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Author Topic: MOOK: Such sights to see  (Read 491273 times)

ziizo

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Re: MOOK
« Reply #390 on: February 26, 2019, 08:31:06 pm »


Spoiler: medic n°2 (click to show/hide)

Spoiler: SPOILED FOR GIRTH (click to show/hide)

Start moving Clem out of the labs and into the infirmary, so maybe his life can be completely saved.
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GG, Ziizo. May my spirit live on in your boobs.

Yottawhat

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Re: MOOK: Bad Dog.
« Reply #391 on: February 26, 2019, 11:22:18 pm »

"I'm gonna break your legs for money! You fucking kitty!"
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Parisbre56

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Re: MOOK: Bad Dog.
« Reply #392 on: February 27, 2019, 02:30:43 am »

Edited my action to suggest to Steve to use the decontamination device if I see him trying to drag Clem out of the labs.

King Zultan

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Re: MOOK: Bad Dog.
« Reply #393 on: February 27, 2019, 07:19:08 am »

Go after the monster and shoot it in the face.
Spoiler: Character Sheet (click to show/hide)
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Ozarck

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Re: MOOK: Good Dog.
« Reply #394 on: February 27, 2019, 08:46:58 am »

Qualt rolled maximum on his med roll. when I rolled maximum on my 'find a trolley' roll, I got locked in a closet.
Also, what happened to my bolded action last round? If I weren't getting to at least attempt it, why cycle me through with the others?

Also: Gatehr as much corpse as I can carry and follow the guy chasing the dog. Throw corpse bits to any biological monstrosities we encounter that aren't already part of the team.


Spoiler: Gambling Hall (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Hotfire90

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Re: MOOK: Bad Dog.
« Reply #395 on: February 27, 2019, 12:59:51 pm »

Chase after the mutant dog
Spoiler: Heather Reid (click to show/hide)
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NAV

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Re: MOOK: Bad Dog.
« Reply #396 on: February 27, 2019, 02:00:09 pm »

Regain composure.

Follow the swarm of mooks back through the airlocks, and film the resulting battle/massacre while occasionally taking occasional potshots with my pistol.


Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Pancaek

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Re: MOOK: Bad Dog.
« Reply #397 on: February 27, 2019, 04:57:02 pm »

"This guy didn't have a conventional taste in music, that's for sure."

Just lean on my mop and inspect the metal balls with LED's I picked up, can I figure out what they're used for/what they do?

After that just shuffle the music player to a random song and observe what Pathos and the rest are doing. A good Janitor should let others make the first move.


Spoiler: Eddrick, Sanitation (click to show/hide)
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Devastator

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Re: MOOK: Bad Dog.
« Reply #398 on: February 27, 2019, 09:13:27 pm »

Pair up with someone and head after the creature.  Leave someone else facing the other doorway, in case the creature is doubling back around to flank us.  Shoot if it comes in range.

Spoiler (click to show/hide)
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syvarris

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Re: MOOK: Bad Dog.
« Reply #399 on: February 27, 2019, 11:42:20 pm »

Go scramble over to that guy who found FoF identifiers, and cover him.  He seems valuable, and might share.

Spoiler: Scared Security (click to show/hide)

Gentlefish

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Re: MOOK: HMMMMMMMMMMMMM?!
« Reply #400 on: February 28, 2019, 12:03:51 pm »

"You are not allowed to die, Clem."

If Clem won't bleed out, carry him through decontamination and hopefully safety. Otherwise keep doctoring!

Spoiler: Qualt (click to show/hide)

Egan_BW

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Re: MOOK: Bad Dog.
« Reply #401 on: February 28, 2019, 12:08:59 pm »

"I͞'l̶l ҉di̧e̸ ̢if I ̸w҉a̢nt͟."
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Not true, cannot be proven, true but misrepresented.

Radio Controlled

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Re: MOOK: Bad Dog.
« Reply #402 on: March 01, 2019, 09:44:29 am »

Can I use my sticky goop on Clem to keep him from bleeding out at least? If yes, apply sufficient goop to prevent him from bleeding all over the goddamn carpet.

(Note: if applying the goop rolls Med instead of Gun or nothing, then either give goop gun to medic for use or just don't bother, don't wanna stick it into his lungs and pump 'em full or something).

If no patient gooping, instead go with the security team that is following the creature. Can I use my scanner to detect where it is going somehow?



Spoiler: Yagyu d'Aubigny (click to show/hide)
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

Tongo

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Re: MOOK: Bad Dog.
« Reply #403 on: March 01, 2019, 10:40:59 am »

((Hello everyone, I've been lurking this forum for around five years and I finally decided to join a glorious piecewise game.))
Spoiler: Bob (click to show/hide)
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Madman198237

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Re: MOOK: HMMMMMMMMMMMMM?!
« Reply #404 on: March 01, 2019, 11:25:47 am »

Spoiler: HAZMAT Harry, HMRC (click to show/hide)

Um, go acquire FoF marker so I don't get killed, I guess.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.
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