Sorry it took so long! Sadly can't provide any new heraldry or an update for the map as I still lack access to my PC
The Keepers of Nowhere
You manage to defeat the small party of Azan Amber tribesfolk. Most rout as their cover is turned in a sea of flames. Others succumb to the fire and harpoons. You manage to capture a single living warrior, a boy no older than 11. Yet despite his age, he refuses to tell you a single word. Sadly, your oldest son, Hadrian, has passed in the fighting at the age of 18. He died an honorable death, and is sure to rest with the gods.
The young great turtle accompanying your main settlement has grown into adulthood. The priests have determined that it is ready for the construction of a village.
Your younger son, Nero, would like to take leadership of this village, to prepare him for the rise to the throne.
Leader: Octavian Atlantis (46)
Wealth: 11
Army: 620
Resources: Adult Great Turtle (1), Jellyfish (6)
Research: Basic Turtle Guiding, Canooing, Cooking II
Buildings: Turtle Village (8x), Jellyfish Nets
Natural Features: Jellyfish Pools (1 Jellyfish/turn)
Researchable Technologies:
Sailing
Buildable Buildings:
Turtle Village (8 Wealth)
Food Market (7 Wealth)
The Carazan
The burning of the medicinal herbs seems to have stabilized the condition of Forne. Though he is not capable of ruling, his condition hasn't deteriorated since. He has started speaking again, yet has trouble moving. Threia has continued her role as regent, executing her father's (reasonable) orders.
Your researchers have discovered a type of clam that produces vibrant silver stones, prevalent in areas where Tullyfish are likely to gather.
Leader: Forne Kio (59) (regn. Threia Forne)
Wealth: 14
Army: 570
Resources: Tullyfish (4),
Research: Sailing, Navigation
Buildings: Basic Temple to the Pantheon
Natural Features: Tullyfish Shoals (1 Tullyfish/Turn)
Researchable Technologies:
Canooing
Pearlcrafting
Buildable Buildings:
Fishing Ships (3 Wealth)
Plefir
The moon-worshipers welcome your emissaries with open arms. They guide your men to a woman who you understand to be their living goddess. She greets your men kindly.
Though your men have not been able to improve their mining skills, they have managed to unearth a beautiful deposit of black jade.
Back home, there are rumors of a serpentine dragon in the bountains, nesting at a peak.
Leader: Namif (24) (x Kalhilda the Aquamarine)
Wealth: 9
Army: 880
Resources: Iron (3), Cliff Silk (1), Rough Black Jade (1)
Research: Mining, Smelting, Prospecting
Buildings: Simple Barracks
Natural Features: Iron Mountains (1 Iron/turn)
Researchable Technologies:
Gemcrafting
Buildable Buildings:
Smithy (4 Wealth)
Llychlyn
Birthing your child is agony. More agony than anyone could ever have described to you. You bled profusely, and though weakened, you survived.
The birth was not the worst part, however. What you birthed was horrifying. A young cougar, with claws of sharpened stone and spear-like horns has emerged from your womb. The midwives screamed as they saw it, yet no one can love a child like their mother. Though it screeches at all who come to visit, it respects you. Your followers have dubbed it "Llychan Awfyda", The Curse of the Barren Womb.
Some northern clans demand you burn the creature, lest they raise their flag in rebellion.
Your emmisaries have encountered the North Men, riding great predators. They have arrived at the dwelling of Lu MireIce
Leader: Ariella Cadigan (32)
Wealth: 9
Army: 760
Resources: Flax (6), Badger Furs (2), Live Wild Reindeer (1)
Research: Spinning (Cloth), Advanced Archery, Trapping
Buildings: Fanw Runestones, Hunter's Cabin
Natural Features: Flax Valley (1 Flax/turn)
Researchable Technologies:
Agriculture (Flax)
Mounts (Reindeer)
Buildable Buildings:
Lycia
Men from the north and south have passed through your territories, yet all fear your steeds and bows. So too does the shattered remnants of the Lüdhma family-group now. Their warriors had come in the night, stolen your horses, burned your yurts, raped your daughters and pissed on your shrine to Lyndis. Yet they were no match to your veteran warriors. Three days and three nights, you and the women by your side, chased them. Now, the remains of their encampment lie before you. Their warriors dead, or castrated. Their yurts burnt. Their slaves taken as your own. Yet you wondered what to do with the free men and women you had captured. Sacrifice them? Take them as slaves? Each of your generalesses had their own cruel punishment, but it was up to you to decide.
Leader: Sacae Meadowrain
Wealth: 2
Army: 950
Resources: Horses (4), Venison (1)
Research: Mounts (Horses), Archery II
Buildings: Shrine to Lyndis
Natural Features: Wild Plains (1 Venison/turn)
Researchable Technologies:
Slavery
Buildable Buildings:
Horse Pens (2 Wealth, 1 Horses)
The North Men
Rumors have reached you that a group of bears have started targetting your people and their dogs in the northernmost reaches of your lands. Though one on one a Behemoth Pyrenee should be able to defeat a bear, these groups make short work of one of your dogs.
Flabbergasted, you stand within your dwelling. Odd visitors have arrived. Where you first thought their ears were fake, decorative cuttings, you have realized they are real.
Leader: Lu MireIce (39)
Wealth: 7
Army: 780
Resources: Berries (4), Behemoth Pyrenees (2)
Research: Mounts (Behemoth Pyrenees), Preservation
Buildings: Volcanic Runestones
Natural Features: Berry Fields (1 Berries/turn)
Researchable Technologies:
Canooing
Buildable Buildings:
Berry Dryery (4 Wealth)