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Author Topic: Terrible Suggestions Thread  (Read 541894 times)

Starver

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Re: Terrible Suggestions Thread
« Reply #285 on: February 23, 2019, 05:43:05 pm »

They're shy and insecure.
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #286 on: February 24, 2019, 03:12:43 am »

But why we don't meet steel colossus?
Upon ascension, their egos instantly spiral out of control, dissolving local reality and transporting them to a pocket dimension populated entirely by their own kind.  It is said that any mere mortal to venture into this SWOLEZONE would be immediately obliterated from exposure to the raw, unfiltered essence of MAD GAINS.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #287 on: February 24, 2019, 03:50:06 am »

The SWOLEZONE is located many z-levels below the bottom level of the HFS. Unleashing it causes hordes of steel colossuses to swarm in from every exposed map tile. Until you kill every single one of them, you can no longer retire your fort, and the 'abandon fortress' option becomes "Give in to the SWOLE and MOOSCLES". Defeating the horde of steel colossuses causes the game to announce that your victory over the SWOLEZONE. Your fortress name will then be written in blinking text every time it is mentioned anywhere after.
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Egan_BW

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Re: Terrible Suggestions Thread
« Reply #288 on: February 24, 2019, 09:17:27 am »

Upon breaching the swollzon, every open tile on the map counts as exposed to the swollzon, as the swollzon is beyond petty limitations of euclidean space.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #289 on: February 24, 2019, 09:28:26 am »

The coordinate system just screws up and starts showing non-integer distances, the game screen starts curving, squishing and stretching in an undulating pattern, as if even the game cannot handle the sheer power of the MOOSCLES on screen and the steel colossuses are capable of doing the impossible: breaking through raised drawbridges and constructed walls.
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spazyak

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Re: Terrible Suggestions Thread
« Reply #290 on: February 24, 2019, 11:47:44 am »

Is it bad that I think this would be a really awesome experience and that someone out there would probably find a way to not only beat the swolezone but to also colonize it
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #291 on: February 24, 2019, 12:01:57 pm »

Tonight, we dine in the SWOLEZONE. Ohhh yes~, feel the poomp.
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BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #292 on: February 24, 2019, 12:04:47 pm »

Is it bad that I think this would be a really awesome experience and that someone out there would probably find a way to not only beat the swolezone but to also colonize it
I mean, of course they would.  Because this is Dwarf Fortress, a game where "hard" means "mundane" and "impossible" means "a fun challenge".
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spazyak

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Re: Terrible Suggestions Thread
« Reply #293 on: February 24, 2019, 12:17:55 pm »

Master work swoleman biscuits
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GENERATION 31:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
Ravioli Ravioli, the old broad died so now I play a Demon Loli.
Sig-texts!

Criperum

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Re: Terrible Suggestions Thread
« Reply #294 on: February 24, 2019, 06:11:08 pm »

You can't colonize swoolzone because the only food there is protein cocktails and no booze. Dwarfes cannot survive there.
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Azerty

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Re: Terrible Suggestions Thread
« Reply #295 on: February 24, 2019, 06:41:58 pm »

When your fortress gets large enough, you get petitions from outside civilizations to do *something* on your land. For example, the humans or dwarves might ask to be able to use your dumping zone to drop off their own refuse.This will grant you an annual payment. How is this terrible, you ask? Sometimes theyll ask for you to give uyp a map tile from your fort. You dont know what map tile theyre asking for. When given up, you cant do ANYTHING on it, and if your dwarves path through it, it automatically starts a war. Any items on that tile instantly belong to the claiming civilization, INCLUDING artifacts. Oh, and dwarves will insist on pathing through it.

Part of this might actually be a good idea, for exemple the nearby civilization might ask to preserve a sacred place to them, or a vainquished enemy might have to destroy any fortifications in a given place.
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Kyubee

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Re: Terrible Suggestions Thread
« Reply #296 on: February 25, 2019, 01:20:41 pm »

When your fortress gets large enough, you get petitions from outside civilizations to do *something* on your land. For example, the humans or dwarves might ask to be able to use your dumping zone to drop off their own refuse.This will grant you an annual payment. How is this terrible, you ask? Sometimes theyll ask for you to give uyp a map tile from your fort. You dont know what map tile theyre asking for. When given up, you cant do ANYTHING on it, and if your dwarves path through it, it automatically starts a war. Any items on that tile instantly belong to the claiming civilization, INCLUDING artifacts. Oh, and dwarves will insist on pathing through it.

Part of this might actually be a good idea, for exemple the nearby civilization might ask to preserve a sacred place to them, or a vainquished enemy might have to destroy any fortifications in a given place.

Hence why i actively tried to make it as bad as possible
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #297 on: February 26, 2019, 06:35:15 am »

Slade can be mined. It takes a whole year with a legendary+5 miner and cannot be cancelled after the process starts. The miner will be brought food and water by other dwarves. To compensate, slade has a 666% chance to drop a boulder. However, noting can be constructed with it and it has a value multiplier of -1.
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methylatedspirit

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Re: Terrible Suggestions Thread
« Reply #298 on: February 26, 2019, 07:14:01 am »

A multiplier of -1. Either it behaves normally*, or it underflows to 232-1.
*Trading slade would be at a loss to the caravan, so your mileage might vary.
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neutrino431

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Re: Terrible Suggestions Thread
« Reply #299 on: February 27, 2019, 02:11:09 pm »

Slade cannot be forbidden and is always brought to stockpiles, and is so heavy that it will destroy floors if the level below is empty, like trees.
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