In this turn a killer is starting to go mad and an innocent man is imprisoned.
It is June 4, 2020: Thursday morning.
Eh,I did not go to do any forensics at all and this + 2 to roll got wasted?
Go do forensics stuff I wanted to do in previous turn, also arrange suspect to get into containment cell with really rough criminal scum, so he gets shit beaten out of him.
Pal, it was wrong of you to halt the investigation, hope you will learn something from new cell mates
Eh,I did not go to do any forensics at all and this + 2 to roll got wasted?
Go do forensics stuff I wanted to do in previous turn, also arrange suspect to get into containment cell with really rough criminal scum, so he gets shit beaten out of him.
Pal, it was wrong of you to halt the investigation, hope you will learn something from new cell mates
“with all due respect sir, I’m fairly sure that you are mentally retarded. Yes, this is an actual diagnosis by me based off your blatant ignorance of my alibi and the fact that I did Nothing to halt or slow your investigation!
that’s ignoring the physical impossibilites to be associated with somehow wiping the cameras while disconnecting the life-support like you claim, and noting the fact that you didnt even try to compare my fingerprints to any that might be on the equipment! you’re a sham, sir! a sham!”
Chew out the detective for trying to lock me up without any solid evidence, and lower the police’s faith in his words and orders. this man is corrupt, and doesn’t deserve whatever payroll he is on!
[3v6]The suspect successfully chews you out and you think about what he said. Unfortunately for him the police pay no heed to a suspected murderer and put him in a cell with rough criminal scum.
Eh,I did not go to do any forensics at all and this + 2 to roll got wasted?
Go do forensics stuff I wanted to do in previous turn, also arrange suspect to get into containment cell with really rough criminal scum, so he gets shit beaten out of him.
Pal, it was wrong of you to halt the investigation, hope you will learn something from new cell mates
[
3]You find nothing out of the ordinary.
Google cheap apartments near by, then go to work.
[4]There are some cheap apartments just down the block, they cost $318 a month. [4]You saves some lives.
Eh,I did not go to do any forensics at all and this + 2 to roll got wasted?
Go do forensics stuff I wanted to do in previous turn, also arrange suspect to get into containment cell with really rough criminal scum, so he gets shit beaten out of him.
Pal, it was wrong of you to halt the investigation, hope you will learn something from new cell mates
“with all due respect sir, I’m fairly sure that you are mentally retarded. Yes, this is an actual diagnosis by me based off your blatant ignorance of my alibi and the fact that I did Nothing to halt or slow your investigation!
that’s ignoring the physical impossibilites to be associated with somehow wiping the cameras while disconnecting the life-support like you claim, and noting the fact that you didnt even try to compare my fingerprints to any that might be on the equipment! you’re a sham, sir! a sham!”
Chew out the detective for trying to lock me up without any solid evidence, and lower the police’s faith in his words and orders. this man is corrupt, and doesn’t deserve whatever payroll he is on!
[3]Your new cell is not great, but you are able to convince the criminals that the detective is wrong about something.
Wait, it's morning already? It's... Thursday? I met that cute girl on monday, so...
Fuck. Why is time moving so quickly? I just went to a house and then messed around for a while waiting for the date, but apparently it's now three days later.
[
1]You get so worried out of your mind that you con no longer think straight. +losing mind(-1 to anything that requires thought)
Buy a backpack, and put the canister of knockout gas into it, along with some protective gear. Then, make the hike to suburb 5.
[6]You buy a backpack and put all the canisters in it, and all you protective gear. Then start making the hike to suburb 5. -1 to next roll(over burdened) -$25
Keep driving people around for money, anywhere that looks like I might get some business.
[2]You do not find anyone that wants to go places.
Wait for everyone in the neighborhood to leave for work/school then look for a relatively empty house to break into.
Name: Michael Bever
Age: 16
Former profession: Child, Student
Skills: Knives and Hatchets
Kills: 0
Inv: pocket knife, steel hatchet
Investigation: 0
Cash: 100
[3]You find an unused shed to break into.
Go to the store and buy a mask to hide my identity, a cloak to protect my clothes from the blood, a pair of gloves thick enough to hide fingerprints and a detailed map of the city that could be used to find the perfect location for a murder.
[
4]You buy everything you wanted, except for the map. -$75
take a rest break.
[5]You had a great rest. +1 to next roll
Name: Herold Goldstine (King Zultan)
Former profession: Cab driver
Skills:
Map memory: Over the years he memorized the city, making impossible to get lost there.
Inconspicuous: Like most cab drivers he's not that memorable, making it harder for investigators to find him.
Kills:
Inv: a first aid kit, hammer, box of nails, wood saw, metal saw, screwdriver set, ratchet set, pair of pliers, measuring tape, and a tool box to put it all in, pocket knife, leather gloves, a bowler hat, horse mask and a Taxicab(gassed up)
Investigation:
Cash:109
Location: somewhere in the city center
Home: in suburb 6
Status: nothing new
Name: Carolyn (Egan_BW)
Former profession: Monster Hunter
Skills: Athletics, Seduction
Kills: 0 humans
Inv: Pocket knife, 2handed axe
Investigation: 0
Cash: 10
Location: somewhere in Suburb 2.
Home: suburb 2
Status: Not allowed to hunt monsters, restless(-2 to rolls)(do activity to get rid of it), no internet(expires Saturday June 6, 2020), losing mind(-1 to anything that requires thought)
Name: Bob Frost (WyrdByrd)
Former profession: Chemist
Skills:
Professional knowledge (Chemistry): Bob is adept at using chemicals to further his goals, be it in dealing with his targets, the aftermath of their murders, or giving him the extra edge he might need.
Cautious: A lifetime of working with hazardous chemicals has made Bob justifiably careful in his actions. He notices things others might overlook, and always makes sure to follow proper "procedure" after committing a murder.
Kills:0
Inv: Chemistry lab, pocket knife, a newspaper, a set of gloves, some safety equipment, 1l of knockout gas, and a backpack.
Investigation:0
Cash: 19.50
Location: somewhere between Suburb 6 and suburb 5.
Home: suburb 6
Status: no fingerprints, will never be able to get a job
Name: Dmitriy Petrov (randomgenericusername)
Former profession: Butcher
Skills:
Primal Cuts: He knows exactly where to hit and how, being capable of quickly dealing killing blows on victims and cutting them into chunks.
Tough: Due to a long life of carrying animal carcasses and a healthy diet of meat, he has developed a strong and enduring body. He's somewhat resistant to pain and capable of minor feats of strenght.
Kills: 1
Inv:
Pocket knife, Meat Cleaver, a mask, a cloak, and a pair of gloves
Investigation: 0
Cash: 295
Location: At a store in Suburb 19
Home: suburb 19
Status: know about a big job opening(expected influx of people in the thousands), +1 to rolls all day
Name: Alexander (Questorhank)
Former profession: EMT
Skills:
-First Responder: Alexander's presence at a crime scene doesn't arouse suspicion
-Charming: He always knows what to say to get people to like him
Kills: 2
Inv: Pocket Knife, Hospital Badge
Investigation: 3
Cash: 280
Location: out working in the city(unknown)
Home: suburb 3
Status: works at the main hospital, halfway to being exposed
Name: Graham (Goes by Bingo in costume) (Failbird105)
Former profession: Clown
Skills:
-The Role of a Clown: A Clowns purpose is to make you feel, Graham is excellent at causing others to feel a certain way(scared,happy, sad, Etc.).
-Flexible: Being a clown means you have to be able to fit through tight holes. Graham is good at squeezing through small openings.
Kills: 0
Inv: Pocket Knife, Clown Costume
Investigation: 0
Cash: 100
Location: at home in suburb 16
Status: has some work for Sunday Afternoon on June 7th, in stasis
Name: Michael Bever(Aigre Excalibur)
Age: 16
Former profession: Child, Student
Skills: Knives and Hatchets
Kills: 0
Inv: pocket knife, steel hatchet
Investigation: 0
Cash: 100
Location: at a shed in suburb 17
Home: lives in suburb 17
Status: nothing new
Name: Kit Rougard (KitRougard)
Profession: Investigator
Skills:
Fine, I'll do it myself! - Kit has the guts to kill a murderer himself, and should he pick up enough investigation against one player to put them away but the local police are too daft to catch them, then he can start up a roll between himself and the killer to see who dies. This ability is optional.
Thousandmasks - A master of disguise, any killers trying to find him will have a little bit more trouble locating him to kill him.
Killers bought to justice: 0
Inv: 9mm Pistol, Disguise Kit(at home), Polaroid camera(18 uses)
Support: 10
Cash: 902
Location: at office in city center
Subordinates: 89
Name: John Boston(sprinkled chariot)
Profession: Detective
Skills: forensics, investigation
Killers bought to justice:(starts at 0)
Inv:(start with a 9mm pistol + forensics kit)
Support: 10
Cash: 100
Location: at the hospital investigating
Status:
Name: Eustace Bragg(Dustan Hache)
Profession: Paramedic
Skills:
CPR - When a killing is done in the same response area as him, the victim makes a second survival roll to see if Eustace can revive them, granting a bonus to investigation and maintaining the current number of people alive if successful. the Killer’s killcount still goes up regardless of this skill’s success since the target still technically died for a while.
Self-Defence courses: Bonus to combat rolls when defending against (not attacking or apprehending) killers. must be aware of the killer’s presence to have effect.
Killers bought to justice:(starts at 0)
People Revived:(also starts at 0)
Inv: 9mm pistol + battery-powered defibrillator kit
Support: 10
Cash: 100
Location: at police HQ in city center in a prison cell
Status: lives in suburb 3, detained as a suspect
Important info:
20 suburb
1000 starting people per suburb
1010 in suburb 2
1020 in suburb 4
999 in suburb 19
4998 people in city center(downtown)
1 police officer per 100 people in suburb they live and work in their suburbs
1 police officer per 10 people in city center they live and work in the city center but can support suburb police
10 people move to the city at the start of everyday(morning)/will be allocated between the suburbs and downtown
law enforcement is trained back to mins at the beginning of every other day, next training(if necessary) On Friday
City is on the US West coast named Drane.
Drane has a tiny airport
Murder cases:
Monday night alley case closed
Wednesday morning Hospital malfunction/murder not allowed to be investigated by hospital staff
Egan_BW your character is on a slippery sown hill slope to insanity. The perfect breeding ground for murder.
Dustan Hache your character is now in a jail cell with some rough people will you survive jail?
A note to all players: I will be updating this everyday. If you have not posted by the time I do an update your characters will continue to do what they were doing or rest. If you will be gone for an extended period of time let me know and you will do nothing. I will let you all know if the update will be late or delayed. Next update should be in 22-26 hours. If you have been on auto for 1 whole in-game day, you will be put in stasis.
And now go do stuff already.