Time for plot development and rolls. Getting tab on a second page of this to be as fair and balanced in details while rolling. 1/6 of course.
Bob: *rolls*
4
: Bob got through the training aspects a okay, though it was easy given background. Just scaling wall was main hurdle. Out of practice.
*roll* 6
Bob earns “ Hawkeye.” ( Good with fire arms.). : At his shooting range hits every damn target, in critical hit zones. Impressive.
Ethan The French Were Wolf:
: Due to transform, got a bonus.:
Roll: 6 ( because transform beats 3 by adding three. Treat all physical stats + 4.)
Ethan let’s it all out, in his Wolf form had no equal as he blazed through the course. The Marines shit themselves as he plows through the God damned ramp like Kola Aid man as opposed to climb.
Earned nick name: The Wolf Train ( bonus at demolishing stuff in wolf form. As opposed to needing explosives or auto gun fire.)
The Were Wolf went on the rampage at leaping past section for rope pulls and got good and dirty in mud with barbed wire, got stuck once, drew little blood. No worries, it’s not silver. And the hunting range.
Given the size of Wolf man form ( think White Wolf Crinos.)
The suitable gun for him, was squad support assault guns.
Note: Due to we’re form, get a penalty for gun fire.
*4-2=2
Ethan learned what spray and pray was all about. Covered targets in holes. But took effort.
Drill Instructure: Maybe a Anti tank, squad gun or really big blades. I am thinking blades
: Observer nods to this.:
Theodore or Quick Brit:
Power triggerd. Control roll. 5. Super Speed: 14 Speed burst.
The world began to slow down, it was almost boring, as Ethan changes Teddy turned up the speed, still not in bullet range but here is a fact. A human sized being going 200 and more, is considered naked to the human eye or invisible. Sped right along not seen, except in violent steps from extreme speed in the surface. Just markings over all as hint he was there.
Shooting range:
4. Due to speed still 14. It was shooting fish in a barrel. And could mark spots in eye.
Trick earned: Now you see me now you don’t ( Combat fake teleport trick or cab fire/Attack up to theee Times on your Combat turn.)
Harold or mr doubting:
Roll: 4
: It was standard affair, it took effort to keep up. Did it before the ramp was broken duevto going before Ethan. As he did work his heart and soul to get there. Also for some reaso starting to feel things.:
Trigger: In one to three action scenes, may get power triggered ( willing to even pm on things.)
2
Shit the gun jams after three shots, and two of them missed.
( Sorry man abou that roll.)
Sun or Mr I seen ghosts:
Roll: 5 : During observing his team mates, could not tell what was up with British man and how he did that, but had witnessed a damn Were Wolf. Out and in the open. Cool heads prevail as a replacement wall was made. Cue firing range
3: Managed to get a head shot. That was it.
Necromancer:
Soul profile: 6
: Cue a ghost of a marine. A ugly sight due to a mouth wound, seems self inflicted, gave a story of where he got another mans wife pregnant on r and e. Got shot on the face for his problems. Dead marine figures to wash the sin clean, he will help anyway he can.
Charlie the Marine: Offers insight and can use ghostly astral weaponary.
Training course:
2 (shot)
It took a while and the staff were actually heckling him. They shut up with ghost marinevthough. Ultimately made it, a test of spirit over the body.
Range: 5
: As for fun play Charlie gave whispers how to shoot like a marine, it works.:
Tri ya up. Next two roll scenes are hand to hand and last being powers 101. To practice there.
Those bonus perks like Hawleye, The Wolf Train And Stuff Given to make you guys have tactical value based on mission in question. They can be earned in fights too, not just training.
As I believe Combat limits are the imagination.