Turn 6: NoodlesTry to use Dagon magic to fuse with the crow.
[2] You attempt to fuse with the crow, which results in melting somewhat together. More specifically, the crow melts somewhat, while you lose coherence entirely, dissolving into a puddle of crow-tainted goo.
Now Incomprehensible Screaming GooSince I won't really be helping my house with this, put me in with the other unafiliated lads for now.
Use Chi Magic to resummon that ragged black ghost and keep it here until it explains what bad omen exactly it put on me. Just screaming some incoherent stuff and dissapearing is terribly rude.
If it refuses to do so, use my Wuxia to kick it in the head until it cooperates. Imbue my kicks with life energy if I think that would help against ghosts, since they're (I'm assuming) a form of undead.
You quickly disavow House Nightmare for the moment.
[1] You draw up the ragged shadow and kick it in the head, which promptly curls around your leg like the shadowy tentacle it is. It then tugs hard, trying to drag you through the earth.
[4] You kick it several times, but it seems to drink in the life energy rather than be weakened or damaged by it.
+1 ChiAh come on I'm not attempting "fleshy tyranny" I just think that my skeleton and I will be more effective if we don't have to fight every time I want to do something.
Seriously, try to get my skeleton to cooperate with me, at the very least not walking into the jackal nonsense.
And continue trying to heal.
Also call Irons (you know, my tungsten golem) and try to get it to help me.
[6] You persuade your skeleton to enter a dual consulate, each of you co-ruling your shared realms. Time will tell how long this alliance lasts...
[5] With peace reigning inside your meat, you manage to relax under a nearby unjackaled tree and recover.
You call Irons over, but he appears to be just as fat and immobile as previously. He drags himself along with the help of his arms and summoned legs, but makes... unimpressive progress. At this rate he'll probably dissipate before he arrives, as summons are wont to do.
Protein-Calcium Consulate
Fully heal
+1 Diplomacy Passion
+1 Statecraft PassionName: VonNost
Description: A man with a white lab coat and circular glasses.
Primary Skill: Transmogrification (5)
Secondary Skills: Flesh (3), Vitamancy (4)
Precious Item: An inexhaustible and indestructible syringe full of powerful anesthetic. It is always hungry for the throats of the unaware.
Backstory: This world is dangerous. Mankind is threatened. Changes must be made.
Location:
-Southern Duchies. Soggy and fertile, they were once a combination of noxious swamp and fertile farmland. They are now stalked by magical beasts and renegade constructs.
Size:
-Small. The village was never much to look at, and now it needs your help.
Situation:
-Isolated. The village is wedged atop a mountain, behind a thick forest, or otherwise placed in a defensible but cramped spot.
Terrible Secret:
The citizens have been interbreeding with the magical beasts of the swamp. They have grown ugly and strange, but resilient.
Action 1:
Flesh 3: Rip the flesh from their bones and Transmog (1) assimilate it.
Action 2:
Transmog myself into
(1)The biggest, most frightening, alpha male Jackal that these shithead pups have ever seen.
(2)That can shoot lasers from its eyes
(3) And releases pheromones that terrify jackals
(4) And Breathes fire.
[5] One moment, there's a bunch of angry jackals. The next, there's a bunch of angry jackal skeletons. It's like a magic trick!
[6] Like all good magic tricks, this one involves a second part where you transform into a hulking cancerous jackal-thing. Ta-daaaaaaaaaa!
No eye lasers, though. You'd need a good supporting school for that.
3 damage to jackals
Now Hulking Jackal Terror
+1 Flesh
+1 TransmogrificationBurn the shield away with fire, from the outside. Afterwards use flesh to turn the jackals into fleshy cubes and use necromancy to rot their flesh away.
((Blame Elen or side with Jeffrey :v both aren't my team but what would my character do?))
"Don't move Elen! Conserve your magic for better uses!"
Shove that shield on Elen onto some peasant getting eaten. Spend all actions ensuring this is actually something that won't harm or do any worse to peasants, especially given them being eaten.
...If there's any extra, spend it on learning how to do that really tough shield thing for later.
Supercharge it with life and healing.
And/or if someone else somehow initiative grabs the jackal issue, Life to heal the most wounded folks in my vicinity, and glow magic to check on if there's any actual foes)
Akari Elleison (Tiruin)
11/11 HP
-
+5 Protection (1/5)
+3 Life Magic (1/3)
+3 Glow Magic (1/3)
-
Traveling Scholar's Outfit
Heirloom Amulet: Translucent orb on a chain, handy for refracting and focusing light.
Eye of Shadow: This shadowy black sphere has indistinct edges, and feels soft to the touch. A green light sometimes appears, shifts across the surface, and then disappears, but you can't tell what it is or does.
[2] You shove really hard on the shield. It doesn't move. Hmmmmm. In retrospect, Protection focuses on stasis and stability, so you're not sure it'd be great at moving or opening up something anyway, even if it created that something.
[1] On careful consideration, you conclude that the best way to recreate that shield is to bury your allies alive, thereby keeping them safe from external harm.
+1 Research PassionWait for Akari to remove my shield and then use fire to set the jackals on fire. Afterwards use flesh to turn the jackals into fleshy cubes and use necromancy to rot their flesh away.
You may be waiting a while.
Not much to do but more of the same.
Stone magic to move the stone around me out of here. Masonry to make the area excavated to look REAL GOOD.
[2] This is gonna be one of those seasons, you can tell.
With a grunt of effort and a lot of scraping, you drag yourself out from under the rocks the old fashioned way. Your skin does not survive the trip.
[6] You decide the best way to make the entrance look REAL GOOD is to carve a statue out of one wall depicting yourself being buried alive.
No longer buried alive
Now flayed alive
+1 MasonryPour some tasty death energy into one of my biscuits, making it an ideal shadowdeathcrow treat.
Use Corvid magic to buff the shadowdeathcrow, making it faster and more physical, resistant to spiritual or fleshy assimilation. Also make sure he knows his new name, which is lord doombeak the annihilator!
While casting that spell, flourish using fashion, convincing the bird that I'm on his side, and the peasantry that I'm heroically saving them from the very threatening evil dagon wizard!
[2] You rot a biscuit. Maybe baking the death magic in would have been better...
[2] You trip over your own shoes and make more heads briefly bubble out of the doomcrow. It squawks indignantly at its new name, but lacks the language skills to propose an alternative.
((I just want to get over this crow thing so I can finally get started playing. My actions have been interrupted every single turn and I haven't managed to do anything yet...))
((I originally meant enchanting my sword to block my own magic and (barely not) attach itself to my hand, which is the inevitable outcome of rolling 6. It's sure damn great sword, though. But yeah, ouch.))
Also, kill jackals with my not-too-useful-against-them sword?
Think (aka ask GM ) if i can "put my sword down" by placing it into scabbard and wrestling with it a bit, and what effect on me it would still have in case of success (assuming standart "on the left side" one, and that i indeed have it).
Yes. Human-shaped eldritch abomination that teared itself apart, then was teared apart some more by shadow doomcrow. Nothing to see there...
[4] You slash up some jackals. Your sword isn't ideal for the task, but it's perfectly serviceable.
[2] Sword is sword!
Really though, putting it in a scabbard would likely dampen the effect. It might not if the effect goes straight through matter, but even if the pull isn't diminished the actual flow of magic from source to sword probably would be. What material and design the scabbard used would likely affect it; an inch of lead will usually insulate against stuff better than a sheaf of paper. On that note, your current scabbard is worn leather. Oh, and if the handle also sucks magic the effect wouldn't be as pronounced, obviously.
Actually putting it all the way down would probably require some kind of clamping mechanism, like a rock to pin it under as you pull away. You're unsure what size or weight you'd need.
Jackals take 3 damageWait for Akari to get close to the jackals, then LEAP FROM THE SHADOWS WIELDING SHURIKENS AND LIGHTNING! On the jackals, preferably. (Ninjaturgy?, 3 Shurikens, 3 Lightning)
Then use Leadership Passion to inspire my ninja troops to action! Dramatically murder the jackals, all survivors get to be my new ninja clan! Ranking will be based on how cool you look doing it!
[3] You hurl lightning shuriken from the shadows! They mostly miss! But several hit and electrify-stab jackals!
[3] You inspire the peasantry to Ginyu-pose while attacking the jackals. And when not attacking the jackals. What have you done?
[3] The peasants sort of pose-slap the jackals a lot. Some of them deal actual damage!
Jackals take 4 damage!
Jackals take 1 damage, have been styled upon!Righto then, snake whip time while I can still get some kills. Use my Brawling (1 Brawling) to grab the snake while caressing it in a way to make it more compliant/less likely to bite me (1 Seduction) and use it as a venomous whip on the jackals (1 Brawling), preferably in a way that doesn't kill it or piss it off (1 Brawling) before we get to the part of my poison-making process where I use my seduction to milk venom from it, which I'm sure Irony will love.
For my second action since I'm joining in the Jackal Massacre, use all of my Alchemy to refine venom inside me (1 Alchemy, which is hopefully more effective because its surrounded by the thing refining it) into something useful like venom immunity (1 Alchemy) absorbable by my body/blood (1 Alchemy). And the other 2 alchemy for increased positive effects/reduction of negative effects
[4] You unload on the jackals with your snakewhip. The impacts aren't great but it's nice to have a weapon that bites things on its own. You take only mild bitings yourself from this action.
[6] You suffuse your flesh with the essence of poison. This renders you immune to its ill effects and has no repercussions whatsoever!
Jackals take 2 damage, heavily poisoned
Now Snakeblood
+1 AlchemyJeffery winced as he removed the spear from himself. He lamented that his ratio of actually hitting the enemy as opposed to friendly fire was atrocious.
Instead of trying to summon more spears for the peasants, he decides to just summon another Tungsten Golem like before, this time with refinements to the spell to ensure that the golem would not be immobile. One point of summoning for the base spell, another to increase the golem's power, and a third for the puns part (very important detail), a point of metal to have it created out of tungsten, and another point of metal to this time summon the golem with four legs instead of two, that it would have excellent control over. He spends 2 points of passion in summoning to boost this effect.
He then uses his spear skill to stab some Jackals. Not Jefferies. Jackals.
[2] You summon... a very small tungsten ball on wiry ball-jointed legs. It zips around easily enough, but... yeah. Also, summoning this thing causes Irons to dissipate. Apparently you need to "hold" your skill to a summon to maintain it. Which also means by all rights your spear should be gone, but it holds on for now.
[3] You stab a few jackals, though it's still hard with your bendy noodle-spear.
Jackals take 2 damage
Speedy golem-thing summoned
2 Summoning Passion spent: Summoning increases from +5 to +6!Demand the jackal stop attacking the villagers, and serve me! They must fight each other and the last one standing shall be my FAVORITE jackal!
If they resist, I’ll WRESTLE them, and remind them why I’m the boss!
[4] They obey your commands to stop attacking the villagers, but eye you suspiciously while wondering where their delicious meat is.
[3] You sort of wrestle some down, but a few persistent jackals are resistant to your efforts and rise as prominent Jackal Senators decrying your corruption and inept leadership.
Jackals stop attacking... for now
Jackal Senators question your reign"Really? This is already verging on the absurd." Devorae was rightfully miffed about his failed attempts at expelling the abhorrent taint. Who'd be able to foresee unstable magic being unstable?
1 Necromancy: Instead of expelling the tainted influence, try to dilute and absorb its power beneficially.
+1 Necromancy: Try to create a blast attack based on the power and test it on the jackals
+Enchantment: Improve the blast attack with extra range and AoE.
Mace: Smack jackals more and absorb their hp via mini-succ.
((rgu, I'm afraid you'll have to Deal With It.))
[3] You spread it through your body, but are unable to harness it into a blast. At lest its effects should be more diluted and thus less noticeable at first.
[6] You gorge yourself on jackal life force and carnage. The peasants clap approvingly.
Jackals take 3 damage, you heal 3 damage
Now diffusely tainted
+1 Mace PassionAnna would brace for impact just before hitting the water, grunting a bit as she collided, before shaking her head a little at the surprisingly painless collision. Whatever was going on with her body was convenient for now, but rather concerning overall...
She'd begin to look around the cave to figure out what exactly this place was, what all these strange pipes were for, and if there was anything else of interest down here that she could maybe examine further or take with her.
While looking around, she'll place a hand against her heart, channeling her VITAMANCY once more. With all of her life force concentrated in her heart like this, she could probably figure out a way to control it consciously, and maybe restore or strengthen her body while keeping some of the benefits of all this. Experimenting on herself was kind of... no, extremely worrying, but she didn't want to spend the rest of her life looking like a zombie either. (Spending 2 VITAMANCY PASSION)
[5] The cavern looks suspiciously like a caved in ruin. The pipes and so on are mysterious, but it's definitely part of a larger structure of some kind. There are several crevices leading into blackness, some of which are probably caverns and tunnels in their own right.
[5] You breathe a sigh of relief as life floods back to your limbs. You can indeed expand out your life energy to restore living functions and appearance. The bad news is that doing so weakens you considerably; damage to any part of you when in life-mode seems to disproportionately harm your life force itself.
Core Husk now variable!
2 Vitamancy Passion spent: Vitamancy improves from +6 to +7!
+1 Exploration Passion
+1 Vitamancy"Aw, cmon! Really!? Fine, just sit tight there and don't eat anyone."
BB makes it on foot to bust up some jackals with martial arts
If walking doesn't take an action she's also using Earth magic to bind some jackals in packed dirt.
[3] You punch a few jackals. It's alright.
[4] You also immobilize some jackals. It's pretty good!
Jackals take 2 damage
A few jackals encased in dirtWith the jackals thoroughly defeated (brewing rebellion in the court of Queen Auntie notwithstanding) and the peasants mostly uneaten, everyone cheers and tallies the results.
House BestScore: 0
-10: Elen fed everyone to jackals! She should learn to be responsible, like Jeffrey! Preferably without as many javelins, but still!
+0: Somebody threw lightning shurikens at the jackals! There's no way to tell who it was though.
+10: All hail the jackal queen, who will keep us safe forever!
Faith in Queen Auntie balanced out revulsion for Elen the Jackal, leaving House Best lukewarm in the eyes of the proletariat.
House DeepstoneScore: 0
House Deepstone don't give a shit. The feeling is mutual.
House ArcanaScore: 9
+0: Jeffrey hasn't fed anyone to jackals. Why would Jeffrey feed somebody to jackals? That doesn't sound like the Jeffrey I know.
-5: Jeffrey rained cold iron upon the peasantry.
+1: Devorae's attempted macery of jackals.
+10: Holy crap, Anna is awesome!
+2: That man is beating jackals to death with a snake!
+1: The man with the mace feasting on life force while reveling in slaughter looks trustworthy and devout!
Despite Jeffrey's unfortunate javelin rain incident, he clearly didn't feed anyone to jackals as vicious rumor suggests, and the spirited defense of his allies made for an excellent framing device as Anna the Magnificent bravely single-handedly saved everyone. House Arcana rises to the top, with Anna as its clear head.
House NightmareScore: 0
-2: Why is there an angry doomcrow thrashing about in a pool of molten priest?
+1: A swordsman is slashing the jackals!
+1: That martial artist is sort of punching and definitely immobilizing jackals!
The valiant actions of a few of House Nightmare's best are somewhat countered by the priest up and melting into a screaming pile of flapping doomcrow. The people are... hesitant.
Wizard Gang FUCK OFFScore: 0
The local gang is of no particular note.
The New FleshScore: 7
+5: Valiantly committed atrocities against the enemy! This will in no way come back to haunt anyone!
+1: Ruthlessly healed some peasants.
+1: You don't fuck with a jackal that large and malformed. I-It's on our side, though. Right?
Despite being of no House, the newcomer immediately proves himself terrifying enough to consider totally a good guy, beating out every gaggle of so-called "nobles" save one. He's also a jackal at the moment, whatever that means. Maybe a heartwarming parable about not jumping to conclusions?
House Arcana and
VonNost are now active. Everyone else is on snooze until the active people complete their missions, at which point everyone will have a chance to faff about in town a bit and then hopefully embark on missions of their own.
House Arcana and VonNost may select one of the missions below, with Arcana getting first dibs. Either may also devise their own missions.
Hamglow Cave: When the crisis hit, a number of ranches were damaged and their swine fled into this glowing purple cave. While they have no doubt been mutated by whatever's causing the glow, there is probably still a lot of delicious glowing ham for those with the courage to harvest it. Filled with swine and common food.
Fort Shellguard: Before the crisis, this fort served to defend the land from the depradations of giant carnivorous desert snails. You can guess what now dwells within it. Filled with wildlife and common materials.
Tomb of Iago: One of the undead priests of the land keeps a summer home nearby, from which he entertains guests and feasts on the living. Filled with undead and common valuables.
Wellwater Cave: This cave is lined with the same strange pipes and architecture Anna found, and leads to a convenient reservoir filled with subterranean life. Filled with wildlife and rare food.
The Corridor: This underground ruin swarms with strange golems of unknown manufacture. Filled with golems and rare materials.
The Vault: This heavily barricaded underground ruin is haunted and cursed. It is also filled with strange treasures. Filled with vengeful dead and rare valuables.
Ventaro Aureus (Beirus)
7/11 HP
[Tsundere Glowing Cobra: Best girl is winning!]
[Snakeblood: You've infused your own flesh with glowing snake venom. Now you don't have to worry about dying from glowing snake venom, and probably don't have to worry about side effects from this!]
-
+5 Alchemy (1/5)
+3 Herbalism (1/3)
+3 Brawling (0/3)
+1 Seduction (1/1)
-
Normal Clothes: Green tunic, brown trousers, black leather boots. Downright mundane!
Everfull Flask: Put liquid in, slowly replenishes that liquid! Empty fully to replace with new liquid.
Glowing Mote: This spherical object glows with a brilliant yellow light. You feel like there's more to it, but aren't sure how you'd check. You've managed to pull a glowing toothpick out with your tongue, though, so that's something.
Dusty Wraith Essence: Refined from Wraiths! Not Nightmares! Nobody said nightmares, it was always wraiths! Perfectly safe, cleans right up.
Devorae the Devoted (Caellath)
11/11 HP
[Diffuse Taint: A terrible corruption lurks within you, too spread out to be immediately noticeable. What you can't see still occurs, however.]
[Peasant Mistrust: The peasantry sullenly thinks you don't value them as people. You're not sure how to persuade them to not take so much offense at the truth.]
-
+5 Necromancy (4/5)
+3 Leadership (0/3)
+3 Enchantment (1/3)
[1 Mace Passion]
-
Noble Crimson and Gold Military Attire: Includes fancy hat so you know who to take orders from.
Fancy Scepter: Hardened to a proper weapon by an enchantment.
Mad Dosh: This fancy-looking chest is filled to the brim with gold coins bearing Devorae's benevolent face.
Prismatic Gem: This smooth crystal shifts through all the colors of the rainbow in beautiful cascades. You could swear the pattern's reacted to you a few times, but you're unable to repeat the event.
Jeffery Kentwood (Coolrune)
8/11 HP
-
+6 Summoning (0/6)
+3 Metal Magic (0/3)
+3 Spears (1/3)
-
Douchebag Jacket: He's presumably wearing pants or something too, but GODS what an asshole.
Amulet of Farsight: Like a telescope but WIZARDS!
Icy Shard: This bright blue crystal shard is ice cold to the touch. You get strange feelings of enthusiasm when holding it for too long.
Spear of Noodles: Still a little bendy, but useable as a stabbing weapon.
Speedy (Wiry Ball)
Low HP
Low Attack
High Speed
Erin Quill (Glass)
11/11 HP
[Maimed: Fallen Hero's Limp: You walk with a limp from that one time a horrifying flesh amalgamation went apeshit on your dramatically billowing in the wind ass. Mobility and inspiration suffer.]
[Protein-Calcium Consulate: You and your skeleton serveas dual consuls in joint rulership of your body.]
-
+5 Artifice (0/5)
+3 Metal Magic (0/3)
+3 Air Magic (1/3)
+1 Crystalguns (0/1)
[1 Diplomacy Passion]
[1 Statecraft Passion]
-
Trickshot 1: You have a knack for hitting small objects at improbable angles. Not to deal damage or anything, just for knocking cards out of people's hands or lighting their cigar from a distance.
Dramatic Breeze 1: A gentle breeze seems to billow your hair and clothing dramatically. You are more inspiring to allies and more of a target to enemies.
-
Labcoat: Also pants.
Cloudstopper: This overly crystal-y gun-thing shoots shards of crystalline magic at targets.
Leaf Stone: This brown stone has what looks like an imprinted fern on one side. You're quite certain it's magical somehow, but it seems almost suspiciously unreactive to anything you've been able to expose it to.
Anna Greenbell (Sheyra)
11/11 HP
[Core Husk: Your body is just a husk. Your real essence lies in your heart. You can expand your life force out to restore your body to life, but any damage to your body while doing so will greatly damage your life force.]
-
+7 Vitamancy (1/7)
+3 Destruction (1/3)
+3 Protection (1/3)
[1 Exploration Passion]
-
Smoldering Core 2: Your life force is concentrated in your heart, rendering you somewhat gaunt but resilient to injuries anywhere but your weak point.
-
Kimono-Thing: Somewhere between a shrine priestess and a vagrant you'll find this alluring number for all your vagrant shrine priestess needs.
Gravity Hammer: A giant rocket-propelled hammer. Shockingly, it's wielded by a mage.
Weight of the First Sin: This red crystal smolders with inner heat. Holding it makes you feel tired, hot, and nervous.
VonNost (pw)
11/11 HP
[Hulking Jackal Terror: Pretty much what you'd expect. Slavering jaws provide you with an effective means of attack.]
-
+5 Transmogrification (1/5)
+3 Flesh Magic (1/3)
+3 Vitamancy (1/3)
-
White Lab Coat: Lots of good things come from men in lab coats.
"Necessity": An ominous looking syringe, seemingly forged from heavily tarnished iron in an unsettlingly organic design. Eternally filled with potent anesthetic.
Bloody Heart: This pulsing red gemstone is carved into a stylized heart. It's warm to the touch, but the surface feels like liquid blood despite leaving no residue.
Archimedes (FallacyofUrist)
0/11 HP
[Maimed: Shattered Skeleton: Your skeleton's been fractured in an alarming number of places, rendering you even more of a decrepit old man than usual.]
[Living Skeleton: Your skeleton is moving of its own accord, taking you for the ride or requiring likely-traumatic resistance.]
[Medicinal Harmony: Your skeleton is largely reinforced and stabilized. Aggressive movement might damage this, while time and medicine may speed its progression to full recovery.]
-
+5 Returnamancy (1/5)
+3 Alchemy (0/3)
+4 Medicine (0/4)
[1 Butcher Passion]
-
Green-Painted Robes: Probably not an intentional dye job.
Mourning Ring: Black stone with a purple gem. Commemorates a lost loved one.
Dark Ice: This fist-sized chunk of crystal is a deep blue, fading to black in the center. It feels ice cold to the touch and you get a sense of vertigo staring into its depths.
5 Containerless Mystery Sludge: Probably a result of your Curse of Recompense, degrading the abomination into valuable parts as it damaged others. You're... not sure how this stuff is valuable. But then, you're not sure how you're going to store it, so what do you know!
Elen Farley (Hotfire)
3/11 HP
[10/10 Barrier: Nothing gets in or out!]
[Lifeloop: Life force being constantly cycled. Not immediately harmful, but certainly rather unnatural and strange.]
-
+5 Vitamancy (0/5)
+3 Flesh Magic (2/3)
+3 Fire Magic (0/3)
+2 Necromancy (0/2)
-
Dark Green Robe
Supersaver Potion Pack: This dubious looking sack is filled with dubious looking potions.
Ruby Vial: This faceted red crystal vial is filled with vibrantly glowing red liquid. You're unsure what it does, but smelling it made you ravenously hungry and alarmingly dizzy.
Evelyn "Auntie Adams" Adams (The Lupanian)
5/11 HP
[Embattled Jackal Queen: The jackals bow to you as their leader, and thus the one most responsible for acquiring them delicious meats. Several prominent Jackal Senators question your rule.]
-
+5 Life Magic (0/5)
+3 Flesh Magic (1/3)
+3 Bone Magic (1/3)
+1 Wrestling (0/1)
[1 Animal Handling Passion]
-
Normal Person Traveling Clothes
Super Savings Anaesthetic: This hefty jug of industrial-strength knockout drug raises some unsettling questions.
Everbloom: This ball of bronze roots or vines keeps sprouting delectable looking berries inside. You haven't tried one yet, but they smell fragrant and feel juicy.
Erik the Ninja (Maximum Spin)
11/11 HP
[Shadowbound: It's nice in here. Nice and safe.]
-
+6 Ninjaturgy (2/6)
+3 Lightning Magic (0/3)
+3 Shurikens (0/3)
[1 Leadership Passion]
-
Ninja Outfit: Kind of drab, so probably the mook kind.
Shurikens: A bag of pointy metal throwing stars. You'd like to keep them in something a little more dignified and ninjalike than a cloth sack, but belt pouches are too small to hold them all.
Ninja Artifact: A ninja sword fused to its scabbard. The nonfunctionality makes it extra spiritual!
Sandstone Charm: This palm-sized beige stone slate is dense with indecipherable heiroglyphics. You're certain it's an item of power, but your efforts to unleash it have so far proven futile.
Mordre Deepstone (Derm)
4/11 HP
[Flayed: Your skin has been scraped off by heavy stones. It's very painful but does not interfere with mining, drinking, or arsekicking, so you're not sure why you'd care.]
-
+5 Stone Magic (3/5)
+3 Masonry (2/3)
+3 Necromancy (2/3)
-
Sturdy Dwarf Attire: Boots and shoes, two trousers, and a deep blue tunic.
Heirloom Chisel: The chisel is made of trifle pewter. The handle is made of ilmenite. On the item is an image of Mordre's heirloom chisel in trifle pewter. On the image of Mordre's heirloom chisel is an image of Mordre's heirloom chisel in ilmenite.
Mossy Mushroom: You can smell the magic on this mossy, deep blue mushroom, but other than the moss constantly growing you're unsure what it does.
7 Sandstone
1 Crude Stylized Sandstone Statue. The statue depicts Mordre Deepstone being entombed alive.
Smith (Yottawhat)
10/11 HP
[Mildly Blinded: Afterimages of racks of metal tools make concentrating difficult.]
-
+6 Metal Magic (1/6)
+3 Animation (1/3)
+3 Blacksmithing (0/3)
[1 Negotation Passion]
-
Rusted Fancy Metal Armor: Nothing suspicious about this!
Formallic Hammer: An enchanted hammer that can pound ore into refined metal.
Whispering Heart: This deep purple gemstone makes your skin crawl when touched. You can hear a faint whispering sound when you hold your ear close, but can't make out what, if anything, it sounds like.
Pure Golemetal Spear: An excessively long pointed rod of bronzelike metal that seems to glow with an inner brilliance. The metal is resistant to impurity or corruption, and seems drawn slightly to living flesh.
6 Ragged Golemmetal Chunks
3 Mangled Golemmetal Chunks
Bianca "BB" Beamingstar (Cinder)
8/11 HP
-
+5 Animation (1/5)
+3 Earth Magic (1/3)
+3 Martial Arts (2/3)
[1 Prospecting Passion]
-
Leather Armor Dress
Chronicle of BB's Arcane Escapades: Illustrated adventure of House Beamingstar's exploits, including punching things, punching things, and punching things.
Metal Jelly: This blob of metallic silver is squishy to the touch, and occasionally jiggles unprovoked. Other than occasionally sticking to your fingers, you're unsure what it is or does.
Dort Fort Golort
4/4 HP
[Foot stuck in ditch]
+6 Awkward Strength
Maren (MCreeper)
11/11 HP
[Foreign Tyrant: You're an evil monarch, but not around here, so it's fine. Right?]
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+6 Enchantment (1/6)
+3 Divination (0/3)
+3 Swords (1/3)
+1 Diplomacy (0/1)
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Black Robe
Spelleater: This basic but reliable iron sword hunger eternally for magical energy. It consumes all mystic power, preventing the use of magic while held, and resists efforts to be removed from you, like the pull of a strong magnet. It also ravenously devours the first 3 points of any magical effect aimed at you.
Bronze Ring: Enchanted to warn its wearer of danger. A bit... constant when surrounded by your fellows, unfortuntely.
Silver Skull: This grape-sized statue looks like a human skull forged from silver. You get a sense of vertigo looking at it too long, but otherwise can't figure out its properties.
Hrodpreht (RNG)
5/11 HP
[Incomprehensible Screaming Goo: Mixed with Doomcrow. It's not pretty.]
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+5 Dagon Worship (3/5)
+3 Teaching (0/3)
+3 Summoning (0/3)
[1 Mining Passion]
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White Robes: Good guys wear white, so you can trust him!
Idol of Father Dagon: For some reason none of the other mages are thrilled about this.
Seething Heart: This red stone blazes with an intense inner light. Staring into it consumes you with a terrible urge to feast on your fellows. You have thus far refrained from doing so.
Lord Doombeak the Annihilator (Eldritch Doomcrow)
6/6 HP
[RAVENING: MUST DEVOUR DELICIOUS CULTIST]
+6 Life Drain
Akari Elleison (Tiruin)
11/11 HP
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+5 Protection (1/5)
+3 Life Magic (1/3)
+3 Glow Magic (1/3)
[1 Research Passion]
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Traveling Scholar's Outfit
Heirloom Amulet: Translucent orb on a chain, handy for refracting and focusing light.
Eye of Shadow: This shadowy black sphere has indistinct edges, and feels soft to the touch. A green light sometimes appears, shifts across the surface, and then disappears, but you can't tell what it is or does.
-Wizard Gang FUCK OFF-
Erntrinsticia "From" Frombollywhotsit, Lady-witch of magnificence! (Egan)
5/11 HP
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+5 Corvid Magic (1/5)
+3 Death Magic (1/3)
+3 Fashion (0/3)
[1 Haggling Passion]
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Fashionable Witch Outfit: All black, all hat.
Lady Irstivfell the Raven: Very wise! Hence the obsession with shiny objects and tasty food.
Sparkling Bottle: This tiny glass flask contains a glittering emerald liquid. It's strangely mesmerizing to watch, but you get the strange feeling it's watching back.
5 Whiskey Biscuits: You think they're made of cactus fruit?
-Unaffiliated-
Li Kao (Pancaek)
11/11 HP
[Terrible Omen: A mysterious spirit of the dead didn't seem to like you much. Could be a sign.]
[Shadow Grapple: It's got your leg!]
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+5 Chi magic (2/5)
+4 Wuxia (1/4)
+3 Life Magic (0/3)
[1 Socialization Passion]
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Whirlwind 3: You blow through lesser opponents like the wind blows through long grasses. You deal bonus damage against swarm type enemies.
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Grey Martial Arts Outfit
Tea Set: A pot and two cups. No one's sure if the pot is enchanted or the old man is incredibly wily, but it's always full of delicious hot tea when needed.
Stress Ball: This leathery yellow ball is adorned with strange looking runes. You can squeeze it when angry.