You know that actually wouldn't be a bad idea for a presentation of myth gen later on. Not necessarily blatantly starwars-esque, but showing the mythological events/figures as they occur, maybe with the option for the player to intervene at certain points. Then move on to physical world gen
On a serious note, there's a huge problem with the way DF handles location names and story telling. In the sense that the way it tells the story of each nation/event is quite whack. I wouldn't be expecting a robot to make his own Lord of the Rings by any means, but really, there needs to be something done with the writing. Granted, it gives the game it charms and rewards players for being curious about the universe they generated. But at the same time, it's just... Well...
In the summer of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the summer of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the autumn of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the autumn 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the winter of 683, The Abbey of Destruction sent several squads to the Joy of Murder.
In the spring of 684, The Joy of Murder was annexed by The Abbey of Destruction.
I can understand why people don't read the history of their world, it can be tedious, repetitive, and most of the names are very confusing. In history, we name events accordingly and give cities very easy-to-remember names; London, Paris, Berlin, Moscow... DF sort of does the same thing, with fortress names like FireGold, TwinFalls, LuckyWheel, that sort of thing. But its usually the names of the fortress the player generates. Not entire civs.
But anyway, writing wise, the game should just talk of such events in the following way;
During the summer of 683, King Dodak the Third sent multiple squads to the goblin fortress of the Joy of Murder. The reason being that the fortress was a former dwarven economical center and a large forge formerly belonging to the TwinFalls, a dwarven barony. The siege is among the longest ever recorded in history, and lasted almost a year. The squads were mostly composed of marksdwarves and hammer masters, due to the fact that the Joy of Murder's militias were mostly composed of goblins poorly equiped, usually wielding short weapons. However, the Laughing Drake, the civilization in charge of holding the Joy of Murder, sent reinforcement to the fortress immediatly, thus longing the siege even more. After a decisive battle in the spring of 684, the Joy of Murder was claimed by the dwarven forces of The Abbey of Destruction, and later renamed SweetVictory by King Dodak the Third.
Well I dunno if this is better, but at least it doesn't require you to understand the conflict by looking through 13 different screens.