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Author Topic: The Left-Hand Path  (Read 118417 times)

Egan_BW

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Re: The Left-Hand Path
« Reply #720 on: November 03, 2019, 07:38:58 pm »

Well, we could pull their cores out simply enough. They might just protest. Should have PW do the deed, just to be safe.

That, or take them all with. Nothing wrong with a few extra pairs of eyes. Or eye sockets. Just provided we can disguise them well enough, and make sure to keep them close.
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Naturegirl1999

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Re: The Left-Hand Path
« Reply #721 on: November 03, 2019, 07:44:26 pm »

+1 to taking them with, we can go to the armorer again, right?
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Superdorf

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Re: The Left-Hand Path
« Reply #722 on: November 03, 2019, 07:46:57 pm »

Our skeletons can be folded up into their component parts, yes? Just disassemble and stuff 'em all in good tight bags, like we did with Piecewise in the briefcase that one time.

We can leave them behind, and even if they do go feral they'll hardly be in a position to wreak havoc.
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Egan_BW

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Re: The Left-Hand Path
« Reply #723 on: November 03, 2019, 08:49:51 pm »

...Citation needed. They'll totally break out of those bags and murder Esme in her sleep in we do that, is what I'm saying.
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Superdorf

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Re: The Left-Hand Path
« Reply #724 on: November 03, 2019, 08:55:26 pm »

So we need better bags. Could get a safe or something, even.
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King Zultan

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Re: The Left-Hand Path
« Reply #725 on: November 04, 2019, 01:31:32 am »

I don't think we should risk them going feral, and just turn them off.
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Naturegirl1999

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Re: The Left-Hand Path
« Reply #726 on: November 04, 2019, 08:31:05 am »

I’m not sure we can just turn them off. They are not Piecewise. They are not puppets
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Dunamisdeos

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Re: The Left-Hand Path
« Reply #727 on: November 04, 2019, 01:24:21 pm »

I mean even if we put em in a safe, the second we open that safe after coming back they will be either dead or lunge at everyone in the room.

Oh hey, we could do that on purpose and put the safe somewhere we want to cause damage when it gets opened. Fill a safe or something with like 20 skeletons, then leave em for a week or so. It's like a bomb made out of their own friends.

Anyway we should either destroy them or bring them.
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Naturegirl1999

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Re: The Left-Hand Path
« Reply #728 on: November 04, 2019, 02:16:48 pm »

I think we should bring them
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King Zultan

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Re: The Left-Hand Path
« Reply #729 on: November 05, 2019, 02:23:52 am »

Turning them off doesn't sound that hard, because we can just pull out their souls the spirit we put in them.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Naturegirl1999

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Re: The Left-Hand Path
« Reply #730 on: November 05, 2019, 12:02:15 pm »

If we do that, we probably won’t get them back. Plus I feel like taking them away from their bodies is cheating them. We force them into a body that they can use, on.y to tear them out without letting them see the world in their bodies? We don’t know if they can communicate with other phantoms and they could tell others that we aren’t reliable
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Dunamisdeos

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Re: The Left-Hand Path
« Reply #731 on: November 05, 2019, 01:27:53 pm »

That's fair. The creatures themselves have given no indication of being anything more than basic in terms of intelligence, but we don't really know.

NOT bringing them is certainly the safest in terms of stealth, but also bringing them would provide more ability to defend ourselves in case something went down. Of course it's been made clear that we aren't breaking into this place by force, so stealth seems our only option.

Therefore, we should leave them. Since our only option under that logic is to deactivate or destroy them, I vote we attempt to deactivate them by removing the spirits.
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Parisbre56

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Re: The Left-Hand Path
« Reply #732 on: November 05, 2019, 06:44:02 pm »

Actually, what we were told was that Esme wouldn't be helping us if we chose to attack. There's nothing preventing us from attacking. In fact, if that place is isolated and undefended, it could be a great place to start zombie army.

Egan_BW

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Re: The Left-Hand Path
« Reply #733 on: November 05, 2019, 10:32:26 pm »

This game's mechanics seem designed to discourage the classic zombie snowball. We get a choice between minions that will break our brain if we make too many, and minions which will go berserk if we don't feed them, and both of them will tire us out from making them.

Though it still might be viable to attack. We just want to be prepared, with fewer more powerful bodies rather than many weak ones.
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Parisbre56

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Re: The Left-Hand Path
« Reply #734 on: November 06, 2019, 04:51:38 am »

I disagree. We can kill things and eat their brainz memories to recover our power and feed our minions. So really, the only limit is that we can't be an evil lich, hiding in our tower, commanding self-replicating hordes of undead, we actually have to be near the front lines. Hmmm... Unless...

Command a skeleton to kill one of those test animals we purchased and then eat its memories. Then try to extract said memories from the skeleton or have the skeleton regurgitate them or something. Is such second-hand feeding possible?

If that works, then the next step is investigating phantom reproduction to see if we can split an overfed phantom into two and have one go to a reanimated corpse. That would probably require special "Commander" zombies that have necromancy rings.
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