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Author Topic: Color Control Rewrite (5/5) - Turn 8  (Read 8473 times)

TricMagic

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #30 on: January 14, 2019, 04:37:36 pm »

Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 3.3
Green: 51.8
White: 25.9
Black: 0.6

Finish Researching/Creating/Acquiring Blue

Blue research 15/20

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Nirur Torir

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #31 on: January 14, 2019, 04:42:54 pm »

Ouch. That was a pretty heavy loss.

Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 1.9
Green: 28.4
Black: 11
White: 34.6
Red:0;

Research a way to spend gold to increase green. The idea is along the lines of better farming infrastructure, ensuring farmers have good, well-maintained tools, and that nothing rots in the fields during harvest time.
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RulerOfNothing

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Re: Color Control Rewrite (5/5) - Turn 2
« Reply #32 on: January 14, 2019, 05:39:25 pm »

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold->White Research: 6/10
Gold: 41.2
Green: 11.6
Black: 0.4
White: 11.2
Red: 5
Purple: 1.3
Action: Continue Gold->White research
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a1s

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #33 on: January 15, 2019, 12:47:09 am »

Tribe: People's Democratic Republic of Freedonia
Specialty: The Ground is Life
Location: 11.14
15.4 gold
22.3 green
18.2 white
27 red
37.1 black

Action: conquer 8.14 Out there in the world dark forces reanimate the dead to fight in never ceasing wars of imperialism and entire trade caravans go missing. We must secure the border before it happens to us.
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #34 on: January 15, 2019, 08:03:14 pm »

Waiting on Kit. Update tomorrow regardless.
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

KitRougard

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #35 on: January 16, 2019, 06:29:15 pm »

NEWS UPDATE: LOCAL MAN WITH LITTLE TIME DOESNT POST SHEET, HOPES GM UNDERSTANDS.

Finish the Research of Dark Red!
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TricMagic

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #36 on: January 16, 2019, 06:35:02 pm »

Quote
The Masked Ghouls @ 8,8
Specialty: Gather The Dead

Dark Red research: 12/20
Gold: 5.8
Green: 11.12
Black: 27.3
White: 10.8
Red: 5
NEWS UPDATE: LOCAL MAN WITH LITTLE TIME DOESNT POST SHEET, HOPES GM UNDERSTANDS.

Finish the Research of Dark Red!

There you go.
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 4
« Reply #37 on: January 16, 2019, 07:24:59 pm »

Turn 4:
Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 3.3
Green: 51.8
White: 25.9
Black: 0.6

Finish Researching/Creating/Acquiring Blue

Blue research 15/20
Your researchers finish Blue with 6 research, extra research gives more starting Blue. Your lead researcher hands you a handful of sticky, smelly stuff, when asked where this came from he gets excited and starts rambling on and on. . .[+6Blue]
Gold: 4.6;  Green: 56.5;  Black: 0.8;  White: 28.2;  Blue: 6

Ouch. That was a pretty heavy loss.

Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 1.9
Green: 28.4
Black: 11
White: 34.6
Red:0;

Research a way to spend gold to increase green. The idea is along the lines of better farming infrastructure, ensuring farmers have good, well-maintained tools, and that nothing rots in the fields during harvest time.
You start to invest your gold into green to get better yields. 9 research done towards this.
Gold->Green Research 9/15;  Gold: 3.7;  Green: 30.5;  Black: 8.6;  White: 36

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold->White Research: 6/10
Gold: 41.2
Green: 11.6
Black: 0.4
White: 11.2
Red: 5
Purple: 1.3
Action: Continue Gold->White research
2 more people contemplate your gold increase idea.
Gold->White Research: 8/10;  Gold: 41.7;  Green: 12.2;  Black: 0.5;  White: 11.6;  Purple: 1.4

Tribe: People's Democratic Republic of Freedonia
Specialty: The Ground is Life
Location: 11.14
15.4 gold
22.3 green
18.2 white
27 red
37.1 black

Action: conquer 8.14 Out there in the world dark forces reanimate the dead to fight in never ceasing wars of imperialism and entire trade caravans go missing. We must secure the border before it happens to us.
You send your army to the next closest tribe to conquer it, they offer no resistance and quite a bit of gold is brought back[+40 gold, +10 green, +10 white].
Gold: 55.7;  Green: 36.1;  Black: 33.6;  White: 28.9;

The Masked Ghouls @ 8,8
Specialty: Gather The Dead

Dark Red research: 18/20;
Gold: 6.2; 
Green: 11.3; 
Black: 25.8; 
White: 11.2;
Red: 5
Finish the Research of Dark Red!
You finished researching Dark Red with 6. Extra research gives you more starting Dark Red. Your lead researcher presents you with a handful of monsters that are not useful for combat, when asked how they where made he gets excited and starts rambling on and on. . .[+6Dark Red]
Gold: 6.7;  Green: 12;  Black: 24.6;  White: 11.6;  Dark Red:6


The mound increased by 4.4, current: 13.1;
The ground increased by 5.6 current: 100,022.9;


Legend:
Star: The Golden City
Hood: The Masked Ghouls
Green Thingy: The Lifekeepers
Bell: The Enlightened
Tree Banner: People's Democratic Republic of Freedonia
Orange House: capital

Research is based on your pop and what else is needed.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Nirur Torir

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Re: Color Control Rewrite (5/5) - Turn 3
« Reply #38 on: January 16, 2019, 07:33:35 pm »

Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 3.7
Green: 30.5
Black: 8.6
White: 36

Research a way to spend gold to increase green.
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RulerOfNothing

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Re: Color Control Rewrite (5/5) - Turn 2
« Reply #39 on: January 16, 2019, 07:35:18 pm »

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold->White Research: 8/10
Gold: 41.7
Green: 12.2
Black: 0.5
White: 11.6
Red: 5
Purple: 1.4
Action: Continue Gold->White research
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TricMagic

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Re: Color Control Rewrite (5/5) - Turn 4
« Reply #40 on: January 16, 2019, 08:38:43 pm »

Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 4.6
Green: 56.5
White: 28.2
Black: 0.8
Blue!: 6


Research a Color/way that can increase the amount of Blue with Black.

Otherwise known as: Black>--->Blue=Good Harvests.
« Last Edit: January 16, 2019, 08:46:03 pm by TricMagic »
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 4
« Reply #41 on: January 17, 2019, 11:07:43 am »

Waiting on Kit and a1s agian. Update tomorrow regardless.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

a1s

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Re: Color Control Rewrite (5/5) - Turn 4
« Reply #42 on: January 17, 2019, 02:27:01 pm »

Tribe: People's Democratic Republic of Freedonia
Specialty: The Ground is Life
Location: 11.14
55.7 gold
36.1 green
28.9 white
27 red
33.6 black

Action: recruitment The fall of 8.14 demonstrates the folly of those tyranical states that deny their citizens the right to bear arms as part of a well regulated militia. A Free society will make no such mistake.
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KitRougard

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Re: Color Control Rewrite (5/5) - Turn 4
« Reply #43 on: January 17, 2019, 04:31:13 pm »

The Masked Ghouls
Gather The Dead

"Ah, good, monsters such as that will soon evolve into a greater form. But for now, WE must evolve."

Throw 10 Green to make more White!

Gold: 6.7
Green: 12
Black: 24.6
White: 11.6
Red: 5
Dark Red:6
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MonkeyMarkMario

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Re: Color Control Rewrite (5/5) - Turn 5
« Reply #44 on: January 17, 2019, 05:45:32 pm »

Turn 5:
Tribe: The Golden City
Specialty: Gold is King
Location: 11.2

Gold: 3.7
Green: 30.5
Black: 8.6
White: 36
Gold->Green Research 9/15(Please make sure stuff like this is in your sheet even if you will not pursue it)
Research a way to spend gold to increase green.
Your researchers finish researching gold->green research. Your lead researcher comes up to you with excitement, "Sir we are now able to build better farm equipment, this will give a small boost to our food income. We were so busy on this project that we made 3 plows for free sir!"[+0.3%green increase; 1 gold = 0.1%green increase(0.9gold for you)]
Gold: 5.6;  Green: 32.9;  Black:  8.1;  White:  37.4

Tribe: The Enlightened
Specialty: I am Superior
Location: 2,8
Gold->White Research: 8/10
Gold: 41.7
Green: 12.2
Black: 0.5
White: 11.6
Red: 5
Purple: 1.4
Action: Continue Gold->White research
The last of your people consider it and inform you that it is possible, tho you will not like how much it cost, one of them tells you that continuing on this path would lead to you owning people(slavery). Few are happy at this prospect[1gold=+0.1% white]
Gold: 42.2;  Green: 12.8;  Black: 0.6;  White: 12;  Purple: 1.5

Tribe: The Lifekeepers
Focus:  The People make us(Your white grows 5% faster and your red grows by 1%)

Gold: 4.6
Green: 56.5
White: 28.2
Black: 0.8
Blue!: 6

Research a Color/way that can increase the amount of Blue with Black.

Otherwise known as: Black>--->Blue=Good Harvests.

You inform your researchers to begin looking for a way to use black to increase blue. They get working on it and discover a new color, 7/?? towards Dark Blue.
Dark Blue Research: 7/??;  Gold: 6;  Green: 63.1;  Black: 1;  White: 30.7;  Blue: 7.5

Tribe: People's Democratic Republic of Freedonia
Specialty: The Ground is Life
Location: 11.14
55.7 gold
36.1 green
28.9 white
27 red
33.6 black

Action: recruitment The fall of 8.14 demonstrates the folly of those tyranical states that deny their citizens the right to bear arms as part of a well regulated militia. A Free society will make no such mistake.

Your army reaches the largest it's has ever been. [+4red]
Gold: 56.6;  Green: 40.3;  Black:  30.6;  White: 26.1;  Red: 31

The Masked Ghouls
Gather The Dead

"Ah, good, monsters such as that will soon evolve into a greater form. But for now, WE must evolve."

Throw 10 Green to make more White!

Gold: 6.7
Green: 12
Black: 24.6
White: 11.6
Red: 5
Dark Red:6

(Going to assume you want +10% instant white) A lot of people get extra frisky this turn from the extra rations.[+1.2White, -10Green]
Gold: 7.2;  Green: 2.7;  Black: 23.5;  White: 13.3;  Red: 6.5;  Dark Red: 4.5

The mound increased by 3.6, current: 16.7;
The ground increased by 6.4 current: 100,029.3;


Legend:
Star: The Golden City
Hood: The Masked Ghouls
Green Thingy: The Lifekeepers
Bell: The Enlightened
Tree Banner: People's Democratic Republic of Freedonia
Orange House: capital

Research is not always going to bear great fruit.
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ
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