"Hey look they broke the door, that means we can go home now, because we can't get to the monsters and they can't get to us. Good job everyone lets go back to base."
Go back to the barracks and see whats for sale in the vending machine.
Name: Benny Benson
Physical Description: He looks like the most generic man ever with the most generic mustache ever.
Background: After being homeless for several years he finally decided to be a normal person and get a job, unluckily for him he got a job as a security guard for OMNITECH.
Life: d6 OMNITECH Riot suit D8 temp
Attack:d6 Security Rifle / d4 Security Baton
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d4
Knowledge: d4
Fate: d8
Skills:
Melee: d6
Guns: d8
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Bandaged
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) X6 magazines (d6 use die)
OMNITECH Generic Security Baton (d4 melee attack)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Handcuffs
Universal Communicator
Omni-eye
red keycard
2 blue keycards
green keycard
Medkit
2 wedding rings
3 calculator watches
FoF transponder
several packs of gum
several packs of cigarettes
pocket sized volume of Garfield cartoons
business card for "The Blue Smoke Lounge"
another Universal Communicator
Half eaten OMNI-SNAK bar
Money: 180
Benny, apparently bored with doing his job, leaves and walks all the way back to the group barracks to look at the vending machines.
OMNITECH General Goods Vending machine Inventory
Universal Communicator: 150 Omni
Allows communication with any other communicator you know the number to over the Omni-scient Network. Has audio and video feeds and file sharing.
Disposable Spacesuit: 100 Omni
A pressurized spacesuit made of some kind of cheap plastic material. Looks and feels like a full body condom with a fishbowl helmet. Offers no protection against anything physical; designed solely for short trips through space.
Omni-eye: 50 Omni
A cheap camera designed to wirelessly connect to any universal communicator or Personal Computing Cube.
Omni-health Insurance Policy: 200 Omni
A standard OMNITECH single use insurance policy. Those in possession of the insurance card will be treated free of charge if brought to an infirmary. The card is good for only one visit.
OMNITECH grapple gun: 300 Omni
A spring powered gun with attach grapple hook and wire. Has to be manually cranked to ascend or to retract the grapple for another shot.
Generic Sidearm Magazine: 30 Omni
A magazine for the Generic Sidearm
Generic Rifle Magazine: 40 Omni
A magazine for the Generic rifle.
Medkit Refill: 100 Omni
Refills the standard medkit
Defib: 500 Omni
External defibrillator. Can rescue people on the verge of death. Single charge, recharged between missions
Generic Mechanical limb: 200 Omni
A collection of rods and spherical joints that vaguely resembles a human limb. Useful for replacing limbs too damaged to be viable. Comes in leg and arm versions.
Employee productivity enhancement Rod: 300 Omni
d4 melee weapon. A repurposed cattle prod that repeats motivational slogans when used.
Infirmary Implant List
Bionic eyes: 500 Omni
Mechanical eyes with a variety of functions from low light and infrared to zoom and machine aided object tracking.
Embedded Defib: 500 Omni
An internal defibrillator which automatically reacts when the user is near death. Can revive those on the brink of death.
Silver Tongue: 800 Omni
A package consisting of a brain implant and mechanical tongue and jaw muscles. Guides conversations and interactions via included library of cheap self help and social influence books. Occasional infomercial Tourettes +1 level of speech skill.
Boomfist: 1000 Omni
Mechanical forearm and hand. Knuckles load impact reactive buckshot shells. d8 melee attack. d4 use die magazine, comes with 1.
Reactive Skin: 600 Omni
Replaces normal skin with layer of reactive, ablative skin. D6 life.
Name: Jengo Prism
Physical Description: A toned, athletic looking dude. Neanderthal features.
Background: Chronic odd-job seeker. Wandered the system looking for cool stuff to do. Being a security guard at a science lab seems kinda cool. Likes money. Disregards danger often. Directionally challenged.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle, d4 OMNITECH Generic Security Baton
Stats:
Strength: d6
Dexterity: d6
Speed: d6
Endurance: d6
Will: d4
Knowledge: d6
Fate: d4
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: Recently treated self inflicted gunshot, just accidentally electrocuted. Twisted ankle now.
Inventory: OMNITECH Riot Suit, OMNITECH Generic Security Rifle, OMNITECH Generic Security Baton, OMNITECH electrical behavior modification implant, OMNITECH Omni-light, HAND CUFFS BRAND SPANKIN NEW HAND CUFFS WOOOOOOOO BABY SECURITY STAFF ROCKS
Money: 0
Show the tech dude the smart toaster. "Here, now you can put the bad guy in eternal hell or something."
Jengo shows the coffee maker to Pathos.
"Yo dude, look at this sweet toaster I found!"
"Thats a coffee maker."
"Now we can imprison that AI in here forever! Trapped in an eternal waking nightmare!"
"Yes, then it will be truly life-like. That's a coffee maker by the way. I'm not letting that go."
"Hey man, a coffee maker is just a drink toaster!"
"I cannot even begin to explain how nonsensical that is. Your efforts to enable the torture of AI's are commended and the rest of you is pitied. Now if you excuse me, there's transhumanist hypergenitals to ogle."
"You know what? That sounds like a great idea. The hardware here is faulty anyway, which means it is not my problem."
Grab the funky worm box and go to the flesh bar with Jon.
((A janitor, a HELL worm and a murderous AI walk into a flesh bar.))
Name: Pathos
Physical Description: Scrawny. Has trouble changing his expression to anything that isn't concentration, boredom or smug superiority.
Background: Delusions of grandeur. Took this job as a way to rapidly advance the ranks and see cool things. And because it would give him plenty of opportunities to set things on fire without his superiors being close enough to yell at him.
Class: Emergency Technician
Life: d2: Disposable Spacesuit, no helmet
Attack: d4 ranged: Generic Personal Sidearm. x3 Magazines (d4 use die)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d10
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d6
Implants: d4
Mechanics: d4
Technology: d12
Medical: d4
Occult: d4
Status: Bored
Inventory:
Disposable Spacesuit (no helmet)
OMNITECH White Jumpsuit
OMNITECH Generic Personal Sidearm (d4 ranged attack) x3 Magazines (d4 use die)
OMNITECH Override Fob (Allows activation/unlocking of most vehicles)
OMNITECH Personal Computing Cube and Universal adapter
Universal Communicator running FoF program
6 OMNITECH brand Chocolate snack bars "ENJOYABLE WINTER SEASON" edition
Strange worm thing
Murder-Hate Turret AI (in computing cube)
Money: 495
Go to the Flesh Bar with Pathos. Drag Ed along if he doesn't physically refuse.
"This'll be fun. We can play a drinking game where, if some rowdy patron tries to fondle a cyborg girl, you drink. And if he gets electrocuted by her steel nipples, you drink again, and if the rowdy is a chick, you drink again.
Hey! everyone else! Let's go oogle some googlies!""
One betting pool for team deaths, buy in is 10 OmniFunds
One betting pool for type of disaster/ mission. buy in is 5 Omnifunds.
One betting pool for scale of disaster, by order of magnitude. Buy in is 5 Omnifunds.
Current bets: Pathos: 10 on 4 team deaths
CLASS: Sanitation Engineer
Name: Jonathan "Jon" I. Tor
Physical Description:A bit overweight, sallow complexion, surly expression. Thick black eyebrows. Mole under left ear.
Background: Born and raised poor. Stuck in a dead end job for who knows how long. But hey, at least he carries a thermonuclear incinerator on his back!
Life: d4
Unarmed Life: d2
Attack: d2 for punches
Stats
d8 Strength
d4 Dexterity
d4 Speed
d6 Endurance
d6 Will
d4 Knowledge
d12 Fate
Skills
d4 Melee
d4 Guns
d4 Explosives
d6 Implants
d4 Mechanics
d4 Technology
d4 Medical
d4 Occult
d4 Speech
Status: (nominal)
Inventory
OMNITECH Rubberized Jumpsuit
OMNITECH Incinerator
OMNITECH Arc Scraper
OMNITECH Automop
Disposable space suit
Grapple hook
Hypodermic Spear + (6?) ammo (mystery goo-greenish liquid in vials)
Snacks:
"Chewy" bar
OMNI-Munch bar
OMNIGUM
Valuable:
Gold ring
Silver Necklace
OMNI currency card
Curiosity:
Stress ball
Small bag of what look like mouse bones
business card for something called "OMNI-FLESH Bar"
Blackmail:
Nothing.
Money: 150 (+5 from Pathos.)
Pathos, Jon, and Ed (maybe?) walk off, carrying the HELL worm and a coffee maker that is continuously ranting about how much it hates humans. They follow the business card though complex passages and down elevators and stairwells until they finally come across the bar. To say it is a hole in the wall would be both metaphorically and literally accurate: the entrace to the OMNI-FLESH bar is quite literally a hole melted in a wall at the bottom of a stairwell. There's not even a sign; the only way they know its the right place is because the business card tells them to "Enter through the hole in the wall". Some crawling and flopping later they come out in the superstructure of the base; the massive metallic skeleton of untold millions of beams and air vents and conduits and cables and pneumatic tubes that lies around the base proper. They follow a catwalk over to a rather crude but quite large structure constructed out of scrap metal and painted a gaudy purple. A large pink neon sign outside declares it to be the "OMNI-FLESH" bar complete with depiction of the standard three breasted woman of legend.
Passing through a repurposed blast door and a bead curtain they reach the interior; its dimly lit with red light and a steady throbbing beat plays quietly in the background. The place smells like cigarette smoke, machine oil, blood, and something undefinable but clearly carnal. The room is divided into two sections, the bar and the stage area. The stage isn't the standard catwalk ending in a pole that a lot of these places have; its an actual stage set up against the right wall. A women is up there now, sitting on a stool and playing guitar with three arms, singing to the tune. Its not immediately obvious but she's actually naked behind the guitar, a fact that becomes more obvious when she carefully shifts it up or to the side.
The left side is a bar. The bar itself is an old wooden bar, thickly varnished and from god knows where, but the seats along it are clearly scavenged from a dozen places, including what looks like a pilot's bucket seat stuck up on a metal pole. There's a wall of alcohol behind the bar, bottles all lined up neatly, and the bar tender is idly polishing a glass in a very stereotypical way. She's a blonde woman with pretty short cut hair, a white dress shirt, a vest, and a tiny bow tie. She flicks a glance towards the group as the enter but doesn't seem to care very much. There are chairs and tables around the stage area and a scattered handful of people are there, watching the lady on stage or drinking and staring into space.
Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.
Name: "Clem"
Physical Description: Extremely scarred and mutilated, with numerous life-support implants jutting out of its flesh at strange angles. Most of its head is replaced by what appears to be a generic gas mask combined with random technological scraps. Does not speak.
Background: "Clem" is apparently what remains of an employee after extensive trauma and extranatural influence. Details are classified. It seems to want to keep working for omnitech, so its contract has been renewed.
Life: d2
Attack: d4 (OMNITECH® Generic™ Personal Sidearm)
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d4
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d4
Technology: d4
Medical: d4
Occult: d12
Speech: d4
Status: Perfectly "Intact"
Inventory:
OMNITECH® Black Jumpsuit
OMNITECH® Generic™ Personal Sidearm (d4 ranged attack)
OMNITECH® Generic™ Sidearm Magazines x3 (d4 use die)
OMNITECH® Universal Containment Pod x4
OMNITECH® Universal Containment Pod CONTAINING inert H.E.L.L. orb remnants
OMNITECH® Null-Rod
Bionic Eyes
FoF Thingie
Money: -500
Clem joins the rest of the team in walking out of the mission in protest of having to do work.
Anything spooky has probably been killed by the turrets that want to kill everything. Pretty sure there's nothing more for me to do here, let's head back to the barracks to await someone telling me what to do again.
Name: "Clem"
Physical Description: Extremely scarred and mutilated, with numerous life-support implants jutting out of its flesh at strange angles. Most of its head is replaced by what appears to be a generic gas mask combined with random technological scraps. Does not speak.
Background: "Clem" is apparently what remains of an employee after extensive trauma and extranatural influence. Details are classified. It seems to want to keep working for omnitech, so its contract has been renewed.
Life: d2
Attack: d4 (OMNITECH® Generic™ Personal Sidearm)
Stats:
Strength: d4
Dexterity: d4
Speed: d8
Endurance: d4
Will: d4
Knowledge: d4
Fate: d6
Skills:
Melee: d4
Guns: d4
Explosives: d4
Implants: d8
Mechanics: d4
Technology: d4
Medical: d4
Occult: d12
Speech: d4
Status: Perfectly "Intact"
Inventory:
OMNITECH® Black Jumpsuit
OMNITECH® Generic™ Personal Sidearm (d4 ranged attack)
OMNITECH® Generic™ Sidearm Magazines x3 (d4 use die)
OMNITECH® Universal Containment Pod x4
OMNITECH® Universal Containment Pod CONTAINING inert H.E.L.L. orb remnants
OMNITECH® Null-Rod
Bionic Eyes
FoF Thingie
Money: -500
This man is intelligent, and also has officer in his title! And, clearly, has no bodyguard, so Rezel will happily occupy that role and follow him! From the front! While running, very fast!
Name: Rezel Revel
Physical Description: Small, unassuming, twitchy, and nervous. Giggles quietly when scared.
Background: Signed up because he was told that security guards were given P90-like weapons, and basically went "Oh, cool, I love P90s!" He regrets this decision.
Life: d6
Attack: d6 rifle, d4 melee
Stats:
Str d4
Dex d4
Spd d8
End d6
Wil d6
Kno d4
Fte d6
Skills:
Mel d6
Gun d10
Exp d4
Imp d4
Mec d4
Tec d4
Med d4
Occ d4
Spc d4
Status:
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 3 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Reasonable pair of Handcuffs
Health insurance card.
FoF Thingamajig
Money: 300
Rezel advances towards the rear. Rezel de-asses the area with the quickness. Rezel engages in the better part of valor. Rezel Bravely runs away.
Etc.
Force ye door open. Get some of these lollygaggers standing around to help me with it.
Name: Spuds McKenzie.
Physical Description: Looks fairly generic except for thick cycling thighs.
Life: d8 Stimmed!
Attack: d6 rifle, d4 melee
Stats
Str d6
Dex d4
Speed d6
End d6
Will d4
Kno d4
Fate d4
Skills:
Mel d8
Gun d6
Exp d6
Imp d4
Mec d4
Spe d4
Status:
Inventory:
Black Keycard
Riot suit (d6 Life)
Generic Security Rifle (d6 ranged Attack) and 2 magazines (1 with d6 use die, one with d4.) Loaded with a d6 use die magazine.
Generic Security Baton (d4)
electrical behavior modification implant
Omni-light
Box of five stims
EMP Grenade
Money: 470
Help in the door opening. Apply fire axe, if it will help. Then go shoot stuff if the door gets opened.
Name: Lance Bradley
Physical Description: Tall, lean, and pale. He had his eyes, hair, and fingernails permanently died purple.
Background: comes from a troubled past, that lead to crime, that then lead to lucrative crime, that lead to prison, that lead to a guy with a certain set of skills looking for a job.
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle/ d6 Fire-axe
Ammo:
Rifle (2 magazines)
Mini-cannon (3 magazines)
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d6
Will: d4
Knowledge: d4
Fate: d12
Skills:
Melee: d6
Guns: d10
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d4
Medical: d4
Occult: d4
Speech: d4
Status: normal
Inventory:
OMNITECH Gauss Mini-cannon (d4 attack/use)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
OMNITECH Generic Security Baton
Health Insurance Policy
FoF marker
Money: 300
Give Spuds and the others who are helping to force open the door some cover with my rifle.
Name: Jack Hansan
Physical Description: Tall, rather thin looking man with black hair and brown eyes.
Background: His father was a security guard as was his father's father, so it was tradition by now to be one too. Of course, Jack would come to regret this path as soon as he arrived. Though, he does seem to know more than he is sometimes letting on...
Life: d6 OMNITECH Riot suit
Attack: d6 Generic Security Rifle, d4 OMNITECH Generic Security Baton
Stats:
Strength: d4
Dexterity: d4
Speed: d4
Endurance: d4
Will: d4
Knowledge: d6
Fate: d6
Skills:
Melee: d6
Guns: d6
Explosives: d4
Implants: d4
Mechanics: d4
Technology: d6
Medical: d4
Occult: d6
Speech: d6
Status: Fine
Inventory:
OMNITECH Riot suit (d6 Life)
OMNITECH Generic Security Rifle (d6 ranged Attack) and 2 magazines (d6 use die)
OMNITECH Generic Security Baton (d4)
OMNITECH electrical behavior modification implant
OMNITECH Omni-light
Artificial Right Arm
A small ceramic bobblehead statue of a pug
FoF Marker
Money: 0
Spuds and Lance attempt to force open the door. The door in this case is of course the huge blast door mentioned earlier. Foot thick metal, probably hydraulic or pneumatic closing mechanisms and locking bolts. Designed to survive bomb blasts and demon attacks. Their attempts to "wrassle" it open with pure elbow grease and an ax result in sore muscles and a dulled ax. So instead of even considering these actions which were doomed to fail from the get go, lets instead look at this alert which has popped up on my little narration screen here.
Hmmm. I believe [G] guidelines indicate "Good enough for government work", under the "Goldbricking" provision.