What is your name : Amon
What form will you take : primeling clad in red sentinel armour
What is your purpose? Protecting spiderlings
Visit council of the web meeting.
When Nazir prepared to wage war against the sands, seven Primelings followed him into battle. Six of those Primelings were burned by the fire, alongside their sentinel legions. Though they've been rescued, it's unclear who will live and who will perish. Even the survivors will probably lose limbs, organs, or vital parts of their spirits. The Black Fire was not kind to them, even though it was meant for Nazir. Nursing them back to health will take weeks or months, if it is possible at all, and in the meantime the three uninjured Primelings must take on the duties of their fellows. One of those primelings is Parun, who decided that the Web is finally in more need of defense than diplomacy. Another is still unnamed.
The last one is called Amon. He claims his name just moments after Nazir's death, when the Weaver's final message is still fresh in his mind. He watches the web descend into chaos, as Spiderlings wonder what to do and frantically try to fill in the missing parts of their Inheritance. Alongside his two healthy siblings, he painstakingly restores order. The High Council must meet, to decide what to do next. A Sentinel officer is sent to round up the delegates and bring them to Nazir's old nest.
Entire hordes of Spiderlings cluster around the edge of the meeting, desperate to know what will happen now that their progenitor is gone. Delegates wander back and forth through the crowd. Most are in small huddles. They stare at each other blankly, but in the end even they are at a loss for words. Nobody knows how to address the elephant in the room. A few question whether they even have the right to build upon Nazir's final instructions.
Meruem will take a deep, long breath of delicious essence. And spawn as many beings as he possibly can, they will be the quantity to his and Meti's quality, the backbone of his whole hunt. And they'll be called...Fire Vespas.
4Meruem exhales, emptying his lungs, and takes a deep breath in. Sparks of essence fly into his mouth. In the Glass Crater, tongues of flame twist in his direction. The inferno crawls towards the edge of the crater, leaving behind a slug-trail of molten glass. The Spawner senses pools of liquid essence coursing underneath it, like pools of burning blood. They feel like the stars and the black fire that killed Nazir. When sunlight begins to shine from above the Web, they feel like that too. Meruem sees glimpses of a dead thing burning within the blaze.
It is a silhouette that leaps out at him and forces itself down his throat. It burns his body, charring him from the inside, but even more essence floods into his bladder. He vomits it out all at once. Boiling sludge drips onto the ground. The amniotic fluid is chunky, and when the chunks hit the ground Meruem sees that they're made of chitin. Giant fireflies crawl out of the muck. Their bulbs are swollen to massive proportions so that they can contain all the fire that Meruem just consumed. The Fire Vespas set themselves alight, mirroring the cosmic flames which illuminate the world.
"Dark. Dark. Hmm."
Zeristia looks up at the sky. Web, stars, and past that... darkness eternal.
Babies don't grow well in the dark.
"Light! Light!"
There needs to be more light for her garden. But how?
"Light. Light. S-sunlight? Sunlight! Sun!"
Grab the smelter's armor and toss it into the sky above the battlefield. Let it blaze above and cast a glorious light below!
4Zeristia sifts through piles of sand, ash, and dirt until she uncovers a gleaming piece of metal. There's a partial suit of armor buried underneath the dust, in roughly the place where the fire would have started. It feels instinctively familiar to her, for a reason that she can't fully explain. It's not as if she's ever seen these particular pieces of steel before. Even so, she senses that they have something to do with light and fire. Something like that would be dangerous to have down here in her garden, but up in the sky it will do more good. Babies can flourish underneath its burning radiance.
She uncovers the entire suit of armor. It's undamed, albeit somewhat dirty from its stint as buried treasure. She concentrates on it until she feels a bright spark of power bruning somewhere underneath. She stokes the fire, causing it to burn ever more brightly. Wisps of flame come to life somewhere inside the armor. They stream outwards, scorching the sand, until Zeristia flings the armor up into the air. Its plates shift subtly, creating the illusion that it is ascending under its own power, and the armor soars up into the air. Brilliant rays stream from it as it passes through the sky.
Rest and focus my power into repairing the physical form I've built using the sand and light around me.
6Aton lies down in the sand and closes his eyes. The sleep that follows is dreamless. Instead his mind shakes itself loose from the confines of his body. He drifts up into the air, where he senses hundreds of tiny rays of starlight. He follows them up into the sky, until the stars themselves become visible at long last. Some are nestles within the depths of the Great Web, where Spiderlings gather around them for light and warmth. Others are higher still. They hang above the entire world, illuminating the tops of the Glass Tower and the Great Web. Aton manuevers himself into orbit around one of them. It is a glass sphere filled with essence, in the form of a divine fire that blazes like a beacon in the night.
He falls back down to the sand, where his consciousness is buried by a thousand tiny particles of rock. The sand is as still as a corpse. Aton sees a few little remnants of life slithering underneath the ground, hundreds or thousands of miles beneath the surface. The broken things glare back at him, broadcasting fear and malice through channels that he should not be able to sense. The sheer, primal power of their emotion pushes him back to the surface. Aton reaches out towards the two things that he has seen. Sand trickles upwards to fill his wounds and the light coils around him protectively. Then a humanoid figure as bright as a sun rises from beneath the horizon. Its radiance washes over Aton and joins with his body.
A weight lifts. He feels lighter than flesh, maybe even lighter than air. The golden disk above his head glows white-hot. Then it ignites, and collapses into a sphere of pure radiance. Energy from the miniature sun courses through Aton's horns, which lighten until they are brilliant ivory, and pulses through his veins. The power hums inside him. It is on the verge of flooding outwards into the unchanged portions of his body.
"It's look like I have much to learn as well"
Land close to the glass tower, build a barrier against the Deer-man in the black fur, and try learning the writing system of the Fragments of Emptiness.
Fragments: 6 v Deer-Demons: 4 , AJAMA: 6 , 2AJAMA floats towards the glass tower. The black-coated Deer-Men rush to keep up with it. They push their bodies even further beyond their natural limits, tearing muscle and fracturing bone with each gargantuan stride. It doesn't seem to bother them. One even starts to eye the island of Crusted Ooze, which is hanging about thirty meters above the ground. While the Demiurge is looking elsewhere, she leaps the full distance and grabs the edge of the platform with her hands. It tilts dangerously, threatening to spill Non-Ooze fragments onto the ground. She begins scrabbling up onto the ooze only moments later, but she is swarmed by Fragments before she can make much headway. They mangle the Deer-Demon's fingers until even her regeneration doesn't allow her to hang on. She drops to the ground with a loud crack.
AJAMA takes that as its cue to speed up. It throws the ooze platform through the air, trusting the Fragments onboard to keep their grip, and accelerates until it outpaces the three demons. They follow along after it, towards the great glass tower rising from the wetlands. The black sphere throws a blob sand-ooze on the ground in front of them. It wills the goo to grow, and then to shape itself into a wall of viscous liquid. A circular barrier starts growing around the tower. It beats the demons back whenever they try to tear their way through.
In the reprieve that follows, the Demiurge takes a closer look at the Fragments' writing. Examining the symbols is just as painful as looking at them in passing. It can understand the underlying magical mechanism of the system, which is very closely related to telepathy, but there's an additional layer of complexity involved in writing with it. Even though anyone can understand the glyphs, there's a certain art to putting thoughts in symbolic form. AJAMA doesn't have enough experience with psionics to grasp it, though several Fragments volunteer to teach him.
"Okay I've basically created three Terminators that might come this way eventually so we need to get the hell out of here as fast as possible."
First we need to build three semi trucks and three different trailers a tanker, a hopper, and a cargo, then we need to fill the tanker with water, then fill the hopper with dirt, then gather all tools, some glass blocks, and several potato, bean, hemp, and corn plants and put all that in the cargo trailer, everybody needs to help with this or we might die.
Dr. Bob: 6 & Deer-Men: 2+1 & Automaton: 4Dr. Bob lets the Deer-Men out of the bus and sorts them into three different teams. Each group will work on one new vehicle, plus trailers large enough to accomodate all the valuables they've been keeping in the tower. Each team sends a few people into the Tower to get glass, while other Deer-Men work on gathering plant matter from the overgrown garden outside. They use hemp to craft massive piles of cloth and thread, which should help to create basic frames for the trucks. They're just about to get started when they realize that the Deer-Men who went into the tower aren't back yet. After deliberating amongst themselves, they decide to send the automaton in to scout.
When it comes back, it's covered in orange mushroom spores. Bob warns everyone to keep their distance before sending the robot back inside. It climbs up and down the stairwell five more times. Each time it emerges, it deposits two hallucinating mortals on the ground outside the tower. They're also covered in spores, which makes retrieving them problematic. Eventually Dr. Bob ends up having the Automaton wash them off in the moat, while scrubbing its own exterior. The Deer-Men come to their senses soon afterwards. They say that the entire chemistry lab is now covered in mushrooms, which have also begun to grow throughout the other floors of the tower.
There's no easy way to retrieve things from the lab, so Dr. Bob scrounges up a few glass blocks that are lying on the ground and tells his workers to make do. There isn't enough to make three whole vehicles, which forces them to fill in some of the gaps using plant products. They end up making everything they can out of cloth, up to and including the cabins. Dr. Bob examines them a little, when he isn't working on the trucks' perpetual-motion engines. It isn't a terrible design. The hemp can't possibly be as sturdy as glass, though.
Carefully the gestating Grubs, notifying a Merchant if and when they emerge.
Go to the shifting bog, Dream, and hone skills in the Bargain. With Nazir gone, things will have to change in the skies.
West is to network with the first Voyagers, scouting out any new discoveries.
The Eight Talons are to expand their numbers, recruiting amongst the furious and the vengeful. In conjunction, South is to organize and train a new fighting force within the Bone Fortress, drawn from interested volunteers. Clad in mail and equipped with modified pinions, this Iron Guard would represent the best of both parties, and hopefully provide a heavy infantry counterpart to the Fortress' current residents.
East should nurture the Groundlings further, and encourage them to beget more advanced developments.
Finally, North should secure the Omni-fields, ensuring a more organized gathering process.
Scrap-Ranches: ?
Gral: 1
Eight-Talons: 6 & South: 6
East: 3
North: 3
A team of Ironwinged is posted to check up on the Steel Pupa at regular intervals. According to their reports, there aren't any changes for almost an entire day. The Grub remains entirely still and silent, and the pupa itself doesn't seem to change at all. Consultations with a few of the Shardform foragers indicate that this is normal. Pupal casings from the Swamp all look like they're from ordinary Maggots, though they often get deformed or shredded at some indeterminate point in the process. Since none of the Shardforms have actually seen one of these metamorphoses up close, they don't have much more information to provide.
Gral sweeps the Pinions back and forth. They scythe through the stalks of Omni-Grain, clearing a narrow path for the Contractor to traverse. The plants grow almost as quickly as it can cut them down, but the vulture still makes steady progress through the Wetlands. It continues walking until it reaches the edges of the Wetlands, which the Life Machine recently drained of vitality. Some patches of wheat still grow here, against all the odds, but they're not dense enough to prevent Gral from taking off. It flaps its wings, revelling in the sense of weightlessness that it has been experiencing since transferring its ailments to Aton.
It flies until it comes to the Shifting Bog. The name is a bit of a misnomer now, since the swamp seems entirely devoid of life. The dunes stopped moving as soon as the sand died, and the Steel Maggots who live here are nowhere to be seen. Gral curls up and allows itself to fall asleep, where the mystical power of the Bargain surges through its dreams. The Contractor revels in it. It is a simple matter to become one with the universe's overarching Contract. The experience is so intoxicating that Gral barely notices the sharp pains its body is experiencing out in the real world.
The Eight-talons recruit a number of new disciples from the Spiderlings of the Web. Their charges are eager to take their revenge on the people that killed Nazir. Occasionally they're so eager that trainees start getting hurt. Some of the Buzzards cackle in sadistic glee as overenthusiastic Spiderlings end up crippling each other with their Pinions.
East continues to educate the Groundlings. It discovers that they have a natural affinity for earth and soil, including an almost imperceptibly slight ability to control dirt using the forces that shape their bodies. None of them have done anything of note yet, but under the Merchant's tutelage they're gradually coming into their own.
North takes a squad of Ironwinged over to the Wetlands, which at this point are almost entirely carpeted with grain. While there's no shortage of plant matter for them to harvest, normal agricultural techniques don't work at all when the crops grow fast enough to entomb someone. Their procedure boils down to cutting away at the edges of the field and running if a situation looks dangerous.
Hynsyr begins to practice using his spears. Taking the time to train with both the Twelve Armed and Hundred Armed form.
4Hynsyr envisions an army of Demons standing against him. They dart at him with their imaginary claws, baying for his blood. He shifts to his Hundred-Armed form, materializing a long spear in each of the body's hundred hands. The limbs swing back so that they can gather momentum, then thrust forwards as one. The Titan throws every single spear at once, without bothering to aim. A wall of sharp points flies forwards, straight through the demons' theoretical positions. Hynsyr visualises them piercing sand, injuring or killing the entirety of the enemy host in one fell swoop.
A few of the flying demons might have been high enough to avoid the spears. Hynsyr can almost see them diving down at him, teeth outstretched in anticipation of tearing through his flesh. He shifts out of the hundred arm-form fluidly, using the diminished size of his body to slip through their offensive. When the creatures are at his back, he conjures up another twelve spears and whirls them. Imagined plumes of Nothingness disperse into the atmosphere as their spirits dissolve. A few stragglers are probably left, though. he shifts into his larger body again to that he can trample them underfoot, whilst using another set of spears to guard his flanks. The mock fight ends when he sweeps a spearpoint through the last living demon's throat.
While it's difficult to tell whether a real battle would have followed the same path, the practice session still taught Hynsyr some valuable lessons. He's worked out how to flip between his forms in the midst of a battle, to take advantage of their unique strengths while covering for whatever weaknesses might exist. It's also given him a chance to get used to having an infinite supply of spears. It occurs to him that it would actually be feasible for the hundred-armed form to keep up a constant bombardment, if he can get his hands working in the right rhythm. Hynsyr spends another few minutes perfecting the technique.
Dr. Bob, the Unmoved Mover
-Regent of the Tower
-Spidersilk net.
-Improvised glass tools.
-Glass automaton
-Perpetual-motion bus
-Vial of Einyar
-Red Liquor
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Kūhaku, the Mirror
-Catatonia
-Rain-Maker
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Ira, the World-Eater
-Empty
-Woven together
-Debt: Gral: Two Favors Owed
-Minor burns
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Gral, the Contractor
-Contract: Winged Spiderlings
-Contract: Ira: Two Favors
-Pinion Blades
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AJAMA, the Demiurge
-Ooze-born Body
-Ooze-born Spheres
-Sphere of Darkness
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Hynsyr, the Titan
-Hundred Armed Form
-Knowledge of Essence
-Edge of Infinity
-Spearmaster
-100 spears of light
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Ashe, the Collector
-Brass feathers (underwater).
-Glass trinkets
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Meruem, the Spawner
-Flawed essence bladder
-Infused with Nothingness
-Firstborn
--------------------------------
Aton, the Herder
-Radiant
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Zeristia, the Gardener
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Amon
Bestiary:
Demons: Crude imitations of the primordials made from sand and absence.
--Obsidian Archdemon: An obsidian dragon crafted by the Empty itself. It was granted the power to manipulate nothingness.
Fragments of Emptiness: Spirits made from the scattered pieces of ALTHERTH. They were driven out of the sand when Ira consumed the absent heart.
Apollyon: A Fragment which usurped AJAMA’s original body and converted it into Nothingness.
--Absent Ooze: A Nonexistent strain of Black Ooze that Apollyon can produce. Other Fragments often use it to create makeshift bodies.
Shardforms: Obsidian creatures which absorbed the Empty's already-incomplete consciousness. The broken pieces of ALTERTH's identity they possess give them animalistic intelligence.
--Awakened Shardforms: A herd of Sharforms who were granted sapience by Gral. They’ve agreed to provide the Sliken Nest with raw materials in return for goods.
Steel Maggots: Metallic larvae which Gral accidentally created while trying to make avian Emissaries. After they were pulled off of the vulture, few escaped into the desert, where they accepted Gral's peace terms and moved into the shifting bog.
Steel Grubs: Steel maggots that have been bound with Pact-collars and transformed into livestock. They have grown larger than their sapient kin, but are unintelligent and largely peaceful.
Brass Buzzards: Brass birds crafted from Gral's feathers. They are infused with the pain it felt while creating them.
Spiderlings: A race of intelligent spiders which can live on light. They cover both the stars and the great web.
--Dustwalkers: A Spiderling subspecies which can feed on sand as well as light. They live on the sand and fight an asymmetrical war against it for survival.
--Ironwinged: Defeated Spiderlings who made a deal with Gral. They received wings in exchange for service, and have built a nest on one of the new stars. They were later granted the ability to weave metal.
--Ancestors: Aetherweavers who have achieved immortality by becoming spirits bound to the great web. They are incorporeal, and their astral bodies make it easier for them to manipulate aether.
--Scarred Spiderlings: Spiderlings who have gained great strength and endurance because of their mistreatment by the Brass Buzzards. They built a market but have mixed feelings about Gral and his servants.
--Sentinels: A army of biologically and magically augmented Spiderlings, created by elite Aetherweavers with Nazir's guidance. They serve the Spider Demigods, and stand ready to protect the Web alongside them.
Primelings: Ten entities created by Nazir and a group of the most powerful Aetherweavers. They watch over the Web in Nazir's stead, but are weakened by flaws in their weaving.
--Ekhor: A proud warrior who wears a larger variant of Sentinel Plate. He was nearly killed in the War of Sands.
--Sekhmet: A Primeling with flaws in the Weavings that form her mind. Despite being a brilliant tactician, her behavior is consistently very odd.
Merchants: Four steel vultures made from Gral’s essence. They are capable of using the Bargain.
Lightfolk: A species of humanoid mortals born from Hynsyr's golden light. Their powers of creation threaten to overwhelm their bodies, causing their inner light to warp chaotically. Many have begun to train so that they can gain more control over this ability.
--Prismatics: Seven lightfolk which glow brighter than the rest. They were hewn from the rainbow light of Hynsyr's eyes.
Deer-Men: A humanoid race with the heads of deer. Dr. Bob originally crafted them from the silk of Nazir's web. They were granted superior dexterity through a contract with Gral.
Three-Headed Worm: A juvenile sandworm created by Ira to serve the Dustwalkers.
Crops: Hemp, potato, corn, and bean plants created by Dr. Bob.
Suspicious Mushrooms: Mushrooms that sprouted in the Glass Tower after Dr. Bob’s disastrous attempts at brewing alcohol. They spawn clouds of hallucinogenic spores.
Fish: A school of colorful fish that swam straight out of Ashe’s dream. They wander through the rivers and lakes of the Wetlands.
Omni-Grain: A type of wheat designed to provide nourishment to every species. It grows explosively in the vitality-rich water of the Wetlands.
Deer Demons: Three deer-men whose bodies and minds were twisted by a botched healing. They have an unnaturally fast healing factor and limited control over other aspects of their physiology.
Atlas:
The Living Sands: ALTERTH once awakened the desert and allowed it to consume him. For a time his creation was infinite, but now most of the sand has died. The few surviving pieces are a shadow of what they once were.
The Stars: Glass spheres filled with fire. Gyaweft created them and threw them into the air to illuminate the world.
--New Stars: A second set that isn't accessible through the Great Web. Fortunately, that means they can't be blotted out by Spiderlings.
--Negative Star: A black sphere which radiates darkness, created by AJAMA after Gyaweft's death.
Nazir's Web: A giant web that begins in the desert and reaches up towards the stars.
--Silken Nest: A new star that the winged spiderlings have claimed as a nest. It can only be reached by gliding or descending on strands of silk.
--Tapestries: Libraries of spells and other knotwork which have been woven together and hung from the great web. Some have begun to collect aetheric cobwebs.
--Market of Scars: A grand market built by the Scarred Spiderlings in exchange for their resilience. The Ironwinged sell metal equipment there.
Shifting Bog: A large pool of mud drawn from the sand by Kuhaku. When the sand was alive, islands in the bog constantly formed and dissolved. It has been tainted with Nazir's venom.
Glass Tower: A tower made of glass, raised from the sands by Gyaweft. It extends upwards through the web, tall enough that its upper floors reach the stars.
--Moat: The Tower is surrounded by a lake. Only one thin bridge connects it to the rest of the sand.
--Sandcastles: A series of elaborate sandcastles built around the moat. They were crafted so masterfully that they won’t dissolve in rain. Ashe later added an incredibly detailed sand city of her own.
--Garden: An irrigated garden containing several different types of crops.
--Laboratory: A room furnished with chemistry equipment and various glass containers.
Light Spires: A glowing city made by the Lightfolk using their creation magic.
--Temple of Yig: A golden temple which houses Yig, the First Tribute. It is an intricately-carved cathedral with walls made from an aurora.
Einyar: A sea of golden light drawn from Hynsyr's aura. It preserves the spirits of the Lightfolk after death, so that the cycle may advance.
Bone Fortress: A giant tree grown from one of Ira's teeth, and given to the Dustwalkers as a gift. It has become a large fortress.
Glass Crater: When Gyaweft flew his Sunship into the ground, it melted a wide swathe of the sand into glass. Fiery essence spilled from the ship still burns here, and sealed fault lines radiate from the impact site.
--Smelter's Grave: The center of the crater. Gyaweft's corpse lies here, alongside the molten remains of his Sunship.
Wetlands: Areas of the sand and the Great Web which Kuhaku continuously showers with water. The rain is heavy enough to form rivers and lakes.
--Abandoned Nests: A nesting ground that was briefly occupied by the Brass Buzzards. It is strewn with metal feathers and bloody talon-prints.
Canal: A shallow canal that Ira dug to fulfill one of her favors to Gral. It was meant to channel water from the Wetlands to various other parts of the world, but it overflowed and flooded the Glass Tower instead.
Knowledge:
Knot-Writing: A written language Nazir formulated so that Aetherweavers could record their spells. It involves weaving complex knots into silk, and therefore comes intuitively to Spiderlings but is almost impossible for anyone else to comprehend.
Bargainer's Tongue: A simplified version of knot-script which can be etched into a flat surface rather than woven into silk. It is comprehensible to non-Spiderlings, but not as intuitive.
English: A written script based on twenty-six letters and a few punctuation symbols. It was introduced by Dr. Bob and is primarily used by the Deer-Men.
Metalworking: Blacksmithing techniques that are typically available to the Ironwinged. They can be used to weave metal objects.
Aetherweaving: A magical discipline which involves spinning spiritual webs. It was taught to the Spiderlings by Nazir and is available to the Tribes, the Primelings, and any other arachnid capable of making silk.
Lightforging: Creation magic unique to the Lightfolk. It is a powerful but chaotic ability which can be used to make solid-light constructs out of one's own aura. More advanced techniques allow practitioners to create complex materials such as metal or wood.
Eight-Talon Way: A powerful martial art created by the Brass Buzzards. It is purely offensive in nature, but consists of strikes so lethal that defense isn’t usually necessary.
Agriculture: Farming is only feasible in the wetlands, but plants watered by Kuhaku’s rain grow quickly. The Deer-Men have been taught to cultivate and use several kinds of crops.
Prayer: A technique which allows Lightfolk to tap into their connections with Yig and Einyar. The Prismatics have learned how to use it to communicate with Hynsyr.
Photosynthesis Enchantments: A personal enhancement Weaving developed by the Ironwinged. It increases the amount of energy that Spiderlings can absorb from light.
Platonic Glyphs: Symbols that telepathically insert concepts into the reader’s mind. Writing with them requires some form of magical power, but they can be understood by anyone willing to endure mental strain.
The Inheritance: A magical message that Nazir sent to his children from beyond the veil. It included incomplete blueprints for several different marvels of Aetheric technology.
Items:
Seven Rainbow Spears: Weapons Hynsyr forged from a rogue splinter of his soul and gave to the Prismatics. They amplify their wielders' magic immensely, and provide slightly more control over their powers of creation.
Black Ooze: A patch of black goo created by AJAMA which can grow by absorbing sand. A column of ooze goes deep beneath the earth, where it breached a reservoir of Emptiness.
--Chaos Ooze: Blobs of ooze which have accidentally been made to assimilate a variety of substances and concepts. They were later sealed away.
--Silence Ooze: A strain of chaos ooze that can feed on silence. AJAMA transplanted some of it to the empty desert, where it has grown rapidly.
--Crusted Ooze: Semisolid ooze variants which have been hardened by intense pressure. They take slightly longer to grow as a result of their density.
Pact-Arms: Metal weapons, armor, and tools which can compel their wielders to carry out tasks for the Winged Spiderlings. Most are in the possession of Spiderlings on the Web.
Tribute Tokens: A currency minted by the Ironwinged and infused with the power of the Bargain. They see light use in the Great Web but are not considered especially valuable, so most of the economy still relies upon bartering.
Sentinel Plate: Magical armor developed for use by the Sentinels. It can drain the force of attacks and release it in the form of telekinetic blasts.
Life Machine: A machitech device that can be used to shunt vitality from one area to another. Additional upgrades gave it the ability to drain life from sand, which a Merchant used to create a patch of fertile soil around the machine.
Smelter’s Plate: A suit of metal armor that was once part of Gyaweft’s body. After his death, it was claimed by a Shardform called Awake.
Dawn Axehead: An axehead that Gywaeft made from the remains of his Sunship. It was meant to split the world into pieces, but the Smelter bled out before he could complete the shaft.
Factions:
Spiderling Tribes: Prominent groups of Spiderlings, mostly organized by subspecies. The are scattered across the Web, the stars, and the sand.
--Order of Strands: The first Spiderlings to learn the art of Aetherweaving. Many have strained their minds and bodies to hone their abilities, making them feeble despite their mystical strength.
High Council of the Web: The governing body of the Great Web. It consists of delegates from each of the tribes, as well as one Primeling. Most meetings take place in Nazir's nest at the top of the Web.
Lifeweavers: A group of Ancestors who helped Nazir create the Primelings and Sentinels.
Warpriests: A Lightfolk religious order which protects Einyar, the Temple of Yig, and the Light Spires themselves.
Ministry of Light: Civil servants appointed by Hynsyr to oversee the Light Spires. The seven Prismatics were installed as founding members.
Scrap-Ranches: Homesteads manned by Ironwinged and awakened Shardforms. They produce metal by farming Steel Grubs and shearing excess material off of their body.
The Lost: Fragments of Nothingness that chose to follow AJAMA rather than the Archdemon. Their new purpose is to create, collect, and preserve knowledge.