Day 1, Mid-dayDustan Hache, Mercenary
Phys:17
Wit:8
Pers:11
Luck:13
Exhaustion: 1
A mercenary adventurer with a strength that belies his normal frame. He seems to have worked a forge at some point, though all the minor burns and the scars they left imply they were less than fortunate with it.
spy-glass, oil-skin coat, 5 meals jerky
leave the grass bundle with Alira, and go find a source of freshwater.Wit:
11 (14-3), 3
You drop the bundle near the Third Mate, and spend some time searching for fresh water. You meet with no success.
Fritz "Old Man" Williams
Physique: 11
Wit: 14
Personality: 6
Luck: 12
Middle-aged in spite of his nickname, doesn't have a beard. Grey hair. Think of that one old man from every series ever, except when he tells you to get off his lawn he means there's a tree about to crush you. His default grumbling topic is how he's a carpenter, not a lumberjack. Dexterity versus strength. Brains versus brawn, get off my law- crush
an axe, can of grease, handful of nails, hammer
Grumble angrily and go look for some berries.Luck:
9, 4
You find a scraggly patch of... some kind of berry-bush near the fallen tree. You collect a meal's worth of the reddish fruit.
"Nobody" Jack
Stowaway
Physique 12
Wit 10
Personality 11
Luck 12
Homeless guy that went to sleep in the ship's cargo area one night to get out of the rain, and woke up on the high seas. Hair is dark brown and very messy, and his beard seems to be locked in a state of perpetual scruffiness. Skinnier than a man should be, and his clothes are in a state of moderate disrepair.
Good Luck charm, 1 meal (biscuits), three meals of wild bird eggs
Continue searching for food. Food is good and necessary for continued survival. Luck:
1, 4
You crawl on all fours through the grassy plain, and come across two more nests full of eggs!
Ivan Semyonov, Able Seaman, former rope maker
Physique 14
Wit 12
Personality 7
Luck 10
Exhaustion: 2
Two coils of rope, sturdy shoes, a coconut, knife.
"АЙ! ГОЛОВА ТЕПЕРЬ БУДЕТ БОЛЕТЬ, СУКА!"*
Yelp the cry of pain and tell the carpenter to chop trees somewhere away from me.
Keep trying to pull coconuts.Phys:
10, 3
Hey, you're not bad at this. You tug down a ripe coconut.
Name: Elizabeth Rutherford
Upper-class Civilian
Physique 4
Wit 9
Personality 11
Luck: 9
A young enterprising woman with brown hair. Her arms are long and thin, the muscles seemingly suffering from atrophy.
fine clothes, 40 pieces of gold, snuff-box, meal of candied nuts
"Hey there little fellow, you look a little lost, why don't you come with me?"Tame the rodent.Pers:
3, 1
You coax the furry creature with a few candied chestnuts, and it quickly warms to you. Unfortunately, the diminutive beast has a number of biting insects in its fur, which spread to your stockings with alacrity. The two of you can be seen walking amongst the dunes, periodically scratching at bites: the rodent with its hind-paws, you with your stick-arms.
Duke Adalhard I of Regensburg
Physique 9
Wit 15
Personality 7
Luck 15
A somewhat deaf middle aged noble that constantly shouts in faux German.
fine clothes, garrote, 5 doses of poison, totem of an elder god, misshapen mossy skull
Highest Rank"Für Tritte weinen, hübsch fehlerhafter Kumpel. Höre das Unverwundbare und akzeptiere tödliche Fürsorge, ausgeprägten und abrasiven Kaktus.
"...Ah, Englisch? Yes, me Duke Adalhard I von Regensburg. Me think we build have shelter."Go find the Third Mate and suggest them that we should instead be trying to build a strong shelter in that nice place I found that skull at to both resist future storms and have a place in which to rest. If they agree to spend their time preparing to build a shelter, aid them as best as I can without hurting my back.Phys:
10, 3
The third-mate, Alira, agrees to your proposal, and work begins upon constructing a permanent shelter near the skull-stream. You attempt to help, but, the state of your back... It is best if you simply watch for now.
Alira Sibata
Third Mate
Physique 11
Wit 15
Personality 13
Luck 16
A young apprentice to the ship's officership, she is reputably someone known for her skills in organization and safety. She has a lean figure, and holds herself with an educated posture; knowing a depth of knowledge about the world.
sturdy shoes, depth-line, 10x10 sail
"Well I guess a central area to begin with is a good idea. And I didn't notice you were the Duke! Sorry!"Go do that suggestion! If it doesn't mean anything--I'll find food on the way. Yay food!Phys:
14, 2
You follow the German noble across the dunes to where a stream of fresh water gurgles along the tree-line. The cabin-boy drops an armful of twigs and leaves nearby, and then wanders off while your back is turned. Now... A shelter. Hm.. The Duke is clearly useless, complaining loudly in German while grasping at his back when asked to maneuver a log out of the way. And you make little progress towards constructing a shelter as the morning progresses.
At one point the scarred explorer, Hache, drops off a large bundle of grasses. This should help with the shelter, at least.
Jack Perkins
Cabin Boy
Phys: 13
Wit: 10
Pers: 13
Luck: 10
a fairly nondescript lad, of average build with large ears, bland, rounded features, sparse dirty-brown hair, a huge forehead and an almost-constant expression of worry and/or confusion.
Mother's locket
Salted rations (1), a coconut
Drag my fire materials to a fairly central location amongst us and deposit them there.
Then... go back to searching for food, I guess? Surely some of these trees have some good stuff.
Luck:
4, 3
The Third-mate and the Duke have agreed upon a spot for a shelter near a shallow stream in the woods. The spot gives you the creeps though: the gurgling of the stream sounds like someone trying to breathe with sea-water in their lungs; so you slip away from the German's broken English.
You come to a freshly-fallen tree, where Ivan the Russian is lassoeing down coconuts from a nearby palm. It is hard work, and you hear many interesting-sounding cusses. You also catch sight of a large coconut lying unnoticed amongst the tall grasses and grab it, leaving before the Russian can take out his anger against any perceived "thievery".
Aigresaur
A chef with a dinosaur personality syndrome that just wants to snuggle.
Ship's Cook
Physique 11
Wit 12
Personality 14
Luck 9
5 meals of citrus and vegetables, cooking pot
Swim to ShoreAuto-success: You wash up on the beach near where a small stream flows across it, your pockets full of lemons, and a bag of jackfruit clutched in one hand.
Long-term goals:
Small Boat w/ sail: sail, 2/6 building checks, 0/6 building materials.
Find the Hidden Temple: 2/10 checks
Build a Shelter: 2/10 Materials, 0/8 building checks