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Author Topic: Terrible Suggestions Thread  (Read 540719 times)

Bumber

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Re: Terrible Suggestions Thread
« Reply #1545 on: March 15, 2020, 02:29:07 pm »

Every elf that appears generates a hardcoded pause and recenter event, with a description like an FB.

"Beware his grimy hair!"
"Beware her stinky breath!"
"Beware his sweaty palms!"
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Huntthetroll

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Re: Terrible Suggestions Thread
« Reply #1546 on: March 15, 2020, 03:03:33 pm »

Alternatively, the cleaning labor can be associated with a new profession and skill: Janitor. Higher experience levels in this skill give your dwarves the ability to clean tiles faster and to clean more tiles before they need to take a break. Prepare your fortress for whole migrant waves of Legendary Janitors! Be amazed as, during world generation, civilized creatures will actually choose Janitor as a profession, flying in the face of reason and common sense!

For extra suck, Janitor should be a moodable skill, so that anytime a dwarf produces an artifact bucket, broom or mop, they might become a Legendary Janitor instead of a Legendary Carpenter/Blacksmith/whatever.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #1547 on: March 15, 2020, 05:53:58 pm »

And a new honorable noble position: a royal butt cleaner. Coming with the king and requires goods as much as champion
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1548 on: March 15, 2020, 06:18:25 pm »

Janitors mandate goods but then get bad thoughts about all the clutter.

Huntthetroll

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Re: Terrible Suggestions Thread
« Reply #1549 on: March 15, 2020, 06:28:12 pm »

Urist McButtWiper, royal latrine attendant, claims all your adamantine cloth as royal toilet wipes.
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SixOfSpades

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Re: Terrible Suggestions Thread
« Reply #1550 on: March 20, 2020, 12:02:32 pm »

A suggestion that starts off well, and gets progressively worse.

The game needs more sound: I suggest that all animals in the game get at least 1 sound they can make, the volume of which will increase in relation to its proximity to the nearest dwarf, and especially if the animal is currently shown on screen. Naturally, DF animals that also exist in the real world will use that animal's actual calls. Animal Trainers who wish to tame wild animals will first need to imitate that specific animal's sounds--those who respect Nature, and have high values in the Linguistic Ability and Musicality attributes, will have a strong advantage here. Players whose Animal Trainers have low scores in these areas, however, will be better served by imitating the noises themselves, grunting and screaming into a microphone. Remember, volume is supposed to increase with proximity, and your Animal Trainer is standing right next to the critter, so you gotta be LOUD! The larger and more threatening a fantasy monster is (giant desert scorpion, cave dragon, etc.), the more its calls should sound like pornographic moaning.
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Dwarf Fortress -- kind of like Minecraft, but for people who hate themselves.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1551 on: March 20, 2020, 12:08:12 pm »

A suggestion that starts off well, and gets progressively worse.

The game needs more sound: I suggest that all animals in the game get at least 1 sound they can make, the volume of which will increase in relation to its proximity to the nearest dwarf, and especially if the animal is currently shown on screen. Naturally, DF animals that also exist in the real world will use that animal's actual calls. Animal Trainers who wish to tame wild animals will first need to imitate that specific animal's sounds--those who respect Nature, and have high values in the Linguistic Ability and Musicality attributes, will have a strong advantage here. Players whose Animal Trainers have low scores in these areas, however, will be better served by imitating the noises themselves, grunting and screaming into a microphone. Remember, volume is supposed to increase with proximity, and your Animal Trainer is standing right next to the critter, so you gotta be LOUD! The larger and more threatening a fantasy monster is (giant desert scorpion, cave dragon, etc.), the more its calls should sound like pornographic moaning.
i made a thread for not terrible suggestions, but no one is using it (this hints that I actually like the suggestion)
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1552 on: March 20, 2020, 08:39:05 pm »

Lo, I hear the call of a cave dragon in the distance...

"More, more, more! MORE DON'T STOP"

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #1553 on: March 26, 2020, 08:24:24 pm »

Full moons with a fortress full of werebeasts become even more noticeable.

Also:

[Breathy moaning stops]
"Hark! We've killed the ettin!"
"Wait, aren't we in a reanimating biomes?"
[Unspeakable squelching starts up]
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1554 on: March 26, 2020, 08:29:28 pm »

Weapon traps revised:

Weapon traps now throw their weapons instead of swinging them.
Weapon traps will now swing bows and crossbows instead of firing them.
Weapon traps drop ammunition on the floor, dwarves will try to pick it up and reload the machine during sieges.

LordBaal

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Re: Terrible Suggestions Thread
« Reply #1555 on: March 26, 2020, 09:04:07 pm »

What about possesed or reanimated weapon traps?
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My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1556 on: March 26, 2020, 10:00:03 pm »

What about possesed or reanimated weapon traps?
reanimation requires death, which requires them to be alive, Weapon Traps are now alive, and must be fed Metal otherwise they will eat the weapons instead of using them. Every 1000 feedings, their size doubles and thus require twice as much food (Metal) for each feeding
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #1557 on: March 27, 2020, 12:14:03 am »

This sounds like the makings of a good mod.
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Huntthetroll

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Re: Terrible Suggestions Thread
« Reply #1558 on: March 27, 2020, 10:19:45 am »

LUST_PROPENSITY is already a personality trait, so why not do something with it? Introduce needs and values related to sex!

Tirist McRepressed is constantly ablaze with lust, and he is conflicted by this because he values chastity.

Rakust Kinkyboots is aroused after being chained.

Urist McHorndog is distracted after being unable to clap cheeks.
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Azerty

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Re: Terrible Suggestions Thread
« Reply #1559 on: March 27, 2020, 02:35:29 pm »

LUST_PROPENSITY is already a personality trait, so why not do something with it? Introduce needs and values related to sex!

Tirist McRepressed is constantly ablaze with lust, and he is conflicted by this because he values chastity.

Rakust Kinkyboots is aroused after being chained.

Urist McHorndog is distracted after being unable to clap cheeks.

It sounds actually a good idea.

To make it bad: nobles are sometimes wanting a metal they shouldn't logically know, such as slade. Some dwarves could lust over persons they cannot access, either because they live in a place they wan't go, they are dead or even they don't exist.
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"Just tell me about the bits with the forest-defending part, the sociopath part is pretty normal dwarf behavior."
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