Day 1, morningDustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 1
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 5 meals jerky, a bundled shock of dry grass
”It would seem we are alive. Let us make use of that, and start work to stay that way. Carpenter Fritz, may I borrow your axe?”If fritz loans me his axe: Go chop down some trees to use for firewood and construction. The sooner we have basic nessesities, the better.
Otherwise, go gather grass to use for the same purposes.The carpenter hefts his axe and climbs toward the line of trees. "Kids these days!
humph!"
Roll (Phys) (d20 is first, d6 second):
11, 6
A feverish urgency drives you forward despite the aching of your storm-wracked limbs. You gather a great shock of bundled grasses. +1 Exhaustion
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer
Angrily shout something about kids these days and go chop down a tree myself.
Phys:
9 (11-2), 2
You cross low dunes of pale grass and come to the edge of the trees. Hefting your axe, you size up a thick palm-like tree the height of three men and cut it down in a dozen strokes. The wood is strangely pulpy and fibrous and unsuitable compared to what you are used to.
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), several small eggs
Go scavenging for food, of any sort. Luck:
8 (12-4), 4
You are not surprised when no-one seems to notice your presence, it was the same on the city streets, too busy calling out orders and shouting nonsense... Wandering on stiff legs up the beach, your roving eye catches sight of several speckled eggs in the midst of a grassy tussock!
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 1
A relatively average Russian seaman. Has some muscle, has some gears in his heads, Lady Luck both screws over and rewards him, and he has a colorful personality of an old grumpy librarian.
Two coils of rope, sturdy shoes, knife.
Try to make a lasso out of a rope in order to pull down some coconuts from palms. Phys:
8 (9-1), 1
You could tie a dozen variations of the "bow-string knot" in your sleep, and you tie one easily enough as you follow the ship's carpenter, Fritz, over to the trees. Unfortunately, while musing over which variation of knot is best for pulling down coconuts, Fritz's falling tree crashes against a palm, detaching a single unripe coconut. It falls squarely onto your forehead with a fleshy thud. +1 exhaustion
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box, meal of candied nuts
Explore the surrounding area, see if I can find some food.Luck:
10, 3
You find yourself on a long narrow beach. To the east, it curves slightly northward until jutting a sandy spit out to a lonely hill of weathered rock. Far to the west, it curves northward out of sight. To the south are gentle waves, behind them a lagoon of greenish shallow water, behind that, heavy waves breaking over partially submerged reefs. As you explore the grassy dunes before you, you begin to see that a dense forest ahead of you rises up misty slopes to a high, bare peak of rock directly to the north. A shorter peak, this one forested over by trees, lies to the north-west. The flora around you are unfamiliar, but you do catch sight of some kind of plump, sandy-coloured rodent watching you quizzically from atop a piece of driftwood.
Duke Adalhard I of Regensburg
Physique 9
Wit 15
Personality 7
Luck 15
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull
Highest Rank"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"Since I have the highest ranking here, I claim this land as my own. From now on, this island will be called "Müllhaufen" and I declare myself King of Müllhaufen. Express this to the rest of the passengers with broken english and loud german.[TEMPLE] Search for a nice place in this island in which to build my future castle.Luck:
14, 6
The others listen to your speech with ingrained deference to your rank, but the broken English seems to be confused for German, and the only meaning you get across is that this land is, in your opinion, "Müllhaufen". Good for raising mules perhaps, they wonder?
You scout along the trees for a good location, massaging your strained throat, and come across a stream flowing amongst the roots of the trees. A misshapen, mossy skull rests in the water. It seems quite appropriate that you pick it up and take it with you. So you do.
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail
"No other officer in sight. Guess I'm the highest ranking official around. You're all free to pursue your duties--can't be helped when everyone just came around after shock. The rest, we've go focus on setting sail out of here, and especially on supplies. If there are any other people, they're stranded all around, and the best way is to get a small ship going. Glad I packed an extra sail here."
"Regnerisch greifbare sechs riesige Teamvorräte auf leeren Mägen! Bewunderer schwamm mitten durch den Irrtum und blieb in der zerstörten Wunderkiste. Großartig, die fanged links unansehnlichen Schrecken!"
"Case in point, shock is very harmful. Those who can rest, please rest. I'll be preparing and investigating our surroundings. Anyone who wishes to join up, please do.
"I suggest everyone announce their intentions and to work in teams of two, however. I do not want anyone else getting lost."Find a good spot for building the foundations of making that ship. I've a good depth line and all.Those near you on the beach seem to be thinking much the same thing as you, and set about various tasks, or just wander amongst the grasses. It occurs to you that the Duke out-ranks you.
Wit:
11 (16-5), 5
You understand the basics of how one would construct a raft-like vessel within easy portage to the water, and find a very well-suited area of the woods that reaches closest to the shore-line.
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1)
Try and scrape together enough twigs, grass and kindling to get a fire going at some point in the not-too-distant future.
Also keep an eye out for easy food sources! Phys:
15, 3
Out of habit, you follow the Third Mate around as she scouts for a good boat-building site. You do not see any sources of food, but manage to pile handfuls of grass and some twigs onto a dead palm frond as you walk along.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
(The goal sounded different than a raft to simply escape the island, so I altered the requirements.)
Find the Hidden Temple: 2/10 checks
Still out at sea
until they change their character from a dinosaur.
Aigresaur
A dinosaur that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
5 meals of citrus and vegetables, cooking pot