2045.
The End Year, as the media calls it. Humanity is on the brink of collapse and dying civilizations vie and fight for the last scraps of resources available to an exhausted, crippled Earth. Rampant industrialisation, a disregard of pollution and the occasional nuclear conflict has drained life from the surface and turned the already dwindling freshwater supplies mostly toxic.
It's clear, it's going to end sooner rather than later.
But not all is lost. While Earth will go dormant, maybe for millions of years, it will bear life again eventually. Humans will, however, be not part of this revival. We? We will die out if we do not leave.
Thus, a group of scientists, more enlightened soldiers and officials have created an Initiative, subverting their governments and institutions to evacuate Earth rather than focussing on depriving others for their resources and food to prolong the inevitable.
This clearly make this whole undertaking less than legal and rather small on scale, but needless to say, the Initiative might be the last hope for Humanity's continued existence. If not on Earth, somewhere else. Somewhere habitable and prosperous, for society to grow once more and maybe learn out of its mistakes.
This is only possible by a discovery in the Antarctic dating three years back. Two strange rings with glyphs attached to it, composed of a material clearly not human-made and from unknown elements alloyed in a lattice that suggests enormous amounts of energy and pressure have tempered and stabilized these materials into this structure.
Further testing revealed that this ring, if fed appropriate amounts of energy, can connect to other such structures to form a stable Einstein-Rosen-Bridge for an unknown amount of time. Initial testing, using most of the energy production of an Antarctic research base and the two rings placed on either side of the continent, suggested about six seconds of time. The second test had the bridge be connected for whopping eight when two more outposts pushed their energy production to maximum for the experiment.
Alongside the rings were a database composed of these glyphs, which has been translated by Initiative researchers by now – an address book. The theory is that an ancient alien civilization has used these rings for personal transport.
The goal became more clear when another planet has been identified, with the help of the address book, as habitable by human life and particularly lush and untouched. It was a “resort world” of some sort, used for recreation and largely untapped due to this.
The energy requirements for a jump, however, would be staggering. The planet is thousands of lightyears away. A jump can only be possible for mere minutes when tapping into the entire global energy production of Earth, a plan set in motion already long ago and soon (relatively) to be completed.
In these few seconds, the Initiative has to deliver enough personnel, material and support through the gate to allow stable and continued colonization of this new home world of Humanity.
The goal is clear. Project Endgame will subvert and enslave the global energy production for a vital hour to power the Einstein-Rosen-Bridge and send a colonisation force through it. In these three years to accomplish the global subversion solutions and qualified manpower need to be drafted and procured to ensure optimal conditions for this task.
This is the End of Earth.
We must survive it.
At all costs.
Opportunities
Subvert American GeneralSubverting an American general will give us vital intelligence into the military-industrial complex of one of the biggest countries of the world, which also happens to be one of the most armed countries of the world. It will give us opportunities to arm up our force with something more than sub machine guns sourced from the defunct GSG9.
Source Swiss EngineersA group of Swiss Engineers are vulnerable to extraction and it's believed that they are sympathetic to our cause. Acquiring skilled personnel in construction and industrial machinery would be a undebatable boon for Project Endgame, as well as any colonisation effort.
Raid Area 51While this a rash move not quite in the style of the Initiative, the rings show that alien technology is very much real. Maybe the rumours about aliens and greys being put in Area 51 are true after all. There is a window of opportunity here to strike the base with our forces and turncoats and find out ourselves if there is something worthwhile here.
Headhunt Volkswagen engineersVolkswagen has been recently nationalised by the New German Republics to produce advanced armoured vehicles for their forces tied up in the Balkan War. Maybe an alternative employment here in the Antarctic would suit them more, where they can contribute their locomotive design abilities to a better use.
ProjectsNo current project
Bridge time
5 minutes
Initiative Status
Small Military Force
Small Research Team
Basic Lab Equipment
MP5s
Delivery Capacity
20% full
This is a suggestion game, obviously. It's right in the title up there. You people have four actions per turn, which are three months of game time. You have 12 turns to prepare the best possible colonisation group and then will continue at the planet you have arrived.
Opportunities are GM (me!) driven suggestions you can take for one action (or more, but I will say so in the opportunity itself), which will, on success, benefit the Initiative in some way.
Projects are player (you!) driven suggestions, usually more longterm (saying it needs several turns to be accomplished) and needing more actions (at least one per turn to advance) to be completed. Designing and producing a specific weapon or creating devices to be used for the colony fall under this. If a “project” is small and quick enough to do, I might just make it an opportunity instead.
Every modifier of the Initiative can and will by default be taken with you through the bridge, given the capacity is not maxed out. Capacity can be increased by increasing bridge time or devising better delivery methods.