Smoke EnchantersThis new knowledge led to someone in the Shroudweaver's division to a breakthrough. By using the Spikes of Smoke, saboteurs could cover the area of the enemy camps in a huge smokescreen that would cut off the enemy from their supplies and possibly kill them. Due to it's nature to resist Natural Wind, it would hang around for a long time.
In this, the Smoke Enchanters were to be trained in infiltration and ambush tactics, cutting supply lines and removing camp access via the Smoke. They are unaffected by their own Spikes of Smoke. A valid asset in battles indeed, and with a shortsword and a bit of sword training, deadly.
In addition, they learn to fight through sound, as the Smoke has shown to be unable to currently be seen through.
Chant: Spike of Smoke, Medium Runes(I.E. X2 Power)
Gear: Improved Scale Armor, , Shortsword, Medium Crossbow, Pavise Shield. Attach points on the back for gear. Simple Knifes(if possible)
Training: Infiltration, Ambush, Sabotage, Sword Training.
New Gear, Shortsword: A shortened, lighter Longsword made to be easy to use in close. Just swing, stab, though still requires some training.(Mostly for reduced cost.)
This comes to me. On Another Note.
Proposal of RanksOur Voiceguard has grown by leaps and bounds, and with the new Chants, the Enkindlers wish to lay claim to greater might than mere cantrips. The Hellbringers themselves have trouble working with the other factions.
A way forward is announced though. With the march of time, new ideas are spread. And among the Voicegaurd lie those who are especially skilled. A proposal is put forth, to divide the Voiceguard in Ranks. Apprentice, Adept, Master, and Grand Magus.
Apprentice Voiceguards train in their Arts, and are Common.(cheap cost at current resources, 3, with -1 cost for being Adept at Shape Runes)
They are who we've currently been fielding, and a reason for the conflict. The Enkindlers do have claim to the Spike of Embers, true, but they also have skill with their own Chant.
Meaning x3=Cost of 3.
Subtraction due to Adept training, and any other reductions in cost.
Current resources, 2, making them Cheap.
Adept Voiceguards, using the method of refining Mana, these Adepts are, well, Adept in their Chanting. This gives them greater power and skill.
They aren't that common at the moment, being that we still have much to learn. But we can Field them, if rarely.
Meaningx3x2=Cost of 6.
Current Resources, 2. Shape Adept Meaning makes the cost of them 3, putting them on the Low Side of Very Expensive. Another Cost Reduction would simply make them Expensive.
Master Voiceguards. Effectively, we have none at the moment, but they are those of the Highest ability in their chosen field. In Time, Perhaps.
Meaningx3x3=Cost of 9
Current Resources, 2, with 1 Cost reduction in effect for Shape.
Just at a National Effort, and unable to be produced from this revision until their cost is reduced by 1 more.
Once that happens, we will see them in the Field. Effectively, Adepts in that field must be Expensive or less to see Masters.
Grand Magus Voiceguards. Heroes, and completely theoretical at this moment. They come on a case by case basis, those who have truly Broken their Chant into something amazing, beyond all others. Leaders in their Field, it will be a long time before this rank is ever obtained.
Theoretical.
Requires Master Voiceguards in the Field. Design/(or rarely a Bonus due to a good roll at the time) must be used, in which case, a Hero is created with the Rank of Grand Magus.
This is essentially a guideline, allowing our Orders to Promote to using stronger Runes for their Chants. This will increase not only Power, but Range as well. It all depends on our own mastery of Chants to grow stronger as our knowledge improves.
Windsingers have stronger winds. Shroudweavers greater Smoke. Apothecaries can more easily heal our men, and Enkindlers are more than capable of lighting the field with fires underfoot. The Hellbringers gain greater strength as well, as do any other orders to be formed in the Future.
In General:Unlocks Adept-Rank Voiceguard, in addition to our Current Apprentice-Rank Voiceguard. Paves the Way to later unlock Master Level Voiceguard through an additional Revision.(Good Roll could unlock it immediately, so we'd gain them once we reduce the cost of them by 1 more.)
Smoke-Enchanters: (0)
Voiceguard Ranks, Adept Unlock: (1) TricMagic