Discovery Phase
Investigate Runic Component: Fate Element
Celestial Secret Discovered: Naming
As our understanding of the nature of Fate grows we begin to understand that everything is connected by Name. It is possible to harness this power to find a Name and by that connection bind magic to it.
To unlock this secret we shall need to know more of Earth magic. We believe the Runic string Form[Element], Control[Fate], Ward[Element] can help us on this journey.
Afterward, we must either discover the inscription known as Enchanting or unlock the secret to speaking Earth magic with the Chant.
Investigate Runic Component: Control Meaning
A pyramid shape with an eye indent on each face.
Hint:
Runic System Experiment (Chanting): Shape(Fate), Ward(Fate), Attack(Fate)
New Chant Discovered: Shape(Fate), Ward(Fate), Attack(Fate) - Doom
This chant targets an individual within line of sight. It changes their fate and dooms them to follow a path through life of the speaker’s design. A touch of misfortune can lead to a swift death all too easily.
There are those who call it the endbringer, the refrain apocalyptic. They would claim that Fate is anathema to Eristria for it glories not in opposition. We would say this, Doom is but the blade of Fate it can be used to destroy our foes and it can be wielded in a way that destroys our faith. Wield it wisely and you shall achieve the first one without touching the latter.
Elemental Materials
We can now imbue a Doom nature. Defining grants a name to the nameless. Planning enhances actions taken as part of a plan. Heroic is more powerful when a hero is involved.
Hint:
Runic System Experiment (Refining): Attack(Earth), Ward(Earth), Shape(Earth)
New Rite Discovered: Attack(Earth), Ward(Earth), Shape(Earth) - White Jade Dust
This Rite has produced a small quantity of white dust. Like Blue Jade Dust we are unable to damage or melt this material and have no way of forming items of pure White Jade.
The dust embodies the Weight aspect of Earth and items created out of it will carry an unusual amount of weight for those who are not the wielder.
It is now Autumn, Turn 6
Design PhaseRune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.
Meaning
Shape - Adept - Mana Discount
Attack - Apprentice
Ward - Adept - Mana Discount
Form - Unskilled
Control - Apprentice
Terrestrial Element
Air - Master - Chanting, Fate
Fire - Adept - Refining
Earth - Apprentice
Water - Apprentice
Wood - Adept - Inscription
Celestial Element
Fate - Adept - Naming
Discoveries are magical effects you have discovered that you can put to practical use inside Designs.
Chants
Shape(Air), Ward(Air), Attack(Air) - Wind
An expulsion of wind directly away from the chanter. The wind generated is quite strong and grows more powerful the more mana is used to empower the chanter.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Air), Attack(Earth), Ward(Fire) - Wind of Embers
This chant transmutes the wind into embers like the sparks escaping a bonfire directed forward away from the speaker. If these embers land upon suitable kindling they can start fires, but they do not seem overly harmful on their own.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Air) Attack(Air) Ward(Fire) - Wind of Flame
This chant transmutes the wind into fire directed forward away from the speaker. The flames burn hot, charing meat and setting fires. When blocked the advancing wall of flame will expand outwards sideways in a spiral curl before going out.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Earth), Attack(Fire), Ward(Air) - Spike of Smoke
A chant that concentrates smoke into a spike before projecting it forwards away from the speaker. The smoke does not disperse nor does it cause much damage on impact, instead forming into a cloud. It is possible to choke on it if the target remains within the effect for long enough.
Shape(Water) Ward(Wood) Attack(Air) - Gathering of Poison
Draws poison from the environment into a single mass. The effect of the poison depends on what is gathered, but usually only results in rashes or other minor side effects.
Shape(Air) Attack(Air) Ward(Earth) - Wind of Stillness
Transmutes the wind to paradoxical stillness directed away from the speaker. The stillness created is not complete, slowing an arrow or turning a walk into a slog as the air seems to gain the consistency of mud. It seems to have little effect on those who choose to remain unmoving in the face of it and they will have difficulty detecting the wind as it does not buffet them as it should.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Earth) Attack(Earth) Ward(Fire) - Spike of Embers
A chant that concentrates embers into a spike before projecting it forward away from the speaker. The spike of embers is a solid mass capable of inflicting damage on impact. Once it has struck a target the spike breaks showering the area in embers that have the potential to light fires before going out.
Shape(Air) Attack(Air) Ward(Fate) - Wind of Cold
The wind is transmuted by this chant, chilling all that it brushes against as it is directed away from the speaker. The cold is capable of turning rain to ice and is deeply unpleasant to face without protection from the wintery cold. Such a cold can not truly be blocked, merely endured.
(Air Mastery) Our Chanters may direct the Wind as they will.
Shape(Fate), Ward(Fate), Attack(Fate) - Doom
This chant targets an individual within line of sight. It changes their fate and dooms them to follow a path through life of the speaker’s design. A touch of misfortune can lead to a swift death all too easily.
Chanting Secrets
Elemental Materials - Using chanting during the Refining process, we can imbue the material with an elemental property. The chant must be a pure expression of that element such as is the case with our Wind chant.
Wind - Speed/Separation/Flight
Doom - Definition/Plans/Heroic
Inscription Words
Ward(Air) - Fizzle (Rule of 3)
Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle (Double Meaning)
Shape(Air), Ward(Air), Attack(Air) - Air Phasing
This inscription etches the word Phasing in our own language into an item. They can activate the item causing the letters etched to glow blue. Once active the item travels through the air without being impeded by it.
(Air Mastery) Air may be ignored selectively in accordance with the wielder’s will.
Shape(Fate), Attack(Fire) - Life/Chance/Fire Phasing
A variant of the phasing design, this inscription can cause inscribed objects to pass through living flesh and ignore fire. Additionally an item can sometimes phase unpredictably breaking all the rules we thought phasing adhered to. When this phasing occurs seems to be beyond our control.
Shape(Air), Shape(Air), Shape(Air) - Empowered Rune: Shape(Air)
Inscription Secrets
Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.
- The inscription requires Rune x3
Empowered Material - Using an Empowered Rune, in the Refining process will give rise to a material with a mana supply for our chanters to draw upon to increase the amount of times they can chant. Having already discovered the heart of this secret, we need but obtain a suitable Refining Rite to make use of it.
Refining Rites
Shape(Air), Ward(Air), Attack(Air) - Blue Jade Dust
We are unable to damage or melt this material. Even with the aid of chanting we do not believe we can materially affect it. The dust can get very hot without any sign of expansion, melting or weakness due to that heat. As a result we have no way of forming items of pure jade. The dust is light and appears to embody the aspect of swiftness. Those handling it finding their movements to be faster as though aided by a playful wind.
Attack(Earth), Ward(Earth), Shape(Earth) - White Jade Dust
This Rite has produced a small quantity of white dust. Like Blue Jade Dust we are unable to damage or melt this material and have no way of forming items of pure White Jade.
The dust embodies the Weight aspect of Earth and items created out of it will carry an unusual amount of weight for those who are not the wielder.
Aspects
Blue Jade - Swiftness
White Jade - Weight
Refining Secrets
Soul Inscription - With the right tool it should be possible to carve the holy scripture upon our very souls. We are uncertain of the value of phasing an immaterial soul into physical substance, but perhaps Empowered Rune would prove a more valuable inscription.
Music - With the right instrument it should be possible to play in harmony with a chant, prolonging their effects and reducing the burden on the speaker.
Demi-Artifice & Artifice - The creation of artifacts from magical materials such as Blue Jade. Such artifacts have a Name, appearance and purpose unique to each Artifact. Rather than needing the standard backing of an effect, the artifact just needs the backing of aspects drawn from magics used in support of the artifact.