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Author Topic: Rune Race: Loji Thread  (Read 33400 times)

TricMagic

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Re: Rune Race: Loji Thread
« Reply #225 on: January 12, 2019, 12:51:06 pm »

I am not doing another voiceguard revision right now. Also annoyed.



Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) AC, TricMagioc
Inscription experiment: Ward(Air), Shape(Air), Attack(Air) (TricMagic)
Chant: Shape(Air) Attack(Air) Ward(Earth): (1) Madman
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #226 on: January 12, 2019, 01:41:59 pm »

As the votebox currently stands, this would be my preferred choice.

Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (2) AC, TricMagic
Inscription experiment: Ward(Air), Shape(Air), Attack(Air): (1) TricMagic
Chant: Shape(Air) Attack(Air) Ward(Earth): (2) Madman, Jilladilla
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

TricMagic

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Re: Rune Race: Loji Thread
« Reply #227 on: January 12, 2019, 01:45:20 pm »

You do know that next would be making a revision to Voiceguard, correct? Exactly what I said would happen next turn..

What even is this chant supposedly going to do.
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Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #228 on: January 12, 2019, 01:47:33 pm »

So as to clarify things for TricMagic and anyone else who may be confused by what Empowered Voice entails, here's the Word of God on the matter:

Each Rune is composed of a Meaning component that describes vaguely the intent of the Rune and an Element component that impacts the elemental theme of the magic cast using the Rune. This will generally be written in the form Meaning(Element).

A rune is best described as a Meaning(Element) combination, such as Ward(Air) or Shape(Fire).

Empowered Voice - An inscription exists that can enhance the power of a chant for a speaker carrying an appropriately inscribed object.

Self-explanatory.

Hint Token: Runic System Experiment(Inscription): Ward(Air) - Fizzle
With this test we have determined that Inscription is a system that clings firmly to the rule of three. Without at least three Runes the sap does not transform into a substance capable of etching objects. Four Runes shall not work as it causes undesirable reactions with the sap, causing the mana to escape. Naturally five Runes is right out.

Reveals that the Empowered Voice inscription, alongside all other inscriptions, requires exactly three Meaning(Element) combinations. Using any more or less than 3 runes will result in a fizzle.

New Inscription Discovered: Shape(Air), Ward(Air), Attack(Air) - Air Phasing
...
We believe the elemental part of this inscription matches the requirements for creating an empowered voice inscription, but the meanings are incorrect. There are too many somehow, yet clearly, we cannot violate the rule of three.

Reveals that the 3 runes used in Empowered Voice must all contain the Air element. In addition, it is implied that we can only use one or (possibly) two types of Meaning in this inscription.

Runic System Experiment (Inscription): Shape(Earth) Ward(Earth) Ward(Fire) - Fizzle
The elemental overlap within this inscription caused no difficulties, however the same can not be said for the overlapping of meanings. What this experiment has made clear is that the secret to empowerment must be three identical runes as no other configuration would seem to provide that function.

Confirms that only one type of Meaning may be used with regards to Empowered Voice, and goes on to literally spell out that 3 identical runes are required. As such, we may safely conclude that Empowered Voice consists of an inscription made up of 3 copies of a single [Meaning](Air) rune combination. The only thing we don't know for certain at this point is specifically which meaning we need.

Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #229 on: January 14, 2019, 07:55:23 am »

Quote from: Votebox
Inscription: Ward(Air) Ward(Air) Ward(Air): (1) TricMagic
Inscription experiment: Ward(Air), Shape(Air), Attack(Air): (1) TricMagic
Chant: Shape(Air) Attack(Air) Ward(Earth): (3) Madman, Jilladilla, AC

Switching my vote to break the tie and get the game moving, because I'm actually quite partial to both experiments.
Logged
As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

TricMagic

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Re: Rune Race: Loji Thread
« Reply #230 on: January 14, 2019, 07:58:11 am »

So it's TreasonVoiceguard thenagain..

If you end up making yet another single group revision to the Voiceguard.. I Predict Death in the form of Blademonks soon.
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Talion

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Re: Rune Race: Loji Thread
« Reply #231 on: January 14, 2019, 09:51:40 am »

Design Phase

Runic System Experiment (Chanting): Shape(Air) Attack(Air) Ward(Earth)

New Chant Discovered: Shape(Air) Attack(Air) Ward(Earth) - Wind of Stillness
Transmutes the wind to paradoxical stillness directed away from the speaker. The stillness created is not complete, slowing an arrow or turning a walk into a slog as the air seems to gain the consistency of mud. It seems to have little effect on those who choose to remain unmoving in the face of it and they will have difficulty detecting the wind as it does not buffet them as it should.

With our understanding of the air element, we are able to direct the wind according to our will.
Testing of the wind against the pillar of flame reveals that the pillar can be slowed in its descent with the Wind of Stillness. Our other Wind chants are likewise affected. Comparatively the Spike of Smoke seems unaffected whether in spike or smoke form if anything taking longer to clear in smoke form.

It is now Autumn, Turn 2 Revision Phase
Owing to previous turns not going entirely how I would like, I’ll be pushing strategic decision making to the beginning of the battle phase.

Spoiler: Discoveries (click to show/hide)
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #232 on: January 14, 2019, 10:10:11 am »

Element Selection: Air

New Runes Discovered
A Rune is a shape that indicates its Meaning and a colour that denotes Element. An uncharged Rune has only shape and an Element of mana without shape does not cause anything to happen. Rune shapes all have indentations that take on the colour of the Element they are charged with.

Runic Forms
Shape Meaning
An unusual rune, the shape varies; spheres, cubes, and pyramids are all valid. Each face is marked with an indented double wavy line symbol.

Attack Meaning
A thin rectangular shape that tapers to a point on three out of six faces. The other three faces are marked with an indented cross symbol. All three tapered faces are on the same plane.

Ward Meaning
The Ward shape is a dome. An eight-pointed star is indented on the tip of the dome.

Terrestrial
Air Element
Air is the Element of speed, separation and flight. The Air Element is found everywhere above the earth and is drawn in and pressed back out when taking a breath. It is represented by the colour blue.

Earth Element
The Element of Earth carries with it the aspects of weight, solidity and endurance. It is found in all materials and flows most strongly through the ground. It is represented by the colour white.

Fire Element
Aspected towards relentlessness, consumption and destruction. It is unusual in that it is most frequently transmuted from other elements as they are burned. It is represented by the colour red.

Water Element
The Element of Water carries with it aspects of envelopment, adaptation and pressure. Quite naturally it is the primary Element of liquids in all forms. It is represented by the colour black.

Wood Element
Aspected towards life, experience and growth, the Wood Element is most heavily concentrated in plants, though all living things contain some amount of it. It is represented by the colour green.

Celestial
Spoiler: Air Mastery (click to show/hide)
Fate Element
The path of Fate defines all with its passage, supports plans and delivers heroes to their destiny. Fate is found most strongly in places and people of great importance. The colour of Fate is purple.

Rune Skills are a measure of your nation’s understanding of the Runes. They are measured as Unskilled, Apprentice, Adept and Master. You cannot make use of Meanings or Elements until you have at least an Apprentice level understanding of them.


Chanting Discovered
Chanting is the skill of transferring the elemental mana from a Rune into the body via the medium of the air. Storing the breath this way allows the Chanter to lace magic into their speech, exhaling the stored elements in physical form. Thus far we have only found one successful combination of stored Runes.


New System Discovered: Inscription
Inscription is the holy work of anointing an object with the blessing of mana. First, runes are used to transfer mana into plant sap turning it acidic. Second, this acid is applied to an object, etching it in the words of our people. These words are imbued only with our understanding, allowing no foreign nation or traitor to understand them. The object is in turn enhanced in accordance with the words used.

Secret Discovered: Empowered Voice
Although we do not yet understand the full breadth of Inscription, we can still see a potential use with our chanting. Empowering an object to better support the chants of a speaker must surely be possible.
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TricMagic

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Re: Rune Race: Loji Thread
« Reply #233 on: January 14, 2019, 01:04:40 pm »

Sail Transport Carts

4 Wheels, 2 wheels in the back, and two sitting at the front, both connected via axles. The front wheels can be turned together, allowing us to steer.

From there, a plane of wood with wooden planks hammered into the edges to form the sides. Near the front, a pole with a cross section, with ropes and sails. These ropes can be tied to the sides of the cart at various points. This is the other half of steering, though it only really comes into play during combat, where the drivers can hold the ropes and pull on the sails to give the Carts greater maneuverability.


We already know how to build the undersides of the carts, so that's done. At this point, all we need is a Wind Chanter to direct the winds. As the sails can catch the wind, it should be fairly easy to create a tailwind for all the carts, making transport fairly simple, as they can sit in them.


For when we need to, we can furl the sails and drag the lightweight cart ourselves  via ropes, to conserve our chanters energy. Though given a good tailwind can keep them going in the first place, it's not likely to see much use on long trips.


These carts have 3 jobs. Transport of goods/weapons/personnel. Scouting and and delivering Winds of Stillness into the enemies own march path to slow and exhaust them. And finally, battlefield transport for our chanters to flank the enemies. For Scouting and Battles, make sure the people in the Cart have Pavises.

Quote from: votes
Sail Transport Carts (1) TricMagic
« Last Edit: January 14, 2019, 01:06:49 pm by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #234 on: January 15, 2019, 02:40:48 pm »

Sail Carts [the simple version]
A midsized wooden platform with four wheels with steering on the front two. Basically a steerable War Cart with a sail on top, lacking any form of walls or protection and made of lightweight wood, this vehicle is capable of being moved, when loaded with a few soldiers and all their equipment and supplies for a short march, by the efforts of a single Wind Chanter. When not being pushed by wind, the cart can be moved by a little muscle power (with a resting Chanter on the back). This allows for near-constant travel, with soldiers able to rest on the cart while the Chanter drives them to battle.

These Carts are simple and hopefully inexpensive, and thus aid our logistics divisions as well. Our troops will arrive to battle before the enemy and be better supplied than them as well.

Quote from: votes
Sail Transport Carts (1) TricMagic
Sail Carts: (1) Madman

Yes, I know, basically a duplicate. Tric's design is much harder to read and seems to be trying to be usable in combat, which is NOT the goal at all.
« Last Edit: January 15, 2019, 02:59:27 pm by Madman198237 »
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

TricMagic

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Re: Rune Race: Loji Thread
« Reply #235 on: January 15, 2019, 02:52:51 pm »

Same as usual then.

Quote from: votes
Sail Transport Carts (-)
Sail Carts: (2) Madman, TricMagic

Also, your version doesn't have a Sail built in? A simple pole with some cloth attached would do, so long as we could furl and unfurl it.

You do need to write it into the design for it to be put into practice. As written, there is nothing to push against..


Unfurl the Sails!~
« Last Edit: January 15, 2019, 03:01:56 pm by TricMagic »
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Madman198237

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Re: Rune Race: Loji Thread
« Reply #236 on: January 15, 2019, 02:59:57 pm »

Heheheh editing failure, there. It was in the original rapid write-up and then got edited out and never replaced.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Atomic Chicken

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Re: Rune Race: Loji Thread
« Reply #237 on: January 15, 2019, 03:38:30 pm »

Quote from: votes
Sail Transport Carts (-)
Sail Carts: (3) Madman, TricMagic, AC

Sure, can't go wrong with increased mobility.
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

Talion

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Re: Rune Race: Loji Thread
« Reply #238 on: February 08, 2019, 07:58:43 pm »

Revision Phase

Sail Carts
Quote
A midsized wooden platform with four wheels with steering on the front two. Basically a steerable War Cart with a sail on top, lacking any form of walls or protection and made of lightweight wood, this vehicle is capable of being moved, when loaded with a few soldiers and all their equipment and supplies for a short march, by the efforts of a single Wind Chanter. When not being pushed by wind, the cart can be moved by a little muscle power (with a resting Chanter on the back). This allows for near-constant travel, with soldiers able to rest on the cart while the Chanter drives them to battle.

Easy: 4 + 1 = 5 (Without Flaw)

Strangely enough it was the steering that caused the greatest issue. Eventually we worked out how to support the wheels with two short axles which we connected together on a pivot. This kept the cart from collapsing while allowing the wheels to turn a little. We needed to connect the axles up a second time to prevent the wheels from moving independently, but from there are simple lever near the mast allows steering control. We opted for a simple sail so as to keep crew requirements down, as we can rely on our Chanters to provide wind in a consistent direction.

This design has reminded some of our fine warships and with our recent discoveries surely the equal of the Star nations magic, there are those who call for a return to the sea. Still one war at a time, the mighty warfleet of the Loji shall one day rule the waves again.

Speed tests of the cart indicate an average of five knots when the chanter is speaking and they are not fighting the wind with their chant. We go more slowly when pushing of course, but sometimes a favourable natural wind reduces the need for the chanter.

It is now Autumn, Turn 2 Battle Phase
Please select which lanes you wish to push. On the central lane you may choose to focus on either the Iqua or the Xi Shan. Due to the lack of alternatives it is assumed that you will want to continue investing in the Windforges.

Spoiler: Equipment (click to show/hide)
« Last Edit: February 08, 2019, 08:07:18 pm by Talion »
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Jilladilla

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Re: Rune Race: Loji Thread
« Reply #239 on: February 16, 2019, 10:29:50 am »

Right, LIVE THREAD, LIIIIIIIVE. (Seriously guys, come on. Do something.)
Anyhow, attack plan is simple; center/mountains. We didn't do anything that could help out in the jungle, and we all remember how things turned out there.

Quote from: Attack Box
Mountain (1): Jilladilla
Central (1): Jilladilla
 -Focus Xi Shan:
 -Focus Iqua (1): Jilladilla
Jungle:

Xi Shan may be able to hide in the darkness, but it will not protect them from our flames.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me
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