Hmm. That's weird. The erratic schedule points towards either a great many findings that needed to be moved to a laboratory or an evacuation. But either event would had been reported to OMNI... So they were either working for someone else on the side or the gate isn't working.
Is there any indication in the logs of where the gate was targeted? Or do gates not work like that?
Name: Pathos
Physical Description: A literal crash test dummy.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident.
Class: Senior Emergency Technician (+100 OMNI per mission)
Life: d4: crash test dummy
Attack: d2: unarmed
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Blank stare
Inventory:
2 demo charges
Money: -270
Pathos scrolls through the logs. The gate has some programmed in locations with labels; which is nice, prevents him from having to do multi-dimensional mathematics to try and figure out the end point. Earth is the main one that comes up, with a few others to what seem to be near by bases. There's nothing that seems to stick out as being hugely out of the ordinary.
Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d4 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d4
Speech: d8
Status: No Injuries
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector
Money: 0
Try to straighten the man’s back
[3]
Tara, perhaps in a quite silly fashion, attempts to straighten the apparently insane man up. She finds him oddly pliable, shifting his stance to whatever she pushes him into. She gets him into a reasonable standing position and then steps back to look at him. As she does she notices something moving on his chest, under the muck.
If the man, or anything else for that matter, tries to engage in the wholesome hobby of savaging my teammates, respond with force.
If nothing noteworthy happens on the violence front. Take stock of the room and its contents, so as to operate with a more thorough understanding of the factors at play. Embrace my inner Munchkin and get the loot!
Edit- Restrain the guy for Elen if nobody else takes up the call.
Name: Pike Sherman
Physical Description: Tall and spindly. His teeth are chrome plated. He has shoulder-length gunmetal grey hair. His eyes are pale blue. He often has an unnerving grin across his face.
Background: His twin brother was a typical rags to riches mobster Cinderella story. Unfortunately Pike was far to stupid to make a successful mob boss, so he pulled security for his brother. After a “misunderstanding” between him and his brothers wife, we was ousted from the mob, and ended up here.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/
Ammo:
Rifle (use d6)(3 magazines)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d10
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Health Insurance Policy
Loot:
Nil
Money: 20
Pike begins looting. In terms of things that are useful to a combat oriented fella like himself there's not much. The majority of the stuff here is basic tools and survival stuff. Food, water, oxygen pellets, replacement bore teeth, linen, random machine parts, entertainment materials, some medical stuff, etc. The most interesting thing however, is something that isn't there. There's a cargo container with a label marking it as weapons for security, but the container is empty.
Seeing that no one else is helping restrain the man Elen wants to medically prod, Pike moves to do so.
[3]
The man doesn't struggle at all. He is so compliant he might as well be a life sized action figure.
"Damn ghosts touching me all over."
Ignore the dirty hobo and look around the room for anything to loot.
Name: Harold Goldstine
Physical Description: A short balding man with a mustache.
Background: He was tired of a boring life so he decided to join OMNITECH as a security guard.
Class: Security
Life: d6 OMNITECH Riot suit
Attack: d6 Security Rifle, mag d6/ d4 Security Baton
Stats:
Strength: d6
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d6
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Handcuffs
Cutting/welding torch
Demolition charge
Wrench (d4 melee attack)
Antique revolver (d4 ranged) 4 bullets remaining.
Money: 40
[3]
The feeling of the hands fades as he helps Pike search for interesting things to steal.
"Seems like he's suffering from shock, someone restrain him so that I can safely check him for injuries."
Wait for the man to be restrained before checking him for any injuries and other abnormalities.
Name: Elen Farley
Physical Description: Short with long brown hair and green eyes, she seems unnaturally cheerful.
Background: Elen showed up shortly after an incident in one of the OMNITECH labs, she decided to work for OMNITECH mostly out of convenience of already being there.
Life: d2
Attack: d4 Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d4
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d12
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges)
OMNITECH Stimulant (3 charges)
5 gallon container of extremely flammable fuel
Money: 0
[5][3]
Elen gives the now restrained man a good look and a few careful prods with a gloved finger. The man seems to be in pretty good condition, at least in terms of physical injury. No cuts or broken bones as far as she can see, no fever, no cough, no signs of infection. He seems healthy, albeit dehydrated and clearly very tired.
Restrain Wilfred until he appears sane. No team killing without proof of necessity. If Wilfred no longer needs restrained, attempt to get the emergency lights on so we can see better. Watch out for loose shards.
Name: Fred Williams
Physical Description: A tall and lanky engineer. Light skin, dark hair, blue eyes. Younger, mid 20's.
Background: A computer engineer who decided that his first job out of college - programming microcontrollers to be 5% more time efficient - was boring. The possibility of combat -- Like Call of Duty but more realistic (according to the recruiter) -- was all Fred needed to decide that this was the career move of a lifetime. Well... that and it came with a class 3 weapons permit. (In the US, a class 3 is the extraordinarily hard to get collector permit (read: takes years and thousands of dollars and lots of training) that allows you to own fully automatic weapons made before 1970.)
Note: despite being a computer engineer, has an inexplicable lack of tech skills, yet can easily fix almost any mechanical problem. He has no idea why.
-------------------------
Life: d2
Attack: d4 - Omnitech Generic Personal Sidearm
-------------------------
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d4
-------------------------
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Technology: d4
Medical: d4
Occult: d4
Speech: d4
-------------------------
Status: N/A
-------------------------
Inventory:
Omnitech Red Jumpsuit
Omnitech Generic Personal Sidearm d4 using Magazine d4
Additional Magazines x2 d4
Omnitech Tool Kit - advantage on rep/mod.
Uses x3
Some stuff for a refill
High Viz. Flares x4
Containment canister with digital lock
Alien shard
-------------------------
Money: 0
"No! You can't do this to them! Leave their bodies alone!"
Follow the strings puppeting them, find whoever is doing the puppeting, ans shoot them full of holes!.
Name: He insists that it's "Wilfred Seven", and most definitely not "Wil" or "William"
Physical Description: He looks identical to Wil Wheaton. That's because he's an identical clone of Wil Wheaton; he actually can't even shave, or even change his hair or anything, it always grows back to the default form within a day. Scarrification might let Wilfred change his appearance, but he's not really up for that.
Background: He was batch manufactured along with nine other Wheaton clones, for use in some film that he's never heard of and was never involved with; only the three "best" clones were actually selected for use in the film, while the other seven--really, the other four, three survived less than a week--were sold to OMNITECH as cheap labor. Somehow, OMNITECH decided to hire Seven, rather than just enslave him, although he's not really sure what the difference is. Notably, Wilfred's flaw that disqualified him from being selected is that his mind is nothing like the famous actor, and he actually hates being compared to the man.
Life: d6
Attack: d6 rifle, d8 axe
Stats:
Str d4
Dex d4
Spd d6
End d4
Wil d4
Kno d4
Fte d4
Skills:
Mel d6
Gun d12
Exp d4
Imp d4
Mec d4
Tec d6
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d8 (loaded), d4/, d0 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Fire Axe (d8 melee)
Money: 0...
”Wil, that makes no sense. Obviously, they just didn’t get enough food!”
check, are those really our team? If so, go talk to them, investigate supernatural stuff. If not, scream.Name: Toby Jackson
Physical Description:a normal looking guy with short black hair. 5 foot 5, has no muscles.
Background: need money. No skills. Omnitech good.
Life: d2
Attack: d4 Generic pistol
Stats:
strength:d4
Dexterity:d4
Speed:d4
Endurance:d4
Will:d4
Knowledge:d4
Fate:d12
Skills:
Melee:d4
Guns:d4
Explosives:d4
Implants:d4
Mechanics:d4
Occult: d10
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH Black Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Universal Containment Pod x5
OMNITECH Null-Rod
Money: 80
[4v1]
Fred puts Wilfred in a headlock and prevents him from going and "investigating" with his gun. Instead Toby walks over to the rest of the team and says hello. After a few moments of talking Toby is pretty convinced that these people are really his teammates and not some sort of demon puppets. Or if they are demon puppets, they probably have always been such since he's known them.
The dirty man suddenly tries to escape. Not violently, not forcefully, rather he just starts trying to walk away. His feet slide and slip as he walks in place, pulling against Pike's restraining hands.