque arrangements.
Name: Arsholl
Appearance: Shortish anime human with very long green hair which forms giant curls.
Sphere: EXSUPLOSIONS!
Mana: 29
"No good!" Arsholl whines. "Need anime humans to enslave and force to hold my hand! What's the point of godlike power without people to abuse it on?"
She puts her finger to her lips in a contemplative gesture. "I would settle for lizard people or something. Hehe, cute lizards."
Create at advantage a explosion elemental explosion extractor, or E4. This is a tick sort of thing made of explosions which seeks out explosive resources like sulphur and methane and gobbles them up, thus exploding hard enough to reproduce via mitosis. The two E4s will then move on to find more explosive resources, create more E4s, and so on.
Forbid them from leaving my tower's hex for now, see how many I end up with absorbing all the resources here.
Three turns in and Egan is trying to gray goo us. Well, napalm goo us.
[-21 mana][6]
The thing that gets made isn't really tick so much as its a small sun crossed with a long leg spider. It walks away with an odd etheral grace, as though it floats and is just gently pushing itself forward with its legs. The ground under it cooks and melts as it goes and bits of material get sucked up into it, forming spiraling saturn like belts of material that occasionally collapse down into the main body. A few minutes later, after it has walked off and vanished into the forest in 44,17 despite your vehement protests, there is the sound of a distant explosion and a great rising cloud of smoke.
[+1 mana generation per turn]
You know, 96,31 is probably a better forest to make into a woodcutter village anyway.
Break the chunk of anti-entropy for mana. Try to make 96,31 into a village at advantage. Then explore a few spaces north of my tower left unexplored.. 96,30, a sea hex at 95,29, 95,30 94,31 and the lake at 95,31.
Name: Henry
Sphere: Industry
Mana: 15
Discovered locations: Wrecked automaton pod at 94.33
Chunk of Anti-Entropy. 3d10 mana.
+16 mana, total 31.
[-23][1]
Henry makes a village. He makes a village of wood loving, tree hugging, berry nuzzling, fern fellating, root romancing, angry fucking elves. They hate industry, they hate technology, they beat people who come into the woods to death with rocks and then they eat them. Henry quickly backpedals away from that entire mess. At 96.30 Henry discovers a whole fishing village of what might be cousins of the anime humans. They're pretty...normal. Just like...humans? The only vestiges of their old bloodline are a habit of dramatically reacting to minor things and occasionally manifesting speedlines.
Name: Drycst
Appearance: A guy wearing a long black cloak that conveniently completely obscures all bodily features.
Sphere: Earth
Mana: 57
Drycst continues meditating.
[5]
Drycst gets some really good fugging meditating done today
+21 mana.
Make sure my elephant gun is loaded then explore the area to the south of my tower.
Name: Dr. Bob Mk II
Appearance: A humanoid with the head of a deer that wears a lab coat.
Sphere: Chemistry
Mana: 35
Stuff:
about a pound of gunpowder
elephant gun
Tower: 062.007
Directly to the south of his tower Dr.bob discovers a temple city filled with Elephant monks! They are peaceful giants but they do look at his gun suspiciously.
Name: Pruina
Appearance: A fair-skinned female in a cyan robe, constantly surrounded by the glitter of the snow and ice crystals that orbit her, unmelting.
Sphere: Ice
Mana: 25
Pruina walks down the frozen river, looking for anything interesting. As she walks, she creates and enchants a card that can be deployed to empower summoning magic used by the caster.
I'm not sure I understand what that card will do? Give a bonus on a summoning spell? Give a stat boost to a summoned creature?
You walk down to 13,17 and discover the ruins of an old city squatting on the shoreline.
Name:Marl
Appearance:A bearded human in a green hooded cloak carrying a staff. Accompanied by a juvenile Allosaurus named George.
Sphere:Dinosaurs.
Mana:26
I shall call him...George.
Resurrect the lizard people skeletons on my island.
Error, outside of sphere.
Name: Khor'Kal the Mossy
Appearance: A white serpent with feathered wing-arms, one of which and one eye is cybernetic. Wears a headdress of living and ever mutating plants.
Sphere: Plants
Mana: 20
Location: 018.014
Tame one of the rosewyrms to ride. Nod in satisfaction that I'm a good mage.
[6]
Khor' gets on one of the rosewyrms. Its not exactly tame though, so it just kind of bucks and wriggles and together the two of them bounce along to the nearby shore.
Name: Atrimian
Appearance: A middle-aged man in a bloodstained maroon cloak. He wields a sword carved of bone.
Sphere: Biomancy (specifically flesh, blood, bone, other random viscera)
Mana: 5
That... doesn't look fun. I'll return to my tower and try and eke out some extra mana for this turn.
[4]
+5 mana.
Name: Anise Cyminum
Appearance: A slim young man with an albinic complexion. His well-groomed hair and neat attire bespeak a vanity and pride worthy of one born with such power.
Sphere: Death
Mana: 15
Notes: Tower at 5,5
Massive fish, frozen, at 5,6
Continue circling my tower looking for points of interest.
At 6,5 you find a giant statue of a horse.
You're not sure why its there but it sure is a giant statue of a horse. A kinda...
frightening giant statue of a horse.
Name: THE WIZARD EDUS
Appearance: A tall, plain looking man with blond hair and brown eyes. He wears giant robes with lots of pockets.
Sphere: Force
Mana: 27
Worm my way out all the way and turn the vortex into a benevolent perpetual mana generating friendtex
Name: THE WIZARD EDUS
Appearance: A tall, plain looking man with blond hair and brown eyes. He wears giant robes with lots of pockets.
Sphere: Force
Mana: 27
Worm my way out all the way and turn the vortex into a benevolent perpetual mana generating friendtex
[-26 mana][1]
The vortex eats all of wizard Edus' mana and then becomes sapient. It spends the rest of the turn slapping Wizard Edus and calling him a pansy before sitting on him extra hard.
Name: Wremb
Appearance: A vaguely man-like shape surrounded by an eternal storm of blood
Sphere: Blood
Mana:10?
I attempt to create a pool of magical blood I can use to reliably summon more minions once I have a single copy of said minion. At 004.44
Bold actions please.
[14]
Error, not enough mana.
Name: Bronan
Sphere: Musclemancy
Description: Conan the Barbarian with a small wizard hat
Mana: 33
Use the Inversal Force to Quantum fluctuate the protein shake into its alternate, opposite form!
Considering that I have no idea what i just said, make a better Protein Shake
[5]
Bronan spins the protein shakes around so fast that they reverse and become good shakes! It worked for superman with time, so no reason it can't work for you with protein!
Plagueis
mana : 6
Man in green rotting robes
Sphere : disease
Spend all six mana to grant gift of plague to some random person in the world
-6 mana [5]
You give ebola to some random person in the world! TAKE THAT!
[+1 mana for 4 turns as illness spreads]
Cast Cerebrovision that extends to the land map cells adjacent to me.
Find animals and suck their nerve systems out.
Name: The Reborn
Appearance: A creature with a head of a black, three-eyed dragon, human torso and limbs, and a draconic, bone tail. The left arm is rather lengthy (28 cm/0.91 ft), while the right arm is atrophied and short.
Sphere: Psionics (Neuromancy)
Mana: 10
[34] Error not enough mana.
Name: Arcalaid
Appearance: A dark skinned woman, wearing a dull, ragged dress. A number of cloth rags are further stitched onto the dress.
Sphere: Paths
Mana: 19
Postion: 039.032
See what these Hedonists need, are they lacking in stuff like food, or materials, do they have any marauding bandits that they need taken care of. Reject the offer of casual sex that are most likely gonna be leveled my way.
Then, look ahead at the potential paths that I can take, and see which one will take me to a deposit of valuable material (Gold, Platinum, Diamonds and what not.)
You turn down casual sex, veteran sex, journeyman sex and a sex apprenticeship.
The hedonists do say that they could use more cocaine. They get it from a kingdom up north but the road there is dangerous and its been a while since they've had a shipment.
[-2 mana][5]
Hmmmm. Mountains up in the 43's seem to have mines in them with gold and such.
What's the next one. Just "General Fuckery"?
Nah, architectural fuckery, a side on Dwarf Fortress style game.
https://i.imgur.com/PbvL96w.png