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Author Topic: Terrible Suggestions Thread  (Read 541434 times)

Criperum

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Re: Terrible Suggestions Thread
« Reply #465 on: March 29, 2019, 03:56:15 am »

That actually looks like an awesome extention for vilian mecanics. Except serial killers are in addition to mad dwarfes not "instead".
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Iduno

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Re: Terrible Suggestions Thread
« Reply #466 on: March 29, 2019, 09:08:45 am »

3. Poisoning food with various syndromes ( or Armok forbid, booze ). Preferably the targets favorite food. DSKs can either poison the raw ingredients ( and risk discovery ), or the food itself if preparing meals. As there's a fair chance the wrong dwarf will eat the poisoned food there's potential for much fun.

So they'll open a tavern? That's already implemented.
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #467 on: March 30, 2019, 11:32:41 am »

Dwarves with sufficiently low cooking skills will attempt to make food from blatantly non-food objects, from hair and wood to metal and stone.  Needless to say, eating oak biscuits and gabbro roasts has negative effects on your dwarves' moods and health alike, though sadly they are too dumb unobservant busy with dwarf business to notice the difference.  Your terrible, terrible cooks will gladly prioritize your most valuable materials for their "experiments"; sunshine and cotton candy stew, anyone?
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #468 on: April 02, 2019, 12:36:32 am »

Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #469 on: April 02, 2019, 12:45:19 am »

Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.

Dwarves that die with high Mischief will rise as Mischievous Ghosts on April 1st even if slabbed or buried. They will take full advantage of this by playing a prank on the fortress every tick.
« Last Edit: April 02, 2019, 12:51:42 am by methylatedspirit »
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #470 on: April 02, 2019, 03:24:56 am »

April 1st would be 1 Slate by the dwarven calendar, according to the wiki.  Be sure to mark the occasion appropriately!
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #471 on: April 11, 2019, 04:10:44 pm »

Aw snap, it's Fools' Day!
Suggestion in honor of fools: dwarves now have a Mischief stat, with high Mischief leading to pranks like randomly pulling levers, activating traps, and running around yelling about forgotten beasts.  Dwarves with poor senses of humor will respond to these antics with Violence.

Dwarves that die with high Mischief will rise as Mischievous Ghosts on April 1st even if slabbed or buried. They will take full advantage of this by playing a prank on the fortress every tick.
Possible pranks include the teleportation prank, the screetching near beds prank, the zone deactivation prank, the zone activation prank, the punch prank, gnoming the booze stockpile, the economy activation prank...
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JAK

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Re: Terrible Suggestions Thread
« Reply #472 on: April 11, 2019, 07:47:44 pm »

Put DF up for sale on Steam.

Oh wait...
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voliol

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Re: Terrible Suggestions Thread
« Reply #473 on: April 12, 2019, 12:59:03 am »

Put DF up for sale on Steam.

Oh wait...

Nah, that doesn’t qualify as terrible. I’d say it’s rather terrific considering the graphic capabilities we’re getting, the Adams brothers not having to worry about money as much, and an influx of new players that we can witness digging into the HFS for the first time. Though I suppose us experienced players may be none the wiser as this villains update approaches.

Egan_BW

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Re: Terrible Suggestions Thread
« Reply #474 on: April 12, 2019, 01:07:08 am »

Plus revised interface and better tutorialization.

(INB4 someone gets all gatekeepery and says tutorials are bad)
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #475 on: April 13, 2019, 01:39:52 pm »

Go in the opposite direction and make the game as unfriendly to new users as possible.  The [l]ook function no longer reveals what objects are, and attempting to install any alternate tilesets will cause the game to erase itself from your computer, as will attempting to modify the raws or utilize any helpful external utilities like DFHack or Dwarf Therapist.
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scourge728

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Re: Terrible Suggestions Thread
« Reply #476 on: April 13, 2019, 11:08:07 pm »

Plus revised interface and better tutorialization.

(INB4 someone gets all gatekeepery and says tutorials are bad)
tutorials are bad

(I've never been able to gatekeep before, and dang it I want to do it, even if it is just in jest

delphonso

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Re: Terrible Suggestions Thread
« Reply #477 on: April 15, 2019, 08:29:43 am »

Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #478 on: April 15, 2019, 02:30:02 pm »

Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!
As part of the new artifact display system, you can set up Ripley's-style freak shows filled with your genetic aberrations.  People will come from far and wide to see your two-headed cows and six-legged sheep.  With a skilled enough butcher/leatherworker/fish cleaner, you can even make fake taxidermied animals, like jackalopes and Fiji mermaids.
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delphonso

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Re: Terrible Suggestions Thread
« Reply #479 on: April 16, 2019, 03:46:14 am »

Include genetic mutations as a result of inbreeding. Tiny forts will result in genetically disordered Dwarves. Likewise, you better keep getting animals or your critters might turn sterile!
As part of the new artifact display system, you can set up Ripley's-style freak shows filled with your genetic aberrations.  People will come from far and wide to see your two-headed cows and six-legged sheep.  With a skilled enough butcher/leatherworker/fish cleaner, you can even make fake taxidermied animals, like jackalopes and Fiji mermaids.

God. You made it so good now I want it.
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