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Author Topic: Terrible Suggestions Thread  (Read 541322 times)

Criperum

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Re: Terrible Suggestions Thread
« Reply #555 on: May 16, 2019, 10:24:06 am »

Dwarf Fortress The Board Game. Play as a character with description at least 800 pages long. Roll a dice every second to live. Punch your gamemates once you go to tantrum. No Game Masters required.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #556 on: May 16, 2019, 02:21:07 pm »

That might be interesting

Goblin Tower
You are a demon who oversees a goblin tower, you have to lead and defend against sieges, and you can't build, the goblins have to
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #557 on: May 16, 2019, 04:56:18 pm »

Going off of the boardgame idea...

DF: The Tabletop RPG

Sounds like a brilliant idea in theory, sure, until the GM finds out that he/she has to roll randomly on every individual aspect of worldgen before they can even start building an adventure. Every single one. It'll make FATAL seem like a pleasurable experience by comparison, that should tell you something.
« Last Edit: May 16, 2019, 05:11:57 pm by PlumpHelmetMan »
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #558 on: May 16, 2019, 05:41:05 pm »

What does FATAL
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #559 on: May 16, 2019, 06:00:02 pm »

Look it up if you really want to know (spoiler alert: you don't).
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

FantasticDorf

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Re: Terrible Suggestions Thread
« Reply #560 on: May 17, 2019, 04:18:27 am »

Going off of the boardgame idea...

DF: The Tabletop RPG

Sounds like a brilliant idea in theory, sure, until the GM finds out that he/she has to roll randomly on every individual aspect of worldgen before they can even start building an adventure. Every single one. It'll make FATAL seem like a pleasurable experience by comparison, that should tell you something.

The obvious solution is to just load a real DF table top generator utility for 125 years that spits out player and GM hints out of a series of thousands of possibilities.
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #561 on: May 17, 2019, 04:43:25 pm »

Look it up if you really want to know (spoiler alert: you don't).
Can confirm, I looked it up and have regretted it ever since.
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Kyubee

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Re: Terrible Suggestions Thread
« Reply #562 on: May 23, 2019, 04:36:27 am »

1. Most booze requires water (I cant believe people thing thats legitimately a good idea. that makes a large amount of embarks actually impossible)

2. Dry food and strong booze makes dwarves thirsty. Water makes dwarves less drunk, so they go and get more booze. Yes this can infinitely loop.

3. Dwarves can generate and enter your fort with one or more addictions besides alcohol. These can be benign things, an addiction to a certain category of food, or smoking a plant. Or they can be more... harmful, such as huffing Forgotten Beast extract, or drinking Cave Blob fluid. If the materials are available, even if theyre forbidden, dwarves will take the objects of their addiction. if you try to take them away, they will go instantly berserk and instantly go up to Legendary +5 in all combat skills (only against dwarves in your fortress) until the object of their desire is returned. If they cannot get their hands on their addictions, they will slowly get depressed, and for each addiction they cant satisfy, it will like being without booze... but it stacks. Eventually a dwarf might sober up after going cold turkey... or they might commit suicide. Elves and humans will bring tons of addictive substances, and sell it to individual dwarves without your consent. They will then charge exorbitantly high amounts for those substances on trade. They will never sell you the seeds if its a plant. Some dwarves will be so desperate for their addiction, that, if they dont get access to it, they will sell themselves into slavery for it.

4. Depressed dwarves actively commit suicide a lot more. Dwarves hide their depression the best they can. Suicide isn't only magma or drowning. A dwarf will often use a step ladder and a rope, or whatever bladed weapon is available. If an item is used for suicide, its considered cursed, and dwarves will avoid it. If suicide is committed, the area it was in, and the whole fortress for that matter, has a high chance of being considered cursed, causing fell moods to happen more, which makes the fortress seem even more cursed. In addition, "cursed" fortresses are avoided by almost everyone, except extremely dark dwarves. Exceptionally depressed or cultish dwarves will make suicide pacts with each other, to kill themselves as easily as possible. If a suicide is prevented, every dwarf will still be on edge for a period of time.

5. Religious dwarves may start crusades, and murder any and all dwarves of other religions. If a full scale holy war breaks out, you lose all control of any aspect of your fortress until it ends, and you are basically put into spectator mode. It you try to quit the game, Toady tracks you down and burns you at the stake for "ruining the game"

6. Sometimes a dorf will hate an aspect of themself. They will go to such extreme lengths to "fix" themselves, that they will commit self mutilation in secret to "fix" it. This will often happen under stress, especially stress induced by having a high skill in something and ever making anything below masterwork quality. Namely that scenario would end in them cutting their "dirty, dirty hands" off

7. Evil biomes spread and need to be contained. You have no way to do such. Also evil biomes make migrant waves come up far more. for some reason
« Last Edit: May 23, 2019, 10:38:05 am by Kyubee »
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PlumpHelmetMan

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Re: Terrible Suggestions Thread
« Reply #563 on: May 23, 2019, 11:02:12 am »

Honestly crusades don't seem out of the question, given that religious riots will be a thing in the upcoming release. :P
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It's actually pretty terrifying to think about having all of your fat melt off into grease because you started sweating too much.

Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #564 on: May 23, 2019, 02:14:02 pm »

I like 3 and 4, especially 3, although problems could occur if a dwarf is addicted to a desert plant when your fort is not near a desert
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Bumber

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Re: Terrible Suggestions Thread
« Reply #565 on: May 23, 2019, 02:31:13 pm »

1. Most booze requires water (I cant believe people thing thats legitimately a good idea. that makes a large amount of embarks actually impossible)
Most embarks have access to cavern water, ice, cacti, fruit trees, or caravans. An evil reanimating embark with dry caverns may be problematic, unless you could use milk or a new underground crop.
« Last Edit: May 23, 2019, 02:38:12 pm by Bumber »
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #566 on: May 23, 2019, 02:37:33 pm »

Harvest the vitreous humour from the eye plants. And make booze out of it.

Or just have surrounding dwarfed sites periodically import jugs of water and/or booze.
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Criperum

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Re: Terrible Suggestions Thread
« Reply #567 on: May 23, 2019, 05:14:32 pm »

Oh, come on. Just build an aqueduct from the nearest river. Of course it can require several proxy fortresses but still doable.
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Bumber

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Re: Terrible Suggestions Thread
« Reply #568 on: May 23, 2019, 07:26:05 pm »

Oh, come on. Just build an aqueduct from the nearest river. Of course it can require several proxy fortresses but still doable.
Hire a necromancer contractor to do it with zombie labor.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #569 on: May 25, 2019, 01:54:38 pm »

Go full survivalist and brew booze with tears, sweat, saliva, and/or urine.  How badly do your dwarves want that booze? (Of course, it inflicts endless bad thoughts)
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We must prepare for the Vomitpocalypse.
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