Name: Tara
Physical Description: A 4 foot 6 in tall female human with pale skin, brunette hair, and blue eyes who weighs 110 pounds. She is 15 years old.
Background: She was Lucy's younger sister. She would watch Lyra perform her experiments until she went to OMNITECH. When she learned of the deaths of her sisters, she joined here hoping to make the place safer
Life: d4
Attack: OMNITECH Foam Gun d4 doesn't do damage. When successful it immobilizes the target.multiple guns stack. Foam tank: d8
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d6
Will: d6
Knowledge: d10
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d6
Occult: d4
Speech: d8
Status: No Injuries
Inventory: OMNITECH isolation suit, OMNITECH Foam Gun, OMNITECH sealing kit, OMNITECH environmental hazard detector
Money: 0
Try to open the man’s right hand and take what he is holding
“I’m gonna see what the man in a medical gown is holding”
[1]
Tara attempts to pry the corpse's hand open but does nothing more than get her own gloved fingers stuck in the body's strangely powerful grip.
Check for any transmissions. Try to raise someone through shuttle comms.
If nobody answers, just start playing music
Name: Pathos
Physical Description: A literal crash test dummy.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him. Lost his original body in a freak shuttle accident.
Class: Senior Emergency Technician (+100 OMNI per mission)
Life: d4: crash test dummy
Attack: d2: unarmed
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d8
Will: d4
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d8
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Blank stare
Inventory:
2 demo charges
Money: -270
[3]
Pathos checks for transmissions and tries to hail anyone. He does manage to find a few signals and even gets two stations to reply back. One is an automated navigation beacon that only responds with information regarding their distance from each other and other useful information for slightly lost astronauts. The second is apparently another OMNITECH asteroid base and a rather terse comms officer who tells him that he cannot speak to anyone without proper authorization.
Grab as many omnicards as I can, then point my rifle at the weird corpse’s head and wait for someone to interact with him.
Name: Pike Sherman
Physical Description: Tall and spindly. His teeth are chrome plated. He has shoulder-length gunmetal grey hair. His eyes are pale blue. He often has an unnerving grin across his face.
Background: His twin brother was a typical rags to riches mobster Cinderella story. Unfortunately Pike was far to stupid to make a successful mob boss, so he pulled security for his brother. After a “misunderstanding” between him and his brothers wife, we was ousted from the mob, and ended up here.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/
Ammo:
Rifle (use d6)(3 magazines)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d4
Fate: d10
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Health Insurance Policy
Loot:
Nil
Money: 0
[2]
Pike scrambles and gets a lot of OMNI cards but they are sadly only worth 20 Omni, a fact he will only find out later.
Apparently content with his large wad of nearly worthless plastic cards, he points his rifle at the ragged corpse and waits for the jump scare.
I grab one of the pipe wrenches, the old gunpowder powered handgun, and 50 OMNI, then examine the handgun.
Name: Harold Goldstine
Physical Description: A short balding man with a mustache.
Background: He was tired of a boring life so he decided to join OMNITECH as a security guard.
Class: Security
Life: d6 OMNITECH Riot suit
Attack: d6 Security Rifle, mag d6/ d4 Security Baton
Stats:
Strength: d6
Dexterity: d4
Speed: d6
Endurance: d4
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d6
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Handcuffs
Cutting/welding torch
Demolition charge
Money: 0
Harold grabs some (40) Omni, a wrench (d4 damage), and the old revolver (d4 ranged). The revolver is clearly an antique, likely an heirloom, and though it has clearly seen action in the past the highly polished wooden grip and blueish steel body- still coated in a thin sheen of oil to prevent rust- betray it as a collector's piece rather than a practical side arm. It is none the less loaded, though 2 of the 6 cartridges have been fired.
Close the container with the shard (remembering the code, so I can open it later), take the repair kit stuff in hopes of finding more later, and attempt to determine what the bottle of black pills found on one of the dockyard workers is.
For those interested in speculating on what is happening... Here's what I've picked up:
Some entity or force is attempting to prevent stuff from leaving the station. (phase gate sealed to prevent egress)
Pathos checks around the room. The path to the interface is actually quite obvious; its even labeled with a big painted sign above the double blast doors leading to it. The doors are locked and actually completely welded shut and sealed as well. Judging from some spill over they space beyond has also probably been partially filled with the "safety" resin sometimes used to contain dangerous things. Pathos judges that this probably wasn't an attempt to contain something within and rather was a method of sealing the interface off. Likely they wanted to prevent anyone from using it.
The ore containers contain something that could ostensibly be the substance that was not supposed to leave the station.
Some entity or force has quasi-psychic abilites, which is causing the visions and also caused Wilfred to take physical action. Unclear, but likely same entity trying to stop stuff leaving station.
Wilfred goes to step on a corpse.
"Yeah, better safe than sorry." He thinks.
Then he screams and scrambles back. That thing he thought wasn't something he thought. It wasn't the sound of his own internal voice. It was someone else. Someone else thought something inside his head. Or maybe they remembered someone saying those words?
We have evidence that whatever is happening can have much more serious effects, due to the memories about someone literally eating someone else.
The symbols have power. Destroying one by cutting through it caused physical effects.
As they cut through the seal and the symbol upon it, they feel a strange sensation of vertigo and lightheadedness. They stagger a bit and then seem to hear whispering, though they cannot find the source.
Now for the speculation: The base is either in contact with a war in heaven creature or machine, or is contaminated with something acting like a psychic weapon / agent. Someone decided to stop stuff from leaving, whether to protect itself or the rest of the universe is unclear. The people in the station who were unaffected gathered in the cargo bay, and were on the verge of doing something to make the situation more secure when the door opened. This action could have been opening the door, blocking off the phase interface with vacuum, killing themselves.
Name: Fred Williams
Physical Description: A tall and lanky engineer. Light skin, dark hair, blue eyes. Younger, mid 20's.
Background: A computer engineer who decided that his first job out of college - programming microcontrollers to be 5% more time efficient - was boring. The possibility of combat -- Like Call of Duty but more realistic (according to the recruiter) -- was all Fred needed to decide that this was the career move of a lifetime. Well... that and it came with a class 3 weapons permit. (In the US, a class 3 is the extraordinarily hard to get collector permit (read: takes years and thousands of dollars and lots of training) that allows you to own fully automatic weapons made before 1970.)
Note: despite being a computer engineer, has an inexplicable lack of tech skills, yet can easily fix almost any mechanical problem. He has no idea why.
-------------------------
Life: d2
Attack: d4 - Omnitech Generic Personal Sidearm
-------------------------
Stats:
Strength: d4
Dexterity: d6
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d4
-------------------------
Skills:
Melee: d4
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d12
Technology: d4
Medical: d4
Occult: d4
Speech: d4
-------------------------
Status: N/A
-------------------------
Inventory:
Omnitech Red Jumpsuit
Omnitech Generic Personal Sidearm d4 using Magazine d4
Additional Magazines x2 d4
Omnitech Tool Kit - advantage on rep/mod.
Uses x3
High Viz. Flares x4
-------------------------
Money: 0
Fred closes the container and packs it away in his bag, along with the random junk that he hopes might be useful later. He then grabs the small bottle of black pills and examines them. [5] He recognizes them as OMNITECH "Permanent Anti-Anxiety capsules"; pills that advertise themselves as solving all your problems and worries in a highly permanent fashion. The appear to be the fast acting kind, explaining the general distribution of the bodies.
grab the rest of the cash, and examine the thing in the man's hand. Finally, go look at that shard Fred and pathos are staring at.
Name: Toby Jackson
Physical Description:a normal looking guy with short black hair. 5 foot 5, has no muscles.
Background: need money. No skills. Omnitech good.
Life: d2
Attack: d4 Generic pistol
Stats:
strength:d4
Dexterity:d4
Speed:d4
Endurance:d4
Will:d4
Knowledge:d4
Fate:d12
Skills:
Melee:d4
Guns:d4
Explosives:d4
Implants:d4
Mechanics:d4
Occult: d10
Status: (Any injuries you've sustained this mission. Resets each new mission)
Inventory:
OMNITECH Black Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Universal Containment Pod x5
OMNITECH Null-Rod
Money: 0
Toby gets 80 Omni worth of cards and then goes over to free Tara and examine what the corpse is holding. [4]
He plants one foot on the corpse's forearm and then uses both hands to yank the fingers open. The fingers snap off like dry twigs and the contents of the hand go flying. [2v4] With a shimmer the object seems to bounce against the wall and, against the laws of physics, go zipping with higher speed straight into Toby's thigh, piercing the black suit. The blue-black shard of stone sinks into the flesh and Toby suddenly sees something.
[3]
There are people standing over the corpses, their feet sunk deep into the flesh, their bodies half rotten or badly damaged. They look at him with skeletal smiles devoid of lips or cheek flesh, skulls caved in or rip cages burst out or limbs reduced to stumps. They stare at him and he stares back, his eyes meeting their occluded or entirely absent gaze. And they realize he can see them. The begin to scream and run towards him as something, something attracted by the screams, seems to lurch straight out of the solid wall behind them. He gets only a glance at that ichthyoid thing, with its too large eye and expanding maw, before he rips the shard from his thigh and drops it to the ground.
The scene is normal again, except for the screaming. Everyone is looking at him and He suddenly realizes the screaming is coming from him.
Take either the gun or a fair share of the omni we found.
Either way, unseal the other two doors (the mechanical work).
Name: Yagyu d'Aubigny
Physical Description: Slightly smaller than average, tanned, sideburns.
Background: Yagyu hates OMNITECH. But Yagyu likes money.
Class: Hazardous Materials Reclamation Crew
Life: d4
Attack: [ERROR: DATA NOT FOUND]
Stats:
Strength: d4
Dexterity: d4
Speed: d6
Endurance: d8
Will: d6
Knowledge: d6
Fate: d6
Skills:
Melee: d4
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d8
Technology: d4
Medical: d4
Occult: d4
Status: okie dokie
Inventory:
cognition copier
Cutting/welding torch
1 unit of useful metal bits
Money: 175
Yagyu gets 60 OMNI from the pile.
He then walks back out and cuts open the remaining two doors; the cargo path into the base and what is likely the phase interface path for returning shuttles.
Rejoin the group in the hallway.
Name: Elen Farley
Physical Description: Short with long brown hair and green eyes, she seems unnaturally cheerful.
Background: Elen showed up shortly after an incident in one of the OMNITECH labs, she decided to work for OMNITECH mostly out of convenience of already being there.
Life: d2
Attack: d4 Generic Personal Sidearm
Stats:
Strength: d4
Dexterity: d6
Speed: d6
Endurance: d4
Will: d6
Knowledge: d4
Fate: d4
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d12
Occult: d4
Speech: d4
Status: Fine
Inventory:
OMNITECH Green Jumpsuit
OMNITECH Generic Personal Sidearm (d4 attack) x3 Magazines (d4 use die)
OMNITECH Medical Kit (3 charges)
OMNITECH Stimulant (3 charges)
Money: 0
Elen wanders into the hall to see what all the screaming is about.