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Author Topic: Rune Race: Loji Thread  (Read 33410 times)

TricMagic

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Re: Rune Race: Loji Thread
« Reply #405 on: October 05, 2019, 04:18:28 am »

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (1) AC, TricMagic
-----
Stillborne Full-Plate Armor: (1) naturegirl1999
Blue Jade Dust, Folding It In: ()
Psalmfounts: (1) AC
Wind Jewel: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic

O think giving swiftness and hoping it doesn't just make us dangerously fast is a bad idea. Also, that Votebox you copied was an older one.

I'm fine with either the Wind Jewl, or the LAAM Rainmaker. Not the item that's main characteristic is speed on something that doesn't use it. Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #406 on: October 05, 2019, 04:50:08 am »

Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.

You can increase the tempo of a piece without altering its rhythm. I'm assuming that Blue Jade dust affects the handler as a whole when it swiftens movement, including their cognitive capacity, else they'd be incredibly uncoordinated.

Really and truly, the extra swiftness isn't necessary since Blue Jade already provides that to some extent; I added it mainly to do something useful with the 1 Mana permitted whilst remaining in Cheap territory. I interpreted "unparalleled and dangerous intensity" to be applicable mainly in the context of projectiles or swinging weapons. If there's major concern that this is dangerous to the user, it can be removed.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Rune Race: Loji Thread
« Reply #407 on: October 05, 2019, 05:03:02 am »

Chants are rhythmic, and even if you can chant faster, that can lead to fumbles.

You can increase the tempo of a piece without altering its rhythm. I'm assuming that Blue Jade dust affects the handler as a whole when it swiftens movement, including their cognitive capacity, else they'd be incredibly uncoordinated.

Really and truly, the extra swiftness isn't necessary since Blue Jade already provides that to some extent; I added it mainly to do something useful with the 1 Mana permitted whilst remaining in Cheap territory. I interpreted "unparalleled and dangerous intensity" to be applicable mainly in the context of projectiles or swinging weapons. If there's major concern that this is dangerous to the user, it can be removed.

... 1 for the BJD. 1 for the Shape Air? is it empowerment, or is this the Battery? Think it's the battery one, so 1 Mana. And then another Mana for swiftness.

We have 2 mana. Not three, so it's not Cheap in the first place.



Wind Jewel[No Inscription]

A Chanter Glassmaker's Wind-blown glass, with Blue Jade Dust carefully added as it is made, producing a piece of jewelry not unlike a blue gemstone. Thanks to the Blue Jade Dust being infused with a Shape(Air) Rune during it's Refining Rite, this Wind Jewel acts as a Mana Battery for all Chants.

This Jewel is inset into a Windforged Steel clasp, and hung around the neck to hang close to the larynx, the blessed birthplace of our voices. Moreover, the clasp can be undone to replace the jewel once it's charge runs out, and they're cheap enough that most Chanters can carry a few. They also offer the aspect of swiftness, allowing every solider to carry one of these pendants with a Wind Jewel for a boost.



Taking these out, we end up with something costing 2 Mana, since Wind is something we can always be expected to have on hand for civilians. Our forges too, we have glassblowers. Cheap and effective, and replaceable, since the Jewel can be switched out for another when the charge runs out.
And yeah, our normal soldiers can also benefit from them. And the Jarls.
« Last Edit: October 05, 2019, 05:06:59 am by TricMagic »
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #408 on: October 05, 2019, 05:09:30 am »

... 1 for the BJD. 1 for the Shape Air? is it empowerment, or is this the Battery? Think it's the battery one, so 1 Mana. And then another Mana for swiftness.

We have 2 mana. Not three, so it's not Cheap in the first place.

A weak Shape(Air) Empowerment costs 0 Mana, due to Shape being discounted. It's used here to create the mana supply.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #409 on: October 05, 2019, 05:16:53 am »

Quote from: Votebox (choose 2)
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: (1) TricMagic
Psalmfounts: (2) AC, naturegirl1999
Conflagration Ballista Carts: (2) AC, naturegirl1999

I think that armour improvements should be delayed to the next turn so we can bundle everything into a single proper design. Addressing issues with the ballista is a worthwhile use of a revision, given that it's the major thing we're bringing into the field this time round.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #410 on: October 05, 2019, 05:26:56 am »

Nature Girl, at least check what is the latest votebox, cause that isn;t it.
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #411 on: October 05, 2019, 05:30:05 am »

Don't be disheartened. This is actually decently common!

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (4) AC, TricMagic, naturegirl1999, Jilladilla
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (3) AC, naturegirl1999, Jilladilla
Wind Jewel: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #412 on: October 05, 2019, 05:32:22 am »

Don't be disheartened. This is actually decently common!

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (4) AC, TricMagic, naturegirl1999, Jilladilla
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (3) AC, naturegirl1999, Jilladilla
Wind Jewel: (1) TricMagic
Wind Jewel[No Inscription]: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
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Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #413 on: October 05, 2019, 05:44:47 am »

Thanks for correcting it, I thought the latest votebox would have been the correct one
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #414 on: October 05, 2019, 09:24:41 am »

Quote from: Votebox (choose 2)
Conflagration Ballista Carts: (5) AC, TricMagic, naturegirl1999, Jilladilla, Madman
-----
Stillborne Full-Plate Armor: ()
Blue Jade Dust, Folding It In: ()
Psalmfounts: (4) AC, naturegirl1999, Jilladilla, Madman
Wind Jewel: (1) TricMagic
Wind Jewel[No Inscription]: (1) TricMagic
Literally All the Air Magic Rainmaker: (1) TricMagic
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Talion

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Re: Rune Race: Loji Thread
« Reply #415 on: October 13, 2019, 12:50:50 pm »

Revision Phase

Conflagration Ballista Carts
Quote
An adjustment to the swivel mount and an alteration to the cart has allowed the ballista to be pointed in almost any direction except for forwards, allowing for much greater firing arcs. In addition, a simple modification to disconnect the gears that allow for fine-tuning the elevation of the ballista has allowed the ballista to be stabilized on the move just by the shooting placing a hand on the weapon. (this is literally the WWII American vertical stabilizer for tank guns. It is just that simple) This, combined with the greater firing arcs, allows the ballistae carts to be a much more mobile emplacement while firing. There's no need for blocks under the wheels, if the cart moves a bit when the ballista fires (for some physically incomprehensible reason, the inertia and friction of the wheels should be far too much for it, we're not firing a cannon), then the crewmen should be easily able to push it until it stops.

Hard: 5 - 1 = 4

The instructions contained many words like simple and obvious but got a little vague on the actual details. However, based on the references to gears, we went ahead and produced a proper swivel mount for the ballista. The original just relied on brute force and a bit of lifting with the aid of wooden supports to maintain a consistent angle. This new swivel system can not only manage up and down but also side to side. Controlled by gears a crew member can wind the ballista side to side or up and down. We’ve also included a way to disconnect the gears if the crew wants to continue brute-forcing it (although of course now with considerably less effort). The cart still tends to roll downhill on uneven ground such as that found in the hills and mountains.

Psalmfounts
Quote
A refining rite incorporating a Shape(Air) Empowerment inscription alongside a Wind chant is carried out to produce an empowered Blue Jade dust augmented with the elemental aspect of swiftness. The dust is added to Windforged Steel during the forging process, and the resultant metal is shaped into a talisman for use as a mana supply by the honoured Chanters of Loji. This Psalmfount is to be worn around the Chanter's neck in proximity to the larynx, the blessed birthplace of the voice. This being our first foray into proper Elemental Materials, it is unknown whether the enhanced swiftness property will affect the wearer as a whole, but we expect to see a significant increase in chanting rapidity at the very least.

Hard: 6 - 1 = 5

This latest invention takes some getting used to. Where before a chanter’s voice rang out clearly with the words of the wind, with the Psalmfount the sound becomes a drone the speaker must focus to maintain. With practice they can speak far faster than before, delivering a chant in the space of a few rapid gestures. The downside is that Speaking this way is demanding on the body, forcing the chanter to take breaks to recover their voice before they may chant again. With the Psalmfount reducing mana worries, a chanter using a weak chant would likely be more concerned with this physical exhaustion than any other factor.

Being constructed with Blue Jade Dust, the metallic blue steel also offers a modest improvement to the movements of the wearer. Our Jarls have taken a particular shine to this item as its drawbacks are less of an issue when they have to be careful not to get in each other’s way anyway.
Cost: Cheap (Land 1, Mana 2 [or Mana 1, BJD 1])

It is now Summer, Turn 5 Battle Phase

Spoiler: Equipment (click to show/hide)
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #416 on: October 13, 2019, 02:08:33 pm »

Quote from: Votebox
Lanes
Mountain: (0)
Central: (1) TricMagic
  - Focus Xi Shan: ()
  - Focus Iqua: (1) TricMagic
Jungle: (1) TricMagic
  - Burn it All Down~: (1) TricMagic

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (1) TricMagic
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Wind of Cold on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (1) TricMagic
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (1) TricMagic


It is Summer. This calls for us to turn up the heat. The Dry Lightning Storms are just pain to injury for the Xi Shan trying to cross water. And Avalanches from Thunder.
« Last Edit: October 13, 2019, 02:39:46 pm by TricMagic »
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Naturegirl1999

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Re: Rune Race: Loji Thread
« Reply #417 on: October 13, 2019, 03:27:38 pm »

Quote from: Votebox
Lanes
Mountain: (0)
Central: (2) TricMagic, Natgirl1999
  - Focus Xi Shan: ()
  - Focus Iqua: (2) TricMagic, Natgirl1999
Jungle: (2) TricMagic, Natgirl1999
  - Burn it All Down~: (2) TricMagic, Natgirl1999

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (2) TricMagic, Natgirl1999
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Wind of Cold on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (2) TricMagic, Natgirl1999
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (2) TricMagic, Natgirl1999


It is Summer. This calls for us to turn up the heat. The Dry Lightning Storms are just pain to injury for the Xi Shan trying to cross water. And Avalanches from Thunder.
Yes, Let them burn
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #418 on: October 15, 2019, 02:24:32 pm »

Quote from: Votebox
Lanes
Mountain: (0)
Central: (3) TricMagic, Natgirl1999, AC
  - Focus Xi Shan: ()
  - Focus Iqua: (3) TricMagic, Natgirl1999, AC
Jungle: (3) TricMagic, Natgirl1999, AC
  - Burn it All Down~: (3) TricMagic, Natgirl1999, AC

Weather
Mountain:
 - Dry Lightning Storms (Emphasis on the Lightning and Thunder parts. Did someone call for avalanches?): (2) TricMagic, Natgirl1999
Central:
 - Massive Heat Wave (Humidity Included. They'll sweat to dehydration far before they make it to the front. Either that or die of heatstroke once our flames near them. Our Army will stay cool with Cone of Chill on us, rather than them. And we'll make sure to bring barrels of water along on our carts): (3) TricMagic, Natgirl1999, AC
Jungle:
 - Massive heat wave (Allows flames to burn through the jungle): ()
 - Massive Dry Heat Wave (Saps away most moisture, leaving the Jungle extremely dry and susceptible to fires starting. Allows us to make use of Fires and Wind to direct the flames to burn our way through our enemies. Also a general lack of humidity to hinder us.): (3) TricMagic, Natgirl1999, AC
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Talion

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Re: Rune Race: Loji Thread
« Reply #419 on: March 30, 2020, 01:24:56 pm »

Battle Phase

We now face a foe that has surpassed human limits. We raise mighty calamities beyond the endurance of mortal man with which to crush our enemies and for the Iqua this is only a sign that they should use their magic to challenge them and grow stronger in the trial. It is most vexing, even still we are winning. We must keep our edge and prove our truth that we are Eristria’s most worthy.

The Marching Brew protects our enemies from mundane exhaustion much as our Psalmfounts protect our chanters from magical exhaustion. It is an enhancement to their entire army so it is no small advantage, but it is also not something that we should fear. The greatest problem is that the Jarls chant is now significantly less effective, forcing them to face the Blademonks in battle once again. At least if they can fight their way past our Dreki Fangs.

The Xi Shan shields are quite effective in ruining the aim of our crossbowmen, but as the Xi Shan lack anything as effective as Dreki Fangs this does not cause us too many issues. The trenches they dig are a problem that may block our advance by cart, but thus far we are able to dislodge them before they can fortify too strongly.

We recognize the Orb as a work of Artifice. As long as the light shines the jungle will regrow and worse it will not offer up its mana to us until the jungle has fully recovered. We estimate that if we were to cease burning down the new growth, it will take a year to fully regrow.

It is now Autumn, Turn 6 Discovery Phase

Spoiler: Lanes (click to show/hide)

Resources: Land 3, Ore 1, Mana 2
Spoiler: Resource Development (click to show/hide)

Spoiler: Rune Skills (click to show/hide)
Spoiler: Discoveries (click to show/hide)
Spoiler: Heroes (click to show/hide)
Spoiler: Equipment (click to show/hide)
« Last Edit: April 05, 2020, 10:17:11 am by Talion »
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