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Author Topic: And Boldy We Stride (SG)  (Read 9709 times)

Nirur Torir

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Re: And Boldy We Stride (SG)
« Reply #90 on: January 04, 2019, 07:52:02 pm »

-Project Phoenix x 2
-Project Fooddrive
-Project Rocketlauncher


Project Fooddrive: The new planet might not be compatible with our imported crops, we might not want to contaminate the local environment with our own hapazardly, and we'll need a stable food supply until we leave. We'll use hydroponic farming, as well as aquaponics, and light livestock cultivation. This project will include gathering as wide a collection of seeds as we still can, and getting stable populations of whichever livestock our botanists decide are best to bring. If we can build and use the farms here and pack their essential components into our trucks when the time comes to leave, all the better.

Project Rocketlauncher: We need an infantry weapon with more armor penetration than a rifle. Anti-tank/anti-armor rockets with a variety of guidance systems should hold us over until we get proper intel on the heavier threats we're facing.
« Last Edit: January 05, 2019, 12:11:56 pm by Nirur Torir »
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RulerOfNothing

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Re: And Boldy We Stride (SG)
« Reply #91 on: January 04, 2019, 08:35:34 pm »

Actions:
-Project Phoenix x 2
-Project Endurance x2
+1
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Rockeater

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Re: And Boldy We Stride (SG)
« Reply #92 on: January 05, 2019, 01:57:25 am »

« Last Edit: January 06, 2019, 01:33:24 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

King Zultan

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Re: And Boldy We Stride (SG)
« Reply #93 on: January 05, 2019, 04:58:18 am »

Actions:
-Project Phoenix
-Project Endurance
-Project Alexandria
-Project Fooddrive
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Rockeater

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Re: And Boldy We Stride (SG)
« Reply #94 on: January 05, 2019, 05:33:43 am »

Actions:
-Project Phoenix
-Project Endurance
-Project Alexandria
-Project Fooddrive
+1
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Chiefwaffles

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Re: And Boldy We Stride (SG)
« Reply #95 on: January 05, 2019, 07:52:17 am »

Project Order

It'd be naive to assume that we won't face internal challenges in the coming months and years -- both on Earth and offworld. We need to ensure that the Initiative remains unmarred by infighting and doubting of our goals. And preferably do so without collapsing into a fascist regime before we even leave.

All current and future members shall be documented in a central archive (with back-ups). Their role, fingerprints, voices, facial recognition data, DNA, appearance, everything. Ideally a lot of this data already exists in the form of Projects Genesis and Phoenix -- for existing data all we need to do is centralize it and fill in the gaps. A small internal "Top Security" force will be established from carefully chosen volunteers within our current military assets most believing and loyal to our cause and current leadership. They'll work together with the Initiative military to deal with internal threats and seek out dissent to bring to our attention and enact our orders.

All devices with cameras or microphones will be linked to the network where we can use voice/face recognition to keep track of the status/whereabouts/actions of our members. Anything with a log-in will of course also be linked to this archive. Only the leadership and Top Security will have access to the contents of the Security Archive.


Project Rome
The name for this project is intentionally ironic.
We plan on making Rome in a day. Figuratively, of course.

We thankfully already have comprehensive building blueprints in the Genesis library. But building those blueprints is an entirely different story. When we step through the portal, we're done.. We no longer have access to the facilities we currently have. No longer have access to anything on Earth. We need to be able to get set up quickly.

Project Rome largely concerns itself with prefabricated building parts that can be quickly assembled once through the portal, giving us a proper base of operation within the day, and much more in the coming days. We create versatile multi-use large packable building parts that can be fit together with relative ease, and optimize blueprints within the Genesis library to make best use of these parts. Of course, any complex facilities and buildings can't be made entirely of prefab parts, but their base construction can still be heavily accelerated.

A portion of existing resources deemed fit will be converted into prefab parts, with the ability to make more as needed. Prefab parts should hopefully be able to be packed more efficiently for their purpose, reducing effective cargo load. But the main goal here is quick and easy construction of buildings.


----
Project Fooddrive and Endurance are redundant. Fooddrive seems much more dedicated towards food and the details of acquiring/securing it, which is important.
Project Alexandria seems nice, but very nonessential. We should also include leaving behind a hardened (against radiation and other environmental factors) Genesis archive on Earth for any survivors. Though it could be a good idea in my opinion to do this turn if we do include the left-behind archive.

Then you got the projects submitted in this post. Rome will be useful for establishing ourselves on the new planet and expansion, and should be versatile. Order seems like a very important thing to do before we start getting internal problems, since we definitely will. The sooner we put in place for handling with unrest, the better we handle that unrest.
Arresting a few hardcore dissidents caught beforehand by Top Security seems like a much better scenario then dealing with a rebellion when those dissidents recruit people. Talking to disgruntled people uncovered by Top Security rather than allowing them to be radicalized is a better scenario than only figuring out about the disgruntled after they take action.
Actions:
Project Phoenix
Project Fooddrive
Project Order
Project Rome
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Taricus

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Re: And Boldy We Stride (SG)
« Reply #96 on: January 05, 2019, 08:40:16 am »

Fooddrive and phoenix are also conflicting, since phoenix also has a measure in to help it support additional population via food. But other than that Projects Order and Rome I can back. But we're still going to be under an authoritarian regime whilst things are still being settled and all.

Edit: With project order, we might end up jumping the gun and end up creating a fascist regime right out of the gate what with the secret police and such.
« Last Edit: January 05, 2019, 08:43:13 am by Taricus »
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We sided with the holocaust for a fucking +1 roll

Nirur Torir

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Re: And Boldy We Stride (SG)
« Reply #97 on: January 05, 2019, 12:11:49 pm »

Fooddrive and phoenix are also conflicting, since phoenix also has a measure in to help it support additional population via food.
Phoenix is just stockpiling food. That won't give us chickens or strawberry seeds.

I like Project Rome and will change my vote.

-Project Phoenix
-Project Fooddrive
-Project Rocketlauncher
-Project Rome
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Taricus

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Re: And Boldy We Stride (SG)
« Reply #98 on: January 05, 2019, 02:10:18 pm »

I'd like to point out that project rocketlauncher is... useless. It's utterly impossible for there to be anything on the other side of the gate that'd need such weaponry to deal with.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Nirur Torir

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Re: And Boldy We Stride (SG)
« Reply #99 on: January 05, 2019, 03:06:00 pm »

How is aliens with tanks or combat aircraft more impossible than an ancient alien teleport network?
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Dragor23

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Re: And Boldy We Stride (SG)
« Reply #100 on: January 05, 2019, 06:47:33 pm »

I think I just gonna tally all suggestions and see what projects get the highest marks.
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Urist Mc Dwarf

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Re: And Boldy We Stride (SG)
« Reply #101 on: January 06, 2019, 12:40:32 am »



-Project Phoenix
-Project Fooddrive
-Project Rocketlauncher
-Project Rome

TopHat

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Re: And Boldy We Stride (SG)
« Reply #102 on: January 06, 2019, 10:10:48 am »

Actions:
-Project Phoenix x 2
-Project Order
-Project Rome
+1

Additional weaponry seems to me less useful at this stage than the other projects; especially so since we should hopefully be able to steal some from any surviving military sites rather than designing it from scratch.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Dragor23

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Re: And Boldy We Stride (SG)
« Reply #103 on: January 06, 2019, 11:53:08 am »

2047 Spring

Opportunity Results

As the soot of the last thermonuclear war settles the land, the Initiative is high drive as even military personnel and retreated agents begin to discuss and plan ahead for the colony. Protocols are established, mostly to handle day and day routines, but project ideas spring up, are snuffed out and debated heavily. Since much more free time and resources are on hand, many agents try to bring their ideas to the table what is needed and what is not. Ultimately, it has crystallized for a more spread out effort, especially concerned with early colonization efforts.

One of these efforts concerns the initial build-up of the colony. While the Genesis Library has extensive blueprints with standard parts in its database, there is the concern of actually building it when on side. While timber and stone is likely available, hopefully, engineers expressed a concern that a dedicated building effort will be slowed down by a lack of prefabricated parts, like scaffolding, beams,  etcetera, slowing down the colony in a most critical phase.
For this reason they just occupied the workshops for two months, tirelessly reworking a large part of the material stockpile to prefabricated building blocks which can be easily assembled on site. They seem satisfied by that project and even managed to optimize some of the building parts in the Genesis Library to use less material overall and ultimately cost less labour and material.

First three buildings of the colony will be free
Buildings cost less actions


Project Phoenix, started before the twilight year, seems more important than ever now. While many expressed concerns over compiling a database of DNA amongst the colonists and agents, now most people willingly participate in the Phoenix program, rooting out some congenital diseases before they even could be passed on by eliminating the chance of two carriers of meeting up and procreating. While it is a form of eugenics, it will likely reduce the likelihood of syndromes carried by parents to pass on to their children and manifest.
What becomes clear, however, as the database comes together, is that there are enough people to combat most egregious inbreeding that this bottleneck created by the new colony will lead to some genetic drift. To combat this would require more “genetic material” to be caught “in the wild”, although the fact that most populations will likely die before they can be recruited or extracted by the Initiative.
Genetic research however, has been bolstered by the newly acquired database and samples provided by the agents, civilians, engineers and researchers, with theoretical and very narrowly tissue replication for transplantation done on mice and other lab animals. So far they seem to work more or less, which is a promising field of tissue engineering, slated for later, on-colony research.

Project Phoenix advanced
Civilian Extraction now available to be targeted


Another sore sport for agents and engineers was the fact that some of them began to suffer radiation or chemical sickness while out on the field, a danger that will be only increased in this post-apocalyptic environment.  For this reason, an initiative of the Russian weapon designers and a few, more inclined field agents and desert walkers have designed several parts of equipment, hardened against exposure of doomsday conditions and harsh environments. The desert walkers were especially a help in this regard as their experience could be drawn upon for this Project.
While modifications on weapons were only minimal (mostly proofing them with a new coat of lacquer to harden them against corrosion), the biggest changes were in the way field rations are prepared and ingested, as well as the protective suits for soldiers and field agents. The result is the BC-29 “Naja” armour, combining a plate carrier with a tightly fitted jumpsuit with a cloth layer, with a lead lamellar layer and finally a plastic polymer, seamlessly fitting with a gas mask and leather helmet. Internal oxygen supply rated for four hours, refillable. The gas mask also features a slot to suck liquids out of a sealed container, used to ingest edibles and water on the field.
While the thing is heavy and uncomfortable, the soldiers are happy to wear it when they go out on scouting missions to see how the world is doing. The concept seems to work fine, even though they complain the astronaut food like rations taste terrible.
These suits, fabrication techniques and the hardened equipment can be distributed to survivor groups deemed fitting for survival to heighten their chances.
The food producing parts of this project have been transferred to Project Fooddrive.

Naja armour obtained!


Project Fooddrive is an ambitious project to condense a huge part of human life into the limited space available for a new colony and the outpost on the Antarctic – agriculture.
For this part they have set up several concepts of hydroponics, aquacultures and a combination of these two to produce cheap and nourishing staple foods, especially grains and other high calorie crops, such as potatoes, legumes, algae and seaweed, as well insects and crustaceans.
Beyond that, they also compiled a “library” of crops and plants to be carried over to the new world to set up initial enclosed environments for food known safe for consumption, due to the unlikely fact that many of the plant life is compatible to Humanity, if there is any.
For that purpose, cuttings and seeds are preserved in a super cooled  box, sampling enough plants to keep a small population alive which can be cultivated for a larger population later on. It's rated to keep the samples alive and able to be “defrosted” for at least a decade.
It will take some time to find the optimal “gardens” to function on a small scale to sustain larger populations, but the first forays into this project seem promising, although the “NutriBar” made out of shredded kelp and pulped roasted cricket doesn't seem to find much resonance with the Initiative population.

Project Fooddrive advanced

The ashes slowly settle, but the scars of war cover the land. Ash and soot are common weather conditions now, leaving the Earth in the dark for most of the time. Food is at a premium for the survivors and the population rapidly declined to billions of people to mere ten thousands.
However, navigation is possible again, even though many places are showing ambient, lethal radiation. Luckily the Naja suits block off the worst, but agents feel uncomfortable to linger on for long in non-hardened outposts.

Opportunities

Scavenge military bases

While most equipment will be likely destroyed, acquiring a surplus of weaponry will help the military strength of the new colony, acquiring personal weaponry not yet in the arsenal of the Initiative.
There is a risk that scavengers or warlords will fight over the material or that agents simply find nothing.

Rescue Civilians

Ragged survivor groups dot the globe, barely scraping by through scavenging, subsistence farming or other means, trying to survive as long as they can. Rescuing them will boost our civilian numbers.

Rescue Civilians (targeted)

Another rescue effort, but on a smaller scale and with rigorous DNA and medical tests and quarantine for any rescued civilians. If they are genetically beneficial for the colony, they will be taken in. Otherwise they will be discarded and released or otherwise disposed of.

Projects

Project Phoenix 35% done
Project Fooddrive 40% done


Spoiler: Status (click to show/hide)
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Dragor23

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Re: And Boldy We Stride (SG)
« Reply #104 on: January 06, 2019, 12:00:29 pm »

Sat down and Endurance, Phoenix, Rome and Fooddrive came out on top. Or well. Phoenix was on top and then they tied each other.
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