(Tricmagic, Tyme, Shade) 1d3 = 1
TricMagic it is. For now, anyway.
Turn 0: Beginning with the EndSeveral people gather around the pile of Crystals while Alexander, Aerin, and Johnathan argue over the Agate. Martin takes the Topaz, while Malcolm attunes himself to both the Jet and the Quartz, and Herold does the same with the Diamond. Each feels a surge of magical power flow into their bodies as the connections to their gemstones are established, and the Crystals themselves begin to glow with a soft inner light.
Aerin finds himself clutching the Agate, a turn of events which doesn't seem to please either of the people he is debating with. He bonds with it anyway, and a moment later his feet sink a few centimeters into the stone floor.
The Opal, Amethyst, and Pearl remain unclaimed.
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The group collectively passes through the stone door, leaving the surface behind. A strange sense of foreboding settles over them as they descend, and various arguments and idle conversations slowly die off. It is a long, quiet way down.
At the end of the corridor is a room with a single circular wall. The centerpiece of the room is a cracked slab of metal, wrapped in at least three different iron chains. The ends of these bonds extend outwards, where they are welded to random points on the wall.
As the explorers enter, they feel a sudden shift in the air. The darkness surrounding them writhes, and loose lengths of chain suddenly pull taught. Two gates appear on the wall where before there were only shadows. Between them, and directly in front of the slab, is a single glass key.
Something inside the slab pulses with malice. You are not wanted here. Leave or die.
Malcolm
Description: Tall and gangly, with rather pointy features and short brown hair. Brown eyes and long limbs.
Strength: 0
Dexterity: 7
Speed: 7
Resilience: 1
Spirit: 6/10
Inventory:
Jet: 3 spirit. Allows the user to exhale clouds of smoke. (Equipped)
Quartz: 1 spirit. Sounds made by the user may be amplified tenfold. (Equipped)
Alexander Gunnarsson
Description: Tall, pale skin, blue eyes, blond hair. Somewhat but not extremely thin.
Strength: 3
Dexterity: 5
Speed: 4
Resilience: 3
Spirit: 10/10
Inventory:
Issac
Description: Moderate height, green eyes, slim, Dyed his hair blue.
Strength: 4
Dexterity: 6
Speed: 5
Resilience: 0
Spirit: 10/10
Inventory:
Johnathan Hawnort
Description: Short, Squinted Eyes, Scarred and Dark Skinned.
Strength: 5
Dexterity: 2
Speed: 2
Resilience: 6
Spirit: 10/10
Inventory:
Martin Fletcher
Description: Notably non-descript Englishman, pale skin, average height, etc.
Strength: 3
Dexterity: 2
Speed: 4
Resilience: 6
SPIRIT: 6/10
Inventory:
Topaz: 4 spirit. User can coat their hands in electricity. (Equipped)
Herold
Description: Tall old man with a mustache and his hair combed over to cover his bald spot.
Strength: 4
Dexterity: 4
Speed: 4
Resilience: 3
SPIRIT: 7/10
Inventory:
Diamond: 3 Spirit. User can create gusts of wind within their line of sight. (Equipped)
Aerin
Description: Long honey blond hair and short stature. Is actually a guy.
Strength: 0
Dexterity: 5
Speed: 10
Resilience: 0
Spirit: 8/10
Inventory:
Agate: 2 spirit. Allows the user to shape rock as if it were clay. (Equipped)